Warning: Couldn't fix up turret indices in spline path
Model: science01.pof
Path: $path04
Vertex: 0
Turret model id:16
<after this point, the message for each error is the same (same call stack etc.)>
This probably means that the turret was not specified in the ship table(s).
File:C:\temp\fs2_open_3_6_9.t\code\ship\Ship.cpp
Line: 8585
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_create_object_sub() parse_create_object()
mission_parse_maybe_create_parse_object() post_process_ships_wings() post_process_mission()
parse_mission() parse_main() mission_load() game_start_mission() game_enter_state
() gameseq_set_state() game_process_event() gameseq_process_events() game_main()
WinMain()------------------------------------------------------------------
Warning: Couldn't fix up turret indices in spline path
Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13
...
<same as above>
...
Warning: Couldn't fix up turret indices in spline path
Model: cruiser01.pof
Path: $path02
Vertex: 2
Turret model id:13
...
...
Warning: Couldn't fix up turret indices in spline path
Model: cruiser01.pof
Path: $path02
Vertex: 3
Turret model id:13
...
...
command line:
-2d_poof -env -jpgtga -mipmap -missile_lighting -glow -spec -orbradar -targetinfo -3dwarp -warp_flash -mod FS1
FS1 is the folder I have FSP 3.0.3 in, and I'm have 3.6.8 Zeta + 710 vps in the FS2 directory. I'm using FSO 3.8.9 RC7.
The mission completes loading in spite of the errors.