i was thinking about writing a general gui system which would allow things like windows, scrollbars, buttons, and so on, which could be used from any hook where graphics can be rendered from. but of course im currently unemployed and dont have a computer to work with (though a new laptop should be here tomorrow). and even then i still dont have no time. some button code i did for the fsrts is in essence the beginning of this object oriented gui system.
id like to make a hud that is 100% on the fly configureable, where hud elements can be opened and closed at will. this will allow me to do some planned features like an ils system for in flight docking and landing procedures. and gauges for things like sidefire gunnery and turret control/guncamera, and advanced long range precision shooting gauge (hit a ships comm system at 2000 meters every time
). as well as orbital management screens and atmospheric flight displayes (should my physics mods progress far enough).