Recent Posts

Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >
1
Nightly Builds / Nightly: 09 July 2025 - Revision f60fe6dfc
« Last post by SirKnightly on July 09, 2025, 02:02:42 am »
Here is the nightly for 09 July 2025 - Revision f60fe6dfc



Group: Linux-arm64
nightly_20250709_f60fe6dfc-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250709_f60fe6dfc-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250709_f60fe6dfc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250709_f60fe6dfc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250709_f60fe6dfc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250709_f60fe6dfc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 497b83476
Author: BMagnu
Commit: GitHub

    Speed up random range creation (#6812)
 code/utils/RandomRange.h | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 8989b6e92
Author: Kestrellius
Commit: GitHub

    make change (#6809)
 code/utils/modular_curves.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 650b8d4f0
Author: BMagnu
Commit: GitHub

    Disable uneccesary raycast (#6811)
 code/ai/aibig.cpp            | 4 ++++
 code/mod_table/mod_table.cpp | 7 +++++++
 code/mod_table/mod_table.h   | 1 +
 3 files changed, 12 insertions(+)

------------------------------------------------------------------------
commit 8dc03b0ff
Author: Goober5000
Commit: Goober5000

    additional submodel scripting enhancements
 code/model/model.h                        |   1 +
 code/model/modelread.cpp                  |   5 ++
 code/scripting/api/objs/model.cpp         |   6 +-
 code/scripting/api/objs/modelinstance.cpp | 103 ++++++++++++++++++++++--------
 code/scripting/api/objs/modelinstance.h   |  24 ++++---
 5 files changed, 102 insertions(+), 37 deletions(-)

------------------------------------------------------------------------
commit 1b75fea06
Author: Goober5000
Commit: Goober5000

    subsystem scripting enhancements
 code/scripting/api/objs/model.cpp     | 28 ++++++++++++++++++
 code/scripting/api/objs/ship.cpp      | 30 +++++++++++++++++++
 code/scripting/api/objs/subsystem.cpp | 54 +++++++++++++++++++++++++++++++++--
 code/ship/ship.cpp                    |  5 ++++
 code/ship/ship.h                      |  1 +
 5 files changed, 116 insertions(+), 2 deletions(-)
2
It's probably been about a decade since I got a refund because I didn't trust them to actually deliver the game I wanted.
4
btw it throws some errors after installing via Knossos.NET, but still runs. I assume old mod.ini stuff that doesn't matter but letting u know. Cool to see earth !
5
Between the Ashes / Re: BtA Bug Report Thread
« Last post by LouisofBurma on July 07, 2025, 06:05:07 am »
Not sure if it'll help but as an addition, I've just finished Growing Silence (which was fantastic, new contender for favourite campaign!) and everything with the newsroom seemed fine there

Hopefully that means it's a simple misconfiguration on the first campaign. Thanks.

I wanted to replay them already so I took another look haha - I tried running Slaves of Chaos via debug first, and that seems to have fixed it! My best guess would be something to do with having played Slaves of Chaos shortly before the big update that brought Growing Silence and having config files left over or something, but I've no real clue. Hopefully I haven't wasted anyone's time looking for something that was probably just an issue on my end :(
6
awww yeah
7
FS2 Open Tools / Re: Release: VP.NET GUI 0.9.1-BETA VP/VPC Creator and Viewer
« Last post by shiv on July 07, 2025, 01:38:57 am »
Starred on GitHub! :D

Thank you for delivering a modern VP browser app! :yes: I'll try and see in the next couple of days how it works compared to the good old VPView32.
8
Mission & Campaign Releases / Re: RELEASE: Twisted Infinities
« Last post by Nightmare on July 06, 2025, 12:48:52 pm »
Assuming you mean Eyes in the Dark, there's a number of subsystems you mustnt approach either.
9
Aaah, the memories return.

So... So far in M02,
Spoiler:
my wingmates return to the TAGged pirate convoy to destroy it. And I have no way to stop them because I cannot issue orders
:P . Mission is not beatable without cheats I guess.
10
FS2 Open Tools / Release: VP.NET GUI 0.9.1-BETA VP/VPC Creator and Viewer
« Last post by ShivanSpS on July 06, 2025, 11:11:19 am »



Based on the same VP lib used on Knossos.NET, VP.NET GUI is a front end for the VP.NET vp lib. Supports handling .VP and .VPC files.


Current Features:
-Loading Multiple VPs and VPC
-Viewing VPs/VPC and navigate the folder structure
-Create new VP/VPCs
-Extracting files from regular vp and vpc
-Compressing and decompressing VP/VPC
-Compressing and decompression .lz41 files
-Modify VP/VPCs
-Enable/Disable VP compression
-Image file previewing supporting: DDS, PCX, TGA, JPG, PNG
-Animation previewing supporting: ANI, GIF and APNG
-Multimedia previewing supporting: WAV, MVE, MP3, OGG, MP4 via LibVLCSharp
-Text previewing supporting: LUA, TBM, TBL, EFF, FS2, FC2
-Supporting for linking external file viewers

Feature complete as of 0.9.1-Beta. Only bug fixing will be done on the way to v1.0.

Download:
https://github.com/Shivansps/VP.NET/releases/

Also avail in Knossos.NET mod tools.
Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >