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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Redstreblo on June 08, 2010, 04:06:53 pm

Title: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Redstreblo on June 08, 2010, 04:06:53 pm
Ok, so I have decided to be a FRED monkey for my brother (Galemp). Galemp made Mission 1 and included it with the newest FSPort release, so it will be in the mission simulator. I just completed Mission 2 and I am releasing it here for feedback and ideas.

The campaign will be about the Great War from the POV of the Vasudans. I will be posting some of the new missions as they are created and I will bundle the finished campaign later when it is finished.

Please enjoy mission 2 of The Great War - Vasudan Imperium!  :D

Mission one is also here in case you do not have it already.

Just completed the third mission, now it is available below! Enjoy :)

Mission 5 attachment is on the mission 5 reply below.

Mission 7 is now available! it is on the reply below (next page)

[attachment deleted by admin]
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 2
Post by: Goober5000 on June 08, 2010, 11:18:18 pm
Oh cool. :)
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 2
Post by: MatthTheGeek on June 09, 2010, 01:18:27 am
The first mission is nearly self-breakable. You can't order the other Vasudan fighters, they just keep on firing on the Orff and the cargo, and you die when they destroy the Orff.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 2
Post by: Redstreblo on June 09, 2010, 02:33:16 am
The first mission is nearly self-breakable. You can't order the other Vasudan fighters, they just keep on firing on the Orff and the cargo, and you die when they destroy the Orff.

Ok, the first mission was not created by me, I will take a look at it and edit it as need be. I have playtested mission 2 and I do not die when the Orff is destroyed, keep your distance from it and you should be fine. The bombers should have the Orff destroyed in just a couple of seconds, your goal is more to destroy the fighters that threaten the bombers. With all the fighters destroyed all you have to do is sit back and enjoy the show.  ;7
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 2
Post by: Snail on June 09, 2010, 04:12:42 pm
Is the Vasudan Imperium campaign supposed to be about the Great War as a conflict or is it just an inversion of FS1 missions?
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 2
Post by: Redstreblo on June 09, 2010, 07:09:34 pm
Is the Vasudan Imperium campaign supposed to be about the Great War as a conflict or is it just an inversion of FS1 missions?

It is the great war from the perspective of the Vasudans, you are a Vasudan so the outcome of each mission will be different. For instance instead of guarding the Orff like in FS1 you destroy it. Later in the campaign when the Shivans arrive you get to make a major decision (Freespace fans should be able to guess what that decision is :nervous: ). It is pretty much FS1 with a fun twist.

It'll have about 30 missions of content for those interested in numbers.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: MatthTheGeek on June 10, 2010, 06:26:25 am
I have playtested mission 2 and I do not die when the Orff is destroyed, keep your distance from it and you should be fine. The bombers should have the Orff destroyed in just a couple of seconds, your goal is more to destroy the fighters that threaten the bombers. With all the fighters destroyed all you have to do is sit back and enjoy the show.  ;7
I hadn't playtested mission 2 when I made my comment, it was only about the appearance of the Orff in mission 1.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Redstreblo on June 10, 2010, 07:28:16 pm
Oh, ok i didn't realize that, yes there is an event set up where if certain events are set up you will self destruct. This is because you are NOT suppost to destroy the Orff in this mission. I made a few edits to the mission (not posted yet) and I am working on making the mission a little more friendly. The fact that you cannot command the AI is because this is mission one and you are Aries 2. I am investigating if I can make an event to give you command of the AI in the middle of the mission when that makes sense (those who play the mission know why). Anybody who knows FRED can you tell me how or if that would be done? TY.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: MatthTheGeek on June 11, 2010, 12:11:47 am
It would be much easier to turn the Orff invincible IMHO. making the player self-destruct if he doesn't do something properly is an incredibly cheap FRED trick, and is incredibly frustrating for the player. Especially since the Fenrises are so easily destroyed.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Galemp on June 11, 2010, 02:08:52 am
Geez, Fenris only has 8,000 HP, compared to the Aten's 18,000 and the Leviathan's whopping 35,000. No wonder it goes down so easy. Some hackery is definitely needed there... although I really hated that FS1 mission where the Shivans attacked the Rameses and it died slloooowwwwlllyy.

It's funny that the Fenris is more of a threat in the second mission. I wonder what can be done? Send in Poseidons with four Avengers each to chew up the player?
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Redstreblo on June 11, 2010, 02:45:41 am
Ok guys mission four will take a while to complete (very complicated stuff going on). It'll probably be posted early next week. Edited mission one will probably be released some time in the next week as well.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Trivial Psychic on June 11, 2010, 09:29:28 pm
You could try giving the Orff a ship-guardian-threshold (assuming that sexp still exist) so that it will take damage, but not beyond a certain point.  You could combine this with triggering the arrival of enemy reinforcements with better AI and weapons to make it much harder for the player to stay behind and continue to harass the Orff.  That said, I haven't played the mission so I can only guess as to its plot.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: T-Man on June 15, 2010, 02:12:01 am
Had a play through of all three. An interesting idea and i look forward to seeing how it pans out :yes:. Missions are looking interesting so far, though...
Spoiler:
...i'm not so sure about mission 03's events. Would the Vasudans really do something like that so coldly, or did they not know what the convoy was? If that is part of the Devotion's day-to-day ops for new Vasudan pilots, then i worry for the standards of PVN, and i doubt an alliance would really have gone ahead when the Shivans appeared; would you want to ally with people who did that?
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Galemp on June 15, 2010, 09:28:35 am
Disturbing, isn't it? I think we'll be seeing more of the Devotion in the future.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Redstreblo on June 16, 2010, 02:21:43 am
Mission 4 is finally here! It was a little more complicated to do than missions 1-3 because it is basically a heavily modified version of mission 03 of the campaign, which was a little messy. It may need a little more tweaking but I think it came out well. Enjoy :)

I haven't posted a fixed version of mission 1 yet. I still need to fix the player self destructs event and see if I can change player AI commands in the middle of a mission (any help on that subject would be appreciated. FRED help forum here (http://www.hard-light.net/forums/index.php?topic=69863.0) ).

Thanks!
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: MatthTheGeek on June 16, 2010, 02:53:31 am
The mission lacks a RTB directive, and as such says you jumped too early when you should have succeeded the mission, but otherwise it works fine.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Galemp on June 16, 2010, 02:58:59 am
Did you clean up after yourself? Defeating Delta and Epsilon is an objective, you know.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: MatthTheGeek on June 16, 2010, 05:50:27 am
I did. After Rasputin and Omega jumped out, I destroyed the last enemies, rearmed, wait for like 3-4 minutes (in time compression of course), then jumped out. It told me I jumped before I was told to do so.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Redstreblo on June 16, 2010, 11:39:24 am
I did. After Rasputin and Omega jumped out, I destroyed the last enemies, rearmed, wait for like 3-4 minutes (in time compression of course), then jumped out. It told me I jumped before I was told to do so.

I may have a solution to this problem. Did the second Delta wave arrive or did you finish the mission before they managed to jump in?

This is relevant because if Omega and Rasputin jumped out before the second wave, the second Delta wave will never arrive. Due to the way directives work the second wave of Delta was never destroyed so that directive was incomplete. The RTB message will only show up if all objectives have been resolved.

I know asking you about if you noticed a second wave show up may be a little much to ask in the heat of battle. Could you replay the mission and see if the RTB shows up? It might have been that one playthrough.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: MatthTheGeek on June 16, 2010, 12:02:13 pm
Didn't noticed in my first playthrough. On my second one just now, the second wave of Delta did arrive, and the RTB directive did appear. So yeah, maybe there is something wrong with Delta's arrival cues.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Redstreblo on June 16, 2010, 09:57:53 pm
For mission 5 I would like to see some input about it.

It may cause some problems if it is a straight up port from the POV of the Vasudans because you are going to get wiped out before you get to do anything, unless you are into story so much you are willing to DIE.

We could do a custom mission where because the Terrans never got the Avenger, the science cruiser isn't even there. We have a completely different mission where the Shivans are introduced in a different way.

Or we could do a custom mission where it is a port, however because the Terrans never got the Avenger it could be available to you. This means that you would be able to fight the Shivans effectively on your first encounter if you happen to have the Avenger equiped. However that reduces the Shivans impact and it is a little too easy. You lose that OMG they killed everything and I couldn't do a thing about it feeling.

What it comes down to really is how much of a twist do you want this campaign to have? Do you want me to have the original missions remade, or do you want some new ones thrown in here and there?

And even better there is an other button, I would like to hear from you! Any suggestions that I haven't thought about here? any opinions on the above?

Thank you for your support.  :)
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Droid803 on June 16, 2010, 10:11:06 pm
I'd say just have a different cargo, and a different ending.

You sucessfully destroy the Terrans and the Plato, then the Shivans come and WTFPWN the Taurus. (which can then launch an escape pod) :P

Donno if this qualifies as "other"...I just voted for the first one.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Galemp on June 16, 2010, 10:38:10 pm
You sucessfully destroy the Terrans and the Plato, then the Shivans come and WTFPWN the Taurus. (which can then launch an escape pod) :P

Genius.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Goober5000 on June 17, 2010, 02:08:02 am
You successfully destroy the Terrans and the Plato, then the Shivans come and WTFPWN the Taurus. (which can then launch an escape pod) :P

Genius.
I agree... but unfortunately this removes the aspect of the mission where the Shivans are seen to attack both Terrans and Vasudans.  Easily fixed by having the Shivans show up before all the Terran fighters are wiped out, or by having a Terran reinforcement wing arrive.


We could do a custom mission where because the Terrans never got the Avenger, the science cruiser isn't even there.
It doesn't even have to be a different cargo.  Remember that the Avenger was developed by the Terrans; McCarthy just stole the plans and prototypes.  Presumably they have backup plans lying around somewhere.

You could say that the Terrans are cutting their losses by moving the remaining Avenger technology to Ribos.  This provides an opportunity for the Vasudans to press their new advantage, whereby destroying the Plato sets the production of the Avenger back even further.  Perhaps it would force the Terrans to pull the manufacturing all the way back to Sol, rather than staying in the thick of things at Ribos.  (This would put the Terrans at a decisive disadvantage during the first month of the Shivan incursion, perhaps allowing the Vasudans to take the leadership in fleet logistics.  This would have long-term political implications.)

Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: MatthTheGeek on June 17, 2010, 07:12:08 am
I quite like the reasoning of Goober here. You don't need to change a lot in the mission to change a lot in the whole plot.

For the "Shivans attacking both sides" thing, you can say that Terran Command doesn't consider the system as secure as it did in FS1 (logical given that they now have a bunch of Vasudans armed with Avengers lying around) and that the remaining Avenger prototypes/plans are much more valuable to them now that they have lost the "first one to have the Avenger" advantage, so they commit a Leviathan cruiser on hot standby, ready to jump and defend the Plato if required.

You attack the Plato, the Leviathan jumps in and duels the Taurus, you blow up the Plato and its escape pod, the Shivans jump and blow both the Leviathan and the Taurus.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Galemp on June 17, 2010, 07:18:53 am
It doesn't even have to be a different cargo.  Remember that the Avenger was developed by the Terrans; McCarthy just stole the plans and prototypes.  Presumably they have backup plans lying around somewhere.

Are you quite sure about this? Because McCarthy stole the Avenger from a Vasudan cargo depot.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: MatthTheGeek on June 17, 2010, 07:27:49 am
http://www.hard-light.net/wiki/index.php/Heist_of_the_Avenger_Prototype

And also, it's GTW-15 Avenger. Which implies Terran-made.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: T-Man on June 17, 2010, 07:30:35 am
They were Terran, but were were stolen by the Vasudans which is why they were there. It mentions in one of the debreifing chunks for the mission.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Goober5000 on June 17, 2010, 10:33:42 am
Are you quite sure about this? Because McCarthy stole the Avenger from a Vasudan cargo depot.
More like he recaptured them before the GTA could recapture them.  It's rather weird; the Avenger gets stolen back and forth a few times, as described in the wiki entry.  (Perhaps Volition was trying several ideas that eventually got merged into one.)  But look at the very first mention of them in mission 3:

Quote
It appears that among the cargo were some stolen weapons prototypes.  We had feared that the Vasudans had already found and moved them from the area.  Recapturing the weapons would have been a great victory.

Unfortunately, the contents of this cargo were stolen by a traitor, flying the Omega transport.  These prototypes will need to be recovered.

Also, McCarthy wouldn't have needed to sell the plans to the Vasudans if the Vasudans had developed them in the first place. :)
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 3
Post by: Woolie Wool on June 17, 2010, 05:18:18 pm
Geez, Fenris only has 8,000 HP, compared to the Aten's 18,000 and the Leviathan's whopping 35,000. No wonder it goes down so easy. Some hackery is definitely needed there... although I really hated that FS1 mission where the Shivans attacked the Rameses and it died slloooowwwwlllyy.

It's funny that the Fenris is more of a threat in the second mission. I wonder what can be done? Send in Poseidons with four Avengers each to chew up the player?

I actually bumped the Fenris up to 20,000 HP in Twist of Fate for this very reason.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 4
Post by: Trivial Psychic on June 17, 2010, 11:34:26 pm
I agree with Goober's reasoning regarding the Terrans still possessing some Avenger prototypes, allowing the Plato and its original mission to be retained.

I suggest that you have the player as part of the Taurus' escort, just play with the timing a bit.  Have your group arrive just as the first wave of Vasudan ships are attacking the Plato.  When they are all shot down, your wing is ordered to make for the Plato to first shoot down the escort, before bombers will move in for the kill.  As you reach the half-way point between the two ships, the Shivan wings attack the Taurus and the player's wing is ordered to abort the attack and defend the Taurus.  The player gets back about 30 seconds before the Shivans destroy the Taurus.  The player will have an opportunity to destroy a Shivan craft (fighter or bomber) for the bonus objective.  Once the Taurus is destroyed, the Shivans jump out (as they do in the original).  Vasudan command is still a bit shocked, and is considering recalling your wing (given ship-guardian-threshold to ensure that enough ships survive to provide dialogue sources), but a wingman points out that they still have a job to do... destroy the Plato.  As you head off to engage the Terrans, the Shivans attack the Plato and its escort.  The engagement there gives the player additional opportunities to get the bonus objective for the Shivan kill.  A final bonus objective is to destroy both of the Plato's escape pods.

On another note, we never actually learned what the circumstances behind the original theft of the Avenger prototypes was.  It might be interesting to create an additional mission (perhaps an alternate to the FS1 asteroid mission) covering these events.  Maybe they were piloting captured Terran craft, operating on intel they received from McCarthy.

Just a thought, but if this project is getting enough backing from the Port team, perhaps it deserves its own sub-forum just like ST:R.  That way, each mission's discussion can remain in separate threads to avoid confusion.

Later!
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 5
Post by: Redstreblo on June 26, 2010, 07:26:53 pm
Mission 5 is here!

I found this to be a very fun mission and I hope you come to the same conclusion. :)

Enjoy  :D

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Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 5
Post by: Galemp on July 01, 2010, 01:34:16 pm
Galemp here. I made Mission 6, and it's all-new. Try it out. Media VPs highly recommended.

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Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 6
Post by: Redstreblo on July 01, 2010, 02:25:48 pm
I felt more than a little worried the whole time I was playing this mission. It is a pretty scary plot  :shaking:

And future missions will mostly be new ones, not simple POV changes.

A lot more excitement is in store for you guys later on, so stay with us.  :)
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 6
Post by: mjn.mixael on July 02, 2010, 08:21:03 pm
Just finished playing all of the current missions. Well done! Though it is a bit weird to see the Rasputin get away...  :p

The last mission (#6) was probably the most unique mission I have seen, granted that aside from BP, FS2, FS1, and STR, I haven't played much yet.

I also really liked the mission 5. Really enjoyed that one from the Vasudan's perspective. I KNEW what was gonna happen, but couldn't stop it. Nice  :yes:

Highly recommend you play through these if you haven't already.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 6
Post by: T-Man on July 04, 2010, 04:37:27 pm
Mission 6 is fantastic; missions like that need a lot of attention to work and it pulls it off really well; it really does feel tense sneaking through those debries, especially as you can't lock onto he Shivans. The timing of youknowwhat at the start is fantastic; made me smile when i noticed (though you may want to change its name to 'Unknown' so the F4 menu doesen't display the name, which the player's char wouldn't know yet :lol:)!
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Redstreblo on July 15, 2010, 02:33:57 am
Mission 7 is now here! New Technologies and that much closer to getting shield technology!  ;)



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Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: mjn.mixael on July 15, 2010, 08:16:17 am
DOWNLOADS
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Snail on July 15, 2010, 12:05:25 pm
Played the first mission. Here are my comments.

Spoiler:
Mission 1
The default FS2 briefing music makes me physically sick. Echo BlackDove's comments on Requiem of a Dream.

Canon Violation - Command Briefing Stage 1 claims the Goliath and the Rexias 4 occupation force was destroyed. Canonically, this happened 12 years before 2335. Given the date of this mission is supplied as 2334, this makes little sense and should be rectified.

Why are you using FS2 music? D:

The transports and freighters that jump in need to do a little dance before they do the waypoints. This looks stupid. This is caused by putting transports into wings, which need to fly in some hard-coded formation, I believe.

My fighters destroyed one of the cargo pods (I think they were firing on the freighters, but missed). I don't have any control over this (to tell them to ignore) and that sucks.

Destroying armoured transports with the VLL-9 turned out to be pretty dull.

The Orff got destroyed (I destroyed its weapons subsystem, and it got finished off by my wingmen) and I self-destructed.



I thought it was ok.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Redstreblo on July 15, 2010, 03:12:53 pm
Played the first mission. Here are my comments.

Spoiler:
Mission 1
The default FS2 briefing music makes me physically sick. Echo BlackDove's comments on Requiem of a Dream.

Canon Violation - Command Briefing Stage 1 claims the Goliath and the Rexias 4 occupation force was destroyed. Canonically, this happened 12 years before 2335. Given the date of this mission is supplied as 2334, this makes little sense and should be rectified.

Why are you using FS2 music? D:

The transports and freighters that jump in need to do a little dance before they do the waypoints. This looks stupid. This is caused by putting transports into wings, which need to fly in some hard-coded formation, I believe.

My fighters destroyed one of the cargo pods (I think they were firing on the freighters, but missed). I don't have any control over this (to tell them to ignore) and that sucks.

Destroying armoured transports with the VLL-9 turned out to be pretty dull.

The Orff got destroyed (I destroyed its weapons subsystem, and it got finished off by my wingmen) and I self-destructed.



I thought it was ok.

mission 1 was the first mission created, when Galemp first thought of the idea (5 years ago) he made this mission and packed in with fsport. This mission is below the standard of the missions we are putting out now and should not be rated with missions 2-7. We know of its problems and we will be doing a complete overhaul soon. These missions are also in a pre-release state. PLEASE give us feedback on them and report any bugs. They will be fixed eventually for the final release. I will be putting these missions into a campaign file once mission 10 is finished and releasing it as a demo, all fixes to missions 1-7 and 8-10 as nessassary will be posted there.

Thanks
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Galemp on July 15, 2010, 03:55:49 pm
Yeah, Mission 1 was made for FSPort version 2, when we didn't have FS1 music working properly. It'll get an overhaul.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Snail on July 15, 2010, 04:00:43 pm
Just heard. 5 years old huh. Wow.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 7
Post by: Redstreblo on July 15, 2010, 04:12:19 pm
Just heard. 5 years old huh. Wow.
I wanted to create a campaign but didn't have any ideas, so I asked Galemp and he mentioned this. I looked at some old text files about the general storyline and talked to Galemp about it and this is what we got. It sorta sat there, I think it is because Galemp focused most of his attention to ST:R.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Redstreblo on July 30, 2010, 08:20:02 pm
Mission 8 is here! It is called Castle on the Sand, and it is a very impressive play. Next on the agenda: Fix mission 1.

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Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: mjn.mixael on July 30, 2010, 11:45:35 pm
Woops.. I never did play mission 7... now I've got 2 to play!
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Trivial Psychic on July 31, 2010, 07:58:24 am
Have you given any thought to inflating the Vasudan fleet's available ship classes?  For example, the Aten's techroom description implies that there are additional Vasudan cruisers in existance.  Perhaps THIS (http://www.hard-light.net/wiki/index.php/GVC_Aten_Mk2) one... though perhaps with a different name.  There's also an up-gunned Aten model that I have in my personal collection, mounting a pair of turrets on the tips of the booms, and another pair just above the engine exhaust.  Unfortunately, it appears to have been based on the original Aten model, so it lacks some hi-poly goodness.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Snail on July 31, 2010, 03:27:11 pm
Have you given any thought to inflating the Vasudan fleet's available ship classes?  For example, the Aten's techroom description implies that there are additional Vasudan cruisers in existance.  Perhaps THIS (http://www.hard-light.net/wiki/index.php/GVC_Aten_Mk2) one... though perhaps with a different name.
IMO that doesn't really fit the aesthetic for the PVN. Post-Capella maybe, but not PVN.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Galemp on August 01, 2010, 10:35:43 pm
Nah, we're gonna stick with what's already in FSPort. That included all the canon FS1-era ships and things like the Imhotep and Karnak.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: mjn.mixael on August 02, 2010, 11:29:36 pm
Just played 7 & 8.

Feedback.

Mission 7: It just felt like wave after wave of Shivans with little point but to just keep killing them... that may be what you were going for, but it felt really long. I don't have a solution or anything, just my thoughts.

Mission 8: I liked this rendition of the attack, Good work!  :yes: Though I was a *little bit* dissapointed that the Shivans weren't much more ferocious. I would have expected far more fighters, but I guess that could make this mission near unplayable. Again, just my thoughts..

Overall, enjoyable though.

Actually, I did learn 1 downside to this method of release.. I keep forgetting what happened in the mission prior. But that won't be a problem when they are packed into a campaign.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Redstreblo on August 03, 2010, 11:20:22 am
JMission 7: It just felt like wave after wave of Shivans with little point but to just keep killing them... that may be what you were going for, but it felt really long. I don't have a solution or anything, just my thoughts.
The original mission was just that, endless shivan fighters (and it was longer). We kept the same basic mission. Oh and you FS1 fans, pay attention to the names of the freighter(s).  ;)

Mission 8: I liked this rendition of the attack, Good work!  :yes: Though I was a *little bit* dissapointed that the Shivans weren't much more ferocious. I would have expected far more fighters, but I guess that could make this mission near unplayable. Again, just my thoughts..
Yes I wish there were more fighters as well, but I kept it to the original wing names and only 4 fighters per wing (28 fighters total). Also notice that the ships you are protecting pass right in front of the fighter bay, try defending them with a constant stream of fighters arriving within 300 meters of their target!

Actually, I did learn 1 downside to this method of release.. I keep forgetting what happened in the mission prior. But that won't be a problem when they are packed into a campaign.
Same here, but when I glance at a campaign overview excel sheet we have outlining what we are going to do I remember the mission in its entirety.

After *I* finish mission one all 8 missions will be packed into a demo campaign. (I know we said it would be mission 10, but we made some campaign changes. We put in something special and we don't want to give it away.)  ;7
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: Galemp on September 14, 2010, 01:05:51 am
We're still here!

Vasudan Imperium is chugging away in the background, we're revising the missions released so far and adding new goodies for the campaign. Among these goodies is WormSlayer's PVN HUD, formerly available from this thread. (http://www.hard-light.net/forums/index.php?topic=67875.0)

Would anyone be interested in making a new Jump Node model based on that HUD? It won't be easy but it could be very interesting to try.
Title: Re: RELEASE: The Great War - Vasudan Imperium Mission 8
Post by: mjn.mixael on September 14, 2010, 01:28:12 am
Cool!

This looks very promising!