Author Topic: Interplay IP being sold (including Freespace)  (Read 30959 times)

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Offline CT27

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Re: Interplay IP being sold (including Freespace)
I don't get what Luis said.  Why would FS3 be stupid?

 

Offline Luis Dias

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Re: Interplay IP being sold (including Freespace)
I don't get what Luis said.  Why would FS3 be stupid?

Because it could never live up to expectations. Never. FS2's cliffhanger was just too good in terms of mystery building. It managed to elevate the Shivans into something truly godlike and incomprehensible. FS3 would completely obliterate it regarding all the things we actually know about the general direction it would have gone to.

I'd rather have the cliffhanger hanging and letting everyone run wild with their imaginations and creating all sorts of incredible stories, mods and campaigns in order to try to live up to that final FS2 moment, rather than have some stressed out writer trying to come up with an half-assed story on how humans and vasudans were able to find some "oracle" somewhere that gave them an "uber weapon" that would be delivered in "shivan hometown" and thus shivans be defeated forever and everyone would party hoorray.

That would be so stupid and anti-climatic that even I would probably lose any respect for the franchise and simply close my mind regarding this ip.

 

Offline CT27

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Re: Interplay IP being sold (including Freespace)
I guess we'll have to agree to disagree there.  I would love to play a Freespace 3; obviously though I would hope some work would go into it and it wouldn't be half-baked.

I've seen some here argue that because Blue Planet is such a good mod that others shouldn't bother trying to create other 'epic' scale campaigns and I disagree with that assertion.

 

Offline AdmiralRalwood

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Re: Interplay IP being sold (including Freespace)
I've seen some here argue that because Blue Planet is such a good mod that others shouldn't bother trying to create other 'epic' scale campaigns and I disagree with that assertion.
Wait, who's making that argument? I saw people say that campaigns like Blue Planet are like having an FS3, and probably better than what any actual FS3 would have been, but I haven't seen anyone say that Blue Planet makes any other similar campaigns redundant.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline CT27

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Re: Interplay IP being sold (including Freespace)
Just a few comments I've seen over the years.


Anyways, I respectfully disagree that just because FS2 was awesome (and it was) that FS should never be officially touched in the future.

 

Offline Rodo

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Re: Interplay IP being sold (including Freespace)
If they'd go out and sell IP separately I bet HLP would be flooding with "let's buy it out" threads. Or maybe not?

No, yes. It would be. And I'd be all into it myself.
el hombre vicio...

 

Offline deathfun

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Re: Interplay IP being sold (including Freespace)
Okay, this is the third thread on this topic. Time for some merging.

This has got to be the most confusing merge I have ever witnessed
Where did the other threads even come from?
"No"

 

Offline The E

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Re: Interplay IP being sold (including Freespace)
Gen FS and Gaming
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Interplay IP being sold (including Freespace)
I'd rather have the cliffhanger hanging and letting everyone run wild with their imaginations and creating all sorts of incredible stories, mods and campaigns in order to try to live up to that final FS2 moment, rather than have some stressed out writer trying to come up with an half-assed story...

I would agree with this if the rights were sold to someone not named Volition/Deep Silver. Because didn't Volition already have some sort of idea of where the story was headed? I'd rather have them finish what they started (and, yes, it can't live up to the expectations) than have us create something that "doesn't count" (and, of course, doesn't live up to expectations either). Either way, there is still room for imagination (most campains/mods don't deal with "FS3", right?).

 

Offline Trivial Psychic

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Re: Interplay IP being sold (including Freespace)
The closest thing that I would ever like to see to FS3, would require the following:
A - Licenses Acquired to prevent any Cease and Desist situations
B - Track down as many of the original :V: story and design artists as possible
C - Have them collaborate with the community's best campaign designers and modders (that are willing)
D - Based on this, create a campaign but make sure that everyone knows that it is just as non-canon as ST:R, BP, Derelict, or Inferno.  That said, including nods to other campaigns would be a nice touch.  In the same way that BP includes nods to ST:R.
The Trivial Psychic Strikes Again!

 

Offline AdmiralRalwood

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Re: Interplay IP being sold (including Freespace)
Because didn't Volition already have some sort of idea of where the story was headed?
Not really; an interview after the fact revealed that there was basically no finished plan for FS3 and what little there was didn't sound that great.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Interplay IP being sold (including Freespace)
Forget FS3. If I had lottery money, I'd definitely buy the licence just to ensure there would be no FS3.

Exact my thoughts.

Actually, on this board, there is already a FreeSpace 3... the best part of this is, that you can choose which continuation you like more.
Blue Planet, Inferno, Derelict? Or all the other campaigns like Aftermath, Shadow Genesis etc.

There is your Freespace 3.

Because there is no official Freespace 3, you do not have a real sequel. Actually for me this is the best part of this whole game series, that you have the possibility to choose the story, that matches the most of your own thoughs after you saw the ending sequence.
But it is also intersting to see and to play other interpretations of this ending.

The revelation that Volition never had plans how to continue and to end the story from FS2 and that they never had a Freespace 3 in mind while writing the story ended all of my interest for an official sequel.
« Last Edit: September 09, 2016, 02:49:25 am by Deepstar »
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline jr2

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Re: Interplay IP being sold (including Freespace)
You could just make BP canon and make another story after that?  I dunno.

 

Offline Luis Dias

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Re: Interplay IP being sold (including Freespace)
You can, but the beauty is precisely that. You can do that on your own and never demand that others do the same. Someone else may well state that their canon is Inferno or whatever else their hearts desire. Perhaps it's Derelict? Perhaps it's Sync? Or anyone can build on top of Blue Planet. Why not?

It's the great FreeSpace imagination diaspora.

 

Offline CT27

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Re: Interplay IP being sold (including Freespace)

The revelation that Volition never had plans how to continue and to end the story from FS2 and that they never had a Freespace 3 in mind while writing the story ended all of my interest for an official sequel.

Didn't some writers (or some other people) say there were plans to go to "Shivantown"?

 

Offline AdmiralRalwood

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Re: Interplay IP being sold (including Freespace)

The revelation that Volition never had plans how to continue and to end the story from FS2 and that they never had a Freespace 3 in mind while writing the story ended all of my interest for an official sequel.

Didn't some writers (or some other people) say there were plans to go to "Shivantown"?
an interview after the fact revealed that there was basically no finished plan for FS3 and what little there was didn't sound that great.
(hint: click on the link)
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Kie99

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Re: Interplay IP being sold (including Freespace)
If someone did buy the rights and declare that their campaign or their favourite campaign is now canon as a community we'd give that declaration the respect it deserves.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Scotty

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Re: Interplay IP being sold (including Freespace)
....none?

 

Offline Kie99

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Re: Interplay IP being sold (including Freespace)
Precisely
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

  

Offline Dragon

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Re: Interplay IP being sold (including Freespace)
I don't think anyone, even :v:, could make FS3 better than BP team already did. :) Besides, given the current trends in games, it'd most likely turn out as one of the following:
1. Epic, grand scale MMO game to end all games, with a long development, lots of hype and no real depth once it gets released after all this (a number of recent "grand projects").
2. Dumb, arcade-y shooter designed for gamepad and console play, with no story worth mentioning (most older space sims).
3. "Retro" game looking and playing like Wing Commander 1, with great literary ambitions and not much else, including budget and development effort (too many indie games to count).
4. Cinematic FPS focused on multiplayer, with the ability to fly a few spacecraft over a small map (typical AAA stuff).
5. Boring, grindy trading sim with only "player-created story" and lots of procedural stuff (the usual modern way of doing space sims until Star Citizen started the "grand project" thing).
6. A multiplayer-only space shooter with controls slightly simplified from FS2 and lost of ways to squeeze money out of you (another popular genre these days).