Well, sorry for the delay again.
One lesson that we learned from this is that we cannot make predictions about release dates on projects that depend solely on our free time to work on them. I didn't have time to work on the final details of the missions we wanted to release, and everything was delayed again. We are working our best, but it gets hard when you don't have all the time or people you need.
We still need good people to work on texturing, mapping and conversion, and more people to work on missions would help us speed up the process too. Unfortunately, we don't have these people, and things move slowly.