Got particle spews on capital ship debris working. In my impatience I copied over a lot of random files from FreeSpace Upgrade's MediaVPs so I'm not sure how or why it works at this point:
It's an improvement over 3.4 standards, but I think a prettier particle spew would be better for the capital ship debris.
Also the muzzle flash experiment goes well. For nine years, the Omega's dorsal and ventral turrets have had an off-center firing point. Before this wasn't really eye-catching, but when you use the muzzle flash it all but screams that the shots are being emitted a good five meters to the left of the actual turret barrel. I edited the Omega's model file so shots now come out exactly where they're supposed to:
This particular effect could probably stand to be more orange, like the shots themselves, and less "sparkly" and more in line with the brief flashes actually seen on the show. But that's for later. I'm actually more happy I've corrected the Omega's firing point issue.
I've also been experimenting with the "beam-gutting" effects. This particular example uses a copy/paste from the FreeSpace Upgrade tables along with some of their MediaVP effects:
The crew of the N'Gant had a very bad day that day. Fortunately they all made it to the lifepods. Somehow.
I've noticed while watching No Surrender, No Retreat that the Starfuries occasionally had muzzleflashes on their guns. I'm thinking it wouldn't hurt to do them for those too, plus some of the other fighters.