Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: The E on March 14, 2014, 04:07:47 am
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As those of you who lurk in #scp may know, there have been a few changes internally. Chief1983 has decided to step down from SCP leadership due to RL commitments, and in his stead, I have been appointed.
This of course means that there are going to be a few changes I want to make in the way the SCP has been conducting its business.
The biggest thing I want to address is our orientation. For the past couple of releases, SCP's focus has been mostly internal; Fixing up architectural or functional bugs. While this is of course necessary work, it has taken away attention from what I believe should be our focus: Our customers. Those come in two large, and partially overlapping groups; On one hand, we have the players, who just want to play FS2 or Diaspora or WoD or whatever with a minimum of technical issues. On the other, there are content producers, people who want to use our engine to tell stories and make fun games.
While the first group has been helped a lot by making the engine more stable, more efficient, it's my impression that the second group has suffered a bit. There's a backlog of features that have been requested and that should be implemented, and we should get started on that.
To that end, I want to reintroduce an old rule: Any feature a programmer wants to introduce has to be accompanied by a bugfix or a fulfilled feature request for one of our hosted projects (or one of the unaffiliated projects).
Finally, here's my roadmap for what you can expect over the coming months:
- Release 3.7.2. RC phase should start in a week or two.
- Merge SDL Everywhere into trunk.
- Adopt m!m's work regarding CMAKE and the corresponding changes to the project layout
- Adopt git as our primary source control repository
- Release 3.8. If possible, by August.
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I would appreciate if we could do the switch to git before merging the CMake changes as I developed that on git and getting it to SVN will most likely result in some issues.
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That's something we can hash out internally. I'd rather do those two changes all at once.
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Ok, just wanted to make sure we waste no time trying to get changes from git to SVN only to switch to Git the day after :D
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GIT R DUN
I have worked with The_E closely and extensively for years and can vouch for his ExtrEmE compEtEncE, this is super cool.
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:yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Happy for The_E and HLP. This is great news.
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Release 3.8. If possible, by August.
What is the milestone 3.8 is aiming for?
Also: Congratiolations, E! Good luck :).
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3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.
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I can tell you that shadows work quite well. They do put quite some load on the GPU, but that's to be expected. I've played with them since they were introduced, and had no problems (the FPS drop was manageable in the last version I've used).
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Awesome.
While I haven't worked as close and long with The E as Battuta has, I too have confidence in his competence and whole heartly support his appointment to new leader. I also appreciate the slight shift in focus (which will suprise nobody, I'm sure.) the SCP will take. :yes:
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many thanks chief for your efforts as SCP lead and the best of luck to you in RL
The E your planned changes are going to make for some interesting times which I look forward to seeing
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Happy to support the new direction. I better get back to bugfixing :)
Thank you chief1983 for your contributions.
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just a question, what will 3.8 include?
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3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.
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derp. thanks for that. :nervous:
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3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.
...
But will there be blood?
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Gore sprites would be great :yes: but I don't think you need scp to do that for you. That can already be modded.
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:wtf:
Am I missing something here?
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replace the explosion sprites with blood and there you have it
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Will there be AVX versions released?
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Anyway guys, I won't be going anywhere, and I still plan on doing Release work as needed. The_E will be bringing some much-needed direction, decision making, and energy to the front of the team.
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Congrats to The E, and thanks to chief for his previous leadership skillz. :yes:
(Also put onto the news ticker, because I needed an excuse to play around with that.)
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It always amazes me to see people step into leadership positions like this. Unpaid, unappreciated, and under funded, people like chief and now The_E strive to give the community an awesome gift. Nothing in return, just a raw 'pay it forward' mentality.
As a community, please recognize and support what chief did and what E is about to do!
THANKS!
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- Release 3.8. If possible, by August.
Fortune favors the bold...
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Long live the king!
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Congratulations and good luck , we hope you do not go crazy ;)
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I see your
Long live the king!
Congratulations and good luck , we hope you do not go crazy ;)
and raise you
(http://game-warden.com/forum/image.php?u=3769&dateline=1238972478)
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ahhh, yes. My old Game Warden Avatar pic.
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Lol, you should use it here now that it's fitting. :D
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only admins get avatars
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Congrats :)