Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214388 times)

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Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yup.  I can remove all links to that when I want to though...

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
For full quality you will have to use taylor's most recent XT builds.
Normal maps are standard in Trunk builds now, you probably know this.
Gettin' back to dodgin' lasers.

 

Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
For full quality you will have to use taylor's most recent XT builds.
Normal maps are standard in Trunk builds now, you probably know this.

Dude, he posted that 8 months ago.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
I know, I meant that he should edit the post.
Gettin' back to dodgin' lasers.

 

Offline blowfish

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  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - MediaVP 3.6.10 Beta version
Err ... not sure if this has been reported, but the normal maps for the Hatshepsut's two main tile textures (the scaly ones) seem to have some data around their edges which causes a border to appear around the whole texture.

 
Re: RELEASE - MediaVP 3.6.10 Beta version
Excuse me, (first post) but is there any known solution for the Shivan charge-up beam orbs problem? It's the only thing that doesn't work for me with MediaVPs 3.6.10.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
Get Bobboau's High-Res Beams (the "Make FSO Look Pretty" topic in my sig) and put the .VP in \mediavps.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - MediaVP 3.6.10 Beta version
I downloaded those beams and copied the contents of the data folder to my mediavps/data folder (there was no .vp there), but now I get errors when I try to start FS2:

Error: bob-wep.tbm(line 138:
Error: Required token = [#End] or [$Name:], found [+Length:               1500               ]
in weapon: BGreen.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10r-20080731_CHIEF_4731.exe 004a79eb()
    fs2_open_3_6_10r-20080731_CHIEF_4731.exe 0054bccc()
------------------------------------------------------------------

I get a couple more errors, keep clicking OK and FS2 launches and the problem is indeed gone. Any way to get rid of those? I guess it's my build...

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
Run a debug build, and post \data\fs2_open.log
Gettin' back to dodgin' lasers.

 
Re: RELEASE - MediaVP 3.6.10 Beta version
Okay, I chose the debug build, error showed up and asked if I want to go into Debugger or continue, I chose continue two times, then another error where I had no choice, press OK and go into Debugger or cancel, so I pressed OK and it crashed. If I chose to go into debugger on the first question it crashed too. My log looks like this atm:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -normal
  -mod mediavps
Building file index...
Found root pack 'D:\freespace 2\freespace\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'D:\freespace 2\freespace\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\freespace 2\freespace\mediavps\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'D:\freespace 2\freespace\mediavps\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'D:\freespace 2\freespace\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\freespace 2\freespace\mediavps\shaders.vp' with a checksum of 0xe13995b9
Found root pack 'D:\freespace 2\freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\freespace 2\freespace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\freespace 2\freespace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\freespace 2\freespace\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\freespace 2\freespace\shaders.vp' with a checksum of 0xe13995b9
Found root pack 'D:\freespace 2\freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\freespace 2\freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\freespace 2\freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\freespace 2\freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\freespace 2\freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\freespace 2\freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\freespace 2\freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\freespace 2\freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\freespace 2\freespace\mediavps\' ... 348 files
Searching root pack 'D:\freespace 2\freespace\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'D:\freespace 2\freespace\mediavps\MV_Assets.vp' ... 1768 files
Searching root pack 'D:\freespace 2\freespace\mediavps\MV_Core.vp' ... 92 files
Searching root pack 'D:\freespace 2\freespace\mediavps\MV_Effects.vp' ... 1108 files
Searching root pack 'D:\freespace 2\freespace\mediavps\mv_music.vp' ... 32 files
Searching root pack 'D:\freespace 2\freespace\mediavps\shaders.vp' ... 69 files
Searching root 'D:\freespace 2\freespace\' ... 151 files
Searching root pack 'D:\freespace 2\freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\freespace 2\freespace\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\freespace 2\freespace\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\freespace 2\freespace\Root_fs2.vp' ... 157 files
Searching root pack 'D:\freespace 2\freespace\shaders.vp' ... 69 files
Searching root pack 'D:\freespace 2\freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\freespace 2\freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\freespace 2\freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\freespace 2\freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\freespace 2\freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\freespace 2\freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\freespace 2\freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\freespace 2\freespace\warble_fs2.vp' ... 52 files
Found 21 roots and 13470 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GTS/PCI/SSE2
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'beams2-wep.tbm' ...
WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:3021
TBM  =>  Starting parse of 'beams1-wep.tbm' ...
TBM  =>  Starting parse of 'bob-wep.tbm' ...
WARNING: "Too many beam sections for weapon BGreen - max is 5" at weapons.cpp:3021
bob-wep.tbm(line 138:Error: Required token = [#End] or [$Name:], found [+Length: 1500 ]
in weapon: BGreen.
ERROR: bob-wep.tbm(line 138:
Error: Required token = [#End] or [$Name:], found [+Length: 1500 ]
in weapon: BGreen.

File: parselo.cpp
Line: 670
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 0096ae10()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 008fcc46()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00971b01()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 008ff0f5()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00729dc2()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00736a29()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00736d9e()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00c7cf76()
    fs2_open_3_6_10d-20080731_CHIEF_4731.exe 00c7cdff()
    kernel32.dll 7c816d4f()
Int3(): From f:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1230

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - MediaVP 3.6.10 Beta version
Open up the .tbm(s) that came with the beams. Remove +Length lines from the tbm where ever you find them.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE - MediaVP 3.6.10 Beta version
It worked. No errors. Thanks! Now my Freespace 2 experience will be complete. I really love what the community did with this game. It's like a 2009 game now.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - MediaVP 3.6.10 Beta version
Not sure if it was noted already, just thought you'd wanna know:
The subspace tunnel high detailed textures are in the Effects section, while they should be in Maps!

 

Offline Topgun

  • 210
Re: RELEASE - MediaVP 3.6.10 Beta version
it doesn't really matter.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE - MediaVP 3.6.10 Beta version
I really, really like the new explosion effects in the Advanced VPs, particularly the flash of orange light just as a ship explodes. It's really beautiful and adds to the coherence of the explosion.

 

Offline Rick James

  • Scathed By Admins
  • 27
Re: RELEASE - MediaVP 3.6.10 Beta version
I've got a graphical issue.

The beam effects in MVPs 3.6.10 look awesome for me for the most part, with the exception of Shivan beams.

Clicky for pic.

The 'beam charge' graphic looks fine, but the actual beam...ehhh, not so much.

I'm using version 3.6.9 of the FreeSpace Open Launcher. Should I try getting a newer build?
« Last Edit: August 12, 2008, 06:13:33 pm by Rick James »

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
Wrong. You've been using the 3.6.9 FreeSpace executable, a 5.5_ version of the launcher. Get the reccomended build and Launcher 5.5d from my sig.

As for the beams, they're supposed to look like that.
Gettin' back to dodgin' lasers.

 

Offline Topgun

  • 210
Re: RELEASE - MediaVP 3.6.10 Beta version
you sure? mine don't.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - MediaVP 3.6.10 Beta version
You use the AdVPs? Mine look like that, although I've only seen them in the nebula, so I thought that that was how they'd look on a black background.
Gettin' back to dodgin' lasers.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - MediaVP 3.6.10 Beta version
I've got a graphical issue.

The beam effects in MVPs 3.6.10 look awesome for me for the most part, with the exception of Shivan beams.

Clicky for pic.

The 'beam charge' graphic looks fine, but the actual beam...ehhh, not so much.

I'm using version 3.6.9 of the FreeSpace Open Launcher. Should I try getting a newer build?

That seems to happen with 3.6.9 builds.  Something about the loading order being different.  Try a 3.6.10 trunk build (yes, these builds are stable).