Author Topic: Release 3.6.14 Release Candidate 3  (Read 16015 times)

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Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 3
I think Straight, No Chaser is going to be the real test mission of choice here, though it takes a few minutes to ramp up. A very active storm, ships warping in, beams and flak and voice simultaneously - it's a mess. Lots and lots of clipping for me, and I've now tried installing openal soft and using directsound - just seemed to make it worse than Generic Software. I'm going to reduce flashtobang and see what i can get.

EDIT: Eugh, even reducing percent_flashtobang to 25 doesn't help. There's just so much going on near the end of that mission - I'm not only getting clipping, but also some sort of stuttering, i.e. Command is repeating words.
Is this with or with out -donotenforce?
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Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 3
That's without -donotenforce.
Also, there is a very small amount of clipping in the same mission in 3.6.12, but no stuttering.
« Last Edit: January 25, 2012, 08:02:32 pm by Alan Bolte »
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Offline SypheDMar

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Re: Release 3.6.14 Release Candidate 3
Just wondering, is EFX (Under Audio Tab) enabled?

 

Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 3
I don't see anything about EFX under the audio tab. I am using launcher 5.5g.
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Offline KyadCK

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Re: Release 3.6.14 Release Candidate 3
I don't see anything about EFX under the audio tab. I am using launcher 5.5g.
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Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 3
Anything worth doing is worth analyzing to death -Iranon

 

Offline SypheDMar

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Re: Release 3.6.14 Release Candidate 3
Please check the RC3 build instead. The one where you were reporting problems.

 

Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 3
I was going to tell you that I've been just making changes and then selecting OK without altering the build, because selecting anything more recent than 3.6.12 (with a few exceptions) causes the launcher to crash. However, it's not crashing anymore. I guess the crashing was openAL related - either the old DLL I removed, or not having had OpenAL Soft installed. So now I can select the build and see that the sound options change when I do.

EDIT: EFX or not, 4 fighters warping into an active storm seems to be entirely sufficient to produce a pronounced series of pops and clicks.

Hmm, this is interesting: If I select WaveOut as my sound device, the clipping is gone... but I only get output in my left ear.
« Last Edit: January 26, 2012, 11:25:48 am by Alan Bolte »
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Re: Release 3.6.14 Release Candidate 3
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