Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: mrduckman on February 07, 2007, 06:40:20 pm
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Hi, there, guys.
I've installed fsport 3.0.4 and found out a possible issue, unless I've mistaken something of course :P
When I reached to the Advanced Training #2, the interceptor missile is not shown in the HUD. Of course, I can't fire it or anything. Further more, after checking later missions, also the stilleto is missing too.
Here's the file list I got:
(All the files came from the FSO installer)
mod.ini
settings.ini
fsport3_0_4.vp
fsport-fs1-training.vp
fsport-glow.vp
fsport-hi_res.vp
fsport-missions.vp
fsport-shine.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp
Would it be possible that a table is wrong or something?
I may have missed some thread in the forum :P
Thanks!
Regards,
Mr. Duckman
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Did you switch mods partway through the campaign? Like activating or deactivating the mediavps?
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new pilot file time
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No, Goob. But mod.ini mentions mediavps.
Is it ok to comment that line? I wasn't sure if that would break something either :\
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I see it.
C:\Games\FS2Open369\fs2_open_3_6_9.exe -mod fsport,mediavps -spec -glow -env -jpgtga -mipmap -nomovies -fps -stats
seems it does add it in the -mod param. :confused:
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Odd.
I left mod.ini as follows:
[launcher]
[multimod]
primarylist = ;
secondrylist = ;
[settings]
Now, when I try the Advanced Training #2 mission via the missions simulator the game gives me MX-50 instead of the Interceptors :confused:
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If it helps, I'm uploading my player files. :)
[attachment deleted by admin]
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that's just silly. just make a new pilot file, it probably got corrupted. What, are you NOT going to play with the mediavps to fix this ? that's not a fix !
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Tried that. Didn't work. And yes, I've tried with and without the mediavps.
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could it be this?
btm-05.fs2 has the following definition for Alpha 1:
+Weaponry Pool: (
"ML-16 Laser" 2
"Interceptor#Weak" 80
)
And the weapons.tbl shows Interceptor#Weak with $Flag () (empty), instead of having ("player allowed")
; ----------------------------------------------------------------------------------
$Name: Interceptor#Weak
$Model File: Interceptor.pof
$Mass: 15.0
$Velocity: 250.0
$Fire Wait: 3.0
$Damage: 60 ;; damage applied when within inner radius
$Blast Force: 60.0
$Inner Radius: 0.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 0.0 ;; max radius for attenuated damage
$Shockwave Speed: 0 ;; velocity of shockwave. 0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.8
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 2.66 ;; Amount of space taken up in weapon cargo
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: ASPECT ;; Legal: HEAT, ASPECT
+Turn Time: 1.0
+Min Lock Time: 2.0 ;; Minimum lock time (in seconds)
+Lock Pixels/Sec: 70 ;; Pixels moved per sec while locking
+Catch-up Pixels/Sec:100 ;; Pixels moved per sec while catching up
+Catch-up Penalty: 30 ;; Extra pixels to move after catching up
$LaunchSnd: 91 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 2.0 ;; number of missiles/sec that are rearmed
$Flags: ()
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.25 ;; Width of trail nearest missile
+End Width: 0.5 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.7 ;; how many seconds before trail disappears
+Bitmap: MissileTrail02 ;; Bitmap used to draw trail
$Icon: icon_interceptor
$Anim: interceptor
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 7.0
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If that were the only thing wrong, more people would have reported it.
Try editing the table file. I don't think that will work, but if it does, I'll make a note of it.
If all else fails, I would exit the game, create a new pilot, and start the campaign over.
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Interceptor#Weak shouldt be having the "player allowed", because this is not a player missile... this missile is 100% exclusive for AI use... i have no idea of why that mission set the interceptorweak missile to player use.
2 days ago i finish FSport again... without problems.
Just have a diferent pilot for earch mod, and only create pilots fron the main screen, not from the barracks.
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If that were the only thing wrong, more people would have reported it.
Try editing the table file. I don't think that will work, but if it does, I'll make a note of it.
If all else fails, I would exit the game, create a new pilot, and start the campaign over.
Yup. First thing I tried. If I wasn't wrong, I extracted the table, edited and placed it in fsport\data\tables.
And, yeah, didn't work.
For ShivanSpS, if Interceptor#Weak is not for players, why is it assigned to Alpha 1?
$Starting Shipname: alpha 1
$Ship Choices: (
"GTF Ulysses" 5
"GTF Apollo" 5
"GTF Valkyrie" 5
"GTF Hercules" 5
"GTB Athena" 5
"GTB Medusa" 5
"GTB Ursa" 5
)
+Weaponry Pool: (
"ML-16 Laser" 2
"Interceptor#Weak" 80
)
#Objects ;! 6 total
$Name: alpha 1 ;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 88.581749, 0.000014, 7.793905
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Interceptor#Weak" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12
Am going to try editing the mission file and see what happens.
Thanks for the help so far y'all! :)
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I replaced Interceptor#Weak to Interceptor in the mission file (btm05.fs2) and worked wonders :)
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I went a little deeper and took a look at the Retail's FSM file. It specifies Interceptor#Weak for Alpha 1 so now I don't quite understand what the fook goes wrong with this.
I've created and re-created several (3) players and all of them came with empty secondary weapons with the fsport vp files.
In any case, am posting the edited mission file here should anyone want/need it. :)
[attachment deleted by admin]
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Hello!
I encountered the same problem. I just found out about and did a fresh and complete install of FSO (Online Installer) this weekend. I want to get into the Freespace universe chronologically, so playing FSPort first seems like the logical thing to do. I configured everything according to the threads here, created a pilot in the start screen (first and only pilot), selected the FSPort campaign and started playing.
Everything was fine up until I reached Advanced Training 2, where I am being briefed about the interceptor missile, but in the mission my secondary weapon slot is empty. Interceptor#weak is being shown in the weapons room, but doesn't appear in the mission.
I tried a new pilot as Goober5000 suggested - no luck.
I tried editing the mission file like mrduckman suggested and also tried the file he uploaded. But no matter where I put the changed file: /Freespace2, /Freespace2/data, /Freespace2/data/missions, /Freespace2/fsport, /Freespace2/fsport/data, /Freespace2/fsport/data/missions ... it doesn't have any effect.
I'm really running out of ideas here, any help would be appreciated.
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well, I gave up on the training missions, so just skip it. later on you'd be able to use it. :\
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Taylor and I have determined that this is a SCP bug, not a FSPort bug. We're still deciding on the fix. In the meantime, you can probably just skip the mission.
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Thanks for the quick replies! I'll guess I'll just skip the mission then. I hope you'll find a reasonable fix for this issue in the future, cheers... :yes:
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Well, well, well.... I wasn't so daft after all, eh?
Denny Crane
:DDD
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Well, well, well.... I wasn't so daft after all, eh?
Denny Crane
:DDD
Nope, happening to me too :sigh:
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Greetings !
Taylor and I have determined that this is a SCP bug, not a FSPort bug. We're still deciding on the fix. In the meantime, you can probably just skip the mission.
Well, the fact is that even when I skip the training, the interceptor is still missing in the following mission.... :(
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The Interceptor isn't supposed to be in the following mission.
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The Interceptor isn't supposed to be in the following mission.
Oh dear... NOW I feel stupid. (thanks for the helluva fast answer, though :eek2: )
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Heh, heh....
All batteries... target Captain Destine... Open fire!
:welcome:
Exits are to your right and left, and flamethrowers are under your seat. Be careful, though, as they are sometimes filled with water. If this is the case, try using the broken shotguns in the weapon closet as cudgels. Also, be careful while wandering the ventilation shafts; sometimes Carl the Shivan lurks in there. If you happen to come across him, just toss him your lunch and hope that it satisfies him. If it doesn’t, and he's in a good mood, at least your death will be quick and painless. If he's not... well, that doesn't bear mentioning. :drevil: In the event of an emergency, you can and will be used as a flotation device. The Plasma rifles in the forward locker are released only under authorization of an Admin, :v: , God, and/or hyperintelligent shade of the color blue. Oh, and whatever you do, don't believe takashi, no matter how good of an idea he might seem to have. sorry taka, you've got a ways to come yet ;)
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Oh dear... NOW I feel stupid. (thanks for the helluva fast answer, though :eek2: )
37 seconds!
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Actually, 87 seconds :p
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STFU!
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I played the original Freespace 1 just for the comparison... :eek: My eyes, my eyes !
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I played the original Freespace 1 just for the comparison... :eek: My eyes, my eyes !
*smack* Don't talk that way about FS1 -- or any older game for that matter. Good graphics do not make a good game, and bad graphics do not make a bad game.
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I played the original Freespace 1 just for the comparison... :eek: My eyes, my eyes !
*smack* Don't talk that way about FS1 -- or any older game for that matter. Good graphics do not make a good game, and bad graphics do not make a bad game.
Hey, I'm the first one to say that when friends of mine tell me that System Shock 2, or further in the past, amiga games, must be crappy just because they don't look "good". I was just humorously referring to the changes between the original and the port... Don't think I'm a stupid gamer who think that beautiful game equals good game. Please ? :(
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I still like the FS1 nebs. They're nostalgic (and easier to create :P)
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I would think you could create them yourself and still use them, correct?
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Don't think I'm a stupid gamer who think that beautiful game equals good game. Please ? :(
K. It's good that you're not. But you have to admit that that "my eyes!" comment was a pretty stupid-gamer thing to say. :)
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Not necessarily. I'm as big a fan of older games as anyone, and I played FS1 for a few years, but when you go from shinemapped 1024x768 to that 640x480, there is a bit of a subconscious "Yikes!", if only for a moment.
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But you have to admit that that "my eyes!" comment was a pretty stupid-gamer thing to say. :)
Like I said it was on humourous purpose... It looked more real :shaking:
(may I say I play in 800x600 just because the HUD looks more like the original ? Would that save me ?)
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The only reason I play in 800x600 is on my old system...
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I've got what I think is a big system (for the french standards, tough... when it comes to hardware we are almost one year late in comparison with you.) But I really don't like too small HUD like the high-res ones.
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Taylor and I have determined that this is a SCP bug, not a FSPort bug. We're still deciding on the fix. In the meantime, you can probably just skip the mission.
Any news on this? It still exists on 3.6.9 branch.
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It does but a fixed version of the mission is available from Useful Stuff (link in my sig). Follow the instructions on the page.
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I know about mission fix but was wondering if the proper fix will hit the cvs one day as it might be forgotten.
But thanks for the link, there are few things I've been looking for lately :-)
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I know. Back in the days I had to search the LS Nebulae and many other things with cats and dogs and Aragorn. Then, I said to myself: "Steve, I mean Al, I mean whatever. You should stick this stuff to your webspace so that you and others could slightly easily find them".
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Yes, I know I'm necroing this. But it's still not fixed, and I think it's pretty annoying.
Lobo, the "useful stuff" in your sig has gone?
Anyone, please help.
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Lobo, the "useful stuff" in your sig has gone?
Yah. It doesn't have enough sexy to compete with FreeSpaceMods and such. Hang on a sec, I'll check if I still have the mission somewhere and upload it to FreeSpaceMods.
Edit: Curious. I seem to have lost it. :nervous:
For now, just skip it. It's not even that interesting as a mission.
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http://vega.livecd.pl/~havner/fso/Fixed_Adv_Training_Mission_For_FSPort.7z