Author Topic: 3.5 Release imminent  (Read 8066 times)

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Offline WMCoolmon

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Quote
Originally posted by WMCoolmon at the top of this page
http://www.evilnet.net/~mechwar3d/fs2_open.zip

Also located at http://fs2source.warpcore.org/mediaVPs/fs2_open35.zip
-C

 

Offline Inquisitor

That's just the vp files, exe coming soon, very soon :)
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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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I just commited one last bug fix, fighter beams now record kills properly
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by WMCoolmon

Also located at http://fs2source.warpcore.org/mediaVPs/fs2_open35.zip


Does this have glow-pointed models, perchance?  

Also, what size is it? - I'm going to link to it on the Casualties website (now using some optional SC stuff)

 

Offline Inquisitor

Build is tagged as fs2open_3_5

Compiling now.

Code freeze is off, go nuts again guys.
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Offline Anaz

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w00000000t!!!

more SCP goodies!!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

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Not quite yet, it seems.  We still have to figure out what's causing the initial status bug - if you change your ship selection, you start out the game with the original ship's stats.  Thus, going from a Perseus default to a Herc II means you start out the mission with 74% hull and around 50% shields.

Soon as that's fixed, then we'll release it. :)

 

Offline Rampage

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Can you put a list here of all the bugs fixed and new additions of FS2 3.5?

I would like to verify it against my list.

 

Offline Solatar

  • 211
Quote
Originally posted by Rampage
Can you put a list here of all the bugs fixed and new additions of FS2 3.5?

I would like to verify it against my list.


Same here

 

Offline Inquisitor

No, I'll put it in the readme that we are writing...

;)

The 3.4 list actually has been kept up to date, so it's pretty accurate, I am also gonna package up a prelim launcher and the VP files that WM pulled together for us.

But, you guys have to be patient, and if you MUST now beofre that is ready, I suggest keeping up to date on the various threads here ;)

And what list is that, Rampage?
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Offline Bobboau

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I think the best candidate for the bug is in change_ship_type(), it is called by the mission select ui code to change the ship type, Goober modifyed this code so it could be used in mission, specificly:
Code: [Select]
// set the correct hull strength
if (Fred_running) {
objp->hull_strength = 100.0f;
} else {
// commented by Goober5000: we want to maintain hull strength
//objp->hull_strength = sip->initial_hull_strength;
}

// set the correct shields strength
if (Fred_running) {
objp->shields[0] = 100.0f;
} else {
// Goober5000 - again, we want to maintain shield strength
//set_shield_strength(objp, sip->shields);
}

I think the best thing to do would be to give this function a flag of some sort for reseting these values with a defalt value that leaves it the way it was

as for other bugs I have fixed a number of them in the fighter beam code, I added bank specific compatabilities, and a field of fire tag, and shield pierceing flag.

are we going to get a fred3.5 as well?
and what are all the things that fred now needs to take care of?(ex; nameplates)
and when is fred going to get merged back into FSO?
« Last Edit: February 28, 2003, 10:41:46 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Inquisitor

There haven't been any committs to FRED recently, I was gonna flag and compile it anyway, but not alot of activity. This release has been a lot of bug fxing and core in-game stuff, not sure what is therer that is FRED related, I will review the logs.

As for when (or if) we merge back into the project from it's seperate module, lets discuss that after I get this thing packaged up.
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Offline Goober5000

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Aha!  Bobboau, I think you have it!  Thanks.  It'll save me all that hunting. :) What I'll have to do is add a flag to the function call that only skips that code if change_ship_type() is called by the SEXP (which is the reason I commented it out in the first place).

As far as FRED, I think everything is in except for the nameplates.  I haven't figured out exactly how to add nameplate support in FRED because the texture replacement list could be any number of lines long.

 

Offline Goober5000

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Okay, I think I fixed it.  Can someone update their CVS and test it, please?  I currently don't have FS2 installed. :nervous:

EDIT: And Inquisitor, check your PM. :)
« Last Edit: March 01, 2003, 01:35:26 am by 561 »