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RELEASE - Albanus Class Freighter

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Black Wolf:
OK, so Hades modelled this a few months ago, then Quanto UVed it, and I got ahold of the UVed mesh, threw a texture on it and converted it for ingame use. So very much a joint effort this. Anyway, I'm using it as a prisoner transport, so that's what's written on the cargo and the tech description, but they're both very easily changed. If anyone wants them, I also have .pspimage files for the three textures, with layers intact.

NB - the side pods probably wont have thrusters for you, unless you're using a nightly build (i.e. not RC2). They will eventually work (you can check PCS2 to see that they do exist), but until Zookeeper's changes to the code allowing rotating submodels to keep track of thrusters gets made standard, they wont show up. So yeah, wait a bit, and they'll suddenly work when you change a build one day (At least in theory - fs2downloads appears down so can't get the latest nightly, and so I haven't actually tested that aspect yet - there may be a 1.1 release before too long :))

DOWNLOAD - Sectorgame

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Dragon:
It looks good, but could you provide a version without the writing on the container?
Actually, it could use a variety of containers for various purposes (perhaps even some armed ones). Maybe you could make a few if you have the time.
Also, there's some odd smoothing near the front pods. And I think that the coloring could be better (blue doesn't fit too well on it, and brown could use darkening), but that relatively minor.

Quanto:
Oh my god! Thank you so much for rigging it!!!
You just saved me a lot of work that i was totally putting off. I totally want to hug you right now, but I'll just give you a  :yes: instead.

Black Wolf:
Erm, just be aware I did modify the UV a tiny bit vs. your version. So make sure your maps still work. I don't think there were any big changes though.

Also, while the rigging and rotation works great, I absolutely cannot get the engine glows to follow the p\submodels. I'm hoping zookeeper will be able to take a look at it and make some suggestions.

Quanto:

--- Quote from: Black Wolf on January 07, 2012, 02:04:27 pm ---Erm, just be aware I did modify the UV a tiny bit vs. your version. So make sure your maps still work. I don't think there were any big changes though.

Also, while the rigging and rotation works great, I absolutely cannot get the engine glows to follow the p\submodels. I'm hoping zookeeper will be able to take a look at it and make some suggestions.

--- End quote ---

I remember Andy mentioning something about thruster glows not being able to follow subobjects, as I had planned on a vehicle with a setup such as that. Well, at least now someone else is aware of the big elephant now, maybe something will be done to improve on it.

Oh, and the UV looks fine, I cant seem to find any odd texture problems, so yes, I am quite happy with your rigging.

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