Author Topic: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!  (Read 20744 times)

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Offline Snail

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
When "use models for weapons selection" is enabled the primary weapons still use the old selection outlines rather than the models.
That would be because there are no models for the primary weapons.

 

Offline Venox

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I just wanted to drop in while I'm downloading the complete package and say, you guys are awesome. That is all. :)

 

Offline CommanderDJ

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
This is brilliant. Just a few questions:

How are the backgrounds for the missions picked? Because in the original, the nebulae in the first two proper missions are dark blue/green. For me, that was a key part of the atmosphere, and it made searching for the Vasudan fighters in the asteroid field so much more epic. In this one... they're all bright orange. Quite a contrast is all I'm saying.

Also, the weird asteroid-and-planet in The Field of Battle was fairly low-res for me... again, detracted from the atmosphere. Is that a fault on my end?

But seriously, apart from those two small issues, it's awesome.

CommanderDJ
I agree with both of these concerns, however there are reasons for them. Both of the first missions took place in Betelgeuse which has a red colour, so the team saw it fit to color the nebulae accordingly. I think.

I see. If that is the case, I will grin and bear it. They say that gameplay comes first and foremost, but to that I reply that the SCP's attitude to detail, and where possible, real-life accuracy, is something that should not be stifled.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Galemp

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
We could use some dedicated skyboxes, especially for the asteroid field missions. Right now everything you see is using the traditional piecemeal background bitmap system.
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Offline Commander Zane

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
On the highlight post by Galemp, I do hope the Hades is finished soon for ST:R.

 

Offline Kolgena

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I can't remember if this was a problem with FSPort or some campaign that used it as a mod, but:

Do certain orions still look like vanilla models in this new version? I think there was a deliberate move to preserve compatibility that forced usage of vanilla models for certain missions.

 

Offline Edi

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Okay, I know what I shall be doing on the weekend once I can move back home when the new toilet is installed.

However, is my current FS Port game in progress compatible? It was started with the 3.6.12 Inferno RC3 build using the 3.6.10 MediaVPS fsport. I've since updated to 3.6.12 final for the executable. Do I again have to restart?

 

Offline mjn.mixael

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I think you should be ok to just continue where you are.

As for the Vanilla Orion models.. I know they are still in the VPs, but Galemp or Goober will have to answer that one.
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Offline Androgeos Exeunt

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Well I know what I'll be downloading at uni tomorrow :p

:lol:
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
[20:30:06] <EvilBagel> comic headz

 

Offline Raiden

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Kolgena's right, I just Ctrl-Shift-S'd the techroom and some of the 'named' Orions are vanilla. Not all, just some.
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Offline Det. Bullock

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I can't get the wireframe targetbox to work, even modifying the Hud_gauges.tbl in the fsport_mediavps file I always get the normal 3d models in the target box.
Is there something else to do about it?
« Last Edit: August 19, 2010, 04:39:09 pm by Det. Bullock »
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Offline MetalDestroyer

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Could you fix the eyepoint on some fighters ? For example, the eyepoint in the GTF Apollo is out of place and is very difficult to play in cockpit view.
Here what I got:

« Last Edit: August 19, 2010, 02:46:03 pm by MetalDestroyer »

 

Offline Scani

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
New interface and briefing icons look very good, however, low-res backgrounds of asteroid fields kills the mood for me. :nervous:
« Last Edit: August 19, 2010, 04:12:47 pm by Scani »

 

Offline MetalDestroyer

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Well, i made some fix on the eyepoint. If you guys want cockpit view, just grab the zip file.
If someone can upload somewhere else I would be glad, since I use a free account of rapidshare. So I don't know how long the file will be available.

 

Offline Macfie

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
That would be because there are no models for the primary weapons.
Weren't there ones in the old FSport_MediaVPs?
Also why no Vasuda Cutscenein the new FSPort_MediaVPs?
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The difference between Mechanical Engineers and Civil Engineers is:
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Offline mjn.mixael

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Also why no Vasuda Cutscenein the new FSPort_MediaVPs?

It's there, I promise!
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Offline MetalDestroyer

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I'm wondering if I can override some of the vp file with my french version ideally voices and text without breaking the campaign ?

 

Offline mjn.mixael

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I'm wondering if I can override some of the vp file with my french version ideally voices and text without breaking the campaign ?

That should work as long as your files use the same filenames. Place them in the appropriate folders in fsport/data to overwrite the VP files.
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Offline MetalDestroyer

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
I'm wondering if I can override some of the vp file with my french version ideally voices and text without breaking the campaign ?

That should work as long as your files use the same filenames. Place them in the appropriate folders in fsport/data to overwrite the VP files.

How about the mission itself ? If I want to use the french subtitle, should the mission be edited ? Or I can past directly the vanilla one ?

 

Offline mjn.mixael

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Re: FreeSpace Port 3.2 + FSPort Media VPs 3.6.12 Discussion!
Hmm, Probably not. I'm pretty sure that many of the missions have received tweaks and fixes. So if you override them with your mission files, they will be different. Also, I'm assuming your missions are going to be NAME.fs1 whereas FSO needs a .fs2 file.
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