And that's why it's called RetCon.
FS1 was before FS2. It maeks sense that at that time [V] didn't want beamz on shivan ships. Yes, they weren't mean to have beamz..THEN.
But, FS2 is made later and [V] might have changed their minds. Thus, FS2 in essence overrides FS1..like the nodemap for example.
This is a very real possiblity.
What possible earthly reason would
have to pull a stunt like that, though? We all know about the nodemap changes and the few other minor differences, but this is something that would have been massively more substantial. It'd be as though
was saying, "Hey guys, remember the original game? Everything that happened in it still happened...but how it happened was completely different, so your actual gameplay experience was meaningless. Have a nice day!" It'd be a real kick in the pants for anyone who enjoyed the original game, without any reasonable motivation for doing so. And even putting motivation aside, given the amount of contact the community had with members of the development team in the past, don't you think something as huge as this would have come up at some point?
This is reminding me more and more of an argument going on in an adjacent thread. I just can't see how one can take the fact that the new presence of beam cannons on Shivan ships is never explicitly mentioned in text and automatically extrapolate to all Shivan ships possessing beam cannons at the time of FS1. The lack of a statement on a topic doesn't equate to the opposite being true. And based on the lack of evidence suggesting otherwise, I have no reason to believe that what we saw in FS1 wasn't an accurate portrayal of the events of the Great War, weaponry included. Like I said before, the new Shivan loadouts could have been addressed "offscreen" for all we know.
(I'm not even touching the pronoun argument, as that's just silly.
)