Author Topic: Freespace Port 3.0.3 Released!  (Read 56473 times)

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Offline ARSPR

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Why is FSPort not compatible with old campaigns?

IMPORTANT: Please note that this version is incompatible with all previous ported campaigns and third-party enhancements.  You won't be able to run old campaigns that require the Port (such as Shrouding the Light or Awakenings) with 3.0... you'll need to keep 2.3 around for those.


I'm trying to start learning about modding, tables and so on and I don't understand why FSPort 3.0 isn't compatible with STL as an example. If FSPort is listed as a secondary mod, STL will use its own ships.tbl, weapons.tbl and so on, (FSPort tables aren't used IF they exist in STL folder). Then if all the models, bitmaps, sounds, etc. keep their old names in FSPort 3.0, STL can still find what is been used. Which is the problem then?  :confused:

(So far, I've just started using STL-Origins with FSPort 3.0.3, and at least the second and fourth playable missions, (cutscenes not counting), run fine with new avenger sound and bitmap, new subspace model ...).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Admiral Nelson

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Re: Freespace Port 3.0 Released!
I think you are mostly right, but BR's tables were drawn from the old Port and not the new, and so there may be unexpected issues.  Additionally, mission 8 of STL will not work with current builds as it uses a SEXP that has been removed.  I'll have a patch out shortly that reduces BR's changes to some small XMT files, and should work fully with the Port 3.03.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline thorbin

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Re: Freespace Port 3.0 Released!
I installed the ShivanSPS Freespace 2 bitTorrent pack, which included version 2.3 of the Freespace Port. It worked well, up to the mission escorting the Galatea through the asteroid field (the asteroids were invisible, but still were able to hit the Galatea). I recently upgraded to version 3.03, but despite the Freespace movies playing, and the Freespace 'Great Hall' displaying, the Freespace 2 campaign is the default campaign. In addition, the Freespace campaign is unavailible!

 

Offline ARSPR

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Re: Freespace Port 3.0 Released!
I installed the ShivanSPS Freespace 2 bitTorrent pack, which included version 2.3 of the Freespace Port. It worked well, up to the mission escorting the Galatea through the asteroid field (the asteroids were invisible, but still were able to hit the Galatea). I recently upgraded to version 3.03, but despite the Freespace movies playing, and the Freespace 'Great Hall' displaying, the Freespace 2 campaign is the default campaign. In addition, the Freespace campaign is unavailible!

Have you downloaded the mission pack? Remember that now FSPort 3.0 is splitted in several files. Do check Goober's first post and be sure you've installed everything.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline ShivanSpS

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Re: Freespace Port 3.0 Released!
Just one quick question, Port v3 uses Lighspeed Nebulas? I can see the starts.tbl in the port vp...

 

Offline Goober5000

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Re: Freespace Port 3.0 Released!
No, it doesn't.  The stars.tbl is only for displaying the planet Earth in the credits mission.

 

Offline ShivanSpS

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Re: Freespace Port 3.0 Released!
I just finished the campaing again and... The endmovie is not displayed, Icant see Planet earth on credits...

And i can recomend something for the credits mission?

Use the Red Alert, and some manual landing on the Orion and Arcadia...

 

Offline achtung

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Re: Freespace Port 3.0.3 Released!
Ack, the campaign won't even show up for me.  I'm using the April 21st CVS build.
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Offline Tantras

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So I've downloaded all the files from the website, I've followed the instructions at the FreeSpace Oracle, I've started up the MOD and start a mission, and the training missions work fine, witht the instuctor talking away nicely...

But as soon as I start the first mission and the pilot (alpha 2) says "Hey there Alpha 1 ...." nothing not a sound, also I have downloaded the cutscenes for FS1 and put them in my FreespacePort folder and they do not appear to play.

HELP!

 

Offline ShivanSpS

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Re: Freespace Port 3.0.3 Released!
About the sound, could be CVS problem, download one the the last ones...

About the movies, treir go in fsport/data/mavies/

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
Tantras, do you have the stu_fs1 pack?

 

Offline ShivanSpS

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Re: Freespace Port 3.0.3 Released!
is not that Goober, I also have that problem which some april CVS in the retail fs2 campaing...

 

Offline Zacam

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Re: Freespace Port 3.0.3 Released!
I'm using fs2_open_r_KARA_20060517.exe, mediavp's 3.8.6 ZETA, fsport 3.0.3 with all of the fsport downloads.

flags = -spec -glow -mipmap -nomotiondebris -2d_poof -dualscanlines -targetinfo -orbradar -rearm_timer -nobeampierce -ship_choice_3d -3dwarp -snd_preload -env -alpha_env ;

[multimod]
secondrylist = mediavps;

Single Missions, select Shivan Gauntlet, get the following error:

Error: S-Gauntlet.fs2(line 41:
Error: Required token = [#Command Briefing] or [#Briefing], found [$Skybox Model: starfield.pof] .

File:D:\C++\Freespace\fs2_open\code\Parse\PARSELO.CPP
Line: 630
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

And a question on the NaRR10_Nebulae.zip. I know stars.tbl goes into "fsport\data\tables", but do I use the PCX or TGA files and am I correct in assuming I don't use both and that they go into "fsport\data\effects"?
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
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Offline Zacam

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Re: Freespace Port 3.0.3 Released!
Found the error in S-Gauntlet.fs2 in fsport_missions.vp

Code: [Select]
+Player Entry Delay:
1.000000

+Viewer pos: 979.435791, 3477.642822, 1638.245239
+Viewer orient:
0.002005, 0.000000, 0.999998,
-0.974713, 0.223451, 0.001954,
-0.223451, -0.974715, 0.000448

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

;;FSO 3.6.0;; $Skybox Model: starfield.pof

should be:

Code: [Select]
+Player Entry Delay:
1.000000

+Viewer pos: 979.435791, 3477.642822, 1638.245239
+Viewer orient:
0.002005, 0.000000, 0.999998,
-0.974713, 0.223451, 0.001954,
-0.223451, -0.974715, 0.000448

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah
« Last Edit: May 27, 2006, 07:24:37 am by Zacam »
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Goober5000

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Re: Freespace Port 3.0.3 Released!
Good catch. :) New version will be uploaded soon.

 

Offline Zacam

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Re: Freespace Port 3.0.3 Released!
Will the new version also contain nebulaes for the training and gauntlet missions? (I cheated and copied out the neb's from the FS2 multiplayer Gauntlet and TSM files, sans planets......much easier on the eye's than stark unrelieving black, especially since the originals had backdrops. Debated increasing the stars count.......)

It confused me that it's stated to grab the nebulae pack when it's not actually used at all.

Also, occasionally the audio briefs for the training missions don't always play, and none of the VP's hold the sounds for the Gauntlet briefs.

Also, WinMerge is showing some strange blank spaces at the ends of some lines in most of the FS2/FSM's that exist in the FS2's. Dunno if it's a CRLF or what, but while they're random, they tend to show up in the $Formula sections (atleast in the Gauntlet files.)

I'm currenly ripping apart and doing a comparision between the FSPort and my FS1/ST disks VP's, I'll post anything else I find.

Other than that, I'm ecstatic and _loving_ revisiting FS1 in a fashion that actually PLAYS on my system. Trying to run original FS1 became an almost instant "gave up on it".

Though, is it just me, or did Silent Threat (if it was present) intersperse itself with the original FS1 missions somehow? As in, you'd get so far and then be offered an opportunity to side track to them for a bit, finish it off and then resume the original campaign? If not, would anyone be interested in having them do so?

I was thinking of breaking mission groups from ST and FS1 so that at appropriate junctures of the story line, you could be offered (during de-briefing or something) the option of accepting a ST mission.
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Zacam

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Re: Freespace Port 3.0.3 Released!
Okay, so I'm a yack and forgot the part in the first post that said to copy the brief wav's over.... but with so few of them missing, it wouldn't hurt to add them.

BTW, would anyone want them updated to 16bit Stereo instead of 8bit mono?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Freespace Port 3.0.3 Released!
I just have a quick question about this port (im a total noob here).

in order to run FS2 Open... you select your media VP file for the mod, right?

So when you switch the mod to the FS Port... does the game stop using those main VPs?  Since they are not in the Port folder?

Or is it safe or nessasary to put the Media VPs into the Port folder also?

Or do i have this totaly wrong... does the Port just run as a campaing and not a mod?
« Last Edit: May 28, 2006, 07:48:07 pm by Leviathis »

 

Offline Mars

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Re: Freespace Port 3.0.3 Released!
I don't have my media VPs as a mod, and it works fine. I just have them in my Freespace 2 directory

 

Offline ARSPR

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Re: Freespace Port 3.0.3 Released!
I just have a quick question about this port (im a total noob here).

in order to run FS2 Open... you select your media VP file for the mod, right?

So when you switch the mod to the FS Port... does the game stop using those main VPs?  Since they are not in the Port folder?

Or is it safe or nessasary to put the Media VPs into the Port folder also?

Or do i have this totaly wrong... does the Port just run as a campaing and not a mod?

Please read Karajorma's FAQ, (http://homepage.ntlworld.com/karajorma/FAQ/intro.html). The best way to install media vps is as if they're a MOD on their own, (although you can use other ways as Mars has posted). And then you make any other mod point to that folder through SecondryList in its mod.ini.

What you are realy doing is setting -MOD flag and this flag just sets the folders and the order where FSOpen looks for files. Read this thread (http://www.hard-light.net/forums/index.php/topic,39114.0.html) if you want to know more.

I insist, please read Karajorma's FAQ and do not forget the comma at the begining of the list and typing SecondryList not SecondaryList in mod.ini, (they're known Launcher 5.3 bugs).
« Last Edit: May 29, 2006, 02:01:37 am by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio