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Announcements => Announcements => Topic started by: Axem on February 28, 2013, 07:55:40 pm

Title: HLP Newsletter - March 2013
Post by: Axem on February 28, 2013, 07:55:40 pm
(http://lazymodders.fsmods.net/hlpnewsletter/newsletterheader.png)

How the heckaroony are you this month, FreeSpace fans? No doubt still sombre from Valen time's day, when we all remember the sacrifice that Valen gave- Oh, I'm looking at a Minbari calendar. Silly me. Well there goes that paragraph.

Hey, let's see what HLP was up to this month!


(http://lazymodders.fsmods.net/hlpnewsletter/campaignnews.png)

Quiet month for campaigns. The peeps over on The Babylon Project board has Zathras 2.7a out as a unstable release. (http://www.hard-light.net/forums/index.php?topic=83801.0) Help find bugs and continue to help make FreeSpace's oldest standalone game even better. Changes include a new Aurora, freighters and some other models, as well as updated weapon effects and mainhall changes! Neat.

Solarian111 shows off in his first post on the forum with a single mission that features a large scale fleet battle. (http://www.hard-light.net/forums/index.php?topic=83581.0) Nothing wrong with that, those types of missions were my firsts too!

CommanderDJ drops beat and announces his own campaign (http://www.hard-light.net/forums/index.php?topic=83706.0), Suster... Sweescar... Suscitare... I think? Set in the Blue Planet branch of the FreeSpace universe, where you're fighting for the survival of your race. In other words, a Thursday.


(http://lazymodders.fsmods.net/hlpnewsletter/codingnews.png)

So have you noticed that campaigns have suddenly gotten harder with the last release of 3.6.16? You're not alone. (http://www.hard-light.net/forums/index.php?topic=83631.0) Turns out some difficulty based scaling was... kind of broken. Instead of scaling the damage down when you're on levels like Very Easy or Medium, you still get Insane-level damage. Oops! I guess we testers are so leet and have crazy skill-z that accidental difficulty increases go unnoticed.

Admiral Ams showed off a patch (http://www.hard-light.net/forums/index.php?topic=83818.0) that makes fighters use afterburners a lot more intelligently. After the code freeze (still in effect by the way, until the new pilot code goes in), we won't have to resort to silly things like attack orders or alternate ship classes with afterburner thrusters to get our AI ships speeding around! Cool.

Flaming Sword has some possible performance improvements (http://www.hard-light.net/forums/index.php?topic=83737.0) in some experimental builds. Check them out if you've been playing SlideshowSpace 2 and give your feedback.

In the scripting side of things, some neat things this month:
Admiral Ams updates his screencam script (http://www.hard-light.net/forums/index.php?topic=82173.0) and his save/load script (http://www.hard-light.net/forums/index.php?topic=74716.0) with some small improvements. Players (and screen cap contest contestants) should definitely check out the screencam script and FREDders should check out the save/load script if they haven't already.
FelixJim shows off two simple scripts. A change name script (http://www.hard-light.net/forums/index.php?topic=83600.0) (slightly experimental) and an ingame tech room screen. (http://www.hard-light.net/forums/index.php?topic=83659.0) That last one would be great for long boring escort missions... if it didn't pause the action...
Some crazy guy named Axem has defiled FreeSpace with a text prompt that allows the player to make choices WITH A MOUSE. (http://www.hard-light.net/forums/index.php?topic=83736.0) What the heck?! Isn't the keyboard good enough? Next thing you know, we'll have DLC season passes... Its a slippery slope, people!

And to close this section off...
MISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILES (http://youtu.be/JOzuN9xfkDc)


(http://lazymodders.fsmods.net/hlpnewsletter/moddingnews.png)

Stations is the name of the game this month!

BlackWolf and mjn.mixael teamed up to finish this cool Comet-class resupply station. (http://www.hard-light.net/forums/index.php?topic=83762.0) Perfect for any campaign! BlackWolf has certainly been on a roll with all these great civilian stations. Hats off to you!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/cometstation.jpg)

And not only that but BlackWolf also gives us a Deimos with a funny hangar hat, (http://www.hard-light.net/forums/index.php?topic=83780.0) AND he also gives us new head anis for us to use! (http://www.hard-light.net/forums/index.php?topic=67771.msg1672318#msg1672318) Neat.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/deimoshat.jpg)
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/bwheadanis.jpg)

Not to let BW take all the glory, mjn.mixael also released an under construction Arcadia (http://www.hard-light.net/forums/index.php?topic=83820.0) with a bunch of girders and neatess. Both these stations are great for adding atmosphere to any mod. (I know I'll be taking them...)
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/constructcadia.png)

Oddgrim continues to dazzle us with new Vasudan ships. The PVB Amun is all finished up (http://www.hard-light.net/forums/index.php?topic=81274.0) and looking gorgeous and the PVB Osiris is well on its way to looking spectacular. (http://www.hard-light.net/forums/index.php?topic=83702.0) Those Zods are getting some real nice love these days.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/amun.png)
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/osiris.jpg)

Eiswolf has a thread full of atmospheric fighters (http://www.hard-light.net/forums/index.php?topic=83845.0) for the Aerotech Total Conversion. There's just one problem... there's no download links!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/ahabaerotech.jpg)

Blowfish reveals a higher quality version of a Vasudan Cruiser (http://www.hard-light.net/forums/index.php?topic=83837.0) by StratComm. Looking great, I mean that beam cannon alone is so sexy. (Oh yes, it will be animated)
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/naunet_wip1_zps8f479fab.png)

Hades continues to slowly work on a brand new, incredibly detailed Orion. (http://www.hard-light.net/forums/index.php?topic=79917.msg1674656#msg1674656) I can't wait to see it crushing Shivans with its many beam cannons.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/htlorion.jpg)

Hold the dressing, Ceaser Salad presents his first modelling attempt, a saucy simple fighter. (http://www.hard-light.net/forums/index.php?topic=83785.0) Keep at it, Salad! Lettuce hope that you finish it, there's nothing you carrot do.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/rendergladius.png)
Crouton.

An4ximandros also shows off his first model, I would say its a pretty cool looking capital ship, (http://www.hard-light.net/forums/index.php?topic=83799.0) except that I cannot make a pun with his name. So I must instead say, ITS AWFUL. (I lie, its pretty cool despite having an unpunnable name)
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/a4xcarrier.jpg)

Steve-O continues revamping his fighter fleet with the Saracen/Durga bomber. (http://www.hard-light.net/forums/index.php?topic=81513.msg1673325#msg1673325) The bomber is a little stretched out from before, but I like that. Can't wait to fly it and blow up destroyers!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/saracenC_zps0653314c.png)

BengalTiger continues work on this own universe TC with some WIPs of some carriers. (http://www.hard-light.net/forums/index.php?topic=50838.msg1673669#msg1673669) Hope to see these textured!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/tottcarriers.jpg)


(http://lazymodders.fsmods.net/hlpnewsletter/campaignspotlight.png)

The Antagonist

"The universe has done you in, and you've had enough of their crap."

What an excellent tagline that aptly describes this campaign. But for a campaign that discards the entirety of FreeSpace universe for an original one created by bigchunk and next to no "new" models or effects (the Starcracker excepted), is this really anything to pay attention to? Yes, yes, and yes. But I won't let that stop me continue talking about it.

The campaign opens with a cutscene introducing you to this deary and dark universe. Man's been to the stars and has found no one else. Nothing alien is to be found, nothing intelligent anyway. So mankind grew and grew, but a certain group of people decided they could do things better and did the old "coup to install a facisitic dictatorship" and called it the Oligarchy. Got to love when that happens. Presumably, to make sure that they wouldn't get coup'd (trademark pending), they've drugged their population to be obedient and loyal.

So next mission, you're flying a fighter coming back from some dogfighting pirates. (Interesting to note: its not an escort mission, and no pirates ever appear. In fact they don't appear in the campaign at all, way to break with tradition!) So you get taken onboard, begin to get healed up, and then your drugs start wearing off. One short scuffle and a tackle later, you find yourself in a very weird ship that's talking to you (says its name is Edward). And from there your journey begins to end the Oligarchy.

Yes, this story has been done before, but so has FreeSpace. What both bring to the table are new gameplay and a lot of fun. The gameplay considerations for the campaign become a sort of routine. Edward activates a new system (from new missiles to new primaries to subspace hopping), you play around with it being massively outnumbered, and then a boss arrives where you get to show what you've learned. Its the perfect way to get people invested and used to the new gameplay.

Let's talk about a few of these cool weapons you get. You start off with the APE, which explodes with a large blast when it gets near a target. Perfect for pray and spraying all those weak targets. Later on you'll also get the X-Ray, a weapon that cuts right through shields, good for those shielded fighters. The Ion Beam, which cuts through shields and really hurts subsystems, good for bosses. On the secondary side you get the Grenade, a dumbfire remote detonated missile that has a kilometer wide blast radius (sweet), the Vicia, heatseeking missiles that deploy from all angles, and the Zwide, super heavy dumbfire bombs. There's also a tracking version of that last one that uses Subspace to travel. What is great about these weapons is there is no "better weapon". The APE is great against the small unshielded fighters that fly around fast, but doesn't do as well against shielded fighters. The X-ray is the opposite, great against the slower shielded fighters but it has a higher energy consumption so you can't spam it on those smaller fighters. The variety lends to how the player plays and that's how you do weapon balancing right.

There powerups dropped in a few missions that let you temporarily upgrade a primary weapon, but it will revert back after a little bit. I would have liked to have seen more upgrades and an indication on how long they last. I would also love to have seen health upgrades! I found myself at 12% health in the early minutes of a few missions making my death a certainity as the mission went on.

Anyhow, using these tools, you defeat the crafty bosses of the Oligarchy and reach your destination.

Spoiler:
The star of the Oligarchy's inner system. After a fight with another Starcracker they sent as a last ditch to stop you (and defeating it), the last boss comes back to reveal Edward's goal. Blowing up the star and killing everyone in the system (and 10 lightyears beyond that as well). What is WITH the FreeSpace and blowing up stars?!

What a tweest. Of course you have the choice in the end if you want to actually go through with it or not.

What I think is the most important thing about The Antagonist through a modding lens, is that its a campaign that's built on discovery. You look at the Starcracker and the mainhall and go "what ugly designs". But thats missing the point, its a mark of "I don't know how to do this, but I'm going to learn." Too many campaigns die because the creator needs something they don't have. They try asking on modding boards, but hey, everyone else is already working on their own thing. Bigchunk had an idea for a fun campaign and he built it, even if he didn't know how to do some parts. Its becoming easier and easier to make campaigns these days. There are so many custom ships and so many tutorials and opened avenues to mod certain parts of the game that you can make a completely original tale with just notepad and FRED.

So its cool, play it. Be inspired by it. Also read Battuta's review on it, (http://www.hard-light.net/forums/index.php?topic=78402.msg1603002#msg1603002) it talks about a few different things with respect to meta-story telling elements and other fancy sounding terms.

Next month we're going to go back in time a bit for... *Wildly points to a random campaign*

The Titan Rebellion (http://www.hard-light.net/forums/index.php?topic=79282.0)
The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel's quest for peace!

Sounds neo-erffic!


(http://lazymodders.fsmods.net/hlpnewsletter/screencapcontest.png)

Last's month theme was BLUE. How did we... do? Quite nicely, if I do say so! Lots more entries and some very nice screenshots indeed. The winner this month is...

X3N0-Life-Form and his very blue screenshot indeed.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/03Mar/blueblue.png)

Everyone also seemed to almost give up after his pic. :p So what do we have this month?

VASUDANS. Some of the more recent upgraded models lately have been upgrading our Vasudan friends. Let's show our support for them by taking some very nice pictures of Vasudan ships!

Screencap Scoreboard:
ssmit132 - 1
X3N0-Life-Form - 1


(http://lazymodders.fsmods.net/hlpnewsletter/closingout.png)

MISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILESMISSILES (http://youtu.be/JOzuN9xfkDc)
Title: Re: HLP Newsletter - March 2013
Post by: Luis Dias on February 28, 2013, 08:29:39 pm
Ahaahh brilliant thank you!

Hadn't noticed the novelties on the coding section. The new mouse UI for RPGs choosing stuff is brilliant!
Title: Re: HLP Newsletter - March 2013
Post by: Goober5000 on March 01, 2013, 12:22:27 am
So what do we have this month?

VASUDANS.
Well, now we know why Mjn.Mixael is working on this (http://www.hard-light.net/forums/index.php?topic=68161.msg1675137#msg1675137) this month.
Title: Re: HLP Newsletter - March 2013
Post by: Oddgrim on March 01, 2013, 03:16:18 am
Zods are the flavour of the month c:
Title: Re: HLP Newsletter - March 2013
Post by: headdie on March 01, 2013, 04:11:53 am
Nice one Axem, linked to the FB profile and Reddit
Title: Re: HLP Newsletter - March 2013
Post by: FreeSpaceFreak on March 01, 2013, 01:35:46 pm
Hold the dressing, Ceaser Salad presents his first modelling attempt, a saucy simple fighter. (http://www.hard-light.net/forums/index.php?topic=83785.0) Keep at it, Salad! Lettuce hope that you finish it, there's nothing you carrot do.
*snip*
Crouton.
Oh you :lol:

Quote
Everyone also seemed to almost give up after his pic. :p
Yeah, but that was not because of THAT shot :P
Title: Re: HLP Newsletter - March 2013
Post by: MatthTheGeek on March 01, 2013, 01:55:17 pm
You know why I don't play. I'm unfair competition :p
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 01, 2013, 06:48:42 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.
Title: Re: HLP Newsletter - March 2013
Post by: mjn.mixael on March 01, 2013, 07:15:57 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

That... is precisely the point! Showing that we are productive even in spite of campaigns not being released.
Title: Re: HLP Newsletter - March 2013
Post by: SpardaSon21 on March 02, 2013, 01:08:25 am
I can't believe I didn't know someone was working on an Aerotech mod. :nervous:
(http://www.sarna.net/wiki/images/thumb/2/2c/Sea_Fox.png/250px-Sea_Fox.png)
Title: Re: HLP Newsletter - March 2013
Post by: MatthTheGeek on March 02, 2013, 03:25:02 am
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

That... is precisely the point! Showing that we are productive even in spite of campaigns not being released.
And Axem has showed he was very good at making those newsletters, presenting the community content in a concise, efficient and slightly humoristic manner.

Wuv you Axem. Gay or not, your choice :p
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 02, 2013, 03:36:04 am
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

That... is precisely the point! Showing that we are productive even in spite of campaigns not being released.
And Axem has showed he was very good at making those newsletters, presenting the community content in a concise, efficient and slightly humoristic manner.

Wuv you Axem. Gay or not, your choice :p

He's perfect for this job. Very pleasant reading and presentation.
Title: Re: HLP Newsletter - March 2013
Post by: Apollo on March 02, 2013, 04:16:02 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

What we need is more uninventive but enjoyable campaigns that don't take so long to develop.
Title: Re: HLP Newsletter - March 2013
Post by: MatthTheGeek on March 02, 2013, 04:17:25 pm
You mean more than the hundred we already have ?
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 02, 2013, 04:21:25 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

What we need is more uninventive but enjoyable campaigns that don't take so long to develop.

I am trying to make one. I think what you mean is campaigns using existing assets right?
Title: Re: HLP Newsletter - March 2013
Post by: General Battuta on March 02, 2013, 04:27:22 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

What we need is more uninventive but enjoyable campaigns that don't take so long to develop.

I am trying to make one. I think what you mean is campaigns using existing assets right?

No
Title: Re: HLP Newsletter - March 2013
Post by: Apollo on March 02, 2013, 04:31:12 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

What we need is more uninventive but enjoyable campaigns that don't take so long to develop.

I am trying to make one. I think what you mean is campaigns using existing assets right?

I mean campaigns that are well put-together but not particularly innovative. Destiny of Peace would be a good example, as would Warzone or Shrouding the Light.

EDIT: Just to clarify, I mean not innovative in terms of gameplay features, not mods. Although, the two often go together.

You mean more than the hundred we already have ?

Yep. I prefer something really innovative like Tenebra, but traditional things have their place too.
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 02, 2013, 04:38:37 pm
Mmmm. I wondered if these monthly newsletters might end up being a little short on content, but so far, so good. Makes this place look really rich and vibrant, even without any campaign releases or big announcements.

What we need is more uninventive but enjoyable campaigns that don't take so long to develop.

I am trying to make one. I think what you mean is campaigns using existing assets right?

I mean campaigns that are well put-together but not particularly innovative. Destiny of Peace would be a good example, as would Warzone.

You mean more than the hundred we already have ?

Yep.

I haven't played Warzone. I have played Destiny of Peace, and I'm pretty sure that doesn't contain anything that wasn't already available, and it's a short one at 7 missions, so mine will fit the bill I think if I succeed.
Title: Re: HLP Newsletter - March 2013
Post by: Axem on March 02, 2013, 04:59:27 pm
I don't like these terms of un-inventive or not innovative. Every campaign is a unique take on things and adds to the larger story of FreeSpace.

Campaign-wise things may seem quiet right now, but that's because no devs have been talking much. :p This month saw a lot of model news anyway, which is great for mission designers to add to their lofty dreams.

But if any devs spill any updates or want to forward any esteemed press releases, I'll be happy to include them in the future newsletter.
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 02, 2013, 05:12:10 pm
I don't like these terms of un-inventive or not innovative. Every campaign is a unique take on things and adds to the larger story of FreeSpace.

Campaign-wise things may seem quiet right now, but that's because no devs have been talking much. :p This month saw a lot of model news anyway, which is great for mission designers to add to their lofty dreams.

But if any devs spill any updates or want to forward any esteemed press releases, I'll be happy to include them in the future newsletter.

I don't like them either.

We're talking a campaign where you're taking existing assets and FREDding new missions. I can't think of a way to quickly define that where someone would just know what you meant after you said it. Can you?
Title: Re: HLP Newsletter - March 2013
Post by: Apollo on March 02, 2013, 05:21:14 pm
I don't like these terms of un-inventive or not innovative. Every campaign is a unique take on things and adds to the larger story of FreeSpace.

I see nothing wrong with describing something that way. Shrouding the Light has better characterizations than FreeSpace, but the gameplay is basically the same--hence, not innovative. It's still a good campaign.
Quote
Campaign-wise things may seem quiet right now, but that's because no devs have been talking much. :p This month saw a lot of model news anyway, which is great for mission designers to add to their lofty dreams.

You may be right about that, and I hope you are.
I don't like them either.

We're talking a campaign where you're taking existing assets and FREDding new missions. I can't think of a way to quickly define that where someone would just know what you meant after you said it. Can you?

That's not exactly what I mean. My examples just happen to fit that bill.

I mean campaigns without a whole bunch of new gameplay features.

Sorry for any confusion.

EDIT: This is probably going to get split.
Title: Re: HLP Newsletter - March 2013
Post by: Axem on March 02, 2013, 05:38:02 pm
Well you could say simpler missions, I guess. Focused, light on custom assets, retail-styled. It's just that "not innovative" gets banded about as a bad thing about campaigns even if you don't mind them.
Title: Re: HLP Newsletter - March 2013
Post by: Apollo on March 02, 2013, 05:44:32 pm
I didn't mean it in a negative way.
Title: Re: HLP Newsletter - March 2013
Post by: Lorric on March 02, 2013, 05:48:48 pm
Well you could say simpler missions, I guess. Focused, light on custom assets, retail-styled. It's just that "not innovative" gets banded about as a bad thing about campaigns even if you don't mind them.

Retail-style campaigns isn't a bad way to describe it. Before all that fancy new stuff came along, just using FRED.

I didn't mean it in a negative way.

Don't worry, I know you didn't, and I'm sure Axem knows too. It's just the wording, it has negative tones to it.
Title: Re: HLP Newsletter - March 2013
Post by: Xelion on March 02, 2013, 10:19:23 pm
Gob-smaking awesome Axem! :D Yet to read previous 2 newsletters, will be all-over those tonite. Great comedic value :lol: and highly informative.

Keeping up with the latest developments has never been more fun  ;)
Title: Re: HLP Newsletter - March 2013
Post by: karajorma on March 03, 2013, 12:29:20 am
I didn't mean it in a negative way.

I don't think it's an unfair term. Freespace wasn't innovative either. There's very little in that game which wasn't in a previous game. From looking at Saint's Row in addition to FS, I'd say that Volition is at its best when it refines an existing genre to perfection rather than when it tries something new.
Title: Re: HLP Newsletter - March 2013
Post by: mjn.mixael on March 03, 2013, 07:48:01 am
Meh.. regardless, in today's culture with innovation being thrown around all over the place for tech companies, the term 'not innovative' implies a negative. Whether you agree with why it implies a negative is irrelevant.

Furthermore, if it didn't have some sort of negative implication, we wouldn't be having this conversation.
Title: Re: HLP Newsletter - March 2013
Post by: Luis Dias on March 03, 2013, 11:32:29 am
"Non-Innovation" only becomes an hassle when the thing being innovated would benefit tremendously. Well, sometimes it doesn't. Sometimes, less is more, tradition better than modernity. I really don't like "non-innovation" be aligned with something "negative" at all. It's completely neutral on that point and it should be understood and taken that way.
Title: Re: HLP Newsletter - March 2013
Post by: General Battuta on March 03, 2013, 11:35:41 am
I don't like these terms of un-inventive or not innovative. Every campaign is a unique take on things and adds to the larger story of FreeSpace.

Campaign-wise things may seem quiet right now, but that's because no devs have been talking much. :p This month saw a lot of model news anyway, which is great for mission designers to add to their lofty dreams.

But if any devs spill any updates or want to forward any esteemed press releases, I'll be happy to include them in the future newsletter.

I don't like them either.

We're talking a campaign where you're taking existing assets and FREDding new missions. I can't think of a way to quickly define that where someone would just know what you meant after you said it. Can you?

The term we use for this is 'campaign built on existing assets'. But it's not what Apollo is talking about.
Title: Re: HLP Newsletter - March 2013
Post by: Axem on March 05, 2013, 05:57:54 pm
Antagonist writeup posted, as well as this month's campaign spotlight!
Title: Re: HLP Newsletter - March 2013
Post by: fightermedic on March 08, 2013, 06:57:49 pm
good job axem, i enjoy reading those updates