I'm not sure, I thought the files were encoded in 128K MP3, although the source file was a 44Khz wave. And, strangely, there's a few different files of Brief4, but they're all the same. I think the files were a bit over-normalized, as when you look at it in sound forge, the waveform's constantly hitting the ceiling. I used a bit of click and crackle removal on it because the highs were so bright and loud they made my headphones crackle pretty bad. It's too bad that there's not a softer, well rounded version of this track. As for adding fades in and out, that's going to be left up to the listener, because I'm posting these as naturally as they can be.
For timing.. well that's gonna be easy, then again it might be harder than I think because all I have to do if the tracks are the same exact length in seconds, I just need to double the number of samples in the table, cause I'm leaving all the tracks at 44K.
It's gonna be a big download, but it's worth it in my opinion, to have hi fidelity music with awesome graphics... this will be interesting to behold once it's all done!
BTW, since I'm super familiar with MP3 but honestly getting my feet wet with OGG in this project, what do you think about the file format itself, bitrate, and such. I'm getting between 6-7 MB from a song that's about 15-20 MB large in WAV format. My current settings is VBR quality 9, usually around 160K/s. Anyone have any reccomended settings they could suggest would be greatly appreciated!