Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fineus on February 10, 2004, 03:34:02 am

Title: "hit" effect on player ship
Post by: Fineus on February 10, 2004, 03:34:02 am
I know we're in code freeze but, something occured to me about the player ship... I realised I get really annoyed with the "red out" that shows up when you get hit by any kind of weapon. Would it be possible to remove / modify this to merely shake the HUD or something (similar to the EMP effect) as I kinda like watching massive ships spray dangerous fire at me but that's hard when there's a red out going on.
Title: "hit" effect on player ship
Post by: karajorma on February 10, 2004, 03:47:03 am
This was proposed a while ago but some of us like the red effect so it goes make it optional.
Title: "hit" effect on player ship
Post by: Janos on February 10, 2004, 04:28:36 am
I think the hull damage should be presented in some more extreme way than the red effect, which is fine in shield damage.

Somekind of a warning summer or classic Big Red Light ("DAMAGE!"), perhaps?
Title: "hit" effect on player ship
Post by: Fineus on February 10, 2004, 04:49:11 am
Well shield damage could ideally be reflected by some large and (almost) obscuring shield hit effect... might be resource intensive though. Hull damage could be reflected by god knows what... warning claxons, hull effects, HUD effects are all possibilities.
Title: "hit" effect on player ship
Post by: TrashMan on February 10, 2004, 08:56:02 am
I remember X-Wing Alliance....

Every time you were hit, your console was sprouting sparks all over and you HUD blinked...not to mention the shake....
Title: "hit" effect on player ship
Post by: Unknown Target on February 10, 2004, 09:56:50 am
Too bad we don't have a cockpit *wink wink nudge nudge*.

Anyway, has anyone here ever played Jane's WWII Fighters? When you got hit, those sound effects let you KNOW about it. Maybe just some big-bass sound effects are in order.
Title: "hit" effect on player ship
Post by: diamondgeezer on February 10, 2004, 10:06:23 am
You think a warning klaxon or even someone saying 'warning, warning' is going to be somehow less annoying then the red-out? If there's so much red it's getting annoying you're getting shot too much. Seriously. It's happened to me, like, twice. Suddenly you think 'wow, that's a lot of red. Maybe I ought to evade like the fish guy says'
Title: "hit" effect on player ship
Post by: Unknown Target on February 10, 2004, 10:10:56 am
It doesn't have to be a KLAXON, you can have a big THUMP when you get hit. Basically, just remove the red, and add a lot of thumps and shudders. You will definately know if you're getting shot or not.

If your fire warning (the little beep beep whenever primaries are being fired at you) is going off like mad, you're ship is shaking, and large thumps are coming from behind you, and you STILL don't notice that you're being shot, you deserve to die.
Title: "hit" effect on player ship
Post by: diamondgeezer on February 10, 2004, 10:12:37 am
Alright, let me put this another way - it was TopAce who came up with the idea last time. That ought to say something.
Title: "hit" effect on player ship
Post by: Fineus on February 10, 2004, 10:30:28 am
Not really, it'd be nice to have alternatives to the red out method though, and if they're made optional then you can turn them off and keep the original method if you really want.
Title: "hit" effect on player ship
Post by: mikhael on February 10, 2004, 10:48:52 am
Does anyone remember the damage effects from Iwar2? The "bloom" on your LDAs when they stop some damage? The THUMP when you take hull damage? Even better, the kick you get when you're in something small, like the AdPat and get hit by heavy PBC fire? You know you're getting beat on in Iwar2. :)
Title: "hit" effect on player ship
Post by: phreak on February 10, 2004, 10:56:46 am
like when you make a sudden 135 degree turn.  if there were klaxons in FS2, then they should be only on for a second or two once you go below 20% hull integrity.
Title: "hit" effect on player ship
Post by: karajorma on February 10, 2004, 11:22:12 am
Quote
Originally posted by diamondgeezer
You think a warning klaxon or even someone saying 'warning, warning' is going to be somehow less annoying then the red-out? If there's so much red it's getting annoying you're getting shot too much. Seriously. It's happened to me, like, twice. Suddenly you think 'wow, that's a lot of red. Maybe I ought to evade like the fish guy says'


DG beat me to it but you do have to wonder about people who say that Klaxons are less annoying. :D

The only time the red thing ever annoys me is when I'm trying to take screenshots. So like I said keep this optional cause I like things the way they are.
Title: "hit" effect on player ship
Post by: Woolie Wool on February 10, 2004, 11:22:30 am
There should be a big BANG sound as if something's pounding against your hull.

Also, if you are under 25% hull integrity and get hit, a klaxon should sound.
Title: "hit" effect on player ship
Post by: Carl on February 10, 2004, 11:51:17 am
maybe we should keep the red effect, but have a slider in the effects options menu to increase or decrease the intensity.
Title: "hit" effect on player ship
Post by: Unknown Target on February 10, 2004, 12:15:58 pm
Agreed with Carl, and there should be a zero setting as well.
And, of course, could the SCP add a "Internal hit effect" to the weapons? So you put a sound in whenever you want the thing to play a certain sound when it hits you (while you're in your HUD).
Title: "hit" effect on player ship
Post by: Kazan on February 10, 2004, 12:52:06 pm
i like the way wing commander did it
Title: "hit" effect on player ship
Post by: Unknown Target on February 10, 2004, 12:54:45 pm
I played WC IV, but meforgets how they did it. Enlighten us, please?
Title: "hit" effect on player ship
Post by: TrashMan on February 10, 2004, 02:48:53 pm
The shiled hit sound when somone's hitting your shield + that blinking light

A thump sound and a red flash when someone hit's your hulll. Possible small HUD distortion or blink

A intensive warning sound when your hull goes below 25% and some major HUD blinking/distortion..

That's my 2 cents...
Title: Re: "hit" effect on player ship
Post by: Beowulf on February 10, 2004, 03:08:11 pm
Quote
Originally posted by Kalfireth
I know we're in code freeze but, something occured to me about the player ship... I realised I get really annoyed with the "red out" that shows up when you get hit by any kind of weapon. Would it be possible to remove / modify this to merely shake the HUD or something (similar to the EMP effect) as I kinda like watching massive ships spray dangerous fire at me but that's hard when there's a red out going on.


:nod: :nod: :nod:
Title: "hit" effect on player ship
Post by: TopAce on February 10, 2004, 03:23:14 pm
Quote
Originally posted by diamondgeezer
Alright, let me put this another way - it was TopAce who came up with the idea last time. That ought to say something.


I am still pleading for removing this thing. I believe this is really annoying. It worths a try doing a parameter command that removes it. You ARE GOING TO realize it would be much better without it. Can you aim with your whole display flashing red? I doubt.
Otherwise, the flash of the shield and hull indicators is quite apparent(I am now thinking of the shield icon, not the Big Red 'You have damaged' effect).
They key of notifying the player if he is damaged without the red effect would be to insert a louder sound than usual.
But anything else would be acceptable which does not affect gameplay. The shaking HUD would also be a key of reducing the playability of FreeSpace. It would be if you were firing continously with the Maxim. AHHH! Annoying.
Title: "hit" effect on player ship
Post by: IceFire on February 10, 2004, 03:32:11 pm
Heheheh...voice warnings like in LOMAC.  Warning - Engine - Fire.  Warning - Maximum angle of attack.  Warning...danger danger Will Robinson....woops wrong computer voice :D
Title: "hit" effect on player ship
Post by: StratComm on February 10, 2004, 03:37:55 pm
It really is only annoying when you are trying to take screenshots.  The redout should be removed when you are in external view.  However, I don't think it is anywhere near annoying enough (on the contrary, helpful when you play with no sound) to warrent serious consideration for removing it.  That falls into the category of outright changing the game, not improving it.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 10, 2004, 04:03:58 pm
The only time it's really annoying is when you're on a bombing mission.  You're gonna get hit either way on your run, and redding out is annoying.  I like the idea of hearing a sound of the laser/missile hitting your hull.  A missile should sound a lot harsher than ship collision.  

When you go under 20% hull, have the annoying beeping and a flashing damage indicator (maybe where your hull percentage is now?)  But have a keypress that would disable the sound (but keep the flashing).
Title: "hit" effect on player ship
Post by: Unknown Target on February 10, 2004, 05:48:40 pm
Flak. Flak flak flak flak flak.
I can not say that word enough, how annoying it is when you're on a bombing run, and the capital ship's flak opens up on you.
Title: "hit" effect on player ship
Post by: karajorma on February 10, 2004, 05:54:58 pm
So make it f**king optional. All these people stating it should be removed and replaced with what are generally more annoying options are really beginning to get on my nerves now.
Title: "hit" effect on player ship
Post by: Taristin on February 10, 2004, 06:17:27 pm
Really. They're not offering anything less annoying. And in fact, may even be making it a little less obvious you're being struck. (Removing all indicators)
Title: "hit" effect on player ship
Post by: Fineus on February 11, 2004, 02:42:06 am
The sound and hud indicators - not to mention actually seeing anything coming at you fromt the front - should be indicator enough. As someone already pointed out the redout is irritating for screenshots (one of my main driving reasons to have it altered/removed). The simplest solution is to make it an option to turn it on or off - no more complaining from those of us who don't want it - and everyone else can keep it enabled.
Title: "hit" effect on player ship
Post by: karajorma on February 11, 2004, 03:55:47 am
Exactly. I wouldn't mind having the ability to turn it off cause when I'm taking screenshots I don't really play the game so much as fly in a straight line at whatever I want to take pictures of :)

If I'm playing I want it on though :)
Title: "hit" effect on player ship
Post by: phreak on February 11, 2004, 09:55:30 am
unless you want something like in HL where it shows you which direction the shots are coming from, im out of ideas.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 11, 2004, 10:04:51 am
That wouldn't be a bad idea, actually...
Title: "hit" effect on player ship
Post by: Fineus on February 11, 2004, 10:15:07 am
On a 360 degree basis? It'd be kinda hard to make it useful... besides the original effect doesn't indicate that. It'd be easy enough to briefly shudder the HUD - flying and shooting would still be fine... indeed almost everything would be ok, but it'd show you're getting hit... and if you're taking screenshots you can turn the HUD off with the code already in the game so the fact that it flickers won't change the screenshot.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 11, 2004, 10:56:03 am
U could have different parts of the radar turn red.  It shows targets  on 360 degree basis...

I'm in agreement with u, Kalfireth, about the hud shuddering thing (along with a sound).  If that could be done then it would be sweet, but it looks like there's lukewarm response to it.
Title: "hit" effect on player ship
Post by: Bobboau on February 11, 2004, 11:17:06 am
we already have something that tells you wich direction something is shooting at you from, look in the lowwer right\center of the screen, you will se an image of your ship, every time you get hit, the thing's shields quadrants blink only in the one you got hit on.
Title: "hit" effect on player ship
Post by: Lightspeed on February 11, 2004, 11:50:26 am
I would like to see hud flicker when hit (like EMP effect) along with FS1's static sound (brrztttp--zzzsch) :)
Title: "hit" effect on player ship
Post by: mikhael on February 11, 2004, 08:36:08 pm
Quote
Originally posted by TopAce


I am still pleading for removing this thing. I believe this is really annoying. It worths a try doing a parameter command that removes it. You ARE GOING TO realize it would be much better without it. Can you aim with your whole display flashing red? I doubt.
 


We already DO aim with our whole display flashing red. Considering I didn't remember the flashing red effect until you brought it up, it couldn't have ever been THAT bad.
Title: "hit" effect on player ship
Post by: ChronoReverse on February 11, 2004, 08:39:33 pm
Truly the only time I'd want it off is for screenshots.  It gets really red when I'm being spammed by flak, but even on Insane, it never gets so bad that you can't see through it.


In any case, something that would be useful is two indicator numbers that tell me the absolute direction I'm facing.  I find that it's hard to do loops and such since it's too easy to lose my bearings.
Title: "hit" effect on player ship
Post by: Taristin on February 11, 2004, 09:11:52 pm
Quote
Originally posted by mikhael


We already DO aim with our whole display flashing red. Considering I didn't remember the flashing red effect until you brought it up, it couldn't have ever been THAT bad.


His real problem is his name isn't a true reflection of his pilotting abilities. :doubt:
Title: "hit" effect on player ship
Post by: Lightspeed on February 12, 2004, 08:00:24 am
Heheh. I can barely wait to play SCP multi :D
Title: "hit" effect on player ship
Post by: redmenace on February 12, 2004, 09:32:11 am
Quote
Originally posted by Lightspeed
Heheh. I can barely wait to play SCP multi :D

I Can barly wait to shuv a thebuchet up your *ss :D
*just kiding*
(http://freespace.volitionwatch.com/fs2/weapons/trebuchet.jpg)
Title: "hit" effect on player ship
Post by: Lightspeed on February 12, 2004, 09:39:16 am
Too bad I know how to dodge stupid missile spam. :)
Title: "hit" effect on player ship
Post by: ChronoReverse on February 12, 2004, 09:57:39 am
Speaking of which, have you ever succeeded in dodging missiles on insane in an Ares without using countermeasures?  I keep trying,  but even when I break lock, I get hit anyways.  It's so annoying.  Perhaps it's time for me to move off the keyboard mouse combo...
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:04:46 pm
Quote
Originally posted by Raa Tor'h

His real problem is his name isn't a true reflection of his pilotting abilities. :doubt:


Not even you are a Vasudan :ha:
You are only a tiny American bastard who believes himself big because of the country he lives in.
I would like to see you on a private duel on PXO sometime ....
I would be curious who would win. Let me notice in brackets that I bet some of the hardcore PXOers in private duels.

So remain silent, American nobody.

Second note: If I am a staff member of a project, I try to do something for it. Have you done anything for ITHOV, jug?
So shut up and withdraw back to your kennel.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 12, 2004, 01:13:10 pm
Hey, TopAce, don't bring America into this.  If you suck at piloting or if he's just being an ass has nothing to do with the USA.  Take it to the Hard Light forums.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:13:37 pm
Quote
Originally posted by TopAce


Not even you are a Vasudan :)
You are only a tiny American bastard who believes himself big because of the country he lives in.
I would like to see you on a private duel on PXO sometime ....
I would be curious who would win. Let me notice in brackets that I bet some of the hardcore PXOers in private duels.

So remain silent, American nobody.

Second note: If I am a staff member of a project, I try to do something for it. Have you done anything for ITHOV, jug?


wow.  You've really made a complete arse of yourself today, haven't you?
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:16:34 pm
He has no right to mention my piloting skills. He has never played with me on PXO.

I am only defending myself.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:19:31 pm
Quote
Originally posted by TopAce
He has no right to mention my piloting skills. He has never played with me on PXO.

I am only defending myself.


Nope.  You're aksing for a square go.

And people who ask for a square go on the internet == arse.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:21:08 pm
Keep your opinion for yourself.
It was not you who drove me up the wall. So please do not interfere.
I only hate when somebody states something he has no justice is true. Raa has no leg to stand on.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:21:50 pm
Meh.  It's a public forum, it's a free world.

So :p
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:23:11 pm
So I am free to write as well.
Title: "hit" effect on player ship
Post by: Lightspeed on February 12, 2004, 01:25:16 pm
Quote
Originally posted by ChronoReverse
Speaking of which, have you ever succeeded in dodging missiles on insane in an Ares without using countermeasures?  I keep trying,  but even when I break lock, I get hit anyways.  It's so annoying.  Perhaps it's time for me to move off the keyboard mouse combo...


Dodging missiles effectively with keyboard mouse is hard to impossible.

With joystick you can get really awe inspiring evasion skills, which means you can dodge infinite missiles spammed at you simultaneously from various directions without using any countermeasures. It is possible on the Ares, I think the only ships where proper evasion isn't possible with is the Ursa, the Boanerges, and the Osiris.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:25:26 pm
Just remember the potential consequences.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:28:11 pm
Why do you interfere something you are not concerned in?
If you want, I am ready to continue this on ICQ or Yahoo! Whatever you have.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:30:20 pm
I am concerned.  It's a public forum.  

And I don't like unwarranted attacks on people.  Especially not in public.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:32:30 pm
Nobody obligates you to feel concerned ...
And I was the one who was attacked ... remember that.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:37:35 pm
No, you were criticised in a manner supported by a previous statement. Which you responded to with abuse.

If I said you were a wanker, then that could be considered an attack.

And I oblige myself to be concerned.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:40:59 pm
I was criticised without a reason. He doesn't know how I am flying(playing)
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:44:43 pm
You said you couldn;t aim with the red flash.  Almost everyone can aim with with that red flash (you have to).  Thus, you cannot be the 'Top Ace' of your nickname.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:45:40 pm
They simply do/did not admit/mention it. I dared.

And I have a reason to yawn at Raa Tor'h because of a post he had posted a long ago in another thread. So he is the beginning of this whole thing.
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 01:48:26 pm
Eh?  Bollocks.

  If it was a problem, people would be queing up, demanding the red flash be removed.  They'd have been demanding it be removed from day 1.  Of release.

God, it doesn't even bother me.  And I'm crap.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 01:50:04 pm
There are no demands for the SCP team. There are requests.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 12, 2004, 02:00:22 pm
Well this thread is moments from getting locked...  TopAce, just get over it.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 02:03:49 pm
Not I was the one who attacked first.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 12, 2004, 02:17:54 pm
*smirk*  "He started it!"  Is this kindergarden?  TopAce, just change the subject and talk about what this main thread was about.
Title: "hit" effect on player ship
Post by: TopAce on February 12, 2004, 02:19:14 pm
I am only defending myself. This whole thing would not have got started if Raa had remained silent.
Title: "hit" effect on player ship
Post by: Lightspeed on February 12, 2004, 02:41:11 pm
Or alternatively, if you could deflate that ego of yours.

C'mon; isn't it stupid to argue about things like this?
Title: "hit" effect on player ship
Post by: StratComm on February 12, 2004, 02:57:27 pm
Oh for the love of god, get the flame war out of this thread.  For that matter, take it somewhere that it isn't cluttering up useful debate, like Hard Light or better yet some form of private messaging.

I actually would like to hear some real [coding] debate about taking the red-out effect out of outside shots as it has no place there.  But in the cockpit, it's fine.  It's like a red light flashing somewhere out of your field of vision and reflecting off the cockpit glass.  It's got its place, and despite what some people have said it doesn't make targeting or flying any harder for most of us.  If it's blanking out the screen, maybe you should turn up your gamma correction or something, because I've NEVER seen it as a problem.

EDIT: And TopAce, you have GOT to learn to roll with the punches, especially on things like Raa's comment.  Being an arse on a board like this gets you absolutely nothing.
Title: "hit" effect on player ship
Post by: ChronoReverse on February 12, 2004, 03:01:28 pm
Hmm, I'm not completely convinced that a keyboard/mouse combo cannot at least emulate a joystick fairly well (of course, a joystick would be better, but I'm fairly sure that if it's possible to dodge interceptors in an Ares with a joystick, then I can do it with the kb/m combo -- I just need to practise).

The only reason I don't pull out my Sidewinder is because generally, it's not too much of a problem to evade missiles.  Because of the way I remap my keys, I'm perfectly capable of rolling, pitching, yawing, adjusting my speed, and spitting out countermeasures if necessary all at once.

Methinks I just need to practise it more.



Incidentally, has anyone ever converted the guantlets from FS1 to FS2?
Title: "hit" effect on player ship
Post by: StratComm on February 12, 2004, 03:06:32 pm
The problem is with the way Freespace handles mouse tracking moreso than with the fundamental differences between mouse and joystick for control.  Because you have to keep pulling down on the mouse to simulate holding the joystick in, you end up not making the same smooth turn that you would with a joystick.  You stop, if even for an instant, to relocate your mouse and the rotational dampening makes you fly in a straight line for a moment, often feeding missiles straight into the tailpipe of whatever fighter you are flying.  All of the bombers suffered from this, and the super-heavy Ares does as well.
Title: "hit" effect on player ship
Post by: ChronoReverse on February 12, 2004, 03:09:56 pm
Ah, now that's where you have it wrong ;)

A three button mouse actually allows me to do continous rolling pullouts.  It's a bit predictable (if you knew about it that is), but mapping one of the buttons as pitch up does wonders for motion.

If I had a 5 button mouse (like an Intelli Mouse Explorer) then even the predictability part is gone.

The biggest problem would then be the fact that I lose some control over how I move (which is why a joystick is still far better).



It seems that breaking the missile lock wasn't the actual problem for me.  It's just that it flashes Evaded and a half second later, the missile slams into me (who in the meantime had immediately turned back to get a missile lock and was flying straight again).
Title: "hit" effect on player ship
Post by: Stealth[cro] on February 12, 2004, 03:12:01 pm
Yeah, well... if you haven't ever piloted with your mouse under your main hand and a gamepad (yes, a digital gamepad... dont' ask me how I came to the idea) under your off-hand, you don't know what complicated controlling is. To make things worse, it actually works well, from 'ceptors to bombers... O_O
Title: "hit" effect on player ship
Post by: Lightspeed on February 12, 2004, 04:14:52 pm
I just had a nice idea...

How about you change the colour of the flash to the colour of the shot that hit you?

Lasers have specified glow colours, you could use those, and if none is found (i.e. it's a missile or something else without a glow, or a glow of 0,0,0) it defaults to the well-known red hit we know.

:)
Title: "hit" effect on player ship
Post by: aldo_14 on February 12, 2004, 04:19:21 pm
I think a rainbow effect could get annoying very quickly, compared to the normal red..... the other thing is that people associate green with 'good' - whilst it's a minor thing, it could be a psychological annoyance for players.
Title: "hit" effect on player ship
Post by: Taristin on February 12, 2004, 05:48:38 pm
*reads the entire thread*

TopAce, I only have a few things to say to you in response:

I do not think my country is superior to anybody's. Though my country may think it's superior, I do not share these feelings. I understand that we have the world's most sophisticated technology on our side, but I also understand we gained a good 60% or more from post war Germany. We may be a superpower, but that doesn't make us superior. Only powerful. Calm down.  And I have never made a statement against any other country (save France, but that was just to tease Venom, who I feel I am on good terms with). I am not an ethnocentric loudmouth with a super-inflated ego.
One on one isn't going to happen. I won't lie. My pilotting abilities are moot also. But I never claim to be a Vasudan ace either. Get over yourself. You sound like Razor with your anti-american jibberish. What if I remarked about Hungary? How would you like that? Just because I happen to be American deosn't automatically make me anti-global. I'll be the first to complain about this country. I won't snap back unless someone like yourself, who has probably never been here, and only knows about the US through one-sided news reports begins making unwarranted comments. Grow up, you're making yourself look even worse. You Hungarian... jug?
What the **** is jug supposed to mean? Nevermind... I'll leave this alone...

ITHOV? I don't know what's up with you, and that campaign. It's Dead. Thor even declared so in the now deleted, locked, and discarded forum he had. So don't try to hold me to it. Especially since I am hard at work for TVWP, AotD, and even CIM.

And the previous 'attack'?  Was that when I said I couldn't understand what you where typing? At that moment in time, your English was pretty bad. I can understand what you type now, yes. But I still feel I need to re-read your posts to understand them fully sometimes. It's not an attack. Calm down.

Now I don't feel we need to continue with this. Can we just head our seperate ways and keep cooler heads? Much appreciated.

After writing out this whole response, and cooling down slightly, I thought it best to add this line. I don't want a flame war. This will be my one and only address to TA about this matter. And if I sound like an ass because of it, so be it. I may not be angry, but I still feel I need to say this.


And thank you, Aldo. I know not what else to say.

Back to the subject of the warning.

The only solution I see is, as everyone keeps saying, to make a command line that will disable it. I don't mind it myself, as sometimes it's the only real indiction I have that I'm being shot up in the heat of battle. I don't always play with the sound on, and therefor begin to worry when I get red flashes.
Title: "hit" effect on player ship
Post by: phreak on February 12, 2004, 05:54:26 pm
if the options screen wasn't so inflexable i'd code something, but it isn't :blah:

*goes off to read scripting tutorials*
Title: "hit" effect on player ship
Post by: TopAce on February 13, 2004, 08:42:05 am
Quote
Originally posted by Raa Tor'h
...
ITHOV? I don't know what's up with you, and that campaign. It's Dead. Thor even declared so in the now deleted, locked, and discarded forum he had. So don't try to hold me to it. Especially since I am hard at work for TVWP, AotD, and even CIM.


Officially it is alive. Its death has not been reported by the project leader(Thor). Maybe it has been standing inactive for a while now. But there is still hope, since Thor is still persistant, and if he asked me, I would be glad to FRED more missions for him.

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And the previous 'attack'?  Was that when I said I couldn't understand what you where typing? At that moment in time, your English was pretty bad. I can understand what you type now, yes. But I still feel I need to re-read your posts to understand them fully sometimes. It's not an attack. Calm down.
[/B]


Without re-reading your post, I know that you didn't have to understand me. You had an ATTACK at my login name.
I choose a login name I prefer. A name I got used to. I chose this 'nickname' before I had played any of the FreeSpace games(X-wing vs. TIE Fighter). There should be an old thread at Hard Light where the topic was 'where did you get your login name from?'. I wrote everything down there.
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Now I don't feel we need to continue with this. Can we just head our seperate ways and keep cooler heads? Much appreciated.
[/B]


I think it would be the best we ignored each others' posts in future.
Title: "hit" effect on player ship
Post by: StratComm on February 13, 2004, 09:13:35 am
TopAce, I don't know what's gotten under your skin, but this is completely unwarrented.  It has been from the beginning.

Like it or not, what Raa said was minor, and (it would seem) fairly true.  If you were a "Top Ace" then a little red glow that doesn't mask out your view should not bother you in the least, but apparently it does.  It doesn't really matter, as it is just a login name and we are talking about a game.  It's pissed you off for whatever reason, and instead of trading harmless banter you've gone off and actually insulted and attacked Raa and everyone else on this board with any sensability.  You've got to bury the hatchet and move on; Raa essentially already has.  I won't go in to reasons why getting the last word in on a stupid argument like this is futile and childish, but please, move on.
Title: "hit" effect on player ship
Post by: TopAce on February 13, 2004, 09:18:29 am
Who others did I attack?
Title: "hit" effect on player ship
Post by: Skippy on February 13, 2004, 09:44:30 am
Can't you just stop that, and focus on the original topic ?
Title: "hit" effect on player ship
Post by: TopAce on February 13, 2004, 09:46:22 am
Not unless all parts of this come to light.
Title: "hit" effect on player ship
Post by: J3Vr6 on February 13, 2004, 11:01:32 am
Someone please come in here and just take out all the *****ing that doesn't have to do with the thread?

Or just lock it, who cares now?
Title: "hit" effect on player ship
Post by: phreak on February 13, 2004, 11:21:13 am
Thunder is going to be pissed.  I had some ideas, so dont blame me.  Incase you're wondering, here's the function.  If anyone knows how to add a command line arg and use an if statement it would save me about 30 seconds of coding.  not that i can commit anything since im working on 32bit texture support for opengl

Code: [Select]

// player pain
void ship_hit_pain(float damage)
{
game_flash( damage/15.0f, -damage/30.0f, -damage/30.0f );

// kill any active popups when you get hit.
if ( Game_mode & GM_MULTIPLAYER ){
popup_kill_any_active();
}
}
Title: "hit" effect on player ship
Post by: Fineus on February 13, 2004, 11:28:01 am
Thunder would rather there wasn't all this flame war business... especially on a thread he has an interest in himself :doubt:

If you guys must abuse eachother, use the PM feature or email or something. The SCP forum is a place where things actually get done, I'll be really peeved if you damage that.

Anyhow, a simple flag "-nopainflash" or something would suffice for turning the red off. We could investigate replacement effects etc. later.