Author Topic: PCS2 has weird ideas about subobject rotation  (Read 2022 times)

0 Members and 1 Guest are viewing this topic.

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
PCS2 has weird ideas about subobject rotation
So I have this fighter. It has several afterburner flaps, that are supposed to be arranged around the main engine. I have set them up the way I want them in Cinema4D, but on import into PCS2, the rotations are all seemingly random (There's a system behind it, I just don't know what it is). Model file is attached.

[attachment deleted by admin]
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: PCS2 has weird ideas about subobject rotation
Did you reset x-form? (or whatever the equivalent is in C4D)
Cause when I forget to do that is when I get randomly rotated subobjects (despite looking correct in 3D Studio Max). Might be something similar going on?
(´・ω・`)
=============================================================

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: PCS2 has weird ideas about subobject rotation
One thing I've noticed in Max is that if you rest xform on a group of objects and some of them are children of an object in the group it will not reset the transform or scale.  This also gives the kind of results you see.  Try resetting xform on each item individually starting from the lowest child level up. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: PCS2 has weird ideas about subobject rotation
Thanks for the info. Can one of you do that for me? I can't seem to find the right function in C4D to do this....
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: PCS2 has weird ideas about subobject rotation
Can you provide the original model in something like .obj or another format that max might be able to read?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: PCS2 has weird ideas about subobject rotation
.obj attached.

EDIT: Thank you FUBAR for solving this.

[attachment deleted by admin]
« Last Edit: January 04, 2011, 05:37:57 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns