Author Topic: Planning a MVPs Release/Update  (Read 14208 times)

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Re: Planning a MVPs Release/Update
Never heard of Knossos allowing you to give the individual files version numbers.

That is making the assumption that MediaVPs are structured solely based on what Knossos can do; Knossos is the distribution plattfrom not work plattform as far as I am aware. Other software to manage a shared database allow for these things.

I can't tell about Knossos dev mode, but unless you're having access to FSU SVN you probably won't be able to tell whether a table, or a different file in, say MV_Assets_T has been updated.

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
What's the specific use-case where someone wants to use MediaVPs table data enough that they have to tediously copy all that data to a new table, but also doesn't want to use the MediaVPs as a secondarylist mod?
I often use the MVP stats when I upgrade retail-level modpacks. As they are using the MVPs I tend to copy/paste/adapt the MVP stats to ensure that they go in line with their "look and feel" (ie piercing effects, damage type for weapons/effects and loadout stats for ships etc). The same goes for making ship variants.

Unfortunately, I don't see that as being a large enough use-case to completely restructure the mediavps. I did that myself for a handful of ships when I built BtA. It's annoying but not difficult.
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Offline DefCynodont119

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Re: Planning a MVPs Release/Update
What's the specific use-case where someone wants to use MediaVPs table data enough that they have to tediously copy all that data to a new table, but also doesn't want to use the MediaVPs as a secondarylist mod?
I often use the MVP stats when I upgrade retail-level modpacks. As they are using the MVPs I tend to copy/paste/adapt the MVP stats to ensure that they go in line with their "look and feel" (ie piercing effects, damage type for weapons/effects and loadout stats for ships etc). The same goes for making ship variants.

Unfortunately, I don't see that as being a large enough use-case to completely restructure the mediavps. I did that myself for a handful of ships when I built BtA. It's annoying but not difficult.
Off topic but I think that this isn't an MVP's problem:

I wonder if that could be done with some-kind of batch file or script outside the game. . .   

Or maybe as a feature in the F3 Lab? should be possible to code in I think.
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Re: Planning a MVPs Release/Update
Ok, I'll have to live with it then.

There is a feature similar to that in FRED but it's only for ships and only displays the table snippets, not the finally used table.

 
Re: Planning a MVPs Release/Update
OK, next idea: can we get rid of that old shockwave effect? It hasn't been updated since almost 10 years or so and the one from INF looks so much better.

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
post links and screenshots.. more useful than a directive.
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Offline mjn.mixael

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Re: Planning a MVPs Release/Update
I dunno about that shockwave. It's very different from the usual in terms of its animation speed. What do others think?
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Offline Nyctaeus

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Re: Planning a MVPs Release/Update
I love INF one. There is another one in ED modpack that is more similar to current ones we have in MVPs. Might be worth to check out.
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Offline mjn.mixael

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Re: Planning a MVPs Release/Update
As far as I know, I've got everything delivered for MediaVPs 3.9. Last chance to offer suggestions....
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Re: Planning a MVPs Release/Update
Here's the ED version: https://www.mediafire.com/file/wq2gahm947cs4cf/ShockwaveED.7z/file

I prefer INFs shockwave though.

 
Re: Planning a MVPs Release/Update
Better radar icons?

[attachment eaten by a Shivan]
« Last Edit: November 04, 2019, 11:03:26 am by tomimaki »

 

Offline Galemp

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Re: Planning a MVPs Release/Update
I made the original set of radar icons to scale with the 2D radar. How do yours look there?
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Re: Planning a MVPs Release/Update
It's not mine, but BirdofPrey's.

[attachment eaten by a Shivan]

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
I'm very unfamliar with the radar icons and what's actually changed. Galemp, I'd love your input on including this or not. I'd like to get this release out Soon (tm).
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Re: Planning a MVPs Release/Update
Did you make any decision regarding the shockwaves yet?

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
I'm including the INF ones. People seem to like them.
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Offline Galemp

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Re: Planning a MVPs Release/Update
The radar icons now are definitely smaller than what I had rendered them for--may have something to do with new HUD code. In any case I approve of the higher-fidelity icons provided in these posts.
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Offline mjn.mixael

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Re: Planning a MVPs Release/Update
4.1 Currently includes...

Randomized explosion sound pack
Hecate
Chronos
AmazonAdv
TAC1
Zephyrus
Aeolus
Mission bugfixes
Shivan Flak effects
Other misc minor fixes
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Re: Planning a MVPs Release/Update
Nice :yes:

BTW, what has become of that Arcadia with fixed paths and 2 more docking points I made?