Author Topic: Hotkeys to target subsystems  (Read 1707 times)

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Offline Legate Damar

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Hotkeys to target subsystems
Someone suggested I suggest for you guys to please implement this.

 

Offline yuezhi

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Re: Hotkeys to target subsystems
so pressing "v" as in  :v-old: doesn't cut it anymore?
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Offline Legate Damar

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Re: Hotkeys to target subsystems
I mean like you have an objective to destroy a certain turret but instead of trying to cycle through all of them to find the right one you just press the hotkey and it targets it automatically.

 

Offline headdie

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Re: Hotkeys to target subsystems
I mean like you have an objective to destroy a certain turret but instead of trying to cycle through all of them to find the right one you just press the hotkey and it targets it automatically.

key details there mate ;)

not sure if implemented, can see it being handy though.

edit:

would a white bracket around said subsystem be better, I am thinking that busy missions often lean heavily on the F# keys for wing and ship identification, basically the bracket just makes it easier to identify the target subsystem without needing additional key binds
« Last Edit: August 07, 2012, 06:37:43 pm by headdie »
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Offline Dragon

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Re: Hotkeys to target subsystems
One heck of a suggestion post. :)
The actual idea was as follows: To allow the FREDer to assign hotkeys to specific subsystems in a similar manner as to wings and individual ships. Pressing "v" indeed doesn't quite cut it in some situations, and a hotkey would be a lot quicker. Stealth missions, in particular, would benefit from such system, one key would target a ship and cycle through subsystems the player has to scan. Also, missions where the main objective is to disable beam turrets on warships could have all "high priority" beams grouped onto one hotkey. Pressing it would cycle through the entire "important turret" list, switching targets if necessary. Also, all ships which still have such turrets operational would have white brackets drawn around them, doing wonders for situational awareness.
There's of course a lot more possibilities for such a feature, but the two situations I've described are incredibly common, appearing in retail campaign, BP and DE, just to name a few.

 

Offline Droid803

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Re: Hotkeys to target subsystems
Having the option to "highlight" subsystems (or even put them on the escort list or something similar) would also be cool :P
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Offline jr2

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Re: Hotkeys to target subsystems
inb4retailbalancecrowd

 

Offline Droid803

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Re: Hotkeys to target subsystems
Unless someone goes and edits in relevant subsystems to the hotkeys list in the missions I don't see how retail balance would be affected at all.
do the F-keys bracketing multiple ships affect retail balance?

is that a resounding "no" I hear?

Thought so.
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Offline Valathil

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Re: Hotkeys to target subsystems
Thats 90% of the difficulty of the Blue Planets right there. Turret sniping. "WHAT DO YOU MEAN MISSION FAILED I TOOK OUT THE FORWARD BEAM CANNONS. OH that other one ... -_-"
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Offline Dragon

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Re: Hotkeys to target subsystems
BP is one of the reasons I consider is such a good idea. And it's not going to get better in WiH2, either. Hotkeys for subsystems would be really helpful in pretty much all missions in BP that involve interacting with enemy capships.