Author Topic: SOLAR WARDEN on Kickstarter!  (Read 2759 times)

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SOLAR WARDEN on Kickstarter!
Greetings GTVA pilots,

we've just gone live on Kickstarter! We are a Space Shooter / Real-Time Strategy hybrid indie title from the developers of MechWarrior: Living Legends. Join us!
https://www.kickstarter.com/projects/1763148489/solar-warden

The Game is inspired by titles like Freelancer, Descent, XCOM and Homeworld, and aims to combine the spirit of these games with modern technology in a unique fusion of genres.

Previous Accomplishments of the Solar Warden development team include the Award-Winning Mechwarrior: Living Legends, as well as a combined of 20 years of games industry experience.

The developers are also talking to the community on real time on their Discord http://discord.gg/MaGzwt4, and are happy to answer any questions you have!

Thank you and we will see you on Kickstarter warden!

 

Offline HLD_Prophecy

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Re: SOLAR WARDEN on Kickstarter!
This looks totally rad! Best of luck! :D

 
Re: SOLAR WARDEN on Kickstarter!
The Game is inspired by titles like Freelancer, Descent, XCOM and Homeworld, and aims to combine the spirit of these games with modern technology in a unique fusion of genres.

You have my attention...

 
Re: SOLAR WARDEN on Kickstarter!
Wow I forgot to update this:

Last week we had a developer stream where we talked about the origin and development of one of the boss monsters, the Silicoid Worm!

   

On the first of May 2018 our leading developer Dan "Kamikaze" Adams was on a podcast with Space Game Junkie. They talked in-depth about what Solar Warden is going to be all about. About 2 hours of solid information to be found here!

Invalid YouTube URL: https://gaming.youtube.com/spacegamejunkie/live
Check it out!

     


 
Re: SOLAR WARDEN on Kickstarter!
I"m funding this, I'd LOVE to see it made! And modded, too!
Stardust, the Sword of Vengeance[A starship combat addict]

 

Offline jr2

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Re: SOLAR WARDEN on Kickstarter!
I fixed the links.  FTR, you need to put only the video ID in the [yt][/yt] tags, like this: [yt]y6XDpfHHdYc[/yt]


Wow I forgot to update this:

Last week we had a developer stream where we talked about the origin and development of one of the boss monsters, the Silicoid Worm!

   

On the first of May 2018 our leading developer Dan "Kamikaze" Adams was on a podcast with Space Game Junkie. They talked in-depth about what Solar Warden is going to be all about. About 2 hours of solid information to be found here!


Check it out!

     



 
Re: SOLAR WARDEN on Kickstarter!
Can anyone else see a Freespace mod of this, where the asteroids are replaced with  Shivan warships, and the Silicoid small fry are replaced with Shivan fighters? Or is it just me?
Stardust, the Sword of Vengeance[A starship combat addict]

 
Re: SOLAR WARDEN on Kickstarter!
jr2 thank you for the fix and on another note!

Solar Warden FREE Demo Now Available!
Steam
COMING SOON! (CADETS and higher will get a Steam key for immediate access)

IndieDB
http://www.indiedb.com/games/solar-warden



Solar Warden Demo Now Available on IndieDB

Take control of the Solar Warden fleet defending planet Earth against a short number of incoming waves of meteors filled with the hostile space based aliens - the Silicoid.

This short Demo demonstrates the core functionalities of Commanding your fleets around Earth's Orbit as well as being able to take control of your vessels directly via the Telepresence system. Defend Earth against multiple waves of Meteor clusters, each with increasing difficulty until you finally encounter the final boss - The Silicoid Worm!

Victory can be achieved by destroying the Worm on the final wave!
Good luck Warden!

SYSTEM REQUIREMENTS
RECOMMENDED:
OS: Windows 7/8/10 (64 bit)
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 8 GB RAM
Graphics: Nvidia GTX 980 / AMD Radeon R9 280X
DirectX: Version 11
Network: Broadband Internet connection
Storage: 5 GB available space
For the Demo, you should only need 1 GB of HDD space
The Demo is also Single Player, no need for an internet connection

 

Offline Colonol Dekker

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Re: SOLAR WARDEN on Kickstarter!
Bumping because..............demo looks gud.

this page...............
http://www.indiedb.com/games/solar-warden/news/flat-earth-dlc
Is how April 1st is done.
Campaigns I've added my distinctiveness to-
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GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Re: SOLAR WARDEN on Kickstarter!
Demo looks good, even runs on linux through Wine :D

 

Offline General Battuta

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Re: SOLAR WARDEN on Kickstarter!
Ahhhh man I really hope this funds! MWLL is probably the best mech game ever made, I want to see what they do with space sims.

 
Re: SOLAR WARDEN on Kickstarter!
Demo looks good, even runs on linux through Wine :D

Unintended but really cool nonetheless :D

this page...............
http://www.indiedb.com/games/solar-warden/news/flat-earth-dlc
Is how April 1st is done.

April fools or is it? ;)

 
Re: SOLAR WARDEN on Kickstarter!


Hello all,

we are doing a screenshotmode contest for our demo. You can possibly win 5 release keys by submitting a great screenshot or gif of the Solar Warden demo. Come to our Discord and find out more about the rules that govern this competition.

https://discordapp.com/invite/MaGzwt4

We see you there Warden!

 
Re: SOLAR WARDEN on Kickstarter!


We now have less than 48 hours to go until time is up. If you would like to see this project made please support us!

 

Offline AdmiralRalwood

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Re: SOLAR WARDEN on Kickstarter!
Congratulations on meeting your goal!
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
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<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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