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Nightly Builds / Nightly: 19 April 2024 - Revision ac8d774bc
« Last post by SirKnightly on April 19, 2024, 01:31:49 am »
Here is the nightly for 19 April 2024 - Revision ac8d774bc



Group: Linux
nightly_20240419_ac8d774bc-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240419_ac8d774bc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240419_ac8d774bc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240419_ac8d774bc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240419_ac8d774bc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 26c4ea105
Author: Goober5000
Commit: Goober5000

    fix fighter beam FOV calculation
 code/network/multimsgs.cpp | 2 +-
 code/ship/ship.cpp         | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 3ad0d3713
Author: Goober5000
Commit: Goober5000

    convert arrival/departure locations to enum classes
 code/hud/hud.cpp                                   |  2 +-
 code/mission/missionparse.cpp                      | 96 ++++++++++++----------
 code/mission/missionparse.h                        | 46 ++++++-----
 code/parse/sexp.cpp                                | 70 +++++++---------
 code/scripting/api/libs/mission.cpp                |  2 +-
 code/scripting/api/objs/parse_object.cpp           |  7 +-
 code/scripting/api/objs/ship.cpp                   |  7 +-
 code/scripting/api/objs/wing.cpp                   |  7 +-
 code/scripting/hook_conditions.h                   |  3 +-
 code/ship/ship.cpp                                 | 14 ++--
 code/ship/ship.h                                   |  8 +-
 fred2/fredview.cpp                                 |  8 +-
 fred2/missionsave.cpp                              | 28 +++----
 fred2/shipeditordlg.cpp                            | 34 ++++----
 fred2/wing_editor.cpp                              | 30 +++----
 qtfred/src/mission/Editor.cpp                      |  8 +-
 .../src/mission/dialogs/ShipEditorDialogModel.cpp  | 42 +++++++---
 qtfred/src/mission/dialogs/ShipEditorDialogModel.h | 12 ++-
 qtfred/src/mission/missionsave.cpp                 | 28 +++----
 qtfred/src/ui/dialogs/ShipEditorDialog.cpp         | 18 ++--
 20 files changed, 252 insertions(+), 218 deletions(-)

------------------------------------------------------------------------
commit bd05f13f0
Author: Asteroth
Commit: Asteroth

    add flag for debris respecting big damage
 code/ai/ai_flags.h                |  1 +
 code/ai/ai_profiles.cpp           |  5 +++++
 code/object/collidedebrisship.cpp | 12 ++++++++++++
 3 files changed, 18 insertions(+)
2
General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by deathspeed on April 18, 2024, 09:13:18 pm »
I had to check my GOG Galaxy; apparently I do own Descent 3 + Mercenary!
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Scourge of Ages on April 18, 2024, 08:27:03 pm »
Oooh, neat! Love more sources
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Colonol Dekker on April 18, 2024, 04:08:53 pm »
Ooooh a D3SCP on here would be splendid.


Hi again btw fellow GD Mod bro.
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FreeSpace Discussion / Re: Should the GTVA build a new frigate class of ships?
« Last post by 0rph3u5 on April 18, 2024, 03:15:16 pm »
This is a question of the development of the combined arms strategy of the GTVA going forward.

Having smaller carriers makes sense in the T-V War era when fighters are far more reliant on carrier because they had no shields and no intersystem drives to scale. If the GTVA were able to layer a better logistics, e.g. modular armor, internals and exchangable mission specific externals, fighter formations might become far more veratile than smaller warships.

Additionally, the development of strategies following the admission that the GTVA cannot match ship capital ships, both in numbers and individual fighting strength, and doing so is a fools errant, it might shift capital ships further into a carrier role/logistics role for fighter units.

The only problem of course with rising profile fighters over warships is the issue of the pilot -- can the GTVA "supply" enough pilots to make that viable?
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FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by 0rph3u5 on April 18, 2024, 02:57:26 pm »
There is a SEXP called "good-rearm-time" that overrides the AI's reluctance to rearm for any reason.

You could tie an events that uses it to a button press for an immediate fix. I would also recommend to increase the number of support ships at the same time if you do that.
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by Nuke on April 18, 2024, 08:55:24 am »
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FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by Iain Baker on April 18, 2024, 04:32:45 am »
In the normal game it is only possible with cheat codes.

so www.freespace2.com and ~+R on the target.
Saved me many restarts of missions, when mission critical ships were disabled by accident.

There are very few mods which add a "Rearm/Repair my target" order in the comm menu for the support ship. But i ever saw that only in one or two occasions.


Thank you, that sounds promising. Any idea what mods that was in?

Also - how does one feature-request things, since this would be handy to add to future FSO builds, if possible. Cheers.
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FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by Iain Baker on April 18, 2024, 04:30:12 am »
There never has been as far as I can remember.  I think you could order a repair with cheats, but I've never seen the usefulness of it. 

Friendlies call for rearm when their missiles are depleted anyway, you can't see how many missiles they've got left.  On the repair side, subsystems are self repairing if not completely destroyed, and a friendly fighter that's taken so much damage that it's lost a subsystem altogether will probably be dead before the support ship gets to it.



Fair point but my mod has support ship hull repair too, so there is a second reason for calling in support ships. I’m guessing that since retail doesn’t use support ship hull repair V never thought about how it might be used, or how to get the AI to use it properly.
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FreeSpace Discussion / Re: Should the GTVA build a new frigate class of ships?
« Last post by Mobius on April 18, 2024, 02:41:36 am »
To be fair, they'd need to work on new cruisers. Let's not forget that only two dozen Aeoli were produced (most of which were destroyed during the NTF rebellion and the second Shivan incursion), and the Fenris/Leviathan duo would be all but obsolete in a Post Capella scenario. I'm not saying a frigate wouldn't help, but cruisers should be a priority.
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