There is a lot of things I could say about your other points, that I've wrote and re-wrote, but really, all I mostly want to say is about the community. I've had almost entirely positive interactions with the community, here and on the Discord. In general, people are very helpful and its been very enjoyable to collaborate and help people where I can. There is occasionally drama, but this is exception, rather than the rule, and there has always been some level of drama, even here on the forums and as long as this forum has existed. The low barrier to communication on the Discord is why I personally am drawn more there than to the forums, as it allows for much quicker iteration, when it comes to collaboration and bug fixing. I can't recount how many bug fixes and features I've implemented and put in a nightly the very same day it is brought up on Discord!
You really should jump out when the Admiral tells you to leave and the AWACS jumps. The mission isn't designed for players to stick around. You're not supposed to be able to scan everything, either - that's why you're supposed to prioritize the most important things.
Aside from the debriefing thing, I would suggest giving the player a bit more time to scan everything before things take a turn, then make sure that if the player managed to take out any of the fighter wings, more are launched to replace them. I tried it over and over and never managed to scan EVERYTHING unless I did so AFTER the whole Arjuna situation, which I shouldn't be able to.
Regardless, thanks for looking into my initial problem and creating a resolution so quickly.
Ironically, since I quit, I've spent more time looking at code and modding than I have in years.
First, you will have to run through the whole campaign(s) again, with debug builds. The more you have released, the more time it will take. Already, the thought of running through all those missions for the 192,684th time again just once more requires some dedication I wouldn't blame anyone for not having. Second, unless you're extremely lucky and everything works perfectly, you'll have to extract all the files and fix whatever stuff you've run into. Good for you if those are just little things like renaming subsystems or getting rid off unused-but-not-deleted weapons or ships from the tables. Chances are, over the years, the debug build you used for the old release became obsolote, and the new one will find errors you have no idea how to fix. Searching the forums then asking for advice if you can't find the solution you're looking for? Some might say this is ridiculous and stop there.
Assuming you fix all the errors the debugs complain about, and the many missions run through as a campaign from start to finish fine, you will inevitably run into stuff you want fixed/polished now that you've decided to revisit your old battlegrounds. A directive forever remaining incomplete here, cluttered messages, missions starting so abruptly it surprised even you as the maker of said mission, weird briefing icon placements, stupid messages here and there, unclear, confusing, or nonexistent recommendations in mission messages of debriefings. Oh, and WTF was I thinking when I released this mission with this difficulty? Have I forgotten to play or was the mission so ridiculously unbalanced in the first place? And the list goes on and on. Rinse and repeat for all the missions you're revising.
Running on Ubuntu 20.04, game start crashes. Debug log here
Sorry for the late reply - I think I know this one, even if I am not Linux user.
It seems to be a mismatch between the build required for SerRes and the MVP-version you are using. I will have to check if SerRes 1.0.6 is actually compatible with 4.4.2 MVPs.
Have you tried using the build mentioned in the post above (20.1.0-20201130)?
I don't know that I understand the hold up.
Honestly, the biggest boon for me was finding a solid group of individuals to mod with. The group currently working on BtA is fantastic. Great individuals laboring together creatively to tell a story. DefCynodont119 put it best a couple weeks back and I hope he doesn't mind me sharing... he said as a result of this group working together "This has honestly made me a better person".
For qtFred, I know a good chunk of the problem is that those who were working the hardest on it are no longer active. Niffiwan put in a lot of work into it, and probably would have finished it, if he were still around. Dahblount has been less active also because of his master's, and I heard that will end in a few weeks.
It's been mostly me, Asteroth, Goober, Taylor, and, when they have time, The_e and m!m still making contributions. (Sorry if I forgot anyone, my memory is not the best)
I actually got the qt environment set up yesterday, which means that I can start making some contributions to it. I started designing the campaign briefing editor. It has most of the buttons, but not the menu set up.
Also, really glad you found that kind of a team! That is a unique thing.