Ah yes, those new SEXP's. Unfortunately the new Fredbuilds are unstable and crash or destroy the missionfiles when placing objects in greater distances. Until this is fixed, I'm forced to stay with the december builds
Though while this will allow me to set loadout /or lock entire secondary banks, I still can't alter the AI-Behavior to fire missiles only on good possibilities.
See it this way, FS-Ships have 80 Missiles, rather weak, so no problem firing them in masses. but our medium fighter carriers only 6 Missiles (each one kills a fighters if not evaded). Now I travel to a Navpoint with 6 enemy fighters and those thurds fire nearly all their issiles. Then I come to the mainbattle zone and my fighters have nearly no missiles left.
Of course the lock secondary would at least solve that a little (since I can lock them on nav1), but the problem stays. Can't it be altered within the AI.tbl or something ?