Actually, I recalled wrong. I did a quick test. Took a TF and flew to >3.0 distance from an installation. Then turned and took the time (approximately) it took for the craft to get from 3.0 distance to 1.0 distance. Speed was announced as constant 100 units during the test. Results:
s = approx. 2.0 units (I suppose those are kilometres, judging by the size of the ships)
t = approx. 19 seconds, and because I was using just a simple wrist watch to define the time there may be some inaccuracy.
By these parametres, the craft's speed was
v = s / t = 2.0 units / 19 seconds = 0.105 units per second.
If the distance is indeed announced in kilometres, then the speed of the craft should've been about 105 m/s. Which is well within error bars of the time measurement - I think it's safe to say that the speed indicator in the XvT game announces speed in metres per second. And thereby it's well within borders to directly convert the ship stats from the old game to FS2 metres per seconds.
It might say the speed is something in craft database, but if the empiric test shows something I'd rather trust it.
Here's some interesting stuff about the "MGLT" unit, and some others too.
And yeah, TF's have no shields in which case the solution to increase the shield bubble size won't work...
But I actually think that hitting TF's is supposed to be difficult so it's not automatcally a bad thing if it's hard. That's why the TF can have such weak armour. It can take two good starfighter laser hits in XvT, no more. Grazing shots it can withstand perhaps three.
Just
how hard exactly is it to hit the TIE Fighters in an X-Wing?
Is it like "impossible" or just "takes a lot of practice" type of difficult?