Originally posted by Kosh
For one thing, the users have to go through and edit all of the missions to make the FS1 music work.
That will be fixed in the SCP version of the Port, which we're still working on. We're currently focused on Silent Threat: Reborn.
Another thing is that the Galatea wont shoot at any asteroids in that one mission (forgot what it was called).
This was changed in FS2 - they removed the asteroid targeting code for capships. It's on my list of stuff to fix in the SCP.
Yet another thing is that there is the Vasudan Ace bug in the second mission.
This has been fixed in 2.3. As in the original FS1 mission, four conditions must be met:
- 75% of the Vasudans must be destroyed
- The player must be above 50% hull integrity
- The player must be playing on Medium
- In the first mission, the Orff must not fall below 85% hull integrity
The Vasudan Ace will appear if all those conditions have been met.
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None of these are bugs. The asteroid fix and the FS1 music conversion are under development, but these are new features, not bugs. I've played through the Port several times, and it works fine for me.
Note, I said "there's no reason to release a build
if everything is working fine", not "there's no reason to release a build, since everything
is working fine". There's a big difference. If you do find a bug, by all means post it in the bug thread and I'll fix it. The Taranis issue isn't exactly a bug, but it's definitely a problem that needs looking into, so I'll take another look at that mission. If you find any other bugs, please post them in the bug thread.