Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Getter Robo G on August 08, 2004, 09:19:19 am

Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Getter Robo G on August 08, 2004, 09:19:19 am
Cause when ever I hear the word "WANG" I can't help but htink of Howard Stern's parody of George Takei's interview...

  "He touched my WANG"... "Oh MY!"...
:lol:


  Anyway now I know what was amking me feel not right about Indenpendance, it is the rear. It lookslike all this loving detail went into teh other areas of the ship but teh rear looks liek it was abandoned... Engine glows aside, PLEASE give the back the attention it deserves.

  Warlock 1 can get away with it cause it basicly looks the same all around. Try looking at it with that POV and look at the pic. See what I am getting at?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 08, 2004, 09:40:06 am
Anyone who thinks that ship looks like a penis is very very sad :p

I don't plan on touching the rear due to the high poly engines on the back. It's 4800 polygons for lod0 with turrets.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on August 08, 2004, 11:55:29 am
Like Woo says it'll look so much better when the engine glows are done. And if it does look so ugly when the engines are destroyed I'll ensure they never can be in any of our missions. :p

And if you think the Warlock looks like a cock then either you're ****ed in the head or have been having homoerotic dreams about Vasudans. Or both, I suspect.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on August 09, 2004, 12:17:15 am
Quote
Originally posted by Woomeister
The Amritaya is symetrical...

Open it in MODview, select the top view, and take a look at the rear-swept "arms" that terminate at the back end of the ship.  Notice that one is shorter and angles in more than the other.  Notice how those block-shaped things at the front, between the spikes, are not positioned symetrically, and are even different sized.  That's the asymetry.

Later!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 09, 2004, 03:21:24 am
Ah your talking about the old one, I assumed you meant the new one since you mentioned updating it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on August 09, 2004, 12:32:51 pm
Is the new one that ship that kinda looks like a 3-armed Sath?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on August 09, 2004, 12:56:42 pm
Yes.

(http://img.photobucket.com/albums/v36/SadisticSid/amri.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on August 09, 2004, 01:00:38 pm
Wow, nice!  Much better than the old Amritaya.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 09, 2004, 01:18:20 pm
That's my new favorite shivan ship, it's looks like pure evil( those spikes are greate).
I know that I ask about hundred time but can you say something about new EA destoyer? (I know you 'll not post a screenshot, just say what shape it have and it class- AA, ACapital).
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 10, 2004, 03:45:08 am
Well you weren't supposed to see the Amritaya properally untill it showed up in mission so here:

(http://www.3dap.com/hlp/hosted/inferno/ryujin.jpg)

The third EA destroyer is a rebuilt Ryujin.

I'll post an action shot of it later when I get time.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on August 10, 2004, 07:50:01 am
How is that different from a Tereus?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 10, 2004, 11:52:37 am
It's funny, one question, one reply, boom three more questions.
What is Phalanx AAA and ion cannon (something like Oberon (plasma?) cannons?
I see at least five new EA fighters/bombers.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on August 10, 2004, 01:18:19 pm
Poor Woomeister breaks from the constant pressure to see the EAD Ryujin... so, can we see the Vinashak? (j/k)
Anywho, do u still use the GVI Cairo? and do the Shivans still have installations? and another q to drive u nuts...do the rogue vasudans still play a part in the story?
Hey... the Telemus died... didn't like that name anyway, and it looked like an overweight Lindos...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on August 10, 2004, 01:36:11 pm
Quote
Originally posted by mr.WHO
It's funny, one question, one reply, boom three more questions.
What is Phalanx AAA and ion cannon (something like Oberon (plasma?) cannons?
I see at least five new EA fighters/bombers.


Ion cannons = old EA ship-to-ship weapons, deleted from the project because they sucked

As for the rest - wait and see.

Goober, the Ryujin is much bigger than the Tereus and has a much heavier armament. It shares the same design principles but looks far cooler and more intimidating. Especially when you're on the bad end of its guns...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 10, 2004, 02:21:39 pm
Quote
Originally posted by InfernoGod
Poor Woomeister breaks from the constant pressure to see the EAD Ryujin... so, can we see the Vinashak? (j/k)
Anywho, do u still use the GVI Cairo? and do the Shivans still have installations? and another q to drive u nuts...do the rogue vasudans still play a part in the story?
Hey... the Telemus died... didn't like that name anyway, and it looked like an overweight Lindos...


Cairo is still used
Shivans have 3 stations and a few extra things.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 10, 2004, 02:23:27 pm
Does it means that EA Silv beams are scrapped?? Nooooooooooooo, at least keep that cool beam sound.
EA phalanx AAA from inf = EA phalanx from B5 ??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 10, 2004, 02:27:18 pm
"extra things":wtf:
I'm start worring about my ass.
Is this is an old screenshot or there is no EAB peregrine??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 10, 2004, 04:27:42 pm
I made a new docking facility and didn't make a new pilot, so the tech database is missing stuff.

The Peregrine is still there.

The EA beams so far are still silver.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on August 10, 2004, 09:02:54 pm
A few q's...
1. I saw an earlier screenshot of the GTD Cabari in the tech database, and i noticed that the GTVA had the GTS Eos and GTS Echo as support ships. Did the Echo switch sides or what?
2. Is the GTG Zephyrus still used?
3. What the hell is the Gaia?
4. extra stuff... i can only imagine what that can be!:lol: OK, bad joke.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Viper1000 on August 10, 2004, 10:32:07 pm
One Q:

Where is the download to R2? :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 11, 2004, 07:22:05 am
http://www.3dap.com/hlp/hosted/inferno/R2.htm  :D
warning there is a lot lot files :lol:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 11, 2004, 07:39:51 am
Well there will be for the mutli file version.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 11, 2004, 09:30:21 am
What's make Solaris stronger than Odin (in R1 both have 3 BFblue)??
because I have EA mania this time please post something vasudan like GVSD or new SC Lilith
In one screenshot there is a Amritaya turrect that looks like front section of Cain cruiser.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 11, 2004, 09:45:38 am
Vasudans don't have a super destroyer class anymore.

The Amritaya has the same side turrets as my updated Lucifer. It far exceeds the Sathanas in offensive capability, but does not have a subspace weapon.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 11, 2004, 02:43:37 pm
Vasudans don't have SD now or never will have??
You redo of old ships like Ravana and Lucy is very cool can you post a screenshot of new Lilith.
I must control myself I'm asking more questions than few persons together.:nervous:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 11, 2004, 02:56:24 pm
Questions keep this place active :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on August 11, 2004, 10:04:37 pm
The Vasudans ought to have a superdestroyer... they tend to get the short shrift in mods. :p In FS2, there was a Terran juggernaut and a Shivan juggernaut but no Vasudan juggernaut.  There was a Terran installation and large transport but no Vasudan variant of either.  Now in Inferno, there's no Vasudan superdestroyer?  Come on, Woomeister, you're a modeller.  Make one. ;) :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 12, 2004, 03:46:09 am
They have something else instead, that's why they don't have one.

Actually in our case the Vasudans have a near complete TC fleet, it's the Shivans who lack some new stuff.

I don't make models anymore, but I still do conversions.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 12, 2004, 08:09:50 am
Does R1/R2 will be ready before end of this year or they are still far away??
Yours mod is becoming bigger/better/greater/cooler with every next day.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 12, 2004, 08:19:11 am
The R1 patch will be ready when I can be bothered to sit down and go through it :D

R2 is unsure, with just two of use actively working on it, things are going slow.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 29, 2004, 03:08:22 pm
Do you have any close screenshoots of ursa II and Jotun?
(:lol:I've just finished read about GTCa "dick" Warlock)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: galonrever on August 31, 2004, 12:46:38 am
Im a little out of the loop. Is R1 the original release, or an updated one, and had release 2 been put out, or did i miss sumfin????
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 31, 2004, 03:15:47 am
Release 1: Standard FS2 version released over a year ago
Release 1,5: In between version that was never released.
Release 2: The current wip version. Uses customised version of FS Open. Not compatabile with R1 or R 1.5

There's also the R1 patch.


I may change it to Version 1 and Version 2 once R2 is ready to save confusion since calling it R2 makes it sound like an update to the original where this version is a total remake.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: galonrever on September 01, 2004, 02:08:55 am
k, how do i download R2? i went to the Inferno site, and to release 2 downloads, but there was no link
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Cyber Phoenix on September 01, 2004, 02:18:02 am
Quote
Originally posted by galonrever
k, how do i download R2? i went to the Inferno site, and to release 2 downloads, but there was no link


There isn't a release 2. At least not yet ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 01, 2004, 03:19:39 am
Well there is a release 2 modpack set, but you can't have it yet :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on September 01, 2004, 04:54:28 pm
Woomeister won't let us have anything... *kicks the ground* :p :rolleyes:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 01, 2004, 05:20:06 pm
Actually only senior staff have the latest modpack. So your not alone :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Viper1000 on September 01, 2004, 05:50:16 pm
How much will it take to release it? $
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on September 02, 2004, 04:42:37 pm
$4k a piece, and I'm sure we can come to a reasonable arrangement. :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Viper1000 on September 03, 2004, 06:07:27 pm
Sure just let me get my debit card out. :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on September 03, 2004, 11:18:45 pm
:( I don't have any standard credits in hand, I'm in an Officer Exchange Program in Vasuda, and I only have heads. How many heads would it cost? :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Blitzerland on October 06, 2004, 01:37:24 pm
BUMPAGE!

Only 1 head would do...as long as it is someone Woo hates.

Oh...and you'll never catch me!

*Runs
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 06, 2004, 01:42:25 pm
Bumping with spam = bad.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 28, 2004, 08:41:09 am
(http://www.3dactionplanet.com/hlp/hosted/inferno/htlneturr.jpg)
Aprox 2000 polygons for the hull, with turrets it's around 5k.

It's already mapped and has been tested in game, I'll post game shots once I'm satisfied with it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on November 28, 2004, 08:45:44 am
:yes2:SWEET DUDE!!!:yes:

I don't like the big turrets up front, they look wierd, but i might just be the angle.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 28, 2004, 08:50:52 am
The turrets are the standard EA ones (in R2) the R1 patch Nemesis uses the same turrets (this version won't be in that patch though :p )
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on November 28, 2004, 11:32:46 am
Quote
Originally posted by Woomeister
(this version won't be in that patch though :p )

DRAT!  Oh well, at least you answered my question, though I hadn't asked it yet.  I thought I was supposed to be the psychic one.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on November 28, 2004, 12:31:44 pm
Ehh...kinda liked the blocky version of the Nemesis more, had this feeling of raw power to it...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 28, 2004, 01:08:14 pm
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot02.jpg)

Final beta version in game.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on November 28, 2004, 01:47:23 pm
ehh..new version of Nemezis is realy ugly:no:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 28, 2004, 02:17:19 pm
Why, what's worse about it?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on November 28, 2004, 03:02:31 pm
It looks weird in the first pic (kinda...pudgy), but the textured version looks very nice.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on November 28, 2004, 03:08:58 pm
The model is nice, but I don't like the textures.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on November 29, 2004, 01:19:42 pm
Quote
Why, what's worse about it?


- new big turrets
- texsture work some parts of same texsture don't match together
- all tohose smoth work..it look like someone blow it up:rolleyes:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 29, 2004, 02:00:32 pm
Quote
Originally posted by c914
- new big turrets

It's had those almost a year, they aren't new to this version. Every EA ship has those, and they look far better than the standard turrets.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on November 29, 2004, 02:03:12 pm
http://www.hard-light.net/forums/index.php/topic,28145.0.html

When I saw that, I realized that this could be a really good EA full scale carrier.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on November 29, 2004, 02:15:21 pm
Quote
It's had those almost a year, they aren't new to this version.


umm..emm that is new for me..i never saw them on ships:rolleyes:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 29, 2004, 02:20:35 pm
Even pics of EA ships with them in this thread:
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot12.jpg)
Old Nemesis there.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on November 29, 2004, 02:26:24 pm
Why i hasn't saw them earileri don' t know:doubt:
 On first picture they look nice :nod:  
On second..those turrets realy not match to Nemezis. Mayby if they could be smaller:doubt:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on November 29, 2004, 02:28:28 pm
It might be the angle. On the Eclipse pic, they're turned diagonally, and look good, while all the nemesis pics have them straight up (a position which, IMO, makes them look very ugly).
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on November 29, 2004, 05:40:54 pm
I liked the Nemesis in its Star Destroyer White paintjob better.

Those turrets are gonna be the first thing to get fried by somebody's beam cannon or bombs...same thing that happens with the big flaks on the Hecate or the upper turrets on the Deimos...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on November 30, 2004, 02:42:37 am
Quote
position which, IMO, makes them look very ugly


that to but they are way to big for Nemezis. I think that half size of them should be good:nod:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 30, 2004, 04:01:44 am
Quote
Originally posted by ngtm1r
Those turrets are gonna be the first thing to get fried by somebody's beam cannon or bombs...same thing that happens with the big flaks on the Hecate or the upper turrets on the Deimos...

In all the tests I've done they survive quite easily.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on November 30, 2004, 10:27:19 am
Guess what's new. :)
(http://img84.exs.cx/img84/1962/inf.jpg)
(http://img84.exs.cx/img84/1390/inf2.jpg)
(http://img84.exs.cx/img84/3131/inf3.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on November 30, 2004, 12:10:09 pm
What are ya calling it?

Oh, and the Orion looks coool in EA textures.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on November 30, 2004, 12:31:16 pm
Uhm I call it "end of the smoke explosion" or "exp06". ;)


But of course the ship looks nice. (Am I allowed to give away classified ship names?) ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on November 30, 2004, 12:59:01 pm
Quote
Originally posted by ngtm1r
Oh, and the Orion looks coool in EA textures.

The new HTL upgrade to the Auriga looks even better ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Rico on December 05, 2004, 12:07:54 am
These models are sweet, oh well, back to Inferno R1 :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on December 05, 2004, 05:59:36 am
new explosion effect is realy cool:nod:
Unfortunetly texsture work on new orion and lindos is horible:ick: . I know tha it was in old R1  but you could try to chage it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 05, 2004, 06:15:43 am
That's an old Auriga and the Lindos could use a remap and a remodel really.
I'll remap it if I get a chance to.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 07, 2004, 04:47:25 am
Here's a temp preload screen I made because our current one is too outdated:
(http://www.3dactionplanet.com/hlp/hosted/inferno/newpreload.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on December 08, 2004, 04:34:39 pm
EA goodness, yes. Auriga, Lindos, Darkness, Aeceus (or however the heck that's spelled), Eclipse, Tereus, and of course the Nemesis...but what's the thingy in on the mid-lower righthand side, partly in front of the Auriga...?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 08, 2004, 04:38:27 pm
That's the Ryujin, not the Tereus, I didn't put the Tereus in that shot as there wasn't enough space.

The small ship your talking about is the EACv Raiden. The EA answer to the Phobos.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 14, 2004, 10:02:58 am
Mission 7 and 8 shots:
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot06.jpg)

The first encounters with the Shivans.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on December 14, 2004, 10:26:26 am
Nice. :)

What happened to shot #4?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 14, 2004, 10:28:43 am
Deleted it, you don't miss much anyway ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Rico on December 14, 2004, 11:05:17 pm
Those shots are so beautiful, i think im gonna cry :(
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woolie Wool on December 27, 2004, 12:55:06 pm
Quote
Originally posted by Woomeister
Why, what's worse about it?

Because the original looked like it could kick anything's ass, and this one just...doesn't.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woolie Wool on December 27, 2004, 12:58:35 pm
Quote
Originally posted by c914
new explosion effect is realy cool:nod:
Unfortunetly texsture work on new orion and lindos is horible:ick: . I know tha it was in old R1  but you could try to chage it.


The Lindos is ****ing awesome.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on December 27, 2004, 04:41:54 pm
Wow...you guys are using the Rakshasa? How does it fair against the other Inferno Cruisers?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 27, 2004, 04:49:13 pm
It wouldn't last long against other cruiers, it has more of an anti-fighter role. The upgraded lilith is the anti-cap cruiser.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on December 28, 2004, 02:56:40 pm
Quote
Originally posted by High Max
What's the difference between the old Lilith and the upgraded one?


The New Lilith IIRC uses the juggernaught textures and has more beam cannons than the old one.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 28, 2004, 06:20:49 pm
The 3 arms aim a little more inwarnds and it has darker textures.  Those are the 2 most visually identifyable differences.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 29, 2004, 04:22:24 am
It also doesn't have an LRed.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 29, 2004, 07:43:02 pm
MRed?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 30, 2004, 04:13:07 am
SReds I think :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 30, 2004, 07:45:25 pm
So, basically it has the same armament as a Rakchassa, which mounts 3 SReds IIRC.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 30, 2004, 11:32:55 pm
Exerpt from FS2 tables:

Weapons:

$Name:         SRed
$Dammage:  200

$Name:         LRed
$Dammage:  600

Ships:

$Name:               SC Cain
$Subsystem:       turret07
$Default Banks:   ( "SRed" )

$Name:               SC Lilith
$Subsystem:       turret07
$Default Banks:  ( "LRed" )

$Name:                SC Rakshasa
$Subsystem:        turret01
$Default Banks:    ( "SRed" )
$Subsystem:        turret02
$Default Banks:    ( "SRed" )
$Subsystem:        turret03
$Default Banks:    ( "SRed" )

LReds are also the main guns on the Ravana, Demon, and the tail gun on a Sath.  Also, the Luciferbeams have identical dammage specs to the LRed.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 31, 2004, 04:18:26 am
Quote
$Subsystem: turret01,1,1.0
 $Default PBanks: ( "S-B-AAA" )
$Subsystem: turret02,1,1.0
 $Default PBanks: ( "S-B-AAA" )
$Subsystem: turret03,1,1.0
 $Default SBanks: ( "S-AF-Cluster-B" )
$Subsystem: turret04,1,1.0
 $Default SBanks: ( "S-AF-Cluster-B" )
$Subsystem: turret05,1,1.0
 $Default PBanks: ( "S-B-Small" )
$Subsystem: turret06,1,1.0
 $Default PBanks: ( "S-B-Small" )
$Subsystem: turret07,3,1.0
 $Default PBanks: ( "S-B-Small" )
$Subsystem: turret08,4,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret09,4,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret10,1,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret11,1,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret12,1,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret13,1,1.0
 $Default PBanks: ( "S-AF-Las-A" )
$Subsystem: turret14,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret15,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret16,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret17,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret18,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret19,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )
$Subsystem: turret20,1,1.0
 $Default PBanks: ( "S-AF-Flak-B" )


That's the armourment of the Lilith, the Rakshasa has a more unique weapon that it carries ;7
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on December 31, 2004, 04:52:29 am
AF-Cluster-B...

Does that mean there's an Anti-Capital cluster bomb?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Col. Fishguts on December 31, 2004, 05:07:00 am
Quote
Originally posted by ngtm1r
AF-Cluster-B...

Does that mean there's an Anti-Capital cluster bomb?


errm....AF = Anti Fighter (I guess)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 31, 2004, 05:48:44 am
Quote
Originally posted by ngtm1r
AF-Cluster-B...

Does that mean there's an Anti-Capital cluster bomb?

AF = Anti-fighter
AW = Anti-Warship

so that is an Anti Fighter-Cluster Missile-B Type

Weapons are graded C-A+

C being the weakest, A+ are rare weapons used by the larger ships.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Knight Templar on December 31, 2004, 06:25:35 am
Quote
Originally posted by High Max


I thought SReds where Super Reds and that made me confused when I thought that. I wouldn't think that a cruiser would have a Super Red.:eek2:


Small Red.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on December 31, 2004, 09:41:09 am
So what your saying is it goes:

"Race"-"Weapon type"-"Weapon Name"

So "T-B-Large" would be The Large Terran beam, "T" meaning "Terran" and "B" meaning Beam, right?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 31, 2004, 12:38:49 pm
So, how does an S-B-Small rate against an SRed or LRed?  Also remember, that part of the sting of the LRed is its quick, 10 second firewait, over the average of 30 for standard FS2 Terran beams.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 31, 2004, 12:55:58 pm
Quote
Originally posted by T-Man
So what your saying is it goes:

"Race"-"Weapon type"-"Weapon Name"

So "T-B-Large" would be The Large Terran beam, "T" meaning "Terran" and "B" meaning Beam, right?


T-B-Large:

Terran-Beam-Large

another example:

T-AF-Las-LR-C

Terran-Anti-Fighter-Laser-Long Range-Class C

so it goes:

(Faction)(Type)(Name)(Special)(Class)

specials include 'LR' 'RF' 'HV' and others

Our naming system is complicated :D




S-B-Small is the same damage as SRed, but fires faster.
S-B-Large is the LRed but fires slower.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 31, 2004, 01:14:57 pm
So the Lilith's 3 cap-ship beams are all mounted on the 3 forward spikes, or is one mounted for rear defence?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on December 31, 2004, 01:25:59 pm
Forward facing on the arms.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on December 31, 2004, 02:51:37 pm
Like a min-tri-Sath.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on December 31, 2004, 03:33:17 pm
Or a mini Lucifer (the original concept that had a third arm arching over the top).
Title: A Word on "Sathy Ships"
Post by: Gregster2k on January 12, 2005, 05:43:27 pm
I always hated the Sathanas "flying rock" look. It looks almost comical --- doesnt intimidate me very much.

The Lucifer style just screams metallized a lot more than the other Shivan ships...and really has this "im gonna eviscerate you and everyone else" look going to it. It is a lot more menacing than any other shivan ship and I think that direction is where more custom shivan ships need to be created.

The Sathanas/Moloch/Ravana/Demon style, which is all angled red and gray, looks like a FLYING GLOWING ROCK than an actual metal ship. Ships with the Flying Rock style do NOT give me the feeling of dread the Lucifer did on its very first entrance in FS1. The only one of the "flying rock" category that actually looks good is the SD Demon. The rest...pfft.

[V] did a great job extrapolating the SD Demon "look" for the Ravana (the "Rocky Look", and the Moloch is new in its own right of "sleek shivan ship" category, and the Sathanas is new in its own right as being the "flying huge rock" category...but I think one or two flying rocks or "demon look" ships are enough.

My eyes bleed to look at them, quite frankly.

Inferno (ANY mod, they're all suffering from Sathanas-ish design fever!) would look better with more Lucifer-sleek metallized designs, tis all I'm suggesting. Please, no more "Flying Rocks"...please...pretty please?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on January 29, 2005, 03:30:04 pm
How about some new eyecandy?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Ghost on January 29, 2005, 04:11:06 pm
Greg's right, in my opinion. You're all trying too hard to make it look "demonic," when the Lucifer was dread-inspiring. Granted, I thought the Sathanas was incredibly dreadful when I saw it outside of the nebula...  But the Lucifer was much better.  And it could pretty much kill everything in sight, until it got into subspace. Plus, the Sath never really went on the offensive. Didn't do planetary assaults, didn't do anything the Lucifer did,  except what everything else does. You've shifted away from the insectoid demon look,  and gone more demonic. Hell, with the Lucifer style, if you took away the red, you could do an Ender's Game mod.  Listen to Greg! He speaketh the truth!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on January 30, 2005, 02:19:03 pm
Didn't do planetary assaults
Destroying Star System>>>>>>>Totally Owns>>>>>>>>>planetary assaults
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on January 30, 2005, 03:14:19 pm
Sathanas>Lucifer. Deal.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on January 31, 2005, 03:42:37 am
Umm the Raguel hasn't...well it was remapped, but its still the same mesh.
Title: Just wondering...
Post by: InfernoGod on February 01, 2005, 03:08:47 pm
What ships carry over from FS2?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 01, 2005, 03:30:30 pm
The Mara, Moloch, Sathanas and quite a few transports and freighters.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on February 01, 2005, 03:47:17 pm
Are you gonna include that Lucifer-ish freighter that INF was showing off some time ago?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 01, 2005, 03:58:50 pm
Yes ;7
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 01, 2005, 06:35:27 pm
Do you have an estimation of how many ships there are so far? I'm not looking for anything approximate, just a rounded number
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on February 02, 2005, 01:34:40 am
I liked fighting the Scorpion...they were just as annoying as in FS1, maybe more so, which means they're good opponents.

*dons the flameproof suit again*
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 02, 2005, 03:30:36 am
Quote
Originally posted by High Max
How many ships carried over from FS1? Shaitan still included?

Just the Scorpion.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 02, 2005, 12:59:24 pm
How about some more screenies.
Please!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 02, 2005, 01:17:41 pm
There's been nothing new to take screens of, well there is, but we're not allowed to post it yet :p

There's 2 new models I need to take shots of later too, but I'm a bit busy right now reworking some stuff to do with the above...

Then I need to discuss the current staff issues with the existing project members, as well as finnish off the modpack patch and post the INF Build with the new stuff we wanted.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on February 02, 2005, 03:11:30 pm
Quote
Originally posted by High Max
Well, I thought the Lucifer would make its return. Did that change?


IIRC, the Lucy is still in it. It's replaced the Diablo as the Shivan SSD. Apparently it can fry the Nemesis in one-on-one combat.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 02, 2005, 03:14:11 pm
Could you not put any spoilers in the tech room in Release 2.

(I've been on MSN to long, I'm ritin in shrthnd.)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 02, 2005, 03:20:50 pm
This thought just crossed my mind: What carriers are in the game?
This is my current list:
Terrans: Warlock, Lenaeus, and something else that was taken from the old SOC fleet
EA: Auriga
Vasudans: Tanen, Rahotep
Shivans: Shiamak
Did I miss anything?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 02, 2005, 04:04:55 pm
Quote
Originally posted by InfernoGod
This thought just crossed my mind: What carriers are in the game?
This is my current list:
Terrans: Warlock, Lenaeus, and something else that was taken from the old SOC fleet
EA: Auriga
Vasudans: Tanen, Rahotep
Shivans: Shiamak
Did I miss anything?


Sounds about right, though the Terrans only have the Lenaeus and Warlock now as the new Warlock can carry the big bombers, it made the 3rd carrier useless.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 02, 2005, 04:48:47 pm
so, we never did find out what the ************* or whatever they were were. the 5th alien species. I'm sure you won't tell us either. Just to be evil. lol
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 02, 2005, 04:58:02 pm
Nope I don't plan on telling you :drevil:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 04, 2005, 01:58:56 pm
*thinks of another question*
um...
*thinks more*
Did you remove Hidden or Definite from the campaign? (the music)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 04, 2005, 02:00:28 pm
Nope both still there.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 04, 2005, 02:03:38 pm
*thinks of another question*

If A equals C, then why doesn't B equal D?

You shouldn't be able to answer that one! :drevil: :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: starbug on February 05, 2005, 11:12:02 am
oh i got a question, in one of your trailers you had the hell music from unreal 2, is that now part of the game? Also where is that music file in Unreal 2 i can only seem to find half the tracks in the music folder(sorry i know thats not to do with inferno) Is that fith race, well now fourth that the anicents are out, still in it?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 05, 2005, 11:23:02 am
Well if we cut the Ancients, you can probably guess...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 05, 2005, 05:13:37 pm
Quote
Originally posted by High Max
It would be nice to keep adding sequels to Inferno.


Actually I'm working on a super secret extra campaign right now. Will be the first R2 mod avaliable. It's helped me figure out the problems of using the -mod system with R2. It's still in early stages though, and since I'm the only one who knows about it, I can't promise it'll be finnished. But I'm going to try :)

I have lots of balancing issues to fix with this one.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 05, 2005, 10:35:15 pm
Just when you think you know everything, they throw something new out at you. *somebody throws a rock and hits me in the head* OK, WHO threw that?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 06, 2005, 08:59:35 am
Were the ?????? race the nightmares?
(this is turning into a nother FAQ thread)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 09:48:30 am
Nope the Nightmares have nothing to do with us.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on February 06, 2005, 01:27:34 pm
I believe they were going to be in Reciprocity, but they've been included in that "Solar Wars" campaign, based on Inferno R1.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 02:50:23 pm
Which of course has nothing to do with us :)

I could probably hack in support for the existing Nightmare stuff, but I don't plan too.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Frenetic on February 06, 2005, 03:39:54 pm
question about the ''Solar Wars'':

has anyone got stucked in the blockade mission? when the gigas jumps in, it destroys every ship except the utopia. the gigas can't destroy the utopia and i can't enter subspace, so i can't end the mission.

is it a bug or what?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 03:44:47 pm
Wouldn't you be better asking in the campaigns thread in the campaign forum?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Frenetic on February 06, 2005, 03:52:27 pm
you have to kill yourself?

by the way, sry woomeister
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 03:53:32 pm
Quote
Originally posted by High Max
Also, it is damn annoying to fight the Ancient fighters and bombers. They take forever to destroy. The large dragoon bombers in that mission are just completely annoying. They constantly fire ultra fast projectiles out of the 3 turrets on its hull and it's very difficult to survive that mission. I'm suprised that the Ancient fighters and bombers appear to be superior to the Shivans' fighter and bomber craft. that mission was much more annoying than fun.


Remember the Ancients don't have shields, so they have excellent hulls. Using the ACR and Anti-hull cannons really speeds things up.
If we had used them ourselves, you'd of had the stronger fighters and weapons to deal with them.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 06, 2005, 03:56:41 pm
:welcome:
I'm sure you've gotten that already, Frentic.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 06, 2005, 04:02:42 pm
Satyrs. They're called Satyrs. I just happened to remember that 'cause I'm working with them.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 04:04:59 pm
Well yeah the R1 Mk II does...
Use the Claymore I like I did then, makes it a lot easier.

It's the Satyr, and the other bomber is Zakros
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 04:08:56 pm
The R1 campaign was made for retail, but has no similar problems.

I survived using the Claymore 1, the Satyr has blind spots you can hide in to attack it from.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 06, 2005, 04:25:08 pm
I'm saying that using the SCP doesn't cause strange errors like that in INF R1 camapign, so it is unlikely that those errors are because of that.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Stardust on February 07, 2005, 12:52:59 pm
D00D!!!!!

i know this is REAL late, but i just wanted to say that.....holy CRAP!!! Ships!!!!! awesome!!!!:ha: :ha: :thepimp: :D ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 07, 2005, 02:02:06 pm
It's never too late to praise the Inferno Team.
...Or threaten them... :D :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 07, 2005, 02:05:31 pm
Threaten us and I won't show you what I'm currently up to untill after R2 is out :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: starbug on February 07, 2005, 02:52:36 pm
Hahaha nobody threaten them, just offer lots of praise :lol:  :lol: :lol: :lol: :lol:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 07, 2005, 04:30:20 pm
In that case, if you threaten the Inferno team, you'll get one of these:
:welcome:
Only not as plesent...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Stardust on February 07, 2005, 04:45:29 pm
cmon guys, i wouldn't bash ya's i want to see what the heck happens next in release 2 and 3 and all the others etc etc...

CMON!!! GO GO GO GO GO!!!!!!!!! START MODDING!!!! QUICK!!!

lol:p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 07, 2005, 05:33:33 pm
We're working on it. DaBrains been updating some stuff for us.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 07, 2005, 07:22:10 pm
The pinky and DaBrain...
the pinky and DaBrain...
Sorry...just had to sing that.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on February 08, 2005, 08:03:11 am
... that's how I got to this name a long time ago. No joke.

I was in a Starcraft clan with a friend of mine. He was Pinky. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on February 08, 2005, 07:35:03 pm
You forget of CB-ANIs and perhaps additional icons.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 09, 2005, 04:00:57 am
Quote
Originally posted by High Max
I guess by now, the Inferno team only has to finish making the missions and getting a hold of a new build before releasing R2, right Woo? :nod:;)

Missions, cb anis, optimisation, beta testing.

We have a more recent build, but we need a new FRED, ours is an early 3.5.5 one and it doesn't have everything we need to use now.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 09, 2005, 10:06:45 am
So why don't you download a newer version????
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on February 09, 2005, 12:18:25 pm
Because newer FREDs are all buggy crap... no offence to the SCP guys but they're totally unusable
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 09, 2005, 12:47:07 pm
Quote
Originally posted by kietotheworld
So why don't you download a newer version????


We need builds based on on the INF Build with our custom code. The CVS versions of FRED can't be compiled right now so we're stuck with really old INF Builds. The most recent INF FRED is ok, but messy and Sid doesn't like using it.

Our standard build doesn't have a lot of the new sexps, can't turn briefing and debriefings off, the lastest one you can't change a ships weapons with and you can't turn debriefings back on if you turn them off. Oh and that ones based on the old OGL code so none of the maps show, plus it doesn't display lod0 like the older build does.

We can't just download the stuff :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 09, 2005, 01:18:46 pm
Quote
Originally posted by kietotheworld
So why don't you download a newer version????


Cuz they're too cool for that!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 09, 2005, 01:21:01 pm
We're 'special' ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Black Wolf on February 09, 2005, 01:43:41 pm
Quote
Originally posted by SadisticSid
Because newer FREDs are all buggy crap... no offence to the SCP guys but they're totally unusable


To be fair, they're not entirely unusable - you just have to pick and choose what you use them for specifically. I run two separate FRED builds - 3.5.5, for briefings and General FREDding, and a much more recent one for doing stuff 3.5.5 can't.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 09, 2005, 01:48:08 pm
Our newer build don't save changed weapon loadouts, and our older builds can't handle other stuff changed in the newer ones, so we have problems using multiple builds.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 09, 2005, 03:02:07 pm
The stuff we can't do now, we are leaving till later.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on February 09, 2005, 06:38:44 pm
The only severe problem with the newer FREDs is...well, it's pretty severe because you can't tell the vertical distance of anything.

Still, you can do ship placement in an earlier build, then sexps and other stuff in a newer build. That's what I'm doing.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on February 17, 2005, 08:57:34 am
Ok, I'll force this thread back to it's topic:

(http://img227.exs.cx/img227/3460/inferno11ag.jpg)

(http://img227.exs.cx/img227/8461/inferno28fv.jpg)

(http://img227.exs.cx/img227/3909/inferno35ph.jpg)

(http://img227.exs.cx/img227/1736/inferno52jv.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Stardust on February 17, 2005, 09:47:04 am
hhoho, SCORE!

I can see some of these new features already! (radar) and the lighting effects are absolutely killer!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on February 17, 2005, 10:23:02 am
Those EA turrets are...not good. The textures clash with those of the ship, they look too smooth.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on February 17, 2005, 02:03:35 pm
Quote
I've seen enough Terran blood spilt to haunt me for the rest of my days. Let the record show that I tried to avert more. *Sigh*
Main cannon. Open fire!


Hmm...

(http://img227.exs.cx/img227/1736/inferno52jv.jpg)

Remove the hud, clean up the image a little, and this would be the Perfect Splash Screen.

Aftermath of a shivan assault. Awesome...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on February 17, 2005, 03:55:50 pm
Hey...the Nahema's red bits are glowing! Are those shinemaps?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on February 17, 2005, 04:14:44 pm
GLOWMAPS
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on February 17, 2005, 04:21:07 pm
Quote
Originally posted by Jetmech Jr.
GLOWMAPS


Oh yeah :lol:

...

*hides under rock*

Anyway, pics certainly look good. Great job boys! :yes::nod::yes2:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on February 17, 2005, 05:04:32 pm
*sits on said rock* ;)

I must say, though, I hate that explosion...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 17, 2005, 05:35:03 pm
Quote
Originally posted by T-Man
Hey...the Nahema's red bits are glowing! Are those shinemaps?

We don't include shinemaps, just glowmaps.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 20, 2005, 05:18:26 pm
Hooray for glowmaps. The maps that make you glow.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 21, 2005, 03:34:39 am
Quote
Originally posted by High Max
I heard that the effects that the Inferno team use actually came from FS1.


If you mean the interface sounds then no, they aren't from fs1. Some of the FS1 gun and engine sounds were used but that's about it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on February 22, 2005, 11:17:25 am
The sounds used by Inferno are cool though.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 22, 2005, 11:35:03 am
(http://img227.exs.cx/img227/1736/inferno52jv.jpg)


Hmm, why is that awesome Ravana variant firing an antifighter beam from its main turret?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 22, 2005, 01:26:21 pm
It's main turrets are below the anti-fighter ones.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on February 22, 2005, 02:36:18 pm
Oh its upside down.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 22, 2005, 02:47:29 pm
It doesn't have 4 heavy beams as it's not the heavy destroyer class.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 22, 2005, 04:41:07 pm
That's the EA station pictured at the start of this thread.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: KappaWing on February 27, 2005, 02:33:32 pm
Quote

It doesn't have 4 heavy beams as it's not the heavy destroyer class.


Ravana variant? So there's like the main Destroyer Ravana and smaller corvette Ravanas?

Oh, and good move keeping the Nahemas :yes:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on February 27, 2005, 03:08:41 pm
No, the Ravana variant is the Shivan's Assult Carrier (Destroyer/Carrier hybrid) IIRC.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on February 27, 2005, 06:19:53 pm
The Ravana variant, named Iblis replacing the R1 destroyer of the same name, is like a mirrored Ravana, with the pylon-supported fighterbay and ventral fin on both sides, as well as 2 dorsal fin-claws (I think they should be further apart) and a fighter bay on the right(?) side of the "head" front section.  She also mounts AAA on the forward pair of upper, smaller, head-spikes (I believe).
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on February 28, 2005, 03:49:34 am
Quote
Originally posted by Trivial Psychic
The Ravana variant, named Iblis replacing the R1 destroyer of the same name

Well they look similar so I thought the name would fit :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: KappaWing on March 06, 2005, 05:54:40 pm
Oh. I see. It looked a bit different from the one in the first set of screenies. As Trivial said, the fins do seem a bit close to each other. IMO it would look better if you replaced them with one central fin running down the center. All the screenies look very nice. :):yes: Can we see some more?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 06, 2005, 08:33:04 pm
I was wondering if you have a shot of the Yama:confused: . I haven't seen that ship before, and I'm very curious as to what that ship looks like.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 07, 2005, 03:45:12 am
Go back a bit in this thread and DaBrain has a shot of it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 07, 2005, 06:07:14 am
Quote
Originally posted by Woomeister

Well they look similar so I thought the name would fit :)


(http://img.photobucket.com/albums/v517/kietotheworld/RavanaVs.jpg)

Can't see it myself.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 07, 2005, 06:31:04 am
Both ships have 4 forward spikes
Both ships have two spikes coming out of their lower fighterbay sections
Both ships have upper spikes with beam weapons on them

The mirrored Ravana has the same design elements as the old Iblis model, so it became the Iblis.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 07, 2005, 09:06:28 am
Well when you put it like that, the Iblis just looks so much chunkier than the Ravana/New Iblis.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 07, 2005, 07:34:42 pm
In my opinion, the Iblis and Kismat of INF R1 were ugly.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 07, 2005, 07:34:42 pm
Oops
Double Post
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on March 07, 2005, 08:34:57 pm
Quote
Originally posted by InfernoGod
In my opinion, the Iblis and Kismat of INF R1 were ugly.

I kinda liked the Kismat, though it could use some better textures and perhaps some hi-polification.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 08, 2005, 03:45:42 am
The Kismat is about the same, it was remapped a bit and now has a fighterbay.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 08, 2005, 03:39:06 pm
Yeah, it was the maps that looked ugly on them. The Kismat didn't look TOO bad. The Iblis... looks ten times better now. I'm liking what I see.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: StratComm on March 08, 2005, 03:39:41 pm
Not showing off any of the Vasudan stuff?  ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 08, 2005, 04:04:48 pm
Heh hopefully soon it'll be used in a mission ;)
I'll post shots when it is :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 08, 2005, 06:17:09 pm
How about some weapons effects shots? I dunno, I'm just thinking of ideas. I've pretty much run out of ships I want to see- at least ships you'll show;).
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on March 08, 2005, 08:09:45 pm
Quote
Originally posted by Woomeister

(http://www.3dap.com/hlp/hosted/inferno/screens/shot04.jpg)


I know that profile...TVWP has something very much like it, they used it for a mystery pic...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 09, 2005, 03:24:06 am
Yeah, I'm the one that converted it for Ryx. That's the Lenaeus class carrier. It was once a public release but was lost as it wasn't on fileplanet. The original was only 1km long though, that one is 2km so that it can carry some of the larger fighters.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 13, 2005, 02:56:40 pm
It looks like an odd design, but certainly interesting nonetheless. What is the Lenaeus used for? Is it the equivalent of the Rahotep or what?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 13, 2005, 03:55:49 pm
Those two are the primary carrier classes of the fleet. The Warlock and Tanen usually try to stay back in a more supporting role. The smaller classes are more up front and sometimes are directly on the frontlines were it may be too dangerous for the larger carriers to go.

The Warlock class provides command for a fleet, and the lenaeus class ships under it command smaller portions of the fleet.

A Lenaeus class is also the players home ship.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on March 15, 2005, 06:40:14 pm
So, obviously, the character isn't stationed on board the Independence anymore.
There were originally plans for the character to move to different ships (at some point during the original version of INF, the character was supposed to serve on the Nemesis or Solaris IIRC).
Is that still a plan, or what?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on March 15, 2005, 07:47:24 pm
I do recall mention of two new mainhall tunes...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 16, 2005, 04:10:51 am
Quote
Originally posted by InfernoGod
So, obviously, the character isn't stationed on board the Independence anymore.
There were originally plans for the character to move to different ships (at some point during the original version of INF, the character was supposed to serve on the Nemesis or Solaris IIRC).
Is that still a plan, or what?


Yeah, you won't be on the Oracle for the entire campaign.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on March 16, 2005, 04:33:08 am
If the player does have a 'character', it's one of an elite pilot who can face really terrible odds and still bring home victory - since the GTVA and EA are on pretty equal footing for most of the war. Plus Inferno is a fair bit harder than FS2...

I considered making the player into a proper character with his own lines etc, a la BWO, but since Inferno's supposed to be a (spiritual) sequel to FS2 we're sticking with the everyone-but-Alpha1-can-talk approach :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: KappaWing on March 16, 2005, 03:40:41 pm
Quote
Originally posted by SadisticSid
If the player does have a 'character', it's one of an elite pilot who can face really terrible odds and still bring home victory - since the GTVA and EA are on pretty equal footing for most of the war. Plus Inferno is a fair bit harder than FS2...

I considered making the player into a proper character with his own lines etc, a la BWO, but since Inferno's supposed to be a (spiritual) sequel to FS2 we're sticking with the everyone-but-Alpha1-can-talk approach :)


A fair bit harder than FS2? Does that mean easier, same, or harder than R1?

Also, I like the Alpha 1, cant talk approach. When Alpha 1 talks, I think it takes a certain element of integration away from the game. As it seems that FRED is forcing words into your mouth, but then again, it makes developing relationships between Alpha 1 and wingmen far easier.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Zarax on March 16, 2005, 04:02:29 pm
Alpha1 can't talk because his body is in suspended animation while the brain flies à la homeworld.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 16, 2005, 04:34:30 pm
Quote
Originally posted by KappaWing
A fair bit harder than FS2? Does that mean easier, same, or harder than R1?


You'll probably find it harder at first, unless you play on insane.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 23, 2005, 09:41:29 am
(http://img.photobucket.com/albums/v517/kietotheworld/GTVEAAlliance.jpg)

*Demands More Eyecandy*
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 23, 2005, 09:58:55 am
Quote
Originally posted by kietotheworld
*Demands More Eyecandy*


I have 8 shots and a video of...something...but I'm not quite ready to show it off yet :p :drevil:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 23, 2005, 10:50:47 am
*develops deep (Yet temporary) loathing of Woomeister*
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 23, 2005, 10:57:17 am
Most of the staff don't know about it either :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 23, 2005, 01:17:05 pm
You like hatred don't you? :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 23, 2005, 01:28:09 pm
Nah I just like annoying you lot :p

The staff don't know as they don't need to know. Since it isn't included with R2 and is a mini project that only I am working on.

It won't be of the same exact quality of R2, but it's not bad for a couple of weeks of work while in the middle of the staff patch.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 23, 2005, 03:22:45 pm
Its the Boreas front on. :p.

You do know that I have exactly the same access to INFERNO ships as you right?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 23, 2005, 03:38:57 pm
Quote
Originally posted by High Max
So, what's left to finish before R2 can be beta-tested?

We'll be asking for permanent staff members to do full testing on everything once the next staff patch is out.

We won't be doing mission beta testing for quite some time though.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 23, 2005, 03:59:12 pm
Well, if you won't give us any more I'll add the Vasudan ships to the first one.
(http://img.photobucket.com/albums/v517/kietotheworld/MoreFanMadeEyecandy.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 24, 2005, 04:09:35 am
Some of our stuff looks far better than that now.

Though if you tried that with the R2 mods, you'd probably be down to about 20fps :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 24, 2005, 08:02:31 am
20 FPS doesn't really matter for a screenshot though.  You can't see the 40 Shivan fighters and bombers in that shot either.  The Odin looks fabulous in that shot.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 24, 2005, 08:27:50 am
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps02.jpg)

12 Capships (6 HTL ones) totally kill the framerate.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on March 24, 2005, 10:00:25 am
Now try that using all the ships I did. :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 24, 2005, 10:40:13 am
Umm no, that would probably crash my pc and I'm working on model updates at the moment :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Flaser on March 24, 2005, 08:26:31 pm
Actually non-HTL ships are more likely to kill the framerate, since it's not pollycount that really punishes the engine but the number of textures/ship and non-HTL ships weren't made with that in mind.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: MetalDestroyer on March 25, 2005, 01:26:27 am
I can't imagine when fighters are in the area
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 25, 2005, 04:29:13 am
Quote
Originally posted by Flaser
Actually non-HTL ships are more likely to kill the framerate, since it's not pollycount that really punishes the engine but the number of textures/ship and non-HTL ships weren't made with that in mind.

Those HTL ships use tile maps as well, so they are worse than non HTL ships as they also have larger polycounts.
I reverted to tile maps as the large high res maps were causing issues for lower spec systems, and they looked crap. I kept them for the lods though.

I reduced the number of maps on some ships to try and help. Don't know if we still need a bumped texture limit anymore.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on March 25, 2005, 11:56:41 am
Here's hoping that Bob's WIP shaders can solve this and improve performance.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on March 26, 2005, 03:59:14 am
What's with the really bright turrets in the second pic? Its almost like there holding up neon signs saying "SHOOT ME" :lol:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on March 26, 2005, 04:14:56 am
OGL shine effects seem to make sub-objects really shiny on my system. I have to make a near black shinemap to stop that, but then you don't get any shine at all.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: KappaWing on March 26, 2005, 02:46:24 pm
I coulden't get close enough to tell for sure but it probably does.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on March 26, 2005, 02:50:51 pm
It does, you can check in the tech room.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kie99 on April 18, 2005, 09:23:51 am
WTF Happened to the start of the thread?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on April 18, 2005, 10:06:28 am
Looks like the admins didn't restore it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on April 18, 2005, 10:26:27 am
Looks like there might be about 2k+ posts missing from the INF forums.

I've asked for this thread to be restored. Might take some time though.

So I suppose I should take more shots then :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on April 24, 2005, 07:47:22 am
More shots?

You won't get to see this very often - A Lindos going down. :)

(http://img255.echo.cx/img255/2345/inf418yh.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: c914 on April 24, 2005, 12:27:07 pm
Nice explosion effect:nod:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: EtherShock on May 01, 2005, 11:40:25 pm
I prefer the blue shockwaves myself. I just think they look cooler and stand out from the explosion, but I'm not going to be picky. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Ashrak on May 02, 2005, 12:48:58 am
i like woos explo ... looks more realistic :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: EtherShock on May 02, 2005, 12:15:07 pm
Since we are dealing with Freespace, which is a futuristic, sci-fi world with things like anti-matter and subspace, I'd say something like the blue shockwave is possible in that universe, but hey, the new hi-res explosions look great. I just prefer blue.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on May 06, 2005, 01:12:39 pm
Boom no. 2

(http://img92.echo.cx/img92/571/screen06972lh.jpg)
Still wip...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Dave2040 on May 06, 2005, 02:09:09 pm
OMG!
Nice effects!

Oh and btw so many destroyed fighters and destroyers?
Is there something going badly wrong? :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on May 06, 2005, 02:17:24 pm
Hmm well... maybe I'm just a bad pilot and wasn't able to protect them. ;)

I guess there is more to it though... ;7
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on May 06, 2005, 03:11:48 pm
...eww...is that the new shivan beam? It looks...cartoony.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Gai Daigoji on May 06, 2005, 04:09:52 pm
Geez...I'd hate to be on the Hesat when that beam hit. Great work as always Inferno team :) :yes:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Unknown Target on May 06, 2005, 09:25:00 pm
You guys should really fix the smoothing groups, imho.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on May 07, 2005, 12:00:07 am
That's an Apothesis class destroyer having a seriously bad day.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on May 07, 2005, 02:54:02 am
...that beam is ugly as all hell.

The explosion ain't much better. It's very, very obviously composed entirely of fake-looking squares.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on May 07, 2005, 03:00:20 am
Nope it those aren't squares. You can try the EFF and check it.

The beam looks great. It's somehow a bad shot of it. I'll try to take a better shot as soon as I get the time to.

Please give me (detailed) feedback about the hit effect here:

http://www.hard-light.net/forums/index.php/topic,28128.msg670325.html#msg670325

There is also the download for the wip effect. If you want to give some detailed feedback.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on May 07, 2005, 04:07:42 am
Quote
Originally posted by Unknown Target
You guys should really fix the smoothing groups, imho.

All the Vasudan ships are staying in the old fully smoothed format, as it looks far better than the autofacet versions of their ships.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on June 05, 2005, 03:22:55 pm
(http://www.3dactionplanet.com/hlp/hosted/inferno/M3Current.jpg)
Shot of mission 3, an EA attack on a GTVA outpost.

(http://www.3dactionplanet.com/hlp/hosted/inferno/cbnodemap01.jpg)
15 animated cb anis @ 44.6mb.

(http://www.3dactionplanet.com/hlp/hosted/inferno/GWTeaser.jpg)
and something a bit different :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: MetalDestroyer on June 05, 2005, 05:55:19 pm
Do we really see that scramble screens during in game ? ^^
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on June 05, 2005, 06:36:07 pm
No, I don't think so.

It's more like Woo jumped on the mystery pic train. ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on June 06, 2005, 03:33:26 am
Mine aren't mystery pics, more annoying censor pics :D

It shouldn't be that too hard to figure out.

The regular version is on the internal.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Getter Robo G on June 06, 2005, 01:01:14 pm
Heretic, the Inferno beams Owwnn Jooo...

I've been waiting so long for them to release them, I love the lightning beams...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on June 06, 2005, 01:28:42 pm
The old or new ones?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on June 22, 2005, 06:47:31 am
The new ones desperately need to be reworked. They are WAY WAY too cartoony, even for Freespace. A throwback to Turambars earlier versions would be better, IMO.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on June 22, 2005, 08:58:03 am
What Jetmech said.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on June 22, 2005, 08:38:37 pm
Y'know, speaking of which, wheres that new picture of the beams you promised a while ago, DaB? I wanna see if the Picture really IS just a bad shot of it. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on June 23, 2005, 04:35:46 am
I could take a short clip of that. ;)

It looks better in motion.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Jetmech Jr. on June 23, 2005, 07:04:38 am
Quote
Originally posted by DaBrain
I could take a short clip of that. ;)

It looks better in motion.


Well, what are you waiting for? *Whip-crack*

;)

Really, my main problem with the pic is that the beam looks like 2 separate beams with some lighting in the middle. To be really, really specific, it's the "2 separate beams" bit.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on June 23, 2005, 02:18:32 pm
I know that we asked it a thousand times but can you update you page website ship database?? I know that you have a much work, but If you could put a 2-3 entries a day then it could be complete in month or two.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on June 23, 2005, 02:46:10 pm
There's a replacement site in the works and it doesn't have a ship database. With around 200 entries plus additional mods, it's not worth keeping one anymore. It's too much hassle.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on July 03, 2005, 04:19:27 pm
You guys still have cutscenes, right?
Sorry, it's been a while since I disappeared, don't know what's new!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on July 03, 2005, 06:57:19 pm
Quote
Originally posted by InfernoGod
You guys still have cutscenes, right?

I wouldn't bet on it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Taristin on July 03, 2005, 07:17:41 pm
Hmm. Didn't realize Inferno made a nodemap, too. I should check in here more often...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 04, 2005, 03:19:14 am
I tried making a nodemap many times. Every time I was getting close to completion Max would decide to make the scene unusable. It did the exact same to that one, but I managed to salvage this one and was able to use it.

It's not full 3D though, as it's mostly flat. Though you won't be able to notice much in my anis.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on July 04, 2005, 01:53:35 pm
The reason it's flat is because the Gargant is so huge. It flattens every system it flies on. (yes, it's THAT big)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 04, 2005, 01:57:24 pm
No the reason its flat is I put all the planets on a single plane and didn't change it before I did all the node links, so from a large angle, you can see its flat.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Taristin on July 04, 2005, 02:38:55 pm
Mine was like that, too. But I did add some depth to it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 04, 2005, 04:27:24 pm
I might improve it when I get around to adding some more new systems to it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 05, 2005, 04:14:16 am
Somewhere on one of my hard disks...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on July 10, 2005, 10:51:04 am
Quote
Originally posted by Woomeister
(http://www.3dactionplanet.com/hlp/hosted/inferno/GWTeaser.jpg)
and something a bit different :D


Is that an Oberon with some other odd ship underneath (the source of the glowing bits)?

It sorta reminds me of the Colossus.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 10, 2005, 10:54:41 am
There's 3 ships in that image. 2 you should have seen before, and the new one (the one with the glowing bits)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: InfernoGod on July 14, 2005, 11:02:43 am
For some reason, I remember that glowing bit ship. I think... nvm. It's most likely a Vasudan ship. Um... is it a battle? It is! Woohoo! I win! But that large ship does look sort of like the Colossus.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 14, 2005, 11:42:51 am
Quote
Originally posted by InfernoGod
For some reason, I remember that glowing bit ship. I think... nvm. It's most likely a Vasudan ship. Um... is it a battle? It is! Woohoo! I win! But that large ship does look sort of like the Colossus.

It's a Vasudan gas miner map, but the ship isn't Vasudan...

Updated the nodemap a bit:
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nodemap01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nodemap02.jpg)
Next I need to add some new systems to it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on July 14, 2005, 02:35:43 pm
Hey, that's really good :yes: great job Woo.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on July 14, 2005, 05:41:06 pm
WOW!  If Blue=EA, then they've conquered considerably more territory in R1 Redux than in R1 original.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kosh on July 14, 2005, 09:23:01 pm
So the GTVA let the EA take their capital system? Smooth move command.......
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on July 15, 2005, 03:26:25 am
At the peak of their invasion, the EA control Beta Aquilae and Antares, although they only control the space around the BA colonies due to the massive orbital and sub-orbital defences the GTVA keeps there. At the start of the first chapter, the EA is pushed out of Antares for good, and the main GTVA fleets move on to lift the blockade of Beta Aquilae.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 15, 2005, 04:20:45 am
The map is what the territories look like at the beginning of Chapter 1.

Now I need to figure out 3 names for new systems that I need added...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on July 15, 2005, 04:05:26 pm
Here are two good references:
http://www.astro.wisc.edu/~dolan/constellations/
http://www.solstation.com/stars.htm

I'll give you a dollar if you use Zubenelgenubi. :p

Just don't use Beta Hydri.  It's the real name of Vasuda. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on July 15, 2005, 05:28:37 pm
Thanks for those.

I'll probably call the yellow unamed system Epsilon Indi

The other two will probably be Ross 154 and Ophiuchi A
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 20, 2005, 10:52:00 am
Here's 6 screenshots from my new laptop.
I can use the HTL models on this and keep decent framerates :D

(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop03.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 20, 2005, 10:52:46 am
The final three

(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop06.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 20, 2005, 01:29:13 pm
Questions:
1)Does Auriga have 2 fighterbays?
2) Does EA have super Carrier (I really liked that Telemus model)?
3) Can we finnaly see Vasudan SD/Flagship screenshot?
4) Screenshots number 4,5,6 - what is the name of player ship? It's looks interesting, any screenshots?
5) Screenshot number 6, those "lines" are beams or missile trails?
(If beams then they are ugly).

Edit: two more
6) does it will be possible to fly Vasudan ships during campaign?
7) same as upper but with EA ships.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 20, 2005, 01:51:33 pm
1. Yes, kind of the point of a twin Orion.
2. No
3. No :p
4. GVF Anhur (from OTT)
5. missile trails
6. Yes, those shots are all from the main campaign, and I'm flying Vasudan stuff.
7. Yes I think so
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 20, 2005, 03:13:27 pm
Another one (but I afraid that I already know the aswer):
Because there is no ship database could you upload a table file so we could read about those ships??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 21, 2005, 04:09:00 am
No as that would give too much away, and most of the tech descriptions need updating anyway.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 21, 2005, 04:00:14 pm
...so all ship are ready then what is need to be done, I know that you have a FREDing in early stage but what else (Kind a status question about icons, ship icons, ship images etc.)?

Do you still use some FS2 stuff for shivans(Rakshasa, Moloch) and others(Perseus Adv doesn't count) ?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Kosh on August 21, 2005, 11:00:54 pm
Quote
Originally posted by SadisticSid
At the peak of their invasion, the EA control Beta Aquilae and Antares, although they only control the space around the BA colonies due to the massive orbital and sub-orbital defences the GTVA keeps there. At the start of the first chapter, the EA is pushed out of Antares for good, and the main GTVA fleets move on to lift the blockade of Beta Aquilae.




I just thought of a question. Why did the GTVA let them get control of half their territory?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 22, 2005, 03:20:51 am
It's simple, those  systems are backwater with little or no defence/industry, If they let EA conquer their Capital them those systems were a piece of cake.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 22, 2005, 04:11:12 am
Quote
Originally posted by mr.WHO
...so all ship are ready then what is need to be done, I know that you have a FREDing in early stage but what else (Kind a status question about icons, ship icons, ship images etc.)?

Do you still use some FS2 stuff for shivans(Rakshasa, Moloch) and others(Perseus Adv doesn't count) ?


Shield icons are done
loadouts and selection icons are generated by the game and so our ones were removed

briefing icons could probably use a quick update once the model list is 100% final
tech descriptions need updating
Shivan beams need finalising

Except for the Arcadia, Rakshasa, Moloch and Sathanas the rest are mostly freighters that are used. I'm considering adding more of the FS2 freighters right now.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 22, 2005, 05:11:50 pm
Probably more, mission progress has been slow lately.

I could have the modpack completed pretty soon if needed to though.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 27, 2005, 04:43:37 am
Here's a teaser pic of one of two new Shivan ships I made recently:
(http://www.3dactionplanet.com/hlp/hosted/inferno/Stease2.jpg)
This one was the first, but I think the other one looks better than this one :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 27, 2005, 06:59:14 am
I bet that it's a new Lilith or Scylla.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 27, 2005, 07:08:02 am
Well it did remind me of the Scylla/Abel once I finnished it. It doesn't replace the Lilith as that's right next to it in the shot.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: vyper on August 27, 2005, 07:41:53 am
Is it just me or does that Auriga look like it's been assimilated by the Borg? :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 27, 2005, 10:03:24 am
Does Inf Lilith is remodeled & reskinned or only reskinned??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 27, 2005, 10:05:14 am
Quote
Originally posted by mr.WHO
Does Inf Lilith is remodeled & reskinned or only reskinned??

A bit of both. It has different arms and slighlty different maps.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 27, 2005, 06:13:28 pm
It has 3 small beam cannons and a lot of flak guns.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on August 28, 2005, 02:51:54 am
Quote
Originally posted by Woomeister
Here's a teaser pic of one of two new Shivan ships I made recently:


Looks about corvette-size against the Lilith (taking into account distance difference). Sathanas arms suggest three beam cannons (likely crusier caliber), large central spike at front suggests larger beam cannon (probably destroyer caliber). I'd say its either a replacement for the shivan artillery ship from R1, or a corvette designed for tackling enemy destroyers.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: starbug on August 28, 2005, 04:12:48 am
i think its the shivan version of an Anti figther ship like the Aeolus, as woo says 3 small beams and lofs of flaks guns, which means to me anti figther.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 28, 2005, 04:16:01 am
It's a cruiser, the Lilith is just really small. It's a bit bigger than the Rakshasa, less than half the size of the Moloch.

Your also way off with its forward armourment, and it has no central spike on the front. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 29, 2005, 03:59:45 am
Quote
Originally posted by High Max
Do you have to beta-test after the missions are created?

I'd assume so yes, want to get any last bugs and errors that we may miss.

Quote
Originally posted by High Max
Is it possible that we can see a Christmas release?

Possibly, if the mission progress speeds up a bit.

Quote
Originally posted by High Max
Woo, can you make a thread that is meant to update all of us as to your progress and what you accomplish each day on this campaign?

No, since I don't work each day on it anymore, and I get too much done in a day when I do work on it :D
Mod progress is slow but steady as I find things that need doing. Missions I haven't received any news on in about 4 weeks. July 31st was the last mission I received.
However only missions 10 and 15 I have not received any version of as of yet. The rest exist and just need finnishing up. There's 18 missions at this time for this release of the mod.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 29, 2005, 12:46:01 pm
Do you still use GTC Ticonderoga and SC Raguel models ??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 29, 2005, 01:09:48 pm
Yes and no, guess what the teaser pic is meant for :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 29, 2005, 01:16:42 pm
And last thing:
1) Do every Inf ship will be used in campaign (I mean in Fs2 GTD Hades wasn't used)

2) Will I be able to have R2 ships and your (planned) Ancients mod ship in one table file.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 29, 2005, 01:33:55 pm
1. Most stuff, I've added some of the old FS1 and FS2 non combatants for civilian/merc mod makers to use, I don't think you'd see the Chronos on the front lines anymore :p (The Chronos is there for those who want to use it, and I quite like it)

2. You can run both at the same time quite easily, but I'll be using the modular tables system to add those. No-one should be adding to the main ships.tbl unless it's absolutely necessary and only then by using a copy of it in a -mod directory.
No-one should change anything in the data directory, you'll just break things and have to reinstall if you do. Want to reskin a ship? then copy the model and/or maps into a VP file to be added to our precreated mod folder, then if they want to change back they can simply delete 1 file instead of having a few hundred files to look through.

We recommend all mods use modular tables to add or change things, since it'll require less patching that way. It'll reduce problems like with R1-SAH and make most mods work without breaking our main campaign, since most mods probably won't make changes to our core ships in the tables.

We have enough entries left for the Ancients and many more additional things I'm porting over from other places, plus any additional stuff mod makers want to add themselves.


I might make an FAQ thread for modders to ask questions about making/using Inferno based mods if anyones interested?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: NGTM-1R on August 29, 2005, 03:45:00 pm
Best to do that when they have something to mod...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on August 29, 2005, 04:18:16 pm
...so how many entries modular table can support??
I think about a campaign with R2 ship + FS2 ones(civilans,merc,corporates warship) and Ancients (yeah, yeah I'm bad story wrighter but who cares as long as people have something to shoot at and with no shivans jumping from under of you bed, they will be happy) but I have to wait until both R2 and ancients mod pack will be ready.

Do you have a estimated delay time(from R2 relase date) for Ancients modpack?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on August 30, 2005, 03:42:13 am
You can have 250 entries total for ships. We should be using about 180-190 entries in the core release, so you still have about 50 left after the Ancients.

I'm working on the Ancients mod solo so that'll be a while, since getting the core release and chapter 2 sorted is more important right now.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 10, 2005, 12:06:13 pm
(http://img139.imageshack.us/img139/2671/screen39146wt.jpg)

(http://img139.imageshack.us/img139/4006/screen39160fe.jpg)

(http://img34.imageshack.us/img34/5536/screen39508xt.jpg)

I like those. ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Mongoose on September 10, 2005, 02:26:16 pm
Now that's what I'm waiting for! :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Darius on September 11, 2005, 09:49:26 am
That Lindos looks superb! Much more sleek and menacing than before.
Title: Super Inferno Pimpage!
Post by: DaBrain on September 11, 2005, 12:00:43 pm
I've worked on a few new EA maps.

(http://img54.imageshack.us/img54/5768/inf18xo.jpg)

(http://img54.imageshack.us/img54/3899/inf27la.jpg)

(http://img54.imageshack.us/img54/5048/inf31fh.jpg)

(http://img54.imageshack.us/img54/8238/inf42ok.jpg)

(http://img54.imageshack.us/img54/7538/inf51gz.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 11, 2005, 12:01:38 pm
(http://img54.imageshack.us/img54/7430/inf66ej.jpg)

(http://img54.imageshack.us/img54/7828/fin74yi.jpg)

(http://img54.imageshack.us/img54/6830/inf86gt.jpg)

(http://img54.imageshack.us/img54/2668/ing90lt.jpg)


The Lindos looks just awesome now. I've never seen a ship in FS2 that 'looked' this big, even though there a bigger ships.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on September 11, 2005, 12:34:25 pm
I really like those window lights on dark parts of Lindos
new EA beam glow is also kickass (I hope that they sounds similar to R1 or better).
Lindos engine looks really powerful.

Does new Lindos have fighterbay ??
What are the strong points of R2 EA ?? (I mean in R1 they have a nanojumping and better beams).
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 11, 2005, 03:13:58 pm
So when are we going to get these maps? :)

Quote
Originally posted by mr.WHO
I hope that they sounds similar to R1 or better

Exactly the same IIRC

Quote
Originally posted by mr.WHO
Does new Lindos have fighterbay ??

You can see it in the last pic there

Quote
Originally posted by mr.WHO
What are the strong points of R2 EA ?? (I mean in R1 they have a nanojumping and better beams).

EA railguns and the Ryujin has a nasty surprise for you in the later missions ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 11, 2005, 03:35:02 pm
Quote
Originally posted by Woomeister
So when are we going to get these maps? :)


Pretty soon. I'll just tweak the color and the tiling a bit. :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 11, 2005, 03:43:43 pm
Oh I just noticed your using an old version of the Lindos. You should get the capship upgrade pack I released a few weeks ago. It has more optimised ships and fixes some critical bugs.

Either that or wait a few weeks for the final version of the staff modpack :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Col. Fishguts on September 11, 2005, 05:17:29 pm
Quote
Originally posted by DaBrain

The Lindos looks just awesome now. I've never seen a ship in FS2 that 'looked' this big, even though there a bigger ships.


That's because it's a pair of fu**ing skyscrapers-in-space ;)

Superb screenies btw.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on September 12, 2005, 05:49:17 am
A pair of skyscrapers and a tall pyramid-in-space :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Mefustae on September 12, 2005, 06:20:26 am
You mean a pair of skyscrapers and a tall pyramid and a dozen or so Large Beam Cannons bolted on to the front...-in-space...:D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 12, 2005, 06:24:48 am
It has a few forward railguns too :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Dave2040 on September 12, 2005, 06:31:53 am
OMG The Lindos looks really really EVIL!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 12, 2005, 06:40:25 am
Yeah, it sure went a long way to look like this.


Old screenshot:

(http://img84.exs.cx/img84/3131/inf3.jpg)

Urg ;7

Edit: New.

(http://img367.imageshack.us/img367/9944/linfnew4jc.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Fineus on September 12, 2005, 06:46:22 am
And I remember when the old one was impressive... sheesh, great work guys :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 12, 2005, 06:46:52 am
You should take a pic of the lower poly one as well to show the difference :)

Oh when you package up the maps add that EA beam glow, seems I've never received a copy of it.

First test of the new staff pack went well on my laptop. I forgot to include your shockwave though so had to patch it already :D
We have a good FRED build that should be fine for releasing, just the main FSOpen build that needs fixing up now.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 12, 2005, 08:12:32 am
I'll pack up everything I got. ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Depth_Charge on September 12, 2005, 10:59:29 am
Quote
Originally posted by DaBrain
Yeah, it sure went a long way to look like this.


Old screenshot:

(http://img84.exs.cx/img84/3131/inf3.jpg)

Urg ;7

Edit: New.

(http://img367.imageshack.us/img367/9944/linfnew4jc.jpg)






now thats really nice, but thats one big ass tie fighter............lol....ahem sry.........keep up the good work, i'm looking forward for R2
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 12, 2005, 11:37:06 am
Now it's official. We're going to rename the Lindos to 'big ass Tie fighter'. Of course it's going to be a fighter too.

We won't change the size though. Too much trouble. We're just increasing the size of all EA Carrier, so the Lind...erm... 'big ass Tie fighter' can land in their hangar bays. :yes:

BTW No, Inferno doesn't have ridiculous big ships!
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 14, 2005, 08:56:39 am
Shots from the new staff build:
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest01.jpg)

(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest02.jpg)

(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest03.jpg)

(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest04.jpg)

(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest05.jpg)

The current staff build is the first beta of the final release build (what you lot get) and weighs in at 211mb as a complete stand alone (no additional files required)
Final install size is over 504mb.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on September 14, 2005, 09:26:01 am
Quote
Final install size is over 504mb.


Zipped ??

BTW does that Big shivan in last page is a SD Yama??

Edit: emmm, do I see a SF Scorpion ??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 14, 2005, 09:40:31 am
No 211MB compressed, 504mb extracted.

Yeah that's the Yama

Yeah the Scorpion is there, like in R1.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Depth_Charge on September 14, 2005, 10:00:18 am
wow real nice, i'll be looking forward to play this.......keep up the good work...........but one question, since this mod is going to be half a gig, its for the reR1 and R2? or just R2 only?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 14, 2005, 10:16:38 am
That's for INFSCP_Core, which includes all chapter 1 mission files and most of the overall mods.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on September 14, 2005, 11:21:48 am
So chapter 2 will be a separated relase and/or it will be relased later??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: redmenace on September 14, 2005, 01:50:39 pm
When you release, would you please have seperate downloads for the linux people?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 14, 2005, 02:05:14 pm
There's no linux support as we can't compile builds for it ourselves and can't test bugs on it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: redmenace on September 16, 2005, 10:12:34 am
That doesn't mean that an individual using linux can't use Inferno. They can compile and use the preproc def to enable the inferno features. Unless that is you have modifications that are not in CVS. Also, there are a number of linux users such as in the cross platform development thread. I am sure recruiting some one there would not be improper.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 16, 2005, 11:03:19 am
There's nothing stopping Linux users from downloading it and repackaging it in a Linux friendly archive/format with different game and fred exes. I don't see the point of another 5 hour upload for what would be used by a small minority, when the bulk of the staff can't test it or work on it.

If someone wants to do that and can provide a download link, I'll even put it on our download page, but I can't officially support something the majority of the staff members don't have or use.

When we provide patches and additional content, such as about 20 or so ships I have ready for converting over to our textures we'll only be providing one version, as it makes things far easier for us to keep things up to date.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: redmenace on September 16, 2005, 05:46:00 pm
so are you using an installer for releases of just an archive?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 16, 2005, 05:51:20 pm
Most likely a self extracting archive, as the installer I use with lzma compression is a bit annoying.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: redmenace on September 16, 2005, 10:02:50 pm
hmm I wonder is they can extract the contents even though it would be a windows format.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 17, 2005, 04:43:42 am
It's a 7zip self extracting archive that I used on the new staff pack if you want to try and find out.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SadisticSid on September 17, 2005, 05:31:32 am
Try using 7z and 7za on Linux, they support the format; I'm unsure if they'll extract from a Windows self-extracting archive though.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 17, 2005, 05:38:32 am
It's a 7z archive so if 7zip or another Linux program can open those it might be able to open the self extracting version.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: redmenace on September 17, 2005, 02:36:31 pm
I don't have linux, I am only voicing a concern.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Goober5000 on September 17, 2005, 09:19:48 pm
Quote
Originally posted by High Max
I heard that 90% of all computers use Windows. Can you just install Windows on your computer as well? Maybe this will help make it so Inferno is campatible on your computer.
The entire point of using Linux is to not use Windows. :p
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on September 18, 2005, 02:49:34 am
I've heard in the grapevine that there's lots of emulator programs for linux. I bet one of them could make Inferno run on Linux.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 18, 2005, 07:45:23 am
Why? they could probably use the emulator to extract the archive if they can't open the self extracting kind, then compile a set of exes for their build of Linux. They wouldn't need to run the win exes then.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 18, 2005, 05:42:50 pm
Some new pics. I had to test a few things, so I took some shots for you too. ;)

(Full size!!!)
(http://img18.imageshack.us/img18/6217/screen44974zk.jpg)

(http://img18.imageshack.us/img18/8927/screen45106qr.jpg)

(http://img18.imageshack.us/img18/6683/screen45204xk.jpg)

(http://img18.imageshack.us/img18/8302/screen45481ey.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Depth_Charge on September 18, 2005, 06:10:27 pm
nice but what is that ship, corvette or a destroyer?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 18, 2005, 06:14:58 pm
The first ship? that's the EA large freighter.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 18, 2005, 06:23:07 pm
I think it looks great. And it has quite some firepower. ;7
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Psychonaut on September 18, 2005, 06:23:20 pm
WOW !!!!

The first picture is now my windows walpaper. Very impressive. And nice to see, that you are implementing the 3dshockwaves, too. I was tempted to edit the inferno tables by myself, after getting some "experiences" with the babylon tables. If you need a helping hand, let me know. Keep it on, it feels like this will become a very big thing ;)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 18, 2005, 06:26:42 pm
I haven't touched the tables for adding the shockwaves, but most ships I've seen explode seem to work fine with them.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Psychonaut on September 18, 2005, 06:45:24 pm
Normally the new shockwaves are too fast with the old values. But i havn´t tested it with inferno. Maybe Dabrain used his "own" table.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 18, 2005, 06:49:55 pm
Well DaBrain was the one who said to use the current table.

The only one I've found to be too fast is the Raiden so far.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on September 18, 2005, 07:14:26 pm
Quote
Originally posted by Psychonaut
Normally the new shockwaves are too fast with the old values. But i havn´t tested it with inferno. Maybe Dabrain used his "own" table.


AFAIK the newer builds should work without table changes. They should adjust the shockwave speed depending on the size of the ship.

While this works fine, adjusting the tables by hand is still better.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: SuperCoolAl on September 20, 2005, 01:39:25 am
Dont think it smokes, just a REALLY good explosion animation...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 03:32:20 am
Quote
Originally posted by High Max
I wonder if the Shivans will have a large freighter. I'm gonna have fun reading the tech database when Inf is released. Has much changed in the progress since a few weeks ago Woo or just mission development is needed now?

They have the multidocking caterpillar, or the SFr Iksura. Though it's a lot smaller than the Titus and Demeter freighters.

Let's see...
New staff modpack build
New Sol planet backgrounds
New Balistic primary effects
Upgraded EA maps
OGG test pack of all used soundtrack
GTI Arcas
Arcadia extension project
2 new Shivan cruiser models
Shinemap test pack since OGL spec lighting breaks without shine maps
Lots of table fixes and tweaks

New version of mission 3 using our new station
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: mr.WHO on September 20, 2005, 07:00:27 am
I know that I'm asking for too much,but any chance for (1 mission) Demo ??
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 07:03:51 am
Doubt it. Since we run a standalone with our own files we'd have to release most of the core files to run a single mission without crashes, and creating a FS open compatible version would take even longer as I'd have to convert everything back again.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 10:56:21 am
While transfering the latest updates to my laptop:

(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public3.jpg)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on September 20, 2005, 12:25:22 pm
Like 'em! :yes:

The Close up of the Carrier is cool, and the Aseascus is superb!

But what's happened to the Claymore MKII? It looks wierd in the first picture's target box.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 12:51:58 pm
That's because the one I have targeted is facing away, and there's an actual clymore underneath it facing towards that one.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on September 20, 2005, 01:57:00 pm
Oh yeah....Why the change of engine layout?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 01:59:06 pm
Because most people complained that they couldn't hit anything with it :D
Plus the old one would look out of place now. With the Mark I and III, and the other EA fighters...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on September 20, 2005, 02:14:45 pm
Quote
Originally posted by Woomeister
Because most people complained that they couldn't hit anything with it :D


True... :lol:

Quote
Plus the old one would look out of place now. With the Mark I and III, and the other EA fighters...


Hmm...clearly the EA have had one hell of a revamp.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 02:32:45 pm
Quote
Originally posted by T-Man
Hmm...clearly the EA have had one hell of a revamp.

A bit of one. They have a lot more fighters and bombers now than R1, as well as a full weapon set and capship fleet.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 03:41:35 pm
Most of that was done in the last week or two, that's a list of stuff done recently.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on September 20, 2005, 04:16:05 pm
How is the Inferno team these days? I hear you've had a influx of new members recently.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 20, 2005, 04:26:01 pm
Haven't heard from some of the new members.

However some things are picking up pace, and with the staff pack released and just needing patching and updating I've started going over some missions personally. Hence the new shots of m4.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Trivial Psychic on September 20, 2005, 07:50:48 pm
I noticed the Gungnir in one of those shots.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on September 21, 2005, 03:36:21 am
Yeah I added those to make it harder.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on October 02, 2005, 06:43:49 pm
I took another nice shot. ;)

Maybe you'll notice some more new maps. (Which still need a bit of work...)

(http://img89.imageshack.us/img89/4892/screen52001vb.jpg)


It's almost symbolic. ;7
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Depth_Charge on October 02, 2005, 07:05:04 pm
man that shivan destroyer...almost look like a mean ass bird of prey....... but very cool on  the back ground...
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: StratComm on October 02, 2005, 07:45:00 pm
Quote
Originally posted by High Max
That looks neat. Lightspeed's nebulae are breathtaking when I played Desperation ch2;)and it looks cool when using environment mapping to have the ships reflect the colors of the nebulae.


You don't need environment mapping for that.  Just put a sun the color of the nebula in the same general location.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 03, 2005, 03:56:37 am
Ah good just one reall small map to go :)

DaBrain you might want to get the version of ttile04 that I fixed up to remove the tiling problem as I can still see the error in those pics.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on October 03, 2005, 05:02:14 am
Uhm, I think I'll do what you did. It's better to use the uncompressed map for this. Otherwise you'll have twice the compression artifacts.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 03, 2005, 05:10:01 am
Well either way it'll get rid of the white line, which makes for better screenshots :D
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on October 03, 2005, 09:30:38 am
better screenshots, those ones blow me away already! :eek:
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 03, 2005, 09:41:34 am
Well the tiling problem is quite noticable, and it looks terrible on the Nemesis. DaBrains copies of missions are also missing the skybox were now using as well since I haven't updated the staff versions yet unless I've made other changes to the mission. My last set of shots have it in since I was working on those missions and added it.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on October 03, 2005, 11:01:40 am
Could you use a random tiling system on areas of flat surface, so it uses a selection of possible tiles to texture certain areas?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 03, 2005, 11:12:14 am
The edge of the map produced a white line which can be seen on that pic in the top right. It's really bad on the Nemesis though. The texture had to be edited to get rid of it. I edited the DDS version of the map to fix it. DaBrain can do a better job removing it with the original texture.

I'm very strict with map amounts. Most ships only use 5-7 tiles for the main hull and 2-3 for turrets. This is to reduce the number of texture passes as possible to keep framerates up.  The Gigas for instance used over 16 tiles and broke the HTL map limit, it now uses 7.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: DaBrain on October 03, 2005, 11:22:31 am
I think it helped a lot already. The performance is very good.

We also got rid of the PCX textures. (Except for glowmaps)
DDS is far superior in both performance and memory usage. It looks better in most cases too. :)

This should reduce the loading time, because DDS textures can be loaded directly into the memory without any processing.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 03, 2005, 11:55:34 am
Overall DDS saved some disk space as well :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 10, 2005, 04:18:08 pm
I've noticed that about DDS.  My only real complaint about that format is that ModelView doesn't register it, and can only view PCX textures on the POFs.  A bit of a problem for a guy like me, who likes to collect pics of every POF model he comes across.  It's my hobby.  I can find ways of converting the textures, though.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 10, 2005, 04:47:53 pm
You can use the lab (F3 on mainhall) to view every ship in the table and take shots of them from there.

Or you can get a dds plugin so you can read DDS files and batch convert them to pcx. Shots taken in modelview won't have glowmaps so the ships will appear to be dead.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 10, 2005, 05:08:24 pm
Interesting. This whole time I've been using a combo of two shareware image editors to convert dds to gif, then to pcx.  That didn't go exactly as planned.  Somehow the word "unregistered" would appear somewhere on the hull of the ship.:lol: Where might I find one of these plug-ins?
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 10, 2005, 05:14:20 pm
Depends on what program you've got to convert the files with. If you have photoshop you can search for the Nvidia DDS plugin.

Remember though that the main hull textures have no lights and so won't look right unless you combine the regular map and the glow map together.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 10, 2005, 05:25:58 pm
That's probably fine.  All my previous 400 shots I've taken didn't have glowmaps, and I didn't mind.  I may have forgotten to use them with some models because I was too lazy, or too anal, or too old-fashioned, or all three.  All seem to be traits of Asperger's Syndrome.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 10, 2005, 05:34:10 pm
Well just remember that all Shivan ships will be all black then, as the red is on the glowmap :)
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 10, 2005, 05:39:44 pm
If thats the case, I could alter the textures myself, or put in new ones.  I'm mainly interested in capital ships, anyway.  This has helped me out, thanks.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 10, 2005, 05:43:43 pm
Capship tiles are the same, any lights are on the glowmaps. This is the same for all Terran, EA, Vasudan and Shivan ships.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 25, 2005, 05:43:56 pm
BUMP! I think I may have inadvertently stumbled on a solution to this glowmap problem, or maybe not.  This concerns the seemingly glowing blue parts on the Vorlon ships in TBP.  When I used DDS Converter and Graphics Converter 2003 to eventually get the images into pcx, the blue parts were all black, like you said, Woomeister.  But then I used a program called Right Click Image Converter to convert the dds files first to gif, then used Graphics Converter 2003 to put them in pcx, and the blue showed up this time around.  I could be wrong about this, or I may have just discovered to holy grail of glowmap converting.  I don't know.  If someone knows about these two programs, and they ever try this, let me know if it works.  Thanks.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 26, 2005, 03:34:38 am
If you convert from dds-pcx the pcx file will be a true colour image. FS2 will only load a 256 colour pcx file. You need to open the pcx file in a paint package and convert it to 256 colour for it to work.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: ToecrusherHammerjaw on October 26, 2005, 05:42:22 pm
Whatever I've been doing, it seems to have been doing just fine for ModelView purposes.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: T-Man on October 27, 2005, 04:29:20 am
Just for the record, I don't think Modelveiw is always WYSIWYG. Sometimes when i look at ships using it some of their textures are invisible, even though i know the textures are there in the VP.
Title: The Big Eyecandy Thread (warning: lots of images)
Post by: Woomeister on October 27, 2005, 04:32:43 am
Textures have to be 256 colour pcx and less than 2048^2 for modelview to load them. If they aren't proper sizes (like 256*256 or 512*256) then they don't look correct either.
Modelview will also delete the glowpoint chunk of our fighters if you resave them using modelview :p