Author Topic: BETA RELEASE: Wing Commander Saga for FSO  (Read 34116 times)

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Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
It looks at how many mines you have expended, not how many are in the mission.  Here is a small video, you see it at the end.  Just select a porcupine bank and press launch 4 times. Not sure why the sound is screwy.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: BETA RELEASE: Wing Commander Saga for FSO
Thank you guys but nope, just tried another 2 times but still not working.

 

Offline SL1

  • 26
Re: BETA RELEASE: Wing Commander Saga for FSO
This is a minor thing, but is there a way to make the target monitor the same color as the rest of my HUD? The ingame settings don't work. It just stays green.

Edit: Never mind, figured it out myself. Just had to go into hud_gauges.tbl and remove the Color section from the Target Monitor gauges. I actually had the same problem when I first installed the lead sight mod for FS2 - it was stuck on green and wouldn't change. The fix was the same as it was here, remove the Color section. One thing I'm not sure how to fix, though: The target monitor zooms in a bit too close when targeting a fighter, so the whole model doesn't fit inside the square. A minor annoyance at most, but it would still be nice to fix it.

I also figured out how to re-enable the blue flash for shield damage. Simple edit of the game_settings.tbl for $Generic Pain Flash Factor and $Shield Pain Flash Factor. In fact, once I figured it out, I went and added it to regular FS2 as well. If nothing else, at least I'm learning some stuff about modding Freespace.

How hard would it be to make some other Saga mods work with Saga for FSO? These two would be great for making something from the WC1 or WC2 era:
https://www.hard-light.net/forums/index.php?topic=94984.0
https://www.wcnews.com/chatzone/threads/wing-commander-saga-klavs-ship-pack.28782/
« Last Edit: September 21, 2018, 08:02:23 am by SL1 »

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
Woolie's mod throws an error I have not encountered before; I will eventually figure it out.  I have a pack including Klav''s stuff cleaned of errors largely ready, but I need to first finish my current project.
« Last Edit: September 23, 2018, 01:39:46 pm by Admiral Nelson »
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Woolie Wool

  • 211
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Re: BETA RELEASE: Wing Commander Saga for FSO
My mod was made for Wing Commander Saga Prologue, which is almost completely different internally.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Re: BETA RELEASE: Wing Commander Saga for FSO
Over on the WCS-subforum, a bug has been reported regarding Mission 41 (Hyperion 5) on WCSOpen Beta.

3 times in a row and it takes almost 30m to get there so im not going to try again, in the last part of the mission, It seems to happen as soon as the 2nd wave of bombers is killed.
Also the number of bombers is not show on screen, it says something like $bomber_count.

I just did a clean install with knossos for the 3rd attempt, same issue.

EDIT: to clearify, its not just a mission error, it crashes the game to desktop, whiout giving any error. Running default config, 3.8.0-3


Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline SL1

  • 26
Re: BETA RELEASE: Wing Commander Saga for FSO
I seem to be getting a lot of shots passing right through my shields and damaging my hull. This is a serious problem in missions where you're flying a Thunderbolt or Longbow, because they rely on being able to tank damage with shields. I just played one of the Thunderbolt missions, got behind a Vaktoth, and took 7 percent hull damage from the first shot of its rear turret, even though my shields were at full.

  
Re: BETA RELEASE: Wing Commander Saga for FSO
Hi may I ask about mission 36 (Alcor 2). After destroyed the destroyer group and jumping back to alcor, the carrier is nowhere to be found and cannot be targeted but it appears in escort list.

So I looked around in playthrough by shivansps, after jumping the carrier should be in front of me at 20k range. Anybody can clarify this for me?
I replayed 3 times and it occurs every play. I'm on FSO 19.0.0 64 on WCS 0.9.4

 

Offline Nagah

  • 20
Re: BETA RELEASE: Wing Commander Saga for FSO
Hello! I was stoked when I stumbled over this gem, however I have a little issue:

I do not have a HUD when playing in 5120x1440 resolution. When using a lower resolution like 2560x1440 (which causes the screen to be cramped on the left side of my screen) the HUD is there.
So it is related to the resolution.

Is there by chance a fix for that?
Thanks for reading!

 
Re: BETA RELEASE: Wing Commander Saga for FSO
Hi may I ask about mission 36 (Alcor 2). After destroyed the destroyer group and jumping back to alcor, the carrier is nowhere to be found and cannot be targeted but it appears in escort list.

So I looked around in playthrough by shivansps, after jumping the carrier should be in front of me at 20k range. Anybody can clarify this for me?
I replayed 3 times and it occurs every play. I'm on FSO 19.0.0 64 on WCS 0.9.4

I'm also getting this, which is a bugger... I assume you didn't find a way around?

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
I have pushed a small patch to Knossos to fix the Alcor 2 issue mentioned here.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: BETA RELEASE: Wing Commander Saga for FSO
I hope you don't mind me necro-ing this thread for a question.

Have any important Saga-exclusive features been ported over to "mainstream" FSO in the past few years so that WCS-Knossos can use them?
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
TBH most of those Saga features could be replaced with standard FSO functionality - after all the Saga fork was something like 10 years ago.  For example, one feature Saga added was around allowing custom deceleration values for ships emerging from subspace.  I could replicate that feature by using a LUA script.  One of the few features that does not yet have a solution is the ability to turn off and on battle music in FRED.  This was used in Saga to play battle music when stealth ships were about, whereas in standard FSO there needs to be a visible enemy to get it to play.  That is certainly a nice to have, but not the most urgent feature.  There thus really just isn't much in the way of Saga exclusive features to port.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: BETA RELEASE: Wing Commander Saga for FSO
That great to hear. :)

What about the maximum number of missile banks?
IIRC, Saga allowed for 6 banks because of the Longbow and FSO only 4.
Has that ever been changed?
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
That particular feature broke multiplayer.  As a consequence it was not implemented in "normal" FSO.  The thing is, though, when I looked thru all the missions in WCS there were no cases in which the extra banks were actually used.  In theory one could mix and match missiles more flexibly using these extra banks, but in practice a symmetrical loadout was always chosen.  Therefore the benefit of these extra banks was only theoretical anyway. 
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: BETA RELEASE: Wing Commander Saga for FSO
I see.
Thanks for your explanations.
I'm looking forward to future versions of WCSaga Open. :)
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline andr3

  • 22
Re: BETA RELEASE: Wing Commander Saga for FSO
Love this mod. It'd be great to get some upgrades like the 4K HUD, or even cockpits like Diaspora. Just dreaming ;)

Anyways, is it possible re-enable the manual carrier landings like in the original stand-alone version?
Acutally landing on deck imensly added to the emersion.

thanks!

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
Well, as it happens, I also made the 4K mod.  I didn't see any issue with Saga that made me think some changes were required.  Did you see some problem at 4K?

The original team did show some screenshots before the first release of WCSaga that showed cockpits.  For whatever reason, they didn't finish them, or release the ones they did make.  Too bad.

I took out the manual landings due to all sorts of collision problems with those models with later versions of FSO.  Since WC3 itself offered the same kind of auto landings I felt that was the best way to support Saga in FSO.  It therefore isn't realistic to put those back.

Glad you enjoyed the campaign otherwise.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline andr3

  • 22
Re: BETA RELEASE: Wing Commander Saga for FSO
Well, as it happens, I also made the 4K mod.  I didn't see any issue with Saga that made me think some changes were required.  Did you see some problem at 4K?

Wow, excellent. Sounds like you're suggesting the 4K HUD mod and WCS can be loaded at the same time in Knossos (I am interpreting here). If so, how do I do that?

I took out the manual landings due to all sorts of collision problems with those models with later versions of FSO.  Since WC3 itself offered the same kind of auto landings I felt that was the best way to support Saga in FSO.  It therefore isn't realistic to put those back.

Is there a flag / config file that lets me re-enable manual landings? I'd like to try it. At least in the original WCS stand alone version I had no collision problems.

Thanks!

 

Offline Admiral Nelson

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Re: BETA RELEASE: Wing Commander Saga for FSO
No, I mean that WC Saga looked fine to me in 4K - in "regular" FSO Axem's message box in particular would be too tiny at higher resolutions.  I didn't see a need for that in Saga.

There isn't a way to go back to manual landings and takeoffs - they were just a nightmare of collision sounds and not being able to move.  I am not sure if the Saga team did something special in the original Saga executable, or if 'normal' FSO is just more sensitive.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.