Unfortunately no, not easily. The pilotfiles store control config per campaign.
Having said that, the "hard ways" of achieving your outcome that come to mind are:
1) Edit the pilotfiles & copy the control config from one campaign to another - only really viable when json pilotfiles are fully implemented which is close but not finished (IIRC)
2) MODDING!
Setup a custom
control config defaults table file and implement a custom setting which has all the binds you want. Then in each campaign you can easily select your custom config. Obviously you'll have issues if certain keys aren't required in a campaign (e.g. shield quad reinforcement in Diaspora for example), AND if a campaign has it's own custom control config defaults file then you're going to have issues with overriding whatever they want to be available). But right now, assuming you're playing only FS2 based campaigns, then it's probably the "easiest" way of getting one config universal across all campaigns.