Author Topic: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!  (Read 22470 times)

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Offline Infamus

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Uh, guize, the N1-Harbinger is NOT a Thermonuclear bomb.

Its a Fusion bomb. WHY does it say "Thermonuclear???" (in the weapon selection description)

It would have been fine if it said "Thermonuclear Fusion Warhead. Which actually makes sense, but its not JUST a A-Bomb nuke, its a H-bomb nuke.

However the rest of the stuff is beastly. I also think the fact that you managed to get the Prom-S, Akethon SDG, and other stuff into a FS1 still .ani. nice. Oh and HiRes'ing it was epic.

Thanks for making the railgun a actual weapon that can be used.

Oh, and I have a request: you know the Debug Laser, the short-range testing laser that looks like Descent ]['s Level 6 super laser? do something cool with that.

I gave the Avenger a far better Tech description to explain its history and tweaked the Wep-Select descriptions (FSPort_Mediavps) a bit, take a look

[attachment deleted by ninja]
« Last Edit: August 26, 2010, 09:10:29 pm by Infamus »

 

Offline redsniper

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Thermonuclear implies fusion bomb, I thought.
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Offline Commander Zane

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Oh, and I have a request: you know the Debug Laser, the short-range testing laser that looks like Descent ]['s Level 6 super laser? do something cool with that.
It actually looks like something? It's been invisible for as long as I can remember to me.

 

Offline Iss Mneur

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Thermonuclear implies fusion bomb, I thought.
No, thermonuclear bomb means you are using the nuclear forces (the forces between the proton and neutrons) to create thermal energy.  Thermonuclear doesn't imply that you are using fission (splitting an atom) or fusion (joining two atoms).  That being said, most people assume that when you say thermonuclear bomb that you are splitting the atom.
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Offline Trivial Psychic

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Only the uneducated do not know that there is indeed a difference.  However, with present day technology, you cannot have a thermonuclear Fusion device that does not have an atomic nuclear fission device to initiate the reaction.
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Offline Infamus

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Actually, Tesla, if he were alive today, could make a Fusion reaction without a Fission catalyst. No seriously.

oh and Thermonuclear implies that you are using the massive amounts of heat generated from a nuclear warhead, which includes the gamma rays, seeings that massive EM radiation can cause something along the lines of heat. Stating that the N-1 Harbinger is a Thermonuclear FUSION warhead just makes it specific. Its just good reasoning man.

Oh and the Debug laser may not show up on FSPort, but it DOES show up on the original Retail version of DFS: TGW.

I'll report back when i gets the textures up and working.

Edit: Update: the Debug laser does NOT use textures: it is in fact, a model. T-Laser.POF is the file name.
« Last Edit: August 27, 2010, 11:05:24 pm by Infamus »

 
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
In my game my fighters aren't responding to orders to protect a ship. I have them protecting the Plato but when it gets attacked at the start of the mission (where you make first contact with the Shivans) my fighters stand by and do diddlysquat about it. The enemy AI did this in the third mission too, I destroyed an Apollo wing that was just sitting there and made no attempt to attack.

 

Offline Infamus

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
they are supposed to be "stupid" in that [defending the Plato] mission. I bought the original FS1 some time before I even came across this website; and the just sit there. They kill off the first wave real good, but when the reinforcements come, they just sit there going into formation allowing the fish-heads to kill them.

 
Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hmm. I don't recall that ever happening before. Particularly not with the enemy AI. In the third mission (the one where Omega shows up and makes off with a cargo container at the end) there were two enemy Apollo's just sitting there letting me kill them. Makes me think something's off  :D

 

Offline Infamus

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I was talking about your wing-men.

and no, I don't remember it happening anywhere else in FS1 Retail.
« Last Edit: August 28, 2010, 12:35:44 am by Infamus »

 

Offline Vidmaster

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
After once again playing through FS1 and 2 I thought hey, let's design a mission for FS1 for a change.
Fredded something rather cool until I noticed that the Karnack may have shiny hangars but fighters are unable to launch from those. Which kinda breaks the mission. Almost like the problem I had with the Orion Space Stations Hangar in TBP. Placing the AI fighters inside screws up the AI bad, they refuse to do anything else but rotate.
Tried the good old WCS launch approach with an "every-time set facing" + waypoint  but it fails utterly here.

Ideas?
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Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
What? The Karnak has fighter bay paths. Just place the wing anywhere and set the arrival location to the Karnak.
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Offline Woolie Wool

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I preferred my own custom-made effects to recolors of existing effects. Sorry.

Check the new thread in FSPort Upgrade then (someone merged some of my old effect posts into that thread, which kind of annoys me, so scroll down to the bottom). I have some all-new effects courtesy of Talon1024.
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Offline Vidmaster

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Just place the wing anywhere and set the arrival location to the Karnak.

I am a FRED veteran, did you really think I would have posted here if that had worked?  :lol:

What I am saying is:
FSPort, most recent version along with fsport_mediavps most recent version using Fred_Inf_3.6.12r_INF does not show me my Karnak in the list of available places to launch my wing from. My Orion and Typhon in that mission show up, the station does not. I did not modify the tables.
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Offline Goober5000

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
How about without mediavps?  I don't have the latest version of the FSPMVPs here but I could verify that the retail-compatible model should have paths.

 

Offline Vidmaster

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Correct, it has. DAMN! That pretty much means the mission is only playable retail at the moment, crap!
Which especially problematic because of the retail Orion model's difference in size, there are some elements in the mission that require pinpoint precision.

Hope that gets fixed in the new Karnak model. Please relay this issue to however is currently working on it, STR was waiting on that model if I remember that correctly.

well, thanks anyway.
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Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Well, until this is fixed on our end, you can just use PCS2 to import the retail paths into the high-poly model, then package that with your mod.
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Offline The E

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Just had another support case where someone used Turey's to install the port, but experienced errors due to the port version in Turey's still being 3.1.1. Can you guys please fix this?
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Offline Edi

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Okay, just to make sure, which part of the fsport does Turey's installer screw up? It's not giving me any crap about it, except for perhaps one file related to missions. Just finished the fsport main campaign though.

My main questions is: Has Silent Threat: Reborn been updated to v3.6.12?

 

Offline The E

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Note the date. That was a month ago. The installer has since been updated to download the 3.2 version of the port.
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