Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: praseodym on April 09, 2015, 11:19:33 am
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Hi folks,
in the German ubuntuusers-Wiki there is a new installation instruction for WCS:DD in Linux using PlayonLinux and wineport_lib
http://sourceforge.net/projects/wineportscripts/
Preparation (PoL 4.2.6 is the current version from the PPA):
wget -q "http://deb.playonlinux.com/public.gpg" -O- | sudo apt-key add -
sudo wget "http://deb.playonlinux.com/playonlinux_$(lsb_release -cs).list" -O /etc/apt/sources.list.d/playonlinux.list
sudo apt-get update
sudo apt-get install --reinstall playonlinux
wget http://downloads.sourceforge.net/project/wineportscripts/wineport_lib-0.4.1_all.deb
sudo dpkg -i *.deb
Now download the tar.gz from here (unfortunately, there is no torrent available yet):
http://ah.bothsides.de/WingCommanderSaga.tar.gz
and check the md5sum. It should read:
md5sum WingCommanderSaga.tar.gz
a4c74980d50625ca39a86ba0b12c316b WingCommanderSaga.tar.gz
Now unpack it to your /home folder and double-click the file "setup".
Install the provided packages as described, because the "setup" file was compiled with 64bit:
sudo dpkg -i ~/WingCommanderSaga/packages/*.deb
For 32 bit users: The folder "packages" contains PoL version 4.2.4 and wineport_libs, it is installed as described. Feel free to update PoL as described above.
In any case it creates a new menu entry. The first start from the menu opens the PlayonLinux config assistant installing the correct Wine-version, libraries, DirectX9, etc.
Confirm any questions for additional components. This may take some time. Also confirm the licence(s).
Installation path:
/home/$USER/PlayOnLinux's virtual drives/WingCommanderSaga/drive_c/Program Files
Translated from here:
http://wiki.ubuntuusers.de/Spiele/Wing_Commander_Saga_-_The_Darkest_Dawn
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You'd be much, much better off using the conversion to the SCP engine that Matth made.
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You'd be much, much better off using the conversion to the SCP engine that Matth made.
Not if you plan to actually play the campaign from beginning to end without hiccups.
EDIT - see post below
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hiccups
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You'd be better off just updating the sourcecode with the SCP git master and keeping the table handling/sourcecode changes so the game was actually kept current and cross-platform... Especially now that FRED2 is going native on Linux/Mac. Seems stupid to lock a game to one platform. Guessing the Saga changes to Freespace 2 probably only result in a few hundred lines of changed code.
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The best way to play WCS (and FS2 in general) on Linux is with Knossos.
https://www.hard-light.net/forums/index.php?topic=94068.0