Author Topic: World of Warships - Now Available  (Read 277908 times)

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Offline Spoon

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Re: World of Warships - Now Available
But you need to micromanage a lot with IJN squads too. And you have more of them, so you have to micromanage even more. The USN is a lot more fire and forget, fighters can win their matchups generally pretty easily with just attack clicking, divebombers will always be divebombers and you only have to bring one TB squad into position instead of two.
I'd argue that USN CV's require distinctly less micromanagement than the IJN line up to be effective. The amount of extra effectiveness you get out of divebombers with manual dropping with USN is a lot less than with the IJN. Ergo, you can get away with just auto dropping and on average lose out on a lot less damage than with IJN DB's.
If you want to do maximum fire damage on a large battleship with IJN DB's, you're gonna have to manually place your 2-3 squads over the length of the ship, because else you'll only get 2 fires at best. This is never going to be the case with the USN, the circles will pretty much always cover most of the ship.

What I'm basically getting at is, you're wrong and I'm right  :p
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Col. Fishguts

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Re: World of Warships - Now Available
What I'm basically getting at is, you're wrong and I'm right  :p

Well, if you put it that way, and since I don't play IJN carriers myself, you're probably right and my analogy is wrong.

All I'm saying is that I'm having fun and good games with the US carriers :p

On that note, the WOWS forums is full of salty threads about how carrier gameplay has been nerfed into oblivion. Since I only started playing CVs this year I don't know what the fuss is all about.
How was carrier gameplay in those mystical pre-nerf days? Paint me a word picture.
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Offline Spoon

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Re: World of Warships - Now Available
Back when I started playing, the Midway had jet planes. They were, as you can no doubt imagine, absurdly fast with really high survivability. Before I started playing, the raw damage output of carriers was significantly higher even, so they'd get kills left and right without fire&flooding stacking even.
Since then, AA all across the board has been significantly buffed, to the point of ridiculousness. While at the same time, survivability of planes was lowered or rebalanced across the tiers, and pure strike damage on bombs and torpedoes has been cut significantly. In basically every patch, they add some more AA gun mounts to some ship here and there because 'historical accuracy', which is the dumbest way to balance an arcade rng ship simulator, but hey. Each new shipline keeps adding more ships with amazing AA, while the latest economy changes completely ****ed over CV's. I used to make 200-300k on an average shokaku game. Now I barely make 50k.
And wargaming keeps trying to encourage AS loadouts, which literally adds nothing to the game but make carriers even less fun to play. Because fighter on fighter combat is ****e.

They don't play their own game.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline StarSlayer

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Re: World of Warships - Now Available
If you can believe it DBs were actually quite a bit worse in early CBT, even on the rare occasions when they hit it didn't do squat for damage.  Before the DBs got some teeth and players figured out how to manual drop on Cans about the only thing CVs could do to destroyers was nuisance spot.  Which is kind of funny considering CVs eventually evolved into probably the best counter for destroyers.

Back in their heyday Carriers (notice the plural) used to be in nearly every match, mid tier CVs had a much stronger influence on the game and the US line wasn't a complete joke.  While the tier IX and X CVs are still very powerful and influential units, WG really took the piss out of the other tiers.  Between Tiers V and VIII you hardly ever see them anymore and even when they are on the board I typically only care when I am in a Can.  This dearth of carriers also made one of the selling points of the US Cruisers a complete non entity.



BTW are Cans weighted differently than other classes for WTR?  I went on a long stretch playing IJN and KM BBs and despite wracking up higher than average stats in every category with them my WTR just kept sliding.  I switched back to IJN cans for the line rework and its fricken purple all the time.
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Offline Spoon

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Re: World of Warships - Now Available
What's a can?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: World of Warships - Now Available
Underaged boats I presume, since that's the only IJN line that's gotten a rework recently?
(´・ω・`)
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Re: World of Warships - Now Available
What's a can?

Tin can - Destroyers or destroyer escorts.  They got the nickname (in the US Navy at least) owing to how little armor they had.

 

Offline Droid803

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Re: World of Warships - Now Available
BTW are Cans weighted differently than other classes for WTR?  I went on a long stretch playing IJN and KM BBs and despite wracking up higher than average stats in every category with them my WTR just kept sliding.  I switched back to IJN cans for the line rework and its fricken purple all the time.

So I was curious and took a look at my WTR for the day...


 :wtf:

...and I'm just as confused as you are...
Somehow doing 25k damage in an Aoba is purple. What. I was completely useless that Aoba match.
57k in a Konig is blue - this seems reasonable at least.

I don't understand WTR.
(´・ω・`)
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Offline AtomicClucker

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Re: World of Warships - Now Available
So far, I've been playing in Co-Op to learn CV ropes. And oh boy, AI pileups are still a thing.

But I may switch between the IJN and the USN to see what plays best... but I'm inclined to say I'd like to see more variety in carrier planes... imagine the terror of DD captains if you've a radar equipped Skyraider squadron?

Pretty much the CVs have been nerfed for the battleship players, and I think adding a versatility component could make the CV more useful due to the extreme buffs against those poor little planes. To put it in perspective, I think not merely scouting, but additional features such as radar and hydro acoustic drops on planes might work, and hell, certainly not historical, how about planes armed with rockets? HVAR 5-inch rockets are nasty little bastards. Since many carrier players are terrified of AA envelopes, hell, giving them improved scouting abilities might work.

But still, I like my Soviet cruisers - fast, good guns, a bonfire waiting to happen. Budyonny is still my bread and butter producer, though I think the Schors will gain a leg up after I get the ruddershift module.

So..... is the Chapayev a better Tier 8 choice for cruiser? So far, I've managed to win more battles in the Pensacola recently by being a road runner and sniping at weakened ships, but I've yet to unlock the New Orleans (50k away).
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Re: World of Warships - Now Available
I only ever played Langley and Bogue like a year ago so my CV experience is rather limited. I was pretty bad and knew soon that I won't be able to micromanage 5+ squads properly.

So usually being on the receiving side of CV attacks I can see one problem: The huge difference in skill of CV players in high Tier matches. The more abilities for CVs to shine, the worse the tomatoes will be compared to good players. I can't see such a huge problem for other classes cause bad players usually still tank/draw fire and hit something every now and then. RNG also mitigates some differences by making good players miss and bad players hit. A bad CV player (or two of them like on low Tier and high Tier in the past) pitted against a top CV player often dooms your whole team. Only DBs have RNG involved and everything else is about positioning and micromanagment.
I think high Tier CVs are too relevant for winning or loosing a match. A good example are afk players. Your Tier X BB/CA/DD is afk: Well you can still win with halfway decent teamplay as he might have been that idiot who always goes alone to A to die. Your Tier X CV is afk (had that one a few times recently): lol have fun :shaking:

In the end I don't like rounds with CVs Tier 8 and above. As a DD I get super cautious and won't stick my nose out during the first half of the round unless I know for sure there won't be any planes above my head spotting and/or killing me. Even in other ships I play more careful to make sure I won't be the first or second potential target the enemy CV sees and only move forward if the CV is really bad or busy somewhere else.
Now lower Tier CVs are a different story and from my non CV playing point of view they don't feel that unbalanced. Sometimes they are good, sometimes bad, but usually not the single deciding factor. Some ships have horrible AA and can be easily killed, some don't. What I see is that AA dps and plane HP progression are too steep which causes a lot of frustration when being bottom Tier CV in a match.
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Offline StarSlayer

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Re: World of Warships - Now Available
Whelp the NA Holiday program doesn't look too bad actually.

There are going to be a set of campaigns to earn the Spee, some 10 point captains, fancy camo and a set of tier VIs. 

While I was interested in the Spee for a historical perspective her stats just didn't justify buying one so being able to pick her up in game is pretty cool.  I also don't mind getting a headstart on the USN DD, VMF and RN CA lines.
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Offline Spoon

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Re: World of Warships - Now Available
I don't understand WTR.
WTR should be pretty easy to understand. It takes the average damage players do, the average kills and the average winrate of each ship. Damage is weighted 50%, kills 30% and winrate 20%. To be a unicorn in a Hakuryu you're gonna have to do like 150k damage and get 2 kills and win the game. Whereas for a koningsberg just having 50k average damage with 1 kill probably already is enough.

Not really getting why slightly below average damage in the Aoba and a win gave you 1500+ wtr either though... Did you secretly also get a kraken that game? :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: World of Warships - Now Available
I definitely did not get a Kraken. Nowhere close. Just like 1-2 kills. Which is why I'm confused because that doesn't seem to follow the advertised formula...unless the average kils/wins is actually quite low?
(´・ω・`)
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Offline Spoon

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Re: World of Warships - Now Available
Aoba has a 49.94% winrate and 0.7 average kills on the NA server. Definitely not very high.
But warships today does have a habit of randomly bugging out on some days. Like suddenly spiking certain ships massively in WTR, like my hakuryu stats can some times vary by 100 wtr for absolutely no apparant reason. Or the Yamato's leaderboard disappearing for several days. etc
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline The E

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Re: World of Warships - Now Available
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Spoon

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Re: World of Warships - Now Available
Team killer
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Enioch

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Re: World of Warships - Now Available
No Mercy
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Droid803

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Re: World of Warships - Now Available
Avoid the beams torps and you won't get hit, pilot cap'n.
(´・ω・`)
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Offline crizza

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Re: World of Warships - Now Available
First time division in ages :D


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Offline Spoon

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Re: World of Warships - Now Available
Guys, can I just say as a general thing that posting result screenshots is really boring?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them