Had a play through of all three. An interesting idea and i look forward to seeing how it pans out :yes:. Missions are looking interesting so far, though...
...i'm not so sure about mission 03's events. Would the Vasudans really do something like that so coldly, or did they not know what the convoy was? If that is part of the Devotion's day-to-day ops for new Vasudan pilots, then i worry for the standards of PVN, and i doubt an alliance would really have gone ahead when the Shivans appeared; would you want to ally with people who did that?
Played the first mission. Here are my comments.
Mission 1
The default FS2 briefing music makes me physically sick. Echo BlackDove's comments on Requiem of a Dream.
Canon Violation - Command Briefing Stage 1 claims the Goliath and the Rexias 4 occupation force was destroyed. Canonically, this happened 12 years before 2335. Given the date of this mission is supplied as 2334, this makes little sense and should be rectified.
Why are you using FS2 music? D:
The transports and freighters that jump in need to do a little dance before they do the waypoints. This looks stupid. This is caused by putting transports into wings, which need to fly in some hard-coded formation, I believe.
My fighters destroyed one of the cargo pods (I think they were firing on the freighters, but missed). I don't have any control over this (to tell them to ignore) and that sucks.
Destroying armoured transports with the VLL-9 turned out to be pretty dull.
The Orff got destroyed (I destroyed its weapons subsystem, and it got finished off by my wingmen) and I self-destructed.
I thought it was ok.
Played the first mission. Here are my comments.
Mission 1
The default FS2 briefing music makes me physically sick. Echo BlackDove's comments on Requiem of a Dream.
Canon Violation - Command Briefing Stage 1 claims the Goliath and the Rexias 4 occupation force was destroyed. Canonically, this happened 12 years before 2335. Given the date of this mission is supplied as 2334, this makes little sense and should be rectified.
Why are you using FS2 music? D:
The transports and freighters that jump in need to do a little dance before they do the waypoints. This looks stupid. This is caused by putting transports into wings, which need to fly in some hard-coded formation, I believe.
My fighters destroyed one of the cargo pods (I think they were firing on the freighters, but missed). I don't have any control over this (to tell them to ignore) and that sucks.
Destroying armoured transports with the VLL-9 turned out to be pretty dull.
The Orff got destroyed (I destroyed its weapons subsystem, and it got finished off by my wingmen) and I self-destructed.
I thought it was ok.
mission 1 was the first mission created, when Galemp first thought of the idea (5 years ago) he made this mission and packed in with fsport. This mission is below the standard of the missions we are putting out now and should not be rated with missions 2-7. We know of its problems and we will be doing a complete overhaul soon. These missions are also in a pre-release state. PLEASE give us feedback on them and report any bugs. They will be fixed eventually for the final release. I will be putting these missions into a campaign file once mission 10 is finished and releasing it as a demo, all fixes to missions 1-7 and 8-10 as nessassary will be posted there.
Thanks