And here, some SoL mission that use this lua script
No enemy for this one but has the moving reticule thing (based on variables, SEXP and some models).
#Mission Info
$Version: 0.10
$Name: XSTR("Untitled", -1)
$Author: Joel Reimer
$Created: 08/24/08 at 11:49:10
$Modified: 06/03/09 at 20:15:09
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:
$Mission Desc:
XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+Viewer pos: 50.946476, 1005.541565, -3120.528320
+Viewer orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.927812, 0.373048,
0.000000, -0.373048, 0.927812
;;FSO 3.6.0;; $Skybox Model: bluesky.pof
$AI Profile: FS2 RETAIL
#Sexp_variables
$Variables:
(
0 "bline1Z" "1800" "number"
1 "bline2Z" "5500" "number"
2 "currBaseline" "baseline 1" "string"
3 "movementRange" "1" "number"
4 "nextBaseline" "baseline 2" "string"
)
#Command Briefing
#Briefing
$start_briefing
$num_stages: 0
$end_briefing
#Debriefing_info
$Num stages: 0
#Players ;! 1 total
$Starting Shipname: Alpha 1
$Ship Choices: (
)
+Weaponry Pool: (
"Standard Laser" 1
"Hyper Laser" 1
"Charged Laser" 10000
"Nova Bomb" 9
)
#Objects ;! 7 total
$Name: Alpha 1 ;! Object #0
$Class: Arwing X-03
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
;;FSO 3.6.10;; +Score: 10
$Name: baseline 1 ;! Object #1
$Class: baseline
$Team: Friendly
$Location: 0.000000, -100.000000, 1800.000000
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Use Table Score:
;;FSO 3.6.10;; +Score: 0
$Name: baseline 2 ;! Object #2
$Class: baseline
$Team: Friendly
$Location: 0.000000, -100.000000, 5500.000000
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Use Table Score:
;;FSO 3.6.10;; +Score: 0
$Name: baseline 3 ;! Object #3
$Class: baseline
$Team: Friendly
$Location: 0.000000, -100.000000, 9200.000000
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Use Table Score:
;;FSO 3.6.10;; +Score: 0
$Name: AimingAid I ;! Object #4
$Class: Target MK I
$Team: Hostile
$Location: -745.501770, -0.000094, -704.743530
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Captain
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "no-dynamic" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Score: 10
$Name: AimingAid II ;! Object #5
$Class: Target MK I
$Team: Hostile
$Location: -676.064331, -0.000096, -720.021179
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Captain
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "no-dynamic" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Score: 10
$Name: AimingAid III ;! Object #6
$Class: Target MK I
$Team: Hostile
$Location: -705.979065, -0.000103, -627.760193
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Captain
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "no-dynamic" "beam-protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407 ;! note that this is a bitfield!!!
+Group: 0
;;FSO 3.6.10;; +Score: 10
;;FSO 3.6.10;; #Wings ;! 1 total
;;FSO 3.6.10;; $Name: Alpha
;;FSO 3.6.10;; $Waves: 1
;;FSO 3.6.10;; $Wave Threshold: 0
;;FSO 3.6.10;; $Special Ship: 0 ;! Alpha 1
;;FSO 3.6.10;; $Arrival Location: Hyperspace
;;FSO 3.6.10;; $Arrival Cue: ( true )
;;FSO 3.6.10;; $Departure Location: Hyperspace
;;FSO 3.6.10;; $Departure Cue: ( false )
;;FSO 3.6.10;; $Ships: ( ;! 1 total
;;FSO 3.6.10;; "Alpha 1"
;;FSO 3.6.10;; )
;;FSO 3.6.10;; +Hotkey: 0
;;FSO 3.6.10;; +Flags: ( )
#Events ;! 1 total
$Formula: ( when-argument
( any-of
"baseline 1"
"baseline 2"
"baseline 3"
)
( >
( get-object-z "Alpha 1" )
( +
( get-object-z "<argument>" )
1000
)
)
( set-object-position
"<argument>"
0
-100
( +
( get-object-z "<argument>" )
11100
)
)
( send-message
"#Command"
"High"
"SHIFTING"
)
)
+Name: Truffle Shuffle
+Repeat Count: 9999
+Interval: 1
+Team: 0
#Goals ;! 0 total
#Waypoints ;! 0 lists total
#Messages ;! 1 total
$Name: SHIFTING
$Team: -1
$MessageNew: XSTR("SHIFTING", -1)
$end_multi_text
#Reinforcements ;! 0 total
#Background bitmaps ;! 0 total
$Num stars: 0
$Ambient light level: 15715769
;;FSO 3.6.9;; $Bitmap List:
$Sun: solar_s
+Angles: 0.383972 0.698131 0.034907
+Scale: 1.000000
#Asteroid Fields
#Music
$Event Music: None
$Briefing Music: None
#End
A simple mission with a final boss
#Mission Info
$Version: 0.10
$Name: XSTR("Zeram Weapons Test", -1)
$Author: MetalDestroyer
$Created: 08/22/09 at 15:50:09
$Modified: 08/24/09 at 23:29:15
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:
$Mission Desc:
XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+Viewer pos: 88.452438, 5818.205566, -5475.480957
+Viewer orient:
1.000000, 0.000000, -0.000000,
0.000000, 0.866025, 0.500000,
0.000000, -0.500000, 0.866025
$Skybox Model: meteo_skybox.pof
+Skybox Flags: 1835008
$AI Profile: SoL Default
#Sexp_variables
$Variables:
(
0 "movementRange" "1" "number"
)
#Command Briefing
#Briefing
$start_briefing
$num_stages: 0
$end_briefing
#Debriefing_info
$Num stages: 0
#Players ;! 1 total
$Starting Shipname: Alpha 1
$Ship Choices: (
"Arwing X-01" 5
"Arwing X-02" 5
"Arwing X-03" 5
"Arwing X-01 D" 5
"Arwing X-02 D" 5
"Arwing X-03 D" 5
"Blue Marine" 5
"Cornerian Fighter" 5
"Shadow Fighter" 5
"FOX_BIKE" 5
"Arwing X-02b" 5
)
+Weaponry Pool: (
"Standard Laser" 20
"Photon Laser" 16
"Hyper Laser" 20
"Wave Gun" 16
"Rapid Fire Laser" 16
"Energy Shotgun" 16
"None" 16
"Cornerian Laser" 16
"Cornerian Heavy Laser" 16
"Wolfen Laser" 16
"Wolfen Laser D" 16
"Fighter Beam" 16
"Dumbfire Missile" 500
"Corkscrew Missile" 500
"Charged Laser" 580
"Charged Laser II" 500
"Charged Laser D" 500
"Charged Laser IID" 500
"Scatter Mine" 500
"Nova Bomb" 536
"Nova Bomb D" 500
"Super Nova Bomb" 500
"Heatseeker" 500
"Cornerian Missile" 500
"Cornerian Bomb" 500
"Venom Swarm" 500
"Empty" 500
)
#Objects ;! 25 total
$Name: Alpha 1 ;! Object #0
$Class: Arwing X-03
$Team: Friendly
$Location: 0.401852, 0.000000, 37.501194
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Zeram Cruiser 1 ;! Object #1
$Class: Zeram Cruiser
$Team: Hostile
$Location: -45.651241, 0.000000, 9564.181641
$Orientation:
-0.999997, 0.000000, 0.002589,
0.000000, 1.000000, 0.000000,
-0.002589, 0.000000, -0.999997
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Name: Great Fox 5 ;! Object #2
$Class: Great Fox
$Team: Friendly
$Location: 556.899719, 0.000000, 8100.803223
$Orientation:
0.930283, 0.000000, 0.366844,
0.000000, 1.000000, -0.000000,
-0.366844, 0.000000, 0.930283
$AI Behavior: None
+AI Class: Colonel
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Name: Alpha 2 ;! Object #3
$Class: Arwing X-03
$Team: Friendly
$Location: -91.956566, 0.000000, -69.471649
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
$Name: Alpha 3 ;! Object #4
$Class: Arwing X-03
$Team: Friendly
$Location: 99.535690, 0.000000, -61.837639
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
$Name: Alpha 4 ;! Object #5
$Class: Arwing X-03
$Team: Friendly
$Location: -0.035331, 0.000000, -114.345871
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
$Name: Scorpio 1 ;! Object #6
$Class: Morpha
$Team: Hostile
$Location: -189.800003, 0.000000, 1776.199951
$Orientation:
-0.994070, 0.000000, -0.108744,
0.000000, 1.000000, 0.000000,
0.108744, 0.000000, -0.994070
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Scorpio 2 ;! Object #7
$Class: Morpha
$Team: Hostile
$Location: -158.293396, 0.000000, 1779.291138
$Orientation:
-0.995457, 0.000000, -0.095210,
0.000000, 1.000000, 0.000000,
0.095210, 0.000000, -0.995457
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Scorpio 3 ;! Object #8
$Class: Morpha
$Team: Hostile
$Location: -221.542175, 0.000000, 1775.055298
$Orientation:
-0.992437, 0.000000, -0.122754,
0.000000, 1.000000, 0.000000,
0.122754, 0.000000, -0.992437
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Thorus 1 ;! Object #9
$Class: Morpha
$Team: Hostile
$Location: 65.631363, 0.000000, 2187.700195
$Orientation:
-0.999540, 0.000000, 0.030323,
0.000000, 1.000000, 0.000000,
-0.030323, 0.000000, -0.999540
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Thorus 2 ;! Object #10
$Class: Morpha
$Team: Hostile
$Location: 122.500000, 0.000000, 2190.100098
$Orientation:
-0.998395, 0.000000, 0.056630,
0.000000, 1.000000, 0.000000,
-0.056630, 0.000000, -0.998395
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Thorus 3 ;! Object #11
$Class: Morpha
$Team: Hostile
$Location: 194.689819, 0.000000, 2182.916260
$Orientation:
-0.995925, 0.000000, 0.090191,
0.000000, 1.000000, 0.000000,
-0.090191, 0.000000, -0.995925
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Thorus 4 ;! Object #12
$Class: Morpha
$Team: Hostile
$Location: 128.389801, 0.000000, 2251.869629
$Orientation:
-0.998334, 0.000000, 0.057703,
0.000000, 1.000000, 0.000000,
-0.057703, 0.000000, -0.998334
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Seraphim 1 ;! Object #13
$Class: Morpha
$Team: Hostile
$Location: 82.180916, -0.000000, 1023.647705
$Orientation:
-0.996024, 0.000000, 0.089089,
0.000000, 1.000000, 0.000000,
-0.089089, 0.000000, -0.996024
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Seraphim 2 ;! Object #14
$Class: Morpha
$Team: Hostile
$Location: 153.985611, -0.000000, 1023.793762
$Orientation:
-0.975830, 0.000000, 0.218531,
0.000000, 1.000000, 0.000000,
-0.218531, 0.000000, -0.975830
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Seraphim 3 ;! Object #15
$Class: Morpha
$Team: Hostile
$Location: 214.257721, -0.000000, 989.308228
$Orientation:
-0.929151, 0.000000, 0.369700,
0.000000, 1.000000, 0.000000,
-0.369700, 0.000000, -0.929151
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Seraphim 4 ;! Object #16
$Class: Morpha
$Team: Hostile
$Location: 34.884483, -0.000000, 988.411072
$Orientation:
-0.999999, 0.000000, 0.001320,
0.000000, 1.000000, 0.000000,
-0.001320, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Virgo 1 ;! Object #17
$Class: Morpha
$Team: Hostile
$Location: -103.320854, 0.000000, 1259.865601
$Orientation:
-0.996419, 0.000000, -0.084550,
0.000000, 1.000000, 0.000000,
0.084550, 0.000000, -0.996419
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Virgo 2 ;! Object #18
$Class: Morpha
$Team: Hostile
$Location: -5.000000, 0.000000, 1255.300049
$Orientation:
-0.999990, 0.000000, -0.004436,
0.000000, 1.000000, 0.000000,
0.004436, 0.000000, -0.999990
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Virgo 3 ;! Object #19
$Class: Morpha
$Team: Hostile
$Location: 101.598351, 0.000000, 1243.982422
$Orientation:
-0.996501, 0.000000, 0.083584,
0.000000, 1.000000, 0.000000,
-0.083584, 0.000000, -0.996501
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: M_asteroid 20 ;! Object #20
$Class: M_asteroid
$Team: Friendly
$Location: -220.199997, -142.000000, 1180.199951
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5
$Name: Kappa 1 ;! Object #21
$Class: Morpha
$Team: Hostile
$Location: -379.994843, -0.000000, 4534.349609
$Orientation:
-0.995245, 0.000000, -0.097399,
-0.000000, 1.000000, 0.000000,
0.097399, 0.000000, -0.995245
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Kappa 2 ;! Object #22
$Class: Morpha
$Team: Hostile
$Location: -311.086029, 0.000000, 4526.828125
$Orientation:
-0.997747, 0.000000, -0.067091,
0.000000, 1.000000, 0.000000,
0.067091, 0.000000, -0.997747
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Kappa 3 ;! Object #23
$Class: Morpha
$Team: Hostile
$Location: -245.188232, -0.000000, 4535.198242
$Orientation:
-0.998735, 0.000000, -0.050275,
-0.000000, 1.000000, 0.000000,
0.050275, 0.000000, -0.998735
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Name: Kappa 4 ;! Object #24
$Class: Morpha
$Team: Hostile
$Location: -191.248398, -0.000000, 4536.049805
$Orientation:
-0.999496, 0.000000, -0.031759,
-0.000000, 1.000000, 0.000000,
0.031759, 0.000000, -0.999496
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
#Wings ;! 6 total
$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Alpha 1"
"Alpha 2"
"Alpha 3"
"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 80 ) )
+Hotkey: 0
+Flags: ( )
$Name: Scorpio
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 3 total
"Scorpio 1"
"Scorpio 2"
"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
$Name: Thorus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Thorus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Thorus 1"
"Thorus 2"
"Thorus 3"
"Thorus 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
$Name: Seraphim
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Seraphim 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Seraphim 1"
"Seraphim 2"
"Seraphim 3"
"Seraphim 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 3 total
"Virgo 1"
"Virgo 2"
"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Kappa 1"
"Kappa 2"
"Kappa 3"
"Kappa 4"
)
+Flags: ( )
#Events ;! 3 total
$Formula: ( when
( true )
( beam-free-all "Zeram Cruiser 1" )
( beam-free-all "Great Fox 5" )
( turret-free-all "Zeram Cruiser 1" )
)
+Name: Weapons settings
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( true )
( set-object-speed-z
"Zeram Cruiser 1"
-50
)
( play-sound-from-file
"corneriaorc001.mp3"
5
)
)
+Name: Zeram behavior
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( every-time
( true )
( set-object-speed-z "Alpha 1" 70 )
)
+Name: Mission settings
+Repeat Count: 1
+Interval: 1
+Team: 0
#Goals ;! 0 total
#Waypoints ;! 0 lists total
#Messages ;! 0 total
#Reinforcements ;! 0 total
#Background bitmaps ;! 1 total
$Num stars: 2000
$Ambient light level: 7895160
$Bitmap List:
$Starbitmap: planet_venom
+Angles: 0.174533 0.087266 0.418879
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 3
#Asteroid Fields
$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 118.999992
$Minimum: -1900.000000, -2000.000000, 700.000000
$Maximum: 1900.000000, 2000.000000, 6500.000000
#Music
$Event Music: 2: Exodus
$Substitute Event Music: 2: Exodus
$Briefing Music: None
#End