Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 23, 2018, 09:28:31 pm
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Here is the nightly for 24 February 2018 - Revision 9953c6a
Group: MacOSX
nightly_20180224_9953c6a-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-MacOSX.tar.gz))
Group: Linux
nightly_20180224_9953c6a-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Linux.tar.gz))
Group: Win64
nightly_20180224_9953c6a-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Win64.zip))
Group: Win32
nightly_20180224_9953c6a-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180224_9953c6a/nightly_20180224_9953c6a-builds-Win32.zip))
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commit ee27db6
Author: Fabian Woltermann <Tue Feb 20 11:54:23 2018 +0100>
Commit: Fabian Woltermann <Tue Feb 20 11:54:23 2018 +0100>
The extra debug filters really should not be enabled by default.
code/osapi/outwnd.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit b2652e0
Author: Fabian Woltermann <Sun Feb 18 19:55:44 2018 +0100>
Commit: Fabian Woltermann <Sun Feb 18 19:55:44 2018 +0100>
While working through the atexit table, this function somehow got called, leading to the debug_filter.cfg being altered, as explained in #1615
code/graphics/opengl/gropengltnl.cpp | 2 ++
1 file changed, 2 insertions(+)
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commit c4dd593
Author: asarium <Sat Feb 17 18:58:34 2018 +0100>
Commit: asarium <Sat Feb 17 19:07:26 2018 +0100>
Move lighing functions into one file
code/def_files/data/effects/deferred-f.sdr | 48 +++---------------------------
code/def_files/data/effects/lighting.sdr | 43 ++++++++++++++++++++++++++
code/def_files/data/effects/main-f.sdr | 46 ++--------------------------
code/source_groups.cmake | 1 +
4 files changed, 51 insertions(+), 87 deletions(-)
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commit 30404d4
Author: asarium <Sat Feb 17 18:28:08 2018 +0100>
Commit: asarium <Sat Feb 17 19:02:02 2018 +0100>
Move shadow functions into separate shader file
code/def_files/data/effects/main-f.sdr | 99 ++-------------------------------
code/def_files/data/effects/shadows.sdr | 94 +++++++++++++++++++++++++++++++
code/source_groups.cmake | 1 +
3 files changed, 99 insertions(+), 95 deletions(-)
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commit c8e3e01
Author: asarium <Sat Feb 17 18:27:49 2018 +0100>
Commit: asarium <Sat Feb 17 18:59:11 2018 +0100>
Add support for includes in shader files
code/graphics/opengl/gropenglshader.cpp | 82 +++++++++++++++++++++++++++++++--
1 file changed, 78 insertions(+), 4 deletions(-)