Author Topic: Diaspora launcher mod function done broke  (Read 2401 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Diaspora launcher mod function done broke
Repro'd by me and one other guy:

The in-launcher mod function doesn't work, you need to manually enter a -mod command line.

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: Diaspora launcher mod function done broke
Define "doesn't work". What appears, if anything, in the launcher's mods tab? A screenshot of that tab would be nice.

Note that currently, when you add a mod folder to your Diaspora folder, you need to restart the launcher for the mod to appear in the launcher's mods tab. (A "refresh mod list" button is in the plans, but with no ETA at the moment.)

Could you specify the mod you used for reproducing it (with a link to its release thread) and exact steps to reproduce?

Other than that, I might not be able to look at this more closely until this weekend. Perhaps Iss can look at it sooner than that.

Thanks.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Diaspora launcher mod function done broke
You can see and select your mod fine, it just isn't applied in-game.

I've attached a zip of the mod.

e: If it's applied correctly you should be able to see a Bolitho#player in the techroom after ctrl-shift-s.

[attachment removed and sold on the black market]
« Last Edit: September 24, 2012, 10:44:42 pm by General Battuta »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Diaspora launcher mod function done broke
Alan on IRC did some great testing.

Issue appears:

With WXLauncher 0.9.2, Diaspora profile selected
With WXLauncher 0.9.1, Diaspora profile selected

Issue does not appear:

WXLauncher 0.9.2, regular profile selected, MVPs as mod
(i assume the same is true for 0.9.1)

So it seems to be an interaction between WXL and the Diaspora profile?

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: Diaspora launcher mod function done broke
That is what I saw, yes.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Diaspora launcher mod function done broke
It appears to be a sorting issue caused by the custom "No MOD" name that Diaspora has.  It appears to affect both current versions of wxLauncher.

Currently there are two workarounds:

1) Name the mod something that sorts below Diaspora in the mod list.
-OR-
2) Rename the mod.ini in the root of the Diaspora folder to something else, like notmod.ini

We are currently working on finding the source of the bug and fixing it.

EDIT: Issue is fixed in trunk.  It should be in the next release patch for Diaspora.
« Last Edit: September 24, 2012, 11:50:40 pm by Iss Mneur »
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Diaspora launcher mod function done broke
This issue is sheduled to be fixed in Diaspora 1.0.3.  In the interm you can download and install wxLauncher 0.9.3 to the wxLauncher directory in your Diaspora game data folder.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments