-mod Zathras
as a flag. More flags can be found in this article (http://www.hard-light.net/wiki/index.php/Command-Line_Reference), along with explanations. It is recommended to enable at least:-spec -env -glow -tbp -ship_choice_3d
It's gone. Press CTRL + SHIFT + S in the techroom or flight sim to unlock content from now on.Thanks
It should be working now actually. The issue that broke the link has been fixed earlier today.
Hey,
If anybody who has a MAC can try this and see if they work, that would be great!
If this mission does work on a MAC, can somebody pls tell me what I have to do to make it work on a MAC?
So, I think my Linux graphics driver just doesn't support all required features (unless there's some way to disable the use of DDS compression in the config-file!?).DDS compression is optional, but DDS decompression is what you are having problems with. It is either available through your video drivers, or it isn't, the game doesn't control that. You won't be able to use any compressed textures if your video drivers can't decompress them, and everyone makes pretty heavy use of compressed textures at this point.
Thanks for the clarification taylor, that makes a lot of sense. Obviously, in this case the closed-source graphics driver from Intel for Windows is superior in functionality to the OSS one that comes with Ubuntu, which explains the reported behavior.Just did a quick google search, since I know that there was supposedly a software implementation floating around, and came across this (http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html). So, assuming that a current version of Mesa is installed, and that I'm reading the instructions properly, you may only have to do the little driconf trick to enable S3TC and then you'll get support for the precompressed textures under Linux. You still wouldn't really be able to take advantage of something like the -img2dds cmdline option, but simply using compressed textures is all that you really need, and that would appear to be possible simply by enabling it through a DRI option. I don't know how good that will be speed wise, but it's worth a shot at least.
That did it!Cool. :D
Used driconf to enable it, and also installed the library.
PS3 has a powerful graphic processing unit with high speed host connection. The GPU is connected to both HDMI and AV multi interface. Although the GPU is connected directly to CBE, no direct access by guest OSes to the GPU is allowed currently.
Currently X server uses virtual frame buffer to render its image. No hardware acceleration is supported under Linux. See the description above section.
Guys did you work out any alternate hosting sites for these versions? The ones on the first page are down.
Thank you
Can you creat an other archive for linux because B5 V 3.4 is a .msi or .exe I think a .gz or .rar is better no?
Um... you wouldn't happen to be referring to the links at the beginning of this thread? Since those are for TBP 3.2. Which is old. 3.4 has been released. Never mind the beta reference on the TBP site. The final version has been released and it comes with Raider Wars and Earth-Minbari War demo. Also, there's hip63's Installer, available here (http://files.filefront.com/Ethay+Abylonbay+Ojectpray4a7z/;9027798;/fileinfo.html). Never mind the odd title. jr2 had a good reason for naming it that way. Not sure how it'll work on Linux. Probably needs wine. Nonetheless, it comes with god knows what campaigns, so it is the easiest way to get everything TBP related with a single download. The size exceeds 1GB, so downloading it takes time, but as I said, it is the easiest option.
"dock_dead_undock_objects(object*, object*)", referenced from:
do_dying_undock_physics(object*, ship*) in libcode.a(ship.o)
"decodeFrame8(unsigned char*, unsigned char*, int, unsigned char*, int)", referenced from:
mve_video_data(unsigned char*, int)in libcode.a(mveplayer.o)
"dock_dead_dock_objects(object*, int, object*, int)", referenced from:
ai_deathroll_start(object*) in libcode.a(aicode.o)
"gr_stub_init()", referenced from:
gr_init(int, int, int, int, int)in libcode.a(2d.o)
"theora_close(THEORAFILE*)", referenced from:
movie_play(char*) in libcode.a(movie.o)
"theora_play(THEORAFILE*)", referenced from:
movie_play(char*) in libcode.a(movie.o)
"dock_get_first_dead_docked_object(object*)", referenced from:
do_dying_undock_physics(object*, ship*) in libcode.a(ship.o)
ld: symbol(s) not found
and when I search the project i fin the call but not the subroutine...#ifndef NO_STANDALONE
if(Game_mode & GM_STANDALONE_SERVER){
// move to the standalone postgame (which is where we'll handle stats packets, etc)
gameseq_post_event(GS_EVENT_STANDALONE_POSTGAME);
}
#endif
// Karajorma - If we have set the flag we should simply end the mission instead of warping out
if (The_mission.flags & MISSION_FLAG_JUMP_EQUALS_END_MISSION) {
choose_debrief_type();
if (MULTIPLAYER_MASTER) {
send_force_end_mission_packet();
}
}
// begin the warpout process for all players and myself
multi_warpout_all_players();
}
}
but in this source are some known bugs that are very annoying on MacOS X, so i will ask taylor for some diffs
:confused: any hope of seeing the new osx package anytime soon?
EDIT...Until then your only option is to copy an installed TBP3.4b folder from a Windows machine and use a recent binary from the SCP forum.I'm a linux newb but using it more'n'more; my dual boot of windows is basically a harddrive-eating security blanket now. However it'd be easy enough to install TBP on windows and copy it over; how do I do the second part?
I dont' know much about Suse, but you need to be able to read a NTFS file system from your Linux install. You would just mount the windows partition you installed TBP to with something like 'mount -t ntfs /dev/sdX /mnt/windows' (don't take that as the exact string, I'm winging it here). Then you would just copy it over like normal, either via your GUI file browser or command line.
I don't have the Mac OS X codebase with the updated PBO crash fix(20080620) from taylor, and the "normal" final SVN codebase 3.6.9 has this PBO fix not included. So I don't like to share an 3.6.9 build for standalone mods with this issue when I cannot resolve it.The quick fix for the PBO problem is to just comment out the line that says "Use_PBOs = 1;". I can't remember where it is off the top of my head, and it's in a different place in the current code base, but it should be in gropengl.cpp in the init function near the bottom of the file.
Resolution can be set with the -res flag, i.e. -res 1280x800
Also, YAL (Yet Another Launcher) is available for Linux.
I thought YAL was only for FS2.FSO. The retail launcher is the only thing that is only for FS2. Other Launchers are for FSO, and since TBP is basedon the FSO engine, there should be no reason why it wouldn't work.
Glide: I have noticed a number of people referring to the glide function on missions where piloting a Starfury type fighter is not an option (specifically on the final mission of Fortune Hunters 2260 in which you pilot a Minbari fighter). I have only been able to activate Glide in the Aurora, Badger, and Thunderfury. In any other ships toggling Glide has not been an option.
Okay, first of all, you should move the contents of the TBP folder into your base TBP directory.
Now, can you please run a debug build and post the log (which should be in ~/.fs2_open/data, named fs2_open.log)? There may be an issue with your GPU drivers...
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/<<username>>/Library/FS2_Open/data/fs2_open.log', Mon Mar 22 03:40:06 2010 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 10
-spec_static 0.8
-spec_point 1.0
-spec_tube 0.8
-ambient_factor 125.00
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Zathras
-tbp
Building file index...
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Zathras.vp' with a checksum of 0xcab93364
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/eatraining.vp' with a checksum of 0x595c32d0
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/EBW.vp' with a checksum of 0xd56d6d9e
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/FortuneHunters.vp' with a checksum of 0x7d8e6d5c
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Infestation.vp' with a checksum of 0x0208547c
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Operations.vp' with a checksum of 0xfc82bb68
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/stu_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/Survivor.vp' with a checksum of 0xc81f3998
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack '/Users/<<username>>/Desktop/The Babylon Project/trail of light.vp' with a checksum of 0xe46f3b5e
Searching root '/Users/<<username>>/Library/FS2_Open/Zathras/' ... 97 files
Searching root '/Users/<<username>>/Library/FS2_Open/' ... 115 files
Searching root '/Users/<<username>>/Desktop/The Babylon Project/Zathras/' ... 0 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/0rph3u5.vp' ... 79 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Nameplates.vp' ... 346 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Revan.vp' ... 131 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Vidmaster.vp' ... 1 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Z_Multi.vp' ... 28 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Zathras/Zathras.vp' ... 167 files
Searching root '/Users/<<username>>/Desktop/The Babylon Project/' ... 54 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/AchenSchoolingFlight.vp' ... 76 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' ... 21 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/B5SFP.vp' ... 456 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/DarkChildren.vp' ... 96 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/eatraining.vp' ... 91 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/EBW.vp' ... 610 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/ebwpatch1a.vp' ... 1 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/FortuneHunters.vp' ... 45 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Infestation.vp' ... 125 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Operations.vp' ... 89 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Root_fs2.vp' ... 3 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/sparky_fs2.vp' ... 3 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/stu_fs2.vp' ... 3 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/Survivor.vp' ... 53 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-AotB-Demo.vp' ... 21 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack '/Users/<<username>>/Desktop/The Babylon Project/trail of light.vp' ... 2 files
Found 34 roots and 11326 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 16-bit color...
Initializing SDL...
Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GT 130 OpenGL Engine
OpenGL Version : 2.1 NVIDIA-1.6.6
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Compiling shader -> null-v.sdr / null-f.sdr ...
Shader in_error! Disabling GLSL!
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM => Starting parse of 'Zathras-wep.tbm' ...
TBM => Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at ship.cpp:3089
Warning: Too many ship classes before 'Ivanova's Aurora'
Warning: Too many ship classes before 'DI Thorun'
Warning: Too many ship classes before 'TS Fighter'
Warning: Too many ship classes before 'EA Avenger'
Warning: Too many ship classes before 'Babylon 4 (S1)'
Warning: Too many ship classes before 'KI Lordship'
Warning: Too many ship classes before 'MR Thoughtforce'
Warning: Too many ship classes before 'TS Dark Knife'
Warning: Too many ship classes before 'TR Triumviron'
Warning: Too many ship classes before 'DI Sekhmet'
Warning: Too many ship classes before 'TS Capital'
TBM => Starting parse of 'Zathras-shp.tbm' ...
Warning: Too many ship classes before 'Earth Landscape'
Warning: Too many ship classes before 'DF Fanged Serpent'
Warning: Too many ship classes before 'EA Thunderbolt#Bomber'
Warning: Too many ship classes before 'PSI Thunderbolt#Bomber'
Warning: Too many ship classes before 'DF Sunhawk'
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM => Starting parse of 'FH2261-str.tbm' ...
TBM => Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 277
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
WARNING => Ship class GTF Ulysses not located in Ship_info[] in player file
Wokka! Error opening file (FreeSpace2.fc2)!
Error parsing 'FreeSpace2.fc2'
Error code = 5.
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Wokka! Error opening file (FreeSpace2.fc2)!
Error parsing 'FreeSpace2.fc2'
Error code = 5.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x0ac05210 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x9999d69a -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'rwcs - ragesh 3.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 196
Ending mission message count : 196
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 0xdaff0dfd, IBX checksum: 0x767d3842 -- "aurora.pof"
Loading model 'marcanos.pof'
IBX: Found a good IBX to read for 'marcanos.pof'.
IBX-DEBUG => POF checksum: 0x866d30fc, IBX checksum: 0x18554a5b -- "marcanos.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps.
Model marcanos.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized type subsystem 'Hangar01', believed to be in ship marcanos.pof
Potential problem found: Unrecognized type subsystem 'Hangar02', believed to be in ship marcanos.pof
WARNING: "CR Marcanos (marcanos.pof) has a null moment of inertia!" at ship.cpp:5727
Allocating space for at least 38 new ship subsystems ... a total of 200 is now available (38 in-use).
Loading model 'TLoth.pof'
IBX: Warning! Found invalid IBX file: 'TLoth.ibx'
IBX: Starting a new IBX for 'TLoth.pof'.
Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship TLoth.pof
Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship TLoth.pof
Loading model 'frazi.pof'
IBX: Found a good IBX to read for 'frazi.pof'.
IBX-DEBUG => POF checksum: 0xc3c036cf, IBX checksum: 0x4527648c -- "frazi.pof"
BMPMAN: Found EFF (narndebris01-glow.eff) with 53 frames at 30 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x9501930b -- "Blip.pof"
Loading model 'navmarker01.pof'
IBX: Found a good IBX to read for 'navmarker01.pof'.
IBX-DEBUG => POF checksum: 0x5e9ec5e9, IBX checksum: 0x65ea8f36 -- "navmarker01.pof"
Potential problem found: Unrecognized type subsystem 'n01a', believed to be in ship navmarker01.pof
Potential problem found: Unrecognized type subsystem 'ring01a', believed to be in ship navmarker01.pof
Potential problem found: Unrecognized type subsystem 'ring02a', believed to be in ship navmarker01.pof
Loading model 'crmine.pof'
IBX: Found a good IBX to read for 'crmine.pof'.
IBX-DEBUG => POF checksum: 0x23724ed4, IBX checksum: 0xc5a16d8a -- "crmine.pof"
Potential problem found: Unrecognized type subsystem 'detonator', believed to be in ship crmine.pof
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x31 (3.1% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0xc6e91196 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 360 new ship subsystems ... a total of 600 is now available (83 in-use).
About to page in ships!
ANI shield-eaaurora with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle with size 112x93 (27.3% wasted)
Loading model 'crewshuttle.pof'
IBX: Found a good IBX to read for 'crewshuttle.pof'.
IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0x26ddc9a8 -- "crewshuttle.pof"
ANI shield-crmine with size 112x93 (27.3% wasted)
ANI shield-crritan with size 112x93 (27.3% wasted)
Loading model 'cratmshuttle.pof'
IBX: Found a good IBX to read for 'cratmshuttle.pof'.
IBX-DEBUG => POF checksum: 0xa1c8461b, IBX checksum: 0x502836cf -- "cratmshuttle.pof"
ANI shield-nrfrazi with size 112x93 (27.3% wasted)
ANI shield-mflintira with size 112x93 (27.3% wasted)
Loading model 'lintira.pof'
IBX: Found a good IBX to read for 'lintira.pof'.
IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0x3755c5fe -- "lintira.pof"
BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps.
Loading model 'EAvenom1.pof'
IBX: Found a good IBX to read for 'EAvenom1.pof'.
IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x5ceb4b38 -- "EAvenom1.pof"
Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAvenom2.pof'
IBX: Found a good IBX to read for 'EAvenom2.pof'.
IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x0ac07c58 -- "EAvenom2.pof"
Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'TKor.pof'
IBX: Found a good IBX to read for 'TKor.pof'.
IBX-DEBUG => POF checksum: 0x5d1a0d73, IBX checksum: 0xbaedb5f9 -- "TKor.pof"
Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps.
Loading model 'valasdil.pof'
IBX: Found a good IBX to read for 'valasdil.pof'.
IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xdbb306ea -- "valasdil.pof"
Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'nothing.pof'
IBX: Found a good IBX to read for 'nothing.pof'.
IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof"
Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x81c84806 -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x89724087 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xd816ca2d -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x6d576a63 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-eaaurora.ani with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted)
ANI shield-crmine.ani with size 112x93 (27.3% wasted)
ANI shield-crritan.ani with size 112x93 (27.3% wasted)
ANI shield-nrfrazi.ani with size 112x93 (27.3% wasted)
ANI shield-mflintira.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1673/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 400, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_vid-eaaurora.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0xcacd079c -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
Frame 0 too long!!: frametime = 4.546 (4.546)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 28.094
1716 frames executed in 30.007 seconds, 57.187 frames per second.
Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'rw011024.tga'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
128
MISSION LOAD: 'rw01 - motfl.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 196
Ending mission message count : 230
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'tanker.pof'
IBX: Found a good IBX to read for 'tanker.pof'.
IBX-DEBUG => POF checksum: 0x7ec15f96, IBX checksum: 0xf965bac3 -- "tanker.pof"
Potential problem found: Unrecognized type subsystem 'tank01a', believed to be in ship tanker.pof
Potential problem found: Unrecognized type subsystem 'tank02a', believed to be in ship tanker.pof
Potential problem found: Unrecognized type subsystem 'tank03a', believed to be in ship tanker.pof
Potential problem found: Unrecognized type subsystem 'tank04a', believed to be in ship tanker.pof
Allocating space for at least 10 new ship subsystems ... a total of 200 is now available (10 in-use).
Loading model 'zephyr.pof'
IBX: Found a good IBX to read for 'zephyr.pof'.
IBX-DEBUG => POF checksum: 0x6c575661, IBX checksum: 0x733635fb -- "zephyr.pof"
Loading model 'leaguebase.pof'
IBX: Warning! Found invalid IBX file: 'leaguebase.ibx'
IBX: Starting a new IBX for 'leaguebase.pof'.
Potential problem found: Unrecognized type subsystem 'bridgea', believed to be in ship leaguebase.pof
Potential problem found: Unrecognized type subsystem 'ringa', believed to be in ship leaguebase.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship leaguebase.pof
Loading model 'midwinter.pof'
IBX: Found a good IBX to read for 'midwinter.pof'.
IBX-DEBUG => POF checksum: 0xe2ed2b44, IBX checksum: 0xbb9d23da -- "midwinter.pof"
Potential problem found: Unrecognized type subsystem 'reactor01a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor02a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor03a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor04a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship midwinter.pof
Loading model 'jumpgate01.pof'
IBX: Found a good IBX to read for 'jumpgate01.pof'.
IBX-DEBUG => POF checksum: 0x1a7ec5df, IBX checksum: 0x02a3eb43 -- "jumpgate01.pof"
Potential problem found: Unrecognized type subsystem 'reactor01a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor02a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor03a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor04a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor05a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor06a', believed to be in ship jumpgate01.pof
Potential problem found: Unrecognized type subsystem 'reactor07a', believed to be in ship jumpgate01.pof
OpenGL: Reusing 512x512 FBO!
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0xc6e91196 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0x7e6c5ffe, IBX checksum: 0x9fb3acc5 -- "ast03.pof"
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0x7bd01d0a, IBX checksum: 0x59adc2c1 -- "ast02.pof"
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x199b8684, IBX checksum: 0xf2fa48f9 -- "ast01.pof"
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 154 new ship subsystems ... a total of 400 is now available (83 in-use).
About to page in ships!
ANI shield-eazephyr with size 112x93 (27.3% wasted)
ANI shield-eafueltanker with size 112x93 (27.3% wasted)
Paging in mission messages
Stopping model page in...
ANI shield-eazephyr.ani with size 112x93 (27.3% wasted)
ANI shield-eafueltanker.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1789/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 459, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/audiostr-openal.cpp:1244 - OpenAL error = 'Invalid Name'
AUDIOSTR => ErrorExit for ::Create() on wave file: b5_briefing1
ANI narn.ani with size 426x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 8.064 (8.064)
No music file exists to play music at this briefing!
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_vid-eaaurora.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0xcacd079c -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI bicon-tacbomber with size 31x24 (25.0% wasted)
ANI bicon-tacbomber.ani with size 31x24 (25.0% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI bicon-eafreighter1 with size 60x24 (25.0% wasted)
ANI bicon-eafreighter1.ani with size 60x24 (25.0% wasted)
ANI bicon-jumpgate with size 120x91 (28.9% wasted)
ANI bicon-jumpgate.ani with size 120x91 (28.9% wasted)
ANI bicon-tacfighter with size 30x20 (37.5% wasted)
ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI iconSD4.ani with size 56x24 (25.0% wasted)
ANI iconScalpel.ani with size 56x24 (25.0% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Entering game at time = 109.958
ANI pilot_EA.ani with size 160x120 (6.2% wasted)
ANI pilot_EA_2.ani with size 160x120 (6.2% wasted)
ANI logo_stellarcom.ani with size 160x120 (6.2% wasted)
ANI pilot_RAIDERS.ani with size 160x120 (6.2% wasted)
1735 frames executed in 30.011 seconds, 57.812 frames per second.
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
STUB: dscap_close in /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp at line 4378, thread 2912
Freeing all existing models...
... Log closed, Mon Mar 22 03:42:59 2010
TBM => Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at ship.cpp:3089
Warning: Too many ship classes before 'Ivanova's Aurora'
Warning: Too many ship classes before 'DI Thorun'
Warning: Too many ship classes before 'TS Fighter'
Warning: Too many ship classes before 'EA Avenger'
Warning: Too many ship classes before 'Babylon 4 (S1)'
Warning: Too many ship classes before 'KI Lordship'
Warning: Too many ship classes before 'MR Thoughtforce'
Warning: Too many ship classes before 'TS Dark Knife'
Warning: Too many ship classes before 'TR Triumviron'
Warning: Too many ship classes before 'DI Sekhmet'
Warning: Too many ship classes before 'TS Capital'
TBM => Starting parse of 'Zathras-shp.tbm' ...
Warning: Too many ship classes before 'Earth Landscape'
Warning: Too many ship classes before 'DF Fanged Serpent'
Warning: Too many ship classes before 'EA Thunderbolt#Bomber'
Warning: Too many ship classes before 'PSI Thunderbolt#Bomber'
Warning: Too many ship classes before 'DF Sunhawk'
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/aaron/Library/FS2_Open/data/fs2_open.log', Tue Mar 23 02:04:24 2010 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-clipdist 1
-spec_point 1.5
-spec_tube 0.8
-ambient_factor 75.00
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Zathras
-tbp
Building file index...
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Vidmaster.vp' with a checksum of 0x02945137
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Zathras.vp' with a checksum of 0xcab93364
Found root pack '/Users/aaron/Desktop/The Babylon Project/AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack '/Users/aaron/Desktop/The Babylon Project/DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack '/Users/aaron/Desktop/The Babylon Project/eatraining.vp' with a checksum of 0x595c32d0
Found root pack '/Users/aaron/Desktop/The Babylon Project/EBW.vp' with a checksum of 0xd56d6d9e
Found root pack '/Users/aaron/Desktop/The Babylon Project/ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack '/Users/aaron/Desktop/The Babylon Project/FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Infestation.vp' with a checksum of 0x0208547c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Operations.vp' with a checksum of 0xfc82bb68
Found root pack '/Users/aaron/Desktop/The Babylon Project/Root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/stu_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/Survivor.vp' with a checksum of 0xc81f3998
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP_Relic_1_0.vp' with a checksum of 0xc428191d
Found root pack '/Users/aaron/Desktop/The Babylon Project/trail of light.vp' with a checksum of 0xe46f3b5e
Searching root '/Users/aaron/Library/FS2_Open/Zathras/' ... 122 files
Searching root '/Users/aaron/Library/FS2_Open/' ... 115 files
Searching root '/Users/aaron/Desktop/The Babylon Project/Zathras/' ... 0 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/0rph3u5.vp' ... 79 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Nameplates.vp' ... 346 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Revan.vp' ... 131 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Vidmaster.vp' ... 8 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Z_Multi.vp' ... 28 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Zathras.vp' ... 167 files
Searching root '/Users/aaron/Desktop/The Babylon Project/' ... 54 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/AchenSchoolingFlight.vp' ... 76 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' ... 21 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5SFP.vp' ... 456 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/DarkChildren.vp' ... 96 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/eatraining.vp' ... 91 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/EBW.vp' ... 610 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/ebwpatch1a.vp' ... 1 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/FortuneHunters.vp' ... 61 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Infestation.vp' ... 125 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Operations.vp' ... 89 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Root_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/sparky_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/stu_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Survivor.vp' ... 53 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-AotB-Demo.vp' ... 21 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP_Relic_1_0.vp' ... 353 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/trail of light.vp' ... 2 files
Found 35 roots and 11727 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GT 130 OpenGL Engine
OpenGL Version : 2.1 NVIDIA-1.6.6
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Compiling shader -> null-v.sdr / null-f.sdr ...
Shader in_error! Disabling GLSL!
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM => Starting parse of 'Zathras-wep.tbm' ...
TBM => Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at ship.cpp:3089
Warning: Too many ship classes before 'Ivanova's Aurora'
Warning: Too many ship classes before 'DI Thorun'
Warning: Too many ship classes before 'TS Fighter'
Warning: Too many ship classes before 'EA Avenger'
Warning: Too many ship classes before 'Babylon 4 (S1)'
Warning: Too many ship classes before 'KI Lordship'
Warning: Too many ship classes before 'MR Thoughtforce'
Warning: Too many ship classes before 'TS Dark Knife'
Warning: Too many ship classes before 'TR Triumviron'
Warning: Too many ship classes before 'DI Sekhmet'
Warning: Too many ship classes before 'TS Capital'
TBM => Starting parse of 'Zathras-shp.tbm' ...
Warning: Too many ship classes before 'Earth Landscape'
Warning: Too many ship classes before 'DF Fanged Serpent'
Warning: Too many ship classes before 'EA Thunderbolt#Bomber'
Warning: Too many ship classes before 'PSI Thunderbolt#Bomber'
Warning: Too many ship classes before 'DF Sunhawk'
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM => Starting parse of 'FH2261-str.tbm' ...
TBM => Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1674
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame 0 too long!!: frametime = 1.344 (1.344)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x0ac05210 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x9999d69a -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'Achen Schooling Flight.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Instructor
Using alternate ship type name: ---
Using alternate ship type name: ---
Using alternate ship type name: Old EA Tiger
Using alternate ship type name: ---
Using alternate ship type name: Old EA Aurora MK1
Using alternate ship type name: EA Schooling Ship
Starting mission message count : 196
Ending mission message count : 264
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 0xdaff0dfd, IBX checksum: 0x767d3842 -- "aurora.pof"
Loading model 'lifepod.pof'
IBX: Found a good IBX to read for 'lifepod.pof'.
IBX-DEBUG => POF checksum: 0x657fe023, IBX checksum: 0xe0d247c4 -- "lifepod.pof"
Loading model 'tiger.pof'
IBX: Found a good IBX to read for 'tiger.pof'.
IBX-DEBUG => POF checksum: 0x4b28ff85, IBX checksum: 0x5097508a -- "tiger.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps.
BMPMAN: Found EFF (narndebris01-glow.eff) with 53 frames at 30 fps.
Loading model 'aurora_line.pof'
IBX: Found a good IBX to read for 'aurora_line.pof'.
IBX-DEBUG => POF checksum: 0xb8a225e8, IBX checksum: 0x0b43867c -- "aurora_line.pof"
Loading model 'hyperion.pof'
IBX: Found a good IBX to read for 'hyperion.pof'.
IBX-DEBUG => POF checksum: 0xfc5ef3bc, IBX checksum: 0x7022e548 -- "hyperion.pof"
Potential problem found: Unrecognized type subsystem 'reactor01a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor02a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor03a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor04a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship hyperion.pof
Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x31 (3.1% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-eaaurora with size 112x93 (27.3% wasted)
ANI shield-eatiger with size 112x93 (27.3% wasted)
ANI shield-eaauroramk1 with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle with size 112x93 (27.3% wasted)
Loading model 'crewshuttle.pof'
IBX: Found a good IBX to read for 'crewshuttle.pof'.
IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0x26ddc9a8 -- "crewshuttle.pof"
ANI shield-ealifepod with size 112x93 (27.3% wasted)
ANI shield-crritan with size 112x93 (27.3% wasted)
Loading model 'cratmshuttle.pof'
IBX: Found a good IBX to read for 'cratmshuttle.pof'.
IBX-DEBUG => POF checksum: 0xa1c8461b, IBX checksum: 0x502836cf -- "cratmshuttle.pof"
ANI shield-mflintira with size 112x93 (27.3% wasted)
Loading model 'lintira.pof'
IBX: Found a good IBX to read for 'lintira.pof'.
IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0x3755c5fe -- "lintira.pof"
Loading model 'EAvenom1.pof'
IBX: Found a good IBX to read for 'EAvenom1.pof'.
IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x5ceb4b38 -- "EAvenom1.pof"
Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAvenom2.pof'
IBX: Found a good IBX to read for 'EAvenom2.pof'.
IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x0ac07c58 -- "EAvenom2.pof"
Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps.
Loading model 'valasdil.pof'
IBX: Found a good IBX to read for 'valasdil.pof'.
IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xdbb306ea -- "valasdil.pof"
Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'nothing.pof'
IBX: Found a good IBX to read for 'nothing.pof'.
IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof"
Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x81c84806 -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x89724087 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xd816ca2d -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x6d576a63 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-eaaurora.ani with size 112x93 (27.3% wasted)
ANI shield-eatiger.ani with size 112x93 (27.3% wasted)
ANI shield-eaauroramk1.ani with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted)
ANI shield-ealifepod.ani with size 112x93 (27.3% wasted)
ANI shield-crritan.ani with size 112x93 (27.3% wasted)
ANI shield-mflintira.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1668/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 408, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI ea_logo.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 8.848 (8.848)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_vid-eaaurora.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
Loading model 'EAvenom1_tech.pof'
IBX: Found a good IBX to read for 'EAvenom1_tech.pof'.
IBX-DEBUG => POF checksum: 0xf9347c83, IBX checksum: 0x9ce630fc -- "EAvenom1_tech.pof"
Model EAvenom1_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0xcacd079c -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 29.284
1790 frames executed in 30.004 seconds, 59.659 frames per second.
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
128
MISSION LOAD: 'Achen Schooling Flight.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Instructor
Using alternate ship type name: ---
Using alternate ship type name: ---
Using alternate ship type name: Old EA Tiger
Using alternate ship type name: ---
Using alternate ship type name: Old EA Aurora MK1
Using alternate ship type name: EA Schooling Ship
Starting mission message count : 196
Ending mission message count : 264
Current soundtrack set to -1 in event_music_reset_choices
Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
OpenGL: Reusing 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
Paging in mission messages
Stopping model page in...
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1747/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 390, Estimated count = 425
================================================
Entering game at time = 124.014
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
STUB: dscap_close in /Users/lang/myprojects/fs2open_3_6_10_branch/projects/Xcode/../../code/sound/ds.cpp at line 4378, thread 334
Freeing all existing models...
... Log closed, Tue Mar 23 02:06:35 2010
-spec -glow -normal -3dshockwave -ambient_factor 65.00 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.6 -clipdist 1 -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -orbradar -rearm_timer -no_glsl -mod Zathras
Dunno if im doint sumting wrong, but i followed all the instructions on the first page and now when i try to start TBP i get a message saying there are like 27 errors due to the mod im using. The main earth minbari war campaign crashes with a segmentation fault.
These are the commandline flags i use:
fs2_open_INF_r -spec -env -glow -missile_lighting -normal -3dshockwave -cache_bitmaps -dualscanlines -targetinfo -orbradar -ballistic_gauge -rearm_timer -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -tbp -mod Zathras
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/tjuh/.fs2_open/data/fs2_open.log', Tue May 18 16:18:47 2010 ...
FreeSpace version: 3.6.13
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-cache_bitmaps
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Zathras
-tbp
Building file index...
Found root pack '/home/tjuh/Downloads/TBP/Zathras/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Zathras.vp' with a checksum of 0xcab93364
Found root pack '/home/tjuh/Downloads/TBP/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/home/tjuh/Downloads/TBP/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/home/tjuh/Downloads/TBP/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/home/tjuh/Downloads/TBP/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/home/tjuh/Downloads/TBP/root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/stu_fs2.vp' with a checksum of 0x7738890b
Searching root '/home/tjuh/.fs2_open/Zathras/' ... 33 files
Searching root '/home/tjuh/.fs2_open/' ... 37 files
Searching root '/home/tjuh/Downloads/TBP/Zathras/' ... 0 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/0rph3u5.vp' ... 79 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Nameplates.vp' ... 346 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Revan.vp' ... 131 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Vidmaster.vp' ... 1 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Z_Multi.vp' ... 28 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Zathras.vp' ... 167 files
Searching root '/home/tjuh/Downloads/TBP/' ... 7 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/home/tjuh/Downloads/TBP/root_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/sparky_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/stu_fs2.vp' ... 3 files
Found 18 roots and 9398 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.12.854
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 7600 GS/AGP/SSE2/3DNOW!
OpenGL Version : 2.1.2 NVIDIA 195.36.24
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "glXSwapIntervalSGI".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 4 (4)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM => Starting parse of 'Zathras-wep.tbm' ...
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem enginea in ship class Raider Carrier" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name MediumWash specified for subsystem Engine01 in ship class CR Scarab" at ship.cpp:2824
WARNING: "Invalid engine wash name MediumWash specified for subsystem Engine02 in ship class CR Scarab" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Vorchan" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Vorchan" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Primus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Primus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Secundus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Secundus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class ISA Whitestar" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class ISA Whitestar" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem enginea in ship class DH Fighter" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class DH Raider" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine in ship class VE Transport" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine in ship class VE Cruiser" at ship.cpp:2824
TBM => Starting parse of 'additional-shp.tbm' ...
TBM => Starting parse of 'earthland-shp.tbm' ...
TBM => Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM => Starting parse of 'FH2261-str.tbm' ...
TBM => Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 777
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Frame 0 too long!!: frametime = 0.932 (0.932)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 5.838 (5.838)
Frame 0 too long!!: frametime = 5.846 (5.846)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
STUB: dscap_close in sound/ds.cpp at line 3864, thread 11138
Freeing all existing models...
... Log closed, Tue May 18 16:19:29 2010
This may be a stupid question but if the Zathras mod is required for playing TBP, why isn't it included by default?Heavy disputes and disagreements with the previous project lead of TBP. Basically he insisted that TBP not modified in any way anymore, so Zathras is essentially a patch which you must download separately. TBP itself isn't modified but improvements can still be made. Everyone is happy.
if it helps i am running 3.6.12 media vps, and fs open 3.6.12 build not inferno buildDunno if this is the problem but it certainly is a problem.
since its you know, STANDALONE.
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'slasher-mus.tbm' ...
slasher-mus.tbm(line 73:Error: Required token = [#Menu Music Start] or [#SoundTrack Start], found [#end] .
ERROR: slasher-mus.tbm(line 73:
Error: Required token = [#Menu Music Start] or [#SoundTrack Start], found [#end] .
File: /Users/lang/myprojects/fs2open_3_6_10_branch/projects/Xcode/../../code/parse/parselo.cpp
Line: 670
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/jurek/Library/FS2_Open/data/fs2_open.log', Fri Sep 27 09:49:42 2013 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-ambient_factor 65
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-snd_preload
-tbp
Building file index...
Found root pack '/Users/jurek/Library/The Babylon Project/0rph3u5.vp' with a checksum of 0x6d372449
Found root pack '/Users/jurek/Library/The Babylon Project/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/Users/jurek/Library/The Babylon Project/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/Users/jurek/Library/The Babylon Project/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/Users/jurek/Library/The Babylon Project/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/Users/jurek/Library/The Babylon Project/emi_100.vp' with a checksum of 0x3f3cdae5
Found root pack '/Users/jurek/Library/The Babylon Project/Gun.vp' with a checksum of 0x844bf030
Found root pack '/Users/jurek/Library/The Babylon Project/Nameplates.vp' with a checksum of 0x0b2a6520
Found root pack '/Users/jurek/Library/The Babylon Project/Revan.vp' with a checksum of 0x1e51cb13
Found root pack '/Users/jurek/Library/The Babylon Project/Root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/jurek/Library/The Babylon Project/Slasher.vp' with a checksum of 0xcbd3edf3
Found root pack '/Users/jurek/Library/The Babylon Project/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/jurek/Library/The Babylon Project/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/jurek/Library/The Babylon Project/stu_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/jurek/Library/The Babylon Project/Vidmaster.vp' with a checksum of 0x1909b040
Found root pack '/Users/jurek/Library/The Babylon Project/Z_Advanced.vp' with a checksum of 0xdd9dffef
Found root pack '/Users/jurek/Library/The Babylon Project/Z_Multi.vp' with a checksum of 0xed9ea0f6
Found root pack '/Users/jurek/Library/The Babylon Project/Zathras.vp' with a checksum of 0xe2de921c
Searching root '/Users/jurek/Library/FS2_Open/' ... 2 files
Searching root '/Users/jurek/Library/The Babylon Project/' ... 9 files
Searching root pack '/Users/jurek/Library/The Babylon Project/0rph3u5.vp' ... 65 files
Searching root pack '/Users/jurek/Library/The Babylon Project/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/Users/jurek/Library/The Babylon Project/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/Users/jurek/Library/The Babylon Project/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/Users/jurek/Library/The Babylon Project/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/Users/jurek/Library/The Babylon Project/emi_100.vp' ... 327 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Gun.vp' ... 14 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Nameplates.vp' ... 349 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Revan.vp' ... 131 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Root_fs2.vp' ... 3 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Slasher.vp' ... 22 files
Searching root pack '/Users/jurek/Library/The Babylon Project/sparky_fs2.vp' ... 3 files
Searching root pack '/Users/jurek/Library/The Babylon Project/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/Users/jurek/Library/The Babylon Project/stu_fs2.vp' ... 3 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Vidmaster.vp' ... 7 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Z_Advanced.vp' ... 114 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Z_Multi.vp' ... 50 files
Searching root pack '/Users/jurek/Library/The Babylon Project/Zathras.vp' ... 430 files
Found 20 roots and 10089 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 640x480 with 16-bit color...
Initializing SDL...
Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce 9400M OpenGL Engine
OpenGL Version : 2.1 NVIDIA-8.16.74 310.40.00.10f02
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Compiling shader -> null-v.sdr / null-f.sdr ...
Shader in_error! Disabling GLSL!
Max texture units: 8 (8)
Max elements vertices: 1048575
Max elements indices: 150000
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI radar1 with size 130x106 (17.2% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'slasher-mus.tbm' ...
slasher-mus.tbm(line 73:Error: Required token = [#Menu Music Start] or [#SoundTrack Start], found [#end] .
ERROR: slasher-mus.tbm(line 73:
Error: Required token = [#Menu Music Start] or [#SoundTrack Start], found [#end] .
File: /Users/lang/myprojects/fs2open_3_6_10_branch/projects/Xcode/../../code/parse/parselo.cpp
Line: 670
Ok so it works with the FS2 Open launcher (3.7.0) and Inferno 3.6.12 (I had 3.6.10). Should I still use Inferno over the other one?The Inferno builds stopped being a separate thing way back in... 3.6.14, I think. Plus, 3.7.0 uses an entirely new pilot code. No, you should not prefer a massively outdated executable over the newest stable release.
BTW If anyone who was involved in making this game is reading this, kudos to you, this is so amazing amount of work! I am speachless.