Author Topic: crash at mission 21 "playing judas"  (Read 1553 times)

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crash at mission 21 "playing judas"
Hello everyone!

I'm using FreeSpace Port 3.2 + FSPort Media VPs 3.6.12.
I must say this mod is one of the best i ever played but theres a tiny problem when im pleying this with mediavps

when i get to the mission "playing judas" the games suddenly crashes!

this is the error:

ERANGE: String error. Please Report
Trying to put into 127 byte buffer:
lucifer-htl_debris-normal.dds
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r.exe <no symbol>
fs2_open_3_6_12r.exe <no symbol>
fs2_open_3_6_12r.exe <no symbol>
ntdll.dll! RtlFreeheap + 126 bytes
kernel32.dll! HeapFree + 20 bytes
fs2_open_3_6_12r.exe! <no symbol>
<no module>! <no symbol>



so any advice?



 

Offline General Battuta

  • Poe's Law In Action
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Re: crash at mission 21 "playing judas"
Uh-oh. Could you post your debug log? It is located in /FreeSpace2/data/ and is called fs2_open.log.

 
Re: crash at mission 21 "playing judas"
well okay then!

well this is huge!

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod fsport
Building file index...
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport-missions.vp' with a checksum of 0xfa6606cf
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\' ... 50 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\fsport3_2.vp' ... 866 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\warble_fs1.vp' ... 110 files
Searching root 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\' ... 57 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\warble_fs2.vp' ... 52 files
Found 22 roots and 11485 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GS/PCI/SSE2
  OpenGL Version    : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1356
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'sm2-08a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x04779ca2 -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 193
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 0x69273960, IBX checksum: 0x5c95383c -- "fighter03.pof"
Submodel 'fighter03b-hull' is detail level 1 of 'fighter03a-hull'
Submodel 'fighter03c-hull' is detail level 2 of 'fighter03a-hull'
Submodel 'fighter03d-hull' is detail level 3 of 'fighter03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'GunPlatform03.pof'
IBX: Found a good IBX to read for 'GunPlatform03.pof'.
IBX-DEBUG => POF checksum: 0x18974c2e, IBX checksum: 0xa590143b -- "GunPlatform03.pof"
Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a'
Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Loading model 'capital02.pof'
IBX: Found a good IBX to read for 'capital02.pof'.
IBX-DEBUG => POF checksum: 0x822ebf5c, IBX checksum: 0x2aed58f1 -- "capital02.pof"
Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
Submodel 'destroyer02c-hull' is detail level 2 of 'destroyer02a-hull'
Submodel 'destroyer02d-hull' is detail level 3 of 'destroyer02a-hull'
Submodel 'destroyer02b-hull' is detail level 1 of 'destroyer02a-hull'
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xb0c4b513, IBX checksum: 0xf748bf83 -- "cargo05.pof"
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x7336fcbe, IBX checksum: 0x4ea24ecf -- "cargo06.pof"
Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0x3260294d, IBX checksum: 0xa5c6d804 -- "transport03.pof"
Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x446f58be, IBX checksum: 0x3b3d3d52 -- "freighter06.pof"
Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x6677ff97, IBX checksum: 0xe6b46141 -- "freighter07.pof"
Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body'
Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body'
Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body'
Submodel 'b-turret02' is detail level 1 of 'a-turret02'
Submodel 'b-turret04' is detail level 1 of 'a-turret04'
Submodel 'b-turret03' is detail level 1 of 'a-turret03'
Submodel 'b-turret01' is detail level 1 of 'a-turret01'
Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed'
Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed'
Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed'
Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0x4df72525 -- "cruiser03.pof"
Submodel 'cruiser03b-hull' is detail level 1 of 'cruiser03a-hull'
Submodel 'cruiser03c-hull' is detail level 2 of 'cruiser03a-hull'
Submodel 'cruiser03d-hull' is detail level 3 of 'cruiser03a-hull'
Loading model 'capital04.pof'
IBX: Found a good IBX to read for 'capital04.pof'.
IBX-DEBUG => POF checksum: 0xa8feb4c4, IBX checksum: 0x5f6dc05f -- "capital04.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Loading model 'fighter11.pof'
IBX: Found a good IBX to read for 'fighter11.pof'.
IBX-DEBUG => POF checksum: 0x48c80f91, IBX checksum: 0x862b8b65 -- "fighter11.pof"
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x54e12f40 -- "starfield.pof"
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xa84ed470, IBX checksum: 0xc0206ea2 -- "support01.pof"
Submodel 'support01b' is detail level 1 of 'support01a'
Submodel 'support01c' is detail level 2 of 'support01a'
Submodel 'support01d' is detail level 3 of 'support01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0x0bbdcd8b -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Allocating space for at least 260 new ship subsystems ...  a total of 400 is now available (28 in-use).
About to page in ships!
ANI shield-f03 with size 112x93 (27.3% wasted)
ANI shield-f11 with size 112x93 (27.3% wasted)
ANI shield-capital02 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0xb3027715 -- "MX-50.pof"
Submodel 'realmx-50-b' is detail level 1 of 'realmx-50-a'
Submodel 'realmx-50-c' is detail level 2 of 'realmx-50-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Fury.pof'
IBX: Found a good IBX to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x3d900ce1, IBX checksum: 0x7e4cae61 -- "Fury.pof"
Submodel 'realfury-b' is detail level 1 of 'realfury-a'
Submodel 'realfury-c' is detail level 2 of 'realfury-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0xaef7583b -- "Interceptor.pof"
Submodel 'realinterceptor-b' is detail level 1 of 'realinterceptor-a'
Submodel 'realinterceptor-c' is detail level 2 of 'realinterceptor-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Phoenix.pof'
IBX: Found a good IBX to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0x3443c041, IBX checksum: 0xcbfdf1ed -- "Phoenix.pof"
Submodel 'realphoenix-b' is detail level 1 of 'realphoenix-a'
Submodel 'realphoenix-c' is detail level 2 of 'realphoenix-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x81c84806 -- "cmeasure01.pof"
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x32707134 -- "Synaptic.pof"
Submodel 'realsynaptic-b' is detail level 1 of 'realsynaptic-a'
Submodel 'realsynaptic-c' is detail level 2 of 'realsynaptic-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xd816ca2d -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x6d576a63 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shield-f11.ani with size 112x93 (27.3% wasted)
ANI shield-capital02.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1303/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 218,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
Someone passed an extension to bm_load for file 'cb_starmap08.ani'
Frame  0 too long!!: frametime = 10.607 (10.607)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter03 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_MX50 with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI icon_interceptor with size 56x24 (25.0% wasted)
ANI icon_phoenix with size 56x24 (25.0% wasted)
ANI iconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
ANI IconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
ANI iconcargow with size 50x46 (28.1% wasted)
ANI FadeiconCargow with size 50x46 (28.1% wasted)
ANI FadeiconCargow.ani with size 50x46 (28.1% wasted)
ANI IconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital.ani with size 97x29 (9.4% wasted)
ANI iconhighlight06 with size 186x186 (27.3% wasted)
ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
Frame  0 too long!!: frametime = 0.484 (0.484)
ANI iconfighter.ani with size 24x23 (28.1% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  17.609
ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Tue Dec 21 19:13:33 2010
« Last Edit: December 22, 2010, 01:38:52 pm by Jeff Vader »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: crash at mission 21 "playing judas"
Wow, okay, your install is...unique.

Please move your whole FS2 folder to C:\Games\FreeSpace2 for starters. I don't know if that's gonna help with the string error but your file paths are huuuuge.

Second, why aren't you playing with the FSPort MediaVPs? Select them as a mod. (And why is lucifer-htl_debris-normal.dds being loaded without them...?)

 
Re: crash at mission 21 "playing judas"
no, I AM playing the fsport media vps! and THATS where the error happens

but im gonna try that file path

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: crash at mission 21 "playing judas"
D:\programas\freespace 2\ would also be a good option.

Also, could you create a log so that you actually try to play that mission with a debug build?

no I AM playing the fsport media vps!
Log says otherwise.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]edu.pl] has left #hard-light []

 
Re: crash at mission 21 "playing judas"
The problem is fixed!!!! :D

i did what you said and shortened the path directory

D:\programas\freespace 2\

thanks for your advice comrade!!!!

I really dont know why my path was the one giving the error but im glad its fixed

Apreciated!
« Last Edit: December 22, 2010, 01:56:05 pm by proview619 »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
    • Twitter
Re: crash at mission 21 "playing judas"
FSO doesn't like really long file paths.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: crash at mission 21 "playing judas"
FSO doesn't like really long file paths.


Mr.longpath must have been a real bastard to him then!!

but anyways one last thanks!!!
and goodbye!

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Currently parenting
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Re: crash at mission 21 "playing judas"
It could certainly be the case that FSO is choking on D:\programas\freespace 2\FS2.SCP.MediaVPs\Freespace2\fsport\data\maps\lucifer-htl_debris-normal.dds as it's exactly 100 characters long.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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