13 years!!!???? My, how time flies when you're not looking (I was 20!!) My brother, and I had started this project in ~2010 by creating a basic outline of what we wanted to accomplish in the campaign. Now, after all this time, it is a thing
.
I am most apologetic for the fact that the world of the real life had taken over every last detail of my existence, in so doing prevented my having any further involvement in the project with the exception of a conversation here and there.
I must then, throw a hand of applause to Galemp for his patience regarding my absence in the project. And I want to make it known that nothing much would have been accomplished had I not passed the torch. I want to claim only 30% credit for this project as 100% post-demo work was provided by Galemp [for the time being anyway
]. (I do, however, remain truly proud of my work in the Tombaugh mission
).
*As a co-creator I make this shameful admittance: I am currently in the process of downloading this to play for the first time since the demo released.
Regarding:
Noticing some hiccups here and there. Directive telling me to target weapons when the training instructor says sensors. Default personalities insisting on me being Terran. They are little things but for a story driven player, quite immersion breaking. From what I've played so far (Finished Tombaugh mission), the so far does not feel like the GW from the Vasudan perspective, but a Vasudan reskin of FS1. Where is my desperation from failing one mission after another? From not even being able to successfully assault one cruiser undergoing repairs? Fr failing to get the Avenger prototype while our lines are bing chewed by the Shivans and Terrans alike? I'm hoping later parts pick up, the initial foray into this is leaving me a bit wanting.
I do recall that I had concerns that the traditional campaign (as opposed to the alternative branch) would become a "reskin" of FS1 from the Vasudan Perspective, and so I appreciate the honest response:
As I stated above, I am shamefully just about to experience my lost collaboration for the first time soon enough, and I shall do my best to spend a little of my upcoming vacation time to discus this topic with my brother. I shall strive to remove that impression of a "reskin" (an impression that I wanted to avoid if at all possible) - and *hopefully* create a unique play experience that still fits in the universe that we desire to portray.
However I must add before I duck out from my
premature commentary here a little asterisk * regarding this "reskin" feeling:
It was discussed at the time, and the consensus we came to is that it isn't really possible to prevent this entirely... I do admit that it is somewhat inevitable that a campaign created from the Vasudan perspective that followed the traditional timeline would feel much like a "reskin" due to the restrictions that come from working with a pre-determined timeline.
And so, the pre-determined timeline is to be judged as such, and similarities must be forgiven.
Those who are not forgiving/understanding of this can meet my alien friend here - his name is Prometheus, and he doesn't have much patience after his experiences with the earthling called "Bob"
so pick your battles carefully.
Now, with regret, I must pull a Waldo and disappear once again.