Author Topic: Old FSPort 3.1 Discussion  (Read 22136 times)

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Offline Fenrir

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You want them in 'fsportmvps' not 'fsport-mediavps'. RTFP!

EDIT: Wait, what? Goober, what did you do... damn it.

Okay fine. You want your mod.ini to have 'fsport-mediavps,fsport,mediavps'. This makes sure everything works correctly.

Is that supposed to be in the primarylist or secondarylist? And am I supposed to select fsport-mediavps as a mod or just fsport? So far I still get the error both ways even after updating to launcher 5.5d (I had 5.5c before).

EDIT: Wait a sec... I think I'll rename my folder to fsportmvps. I'm beginning to suspect that the error comes from the launcher thinking that fsport-mediavps is a flag file name. If that's the case I don't know how it works for other people...

EDIT2: That seems to have done the job. OMG @ all the awesome!
« Last Edit: December 15, 2008, 02:40:56 pm by Fenrir »

 

Offline ShadowGorrath

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The mediavps DO have better in-subspace effects! Check mv_effects.vp's Maps directory for noise01.dds and noise01b.dds ( if I remember the names right ). There are 2 versions: 3.6.10 betas and older ( effects like in Transcend ), and current 3.6.10 ones. How could you miss THAT?

There are also Vasudan Turret effect bitmaps also in the mediavps. Don't tell me you missed that as well!

Also, almost all laser weapons in FSPort have different laser head and tail radius', so the effects in-game are "rotated" and look damn ugly with the FSPort mediavps. The trick with different laser head and tail radius' works only on retail effects, while it ruins the newer, better effects, like the new fsport mediavp ones.

I've fixed all of these myself for myself. Though if you're interested in getting that TBM and extracted effects, just PM me. Just note that the different radius' might make the effects of different sizes than the originals, as I haven't checked the original values. Though they looked just fine in the tech lab with my fixes.

As for the shielded Valkyrie, I believe that it might be a corrupt pilot. Check that mission with another pilot and see if it's better. I experienced this a couple of times as well.

P.S. The HTL GTF Angel looks sweet :)

 

Offline shiv

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Offline Galemp

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I've fixed all of these myself for myself. Though if you're interested in getting that TBM and extracted effects, just PM me.

PM sent. If those effects are in the media VPs, then it's either an issue with the subspace POF looking for the wrong textures or duplicated artwork in the FSPort VPs. Either way, I appreciate it.

In the first mission where you meet the Shivans (as you are escorting the Plato)  if you select the other fighter to play the mission (Valkyrie I think) it already has fully working shields when no Terran ship should have any such thing.

See the 'Known Issues' post immediately after the Release post. It's a bug that I was unfortunately responsible for introducing. :(

P.S. The HTL GTF Angel looks sweet :)

That's Woomeister's, had to fight to get it from him. Unfortunately you'll observe it has Loki engines, so there's still some work to do on it. The final result will look like the one in the Ship Select Animation.
« Last Edit: December 15, 2008, 02:59:12 pm by Galemp »
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Offline ShadowGorrath

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Well, you included the retail FS1 inside-subspace effects, but not included the mediavp ones in FSPort mediavps. So the game loads FSPort's retail effects/maps for the in-subspace effect, instead of the mediavp ones.

And I'll send the files tomorrow, if you don't mind? My internet is R.I.P.

 

Offline Galemp

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Hmm, we'd really really like to get it all fixed tonight... but I think we can manage based on what you've described to us. Do you think you could at least send the contents of the TBM in a PM to me?
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Offline Goober5000

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EDIT: Wait a sec... I think I'll rename my folder to fsportmvps. I'm beginning to suspect that the error comes from the launcher thinking that fsport-mediavps is a flag file name. If that's the case I don't know how it works for other people...
It's a bug in the launcher.  Just delete the primarylist line in the fsport mod.ini.  If you want to run with the port mediavps, select the fsport-mediavps mod and it'll work.


In the first mission where you meet the Shivans (as you are escorting the Plato)  if you select the other fighter to play the mission (Valkyrie I think) it already has fully working shields when no Terran ship should have any such thing.
This is a SCP bug.

 

Offline Snail

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Couldn't you use the Shield System editor? Or is that buggered?

 

Offline chief1983

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Aw jeez.  These files have already been changing since they were released.   I don't know if it was covered anywhere or not, but I can't see why the fsport core mod.ini needs to include the mediavps in its secondrylist.  I thought the whole point was that they would be installed separately to be used with or without them.  Using the fsport mediavps folder as a mod included the fsport and mediavps folders already, so there shouldn't be any need to have added the port mediavps and the regular mediavps to the fsport core mod.ini too, right?  Or did I miss something?
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Offline Galemp

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No, you didn't miss anything. It's one of the many trouts I've had to slap Goober with today. :rolleyes: It'll be patched within 24 hours.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline admiral_wolf

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I cannot load the first mission, In the Launcher, I have the FSPort MediaVPs V3.1 Mod selected, the games goes to the main hall OK, but when I click on the Briefing Room, I get one loading dot then:

Error: Can't open model file <S_Rockeye.pof>
File: ModelRead.cpp
Line: 1995


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

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Offline Galemp

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You need to have the FSU 3.6.10 Media VPs installed in the 'mediavps' folder.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline GTSVA

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Offline Macfie

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When I try to select fsport in the launcher I get the following error "Invalid MOD ini in multiple mod perameter, only -mod calls are allowed"  If I select fsport-mediavps as the selected mod everything works fine.  I can access everything and run the fsport with all the graphic enhancements.  If I select a mod that uses the fsport it only uses the retail graphics except for whatever is in the regular mediavps.  This is using "fsport,mediavps" in the mod ini.  If I change the mod ini to "fsport-mediavps,mediavps" I get the invalid mod error previously mentioned.  I have checked the file names for my installation of the new port mod and all file names are correct. 

Once I changed the fsport-mediavps file to fsportmvps the launcher problem went away.  I then used fsportmvps,fsport,mediavps in the secondary list for all my mods and everything works fine.  Just deleting the primarylist line did not fix it.
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Offline SypheDMar

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In training mission 4, I cannot complete it because the order to disarm is not available.

 

Offline neoterran

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I seem to be missing my reticle in freespace port now  :confused:
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Offline Androgeos Exeunt

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In training mission 4, I cannot complete it because the order to disarm is not available.

I got that too! C-2-1 is fine. 3 isn't. :mad:
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Offline admiral_wolf

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You need to have the FSU 3.6.10 Media VPs installed in the 'mediavps' folder.

Sorry, but I have no idea what to do.  I used Turey's Installer to download it, but after that I'm more than confused.com about this.  I'm also trying to put in IceyJones cutscene in, but I'm unable to edit the Mission File.
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Offline Macfie

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Here is an edited campaign file to use the IceyJones cutscene.  Just create a new folder named missions in the data folder of the fsport folder and place this in it.

[attachment stolen by Slimey Goober]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline admiral_wolf

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umm, I don't have a data folder...
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