Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: DaveAFC13 on February 19, 2011, 03:53:35 pm
-
Hi,
firstly, i'd just like to say thank you thank you thank you thank you for allowing me to play my favourite game in great detail again, it's been almost a decade since i last played freespace and it feels as awesome as ever.
i'm trying to go through the mods you get in FSO in chronological order, sad i know, and am currently doing Cardinal Spear: Vega. having held off the vasudans attacking the agamemnon, i only had 4 bombers to take down to end the mission in a GTA victory, but it turns out the vasudans have a special invisible bomb squad who do not get damaged by lasers, only rockets, and this means it's quite tricky to finish the mission
so i was wondering if anyone could give me some help to turn the invisibility settings off, would be much appreciated, if i need to find a bit of code somewhere that's gone wrong i'll do my best, but i need someone who knows how to fix it to tell me
cheers
-
http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359
-
read that, didn't make any sense, bearing in mind i'm like a new born infant when in comes to tech stuff so i'm not quite sure what to do
-
He wants you to generate a debug log. Run a debug build (ends in -d or -debug, select it in the launcher), load the mission where you have the problem, then go to FreeSpace2/data/, find the file called fs2_open.log, and post the contents.
This will tell us what's going wrong so we can fix it.
-
It has pictures that should illustrate the various steps.
-
k, cheers, here it is
edit: also got a load of these warnings pop up with regards to various ships:
Invalid armor name LightArmor specified for hull in ship class GTF Apollo
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! parse_ship_values + 11382 bytes
fs2_open_3_6_12d_INF.exe! parse_ship + 1013 bytes
fs2_open_3_6_12d_INF.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! ship_init + 467 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1915 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
not sure if that'll help you but figure it can't hurt
[attachment deleted by ninja]
-
-mod cardinalspear,fsport-mediavps,fsport,mediavps
The problem is that you're trying to use the FSPort MediaVPs and the regular MediaVPs, but FSO does not find the regular MediaVPs from \freespace2\mediavps\ . If you have the 3.6.12 MediaVPs (they should be in \freespace2\mediavps_3612\), you can try the following:
- open your \freespace2\cardinalspear\ directory
- there should be a file called mod.ini. Open it with Notepad or equivalent
- there is a line that says "secondarylist = fsport-mediavps,fsport,mediavps". Change it to say "secondarylist = fsport-mediavps,fsport,mediavps_3612". Without the quotation marks, naturally.
-
thanks, i'll let you know if it works
as an aside, if i have any problems with missing ships in other mods shall i do that for all of them?
edit: that's worked, thanks a lot mate, really appreciate it
-
as an aside, if i have any problems with missing ships in other mods shall i do that for all of them?
You can try.