Will we get to pick our own mechs, or just positions?
(plztobe3040 or 3025, clans are bad for our health, unless it is desired we be there for invasion day, drama is good)
the old people in #bp told me to sign up, plz. make me some kind of cannon fodder so i can die senselessly and you can all mourn the senseless waste of youth in the meatgrinder of the wars of the old (also make my callsign Phantom Hoover)
Most builds that are possible in MW4: Mercs are either straight-up impossible in the tabletop, or hilariously bad ideas (Mostly because going into heat shutdown is pretty much an instant death sentence in the tabletop, with a lot of very harsh penalties creeping up quickly, something MW4 does not simulate).Well, I once made a quick-firing mech with enough heatsinks for a continuous barrage with all it's energy cannons. It doesn't have heating problems (doesn't even heat up that much), but probably ended up weak-ish on the armor side. Also, it's the MekTek version of MW4 (the free one, supposed to no longer be available, but you know the internet :) ), which seems to somewhat closer to the tabletop (well, at least from what I know from reading the wiki and a stock walkthrough, I don't really play tabletop games, mostly because of lack of partners).
Since I was skipped over, any chance I could snag a support spot somewhere? "DJ" will do for a callsign, if applicable.You got skipped over? I asked for a lance leader slot and callsign in the very first reply! :P
You got skipped over? I asked for a lance leader slot and callsign in the very first reply! :P
I think I'll just watch this one from the sidelines to get a grasp of game.
Just put me on the wait list for a Mech pilot slot then since I seem to have been skipped over yet again. :banghead:
Scourge and DJ: Whoops! I don't know how I missed you guys (especially since I had your names down on the first post at one point), but I'll fix that as soon as I can. You can either wait for a real 'Mech or vehicle commander slot to open up, or volunteer for vehicle crewman like gunner or driver. None of the vehicles I got are Lights, so all of them will have between three and six crewmen.
Two assaults and a heavy, sounds pretty good for the start. I hope I get an Awesome. :) It was one of my favorites, with it's PPCs swapped for Clan ER versions, some armor stripped and the extra free space used for some additional close range lasers (on tabletop, extra heatsinks would probably be in order instead). Looking at the Wiki, this actually was somewhat similar to the AWS-9M variant (or 9Q, at the time when I had a 4th ERPPC. That one might cook itself when applied to the tabletop, though :)).
At least the Vedette's AC/5 gives you "some" stand-off capabilities, I'd be more worried about crewing the rolling coffins / Hetzers...:sigh: Well at least I can hit back pretty hard. ...I think. ...on paper.
On behalf of all of us riding in rather subpar gear, here's hoping we live long enough to get some better rides.
Can vehicle pilots even eject? If not, is there a way to allow us to? Us medium vehicles will definitely need it.
2/5 Phoenix Hawk PXH-1, Polpolion "Polly"
Quote2/5 Phoenix Hawk PXH-1, Polpolion "Polly"
how am I going to fit my heavy mass driver on this
On behalf of all of us riding in rather subpar gear, here's hoping we live long enough to get some better rides.
Can vehicle pilots even eject? If not, is there a way to allow us to? Us medium vehicles will definitely need it.
Well, as starting loadouts go, that's not too bad. Having our main heavy hitters be all-energy designs will certainly help keep down operating expenses.
That said, that Scout lance needs replacing ASAP. Let's get some Valkyries and Spiders in there.
actually, if you are playing battletech in 3050, the guass is a much better weapon than the erPPC. As far as customizing and repair goes...I still have the compendium, and if I am not mistaken, maximum tech is running around here someplace (if so the expanded rules for repair may come in useful to you). I can't believe that no one is sitting in a BLR-3g Battlemaster. Or a 70 ton Warhammer.
Using clan tech on IS mechs is much harder than just swapping out an erppc for a clan erppc, clan weaps come in pods. It can be done, but it is much harder than replacing it with the weapon that came from there.
The only thing that I liked about the coasters on my coffee table (you probably call them Mechwarrior 4) was that the slots for weapons take into account how the mech engineered. ie The mech was engineered to have ballistic weapons in location x, energy weapons in location y, and missile types in location z. It would make customizing on paper a pain in the ass, but it makes sense. That concludes the ONLY thing I liked about mech 4.
Anyway, let me know if I can help in any way.
I'm gonna get so exploded.
I'd like to change my callsign to "Redshirt". We can change it back if I manage to graduate to a vehicle that isn't hilarious. :p
The bot has some rather... interesting target priorities when there are infantry on the field, and prior experience with AtB has shown that ejecting is a rather more certain prospect that merely attempted suicide.
What sets vehicles aside from 'Mechs is the damage resolution. While a 'Mech can lose an arm and keep on trucking with little (or in some cases zero) loss of capability, vehicles go belly up the moment even one of their locations is destroyed. While that's annoying in that their survivability is somewhat lower (only somewhat, you'll see later), it's also easier to salvage a vehicle from the field because a vehicle is only unsalvageable if it is destroyed by an un-CASEd ammunition or fuel explosion, or if more than one section is destroyed.
That somewhat I was talking about? Well, while 'Mechs have eight (count 'em, eight) locations that may be destroyed independently of one another, most vehicles only have four or five. The turret on a vehicle is optional (the Hetzer doesn't have one), so it has four. VTOLs have a rotor for five, and any turreted vehicles have five as well. How does that help them out? You have the same tonnage of armor covering 37% less locations (55% less if you're counting rear locations). That means you can have impossibly thick armor on your MBT that even your assault 'Mech can't pretend to match. The eight tons of armor on the Hetzer are arranged such that the front sloped armor on the vehicle (slope doesn't do anything, unfortunately) can take three whole PPCs to the face before buckling, and the internal structure is untouched. Since vehicles (and 'Mechs) are only really damaged when the soft insides are damaged, that's a big step up from the max of 14 or 16 points on an arm or 20 on a leg in the same weight classes. The rest of the Hetzer is even able to take a shot from its main gun with some left over.
(sorry IronBeer, just saw your post as I was writing this. It is a good gun though, just as long as you can get into range)I know- I went ahead and did some reading on the Sarna (BT) wiki. According to info there, the Hetzer is... well, it's got a big gun. Gotta wonder though, how exactly would the lack of a turret affect its combat ability?
I like that the Hetzer literally is a Jagdpanzer 38(t) minus treads.Well, it is called the Hetzer after all. :P
I like that the Hetzer literally is a Jagdpanzer 38(t) minus treads.Well, it is called the Hetzer after all. :P
As helpful as that post was, this post is for more than just to thank. As of approximately four hours ago, I have graduated my initial entry training into the US Army, and am boarding a plane home in just over an hour and a half. By 9:30 EST, I'll be back home and sinking back into my comfortable routine of sit-on-my-ass-and-play-vidya-games for most of the week. Woo!
As helpful as that post was, this post is for more than just to thank. As of approximately four hours ago, I have graduated my initial entry training into the US Army, and am boarding a plane home in just over an hour and a half. By 9:30 EST, I'll be back home and sinking back into my comfortable routine of sit-on-my-ass-and-play-vidya-games for most of the week. Woo!
\o/
Lemme know if you ever feel like having me do more of them (like for enemy gear or whatever), I'd be happy to.
How about Aerotech?
VTOLs are awesome.
Yellowjackets doubly so (For those situations where you just need some highly mobile direct-fire artillery).
UPDATE: The Hetzer is crewed by the reincarnations of Michael Wittmann. They've fired seven shots, hit seven times, killed two 'Mechs (Vindicator, Rifleman), and crippled a third (Hermes).Awwwwwww yeah! ;7 Looks like we're really tearing it up! (The rest of the lance *is* tearing it up, right?)
In sadder news, the Manticore went down to an absurd collection of hits that ignored the turret and ate away at the front. The turret still had something like 35 points on it when the tank got knocked out. Fortunately, it's still salvageable.Damn. I hope Scourge and StarSlayer are ok.
So what are the other lances up to? Just cooling their heels on the DropShip now?
How the hell did these pirates end up with an Icarus 1X? I thought those were destroyed centuries ago. Looks like they've got a collector in the ranks, and speaking of which if we can steal it I'm sure there's a museum that'd love to buy it.
Also if anyone wants to submit a description of their character I'd love to try my hand at drawing some story art.
Also if anyone wants to submit a description of their character I'd love to try my hand at drawing some story art.Name: Sgt. Dermott "Iron" Carver
Did I just see an Awesome axe-kick the arm off another mech?
Did I just see an Awesome axe-kick the arm off another mech?
Yes. Yes you did. You also saw that same Awesome brutally murder an entire company of 'Mechs and armor.
there's a reason its called "Awesome" :pDid I just see an Awesome axe-kick the arm off another mech?
Yes. Yes you did. You also saw that same Awesome brutally murder an entire company of 'Mechs and armor.
also, apropos, am i the only one who had an absolute nightmare of a time trying to get the pics to load up? maybe imgur would be a better choice for an imagehost in the future, scotty?
At the end of the engagement, everybody from the vehicles that were knocked out survived, miraculously (a couple had five hits. Six hits, and you're dead). I picked up the Crab, the salvageable Vindicator, and a pair of Scorpion tanks for salvage, and let the employer have the rest. My techs will have their hands full with these for the next while.
With how crazy in-depth that whole awesome account was, I'm picturing someone trying to work it all out with actual pen/paper and dice...*shudder*
Larger than that I've never even attempted. I have heard of regiment-size games that go for several days, though.
Larger than that I've never even attempted. I have heard of regiment-size games that go for several days, though.
Regimental Combat Team vs Clan Cluster. Took two weeks to play.
@niffiwan: fishing box and lots of tiny d6s. Rolls the hit locations 20 at a time. :P
Just assign the Crab to me ;D
At this point, the Hetzer crew is proving to be excellent shots. I'm considering nicknaming this Hetzer the Spoonzer, just because it's mimicking the actions of the Spoonzer I on the first mission of HLPX-COM quite well.The legend lives on!
Guess that's a possibility. Pretty far from home then, I think.
Just assign the Crab to me ;D
At 5/8 it's too slow for the scout lance :)
So did the first battle burn scotty out on this plan already? Because I wouldn't really blame him.
Corporal Anders "Rapier" Bullman
Born 14th April 3026, Atreus City, Atreus
mook, being what exactly?
So there's a Crab under a tarp in the hanger.
You always hear about people managing to fall over and their 'Mech flops around on the ground until they break their neurohelmet cradle and it gets loose and snaps their neck. But you never expect to actually see it.
The Crab? We saw it. No really, we saw it. Fell over into a building, flopped around until their neurohelmet cradle broke and the weight of their neurohelmet snapped their neck.
Didn't really want to see it happen. Liked it as an urban myth. Kind of thing that keeps you up at night, like cockpit fires and reactor accidents.
QuoteSo there's a Crab under a tarp in the hanger.
You always hear about people managing to fall over and their 'Mech flops around on the ground until they break their neurohelmet cradle and it gets loose and snaps their neck. But you never expect to actually see it.
The Crab? We saw it. No really, we saw it. Fell over into a building, flopped around until their neurohelmet cradle broke and the weight of their neurohelmet snapped their neck.
Didn't really want to see it happen. Liked it as an urban myth. Kind of thing that keeps you up at night, like cockpit fires and reactor accidents.
I threw this in a bit tongue-in-cheek earlier, but just why is it that nighttime combat goes so FUBAR in this setting? Do the 'mechs not have the equivalent of IR displays?
BTW, how do you plan to distinguish a ribbon that's been awarded twice? I suggest putting a star on it on a double award, two stars for triple, etc.
Just had a little fun in blender this afternoon
(http://www.mediafire.com/convkey/53e1/wpx05b4787ln7jt4g.jpg)
(http://www.mediafire.com/convkey/a93e/bbcy047o5rnw0fh4g.jpg)(http://www.mediafire.com/convkey/175d/orkksbnm3rk6rnd4g.jpg)
(http://www.mediafire.com/convkey/727f/e0nqzoi77g18dr64g.jpg)(http://www.mediafire.com/convkey/e33c/xzm2kkr034u74h74g.jpg)
(http://www.mediafire.com/convkey/3709/k2qz2dwws560whe4g.jpg)
(http://www.mediafire.com/convkey/09a1/e1n4u8abms3ser34g.jpg)
(http://www.mediafire.com/convkey/b443/6hw4128868r99ba4g.jpg)
(http://www.mediafire.com/convkey/fa61/iyidi0rm145bhgi4g.jpg)
(http://www.mediafire.com/convkey/d59b/jvy2j557ndzjjif4g.jpg)
(http://www.mediafire.com/convkey/ffdf/d0nv0yijdkrmnoj4g.jpg)
could probably do with being rendered with either red, black or transparent backgrounds, If you want me to I can easily do that for you scotty, I can also render new ribbons if you want and I have a fun idea for a repeat pin :)
bunch of fat, larper nerds
Oh and Bullman? I took the liberty of putting a little...."War paint" onto your AWS.Nice, I like it. :yes: The'll soon learn to fear my mech (if any of "them" survives to tell the tale, that is :)).
Since the planetary assault will end you up in the FRR in early 3050.
Since the planetary assault will end you up in the FRR in early 3050.
FRR in early 3050.
I have a strong feeling that I'm going to be getting a lot people heading into my morgue and/or facility on that PANothing about the FRR itself, but... (http://www.sarna.net/wiki/Invasion_corridor_-_Clan_Ghost_Bear)
Although what's with the FRR in early 3050 being something that can't go wrong?
Although what's with the FRR in early 3050 being something that can't go wrong?
(my kingdom for an LCT-1E conversion kit)
Although what's with the FRR in early 3050 being something that can't go wrong?
Mad Cats. Mad Cats everywhere.
Mad Cats. Mad Cats everywhere.
The "Nothing can go wrong"s in this thread have been absolutely sarcastic.
I have a strong feeling that I'm going to be getting a lot people heading into my morgue and/or facility on that PA
Although what's with the FRR in early 3050 being something that can't go wrong?
Well..
You could customize our Wasps with something a little less explosive in them, say, add a medium laser? :D
Wouldn't want us scouts to get blown up thanks to an ammo hit now would we?
Oh and yes, this involves doing a custom job instead of picking a refit kit.
I have now customized a fair few mechs in my own campaign, gonna see if i can net myself a contract to fight against the clans, September 49 hurrhurr.
ability to treat them all if anybody gets shot
Intelligence tells us our enemy this contract is the FRR 1st Hussars. They're “officially” rated as a regular unit, but they're fanatically committed to Thule, so don't be surprised if they fight like madmen and significantly better than they're rated. The Hussars boast a full regiment, at least, augmented by several regiments of local militia that is nearly as good thanks to frequent and intensive training operations. The Hussars are no strangers to raids by our employers. As much as possible, we're trying to avoid the bulk of the Hussars on planet, and instead leave that to our much better equipped sponsors.
Speaking of which, our allies, the 14th Legion of Vega, made planetfall at nearly the same time as us, and are the reason we didn't have any opposition making life difficult as we disembarked. From what I heard, the 14th is tangled up skirmishing with the 1st Hussar presence on planet and not doing well. The Hussars know this place better than the backs of their hands, and they're very good at using the terrain against their enemies.
That is, the Legion was why we were unopposed. Tophat commed in about twenty minutes ago with reports that we have a Hussar company in the way of our current objective.
For our part, we've landed on Husavik, the northernmost of Thule's continents, and by far the coldest. There isn't much out here, but what there is happens to be pretty valuable, research stations and the like. Our current objective is a research station very near the north pole, some unpronounceable nordic sounding name. Here it is: “Norr Forskning”. Whatever the hell that means. We're going in to eliminate the defenders and then secure the area before moving on.
Tophat, our eye in the sky, has discovered a set of hastily erected fortifications and defensive positions directly in our path to our objective. Obviously, we don't want to fight against dug-in opposition. Unfortunately, we don't exactly have a choice. The Daybreakers are going in first, as the unit's most experienced attackers, and will knock the defenders out of their positions. The Hussar units are a mix of vehicles and 'Mechs, and a mix of weights, though they average out at a medium. The Daybreakers will first maneuver to outflank the established positions, and as soon as the enemy repositions to intercept the lance, will strike, catching the Hussars out of position and on an even playing field, which should favor the heavy firepower and armor of the Daybreakers over the relatively vulnerable Hussar vehicles and 'Mechs.
Once the Hussar 'Mechs and vehicles are in retreat, the 13th Heavy Combat Lance will advance, relieving the Daybreakers from direct combat to rotate back for repairs before they push back out again. The 13th will make every effort to engage and destroy the Hussar elements before they can set up further defensive positions, aiming to keep the enemy off balance. For this purpose, the 12th Light Scout Lance will engage in harassment operations to keep the Hussars from digging in until the 13th is upon them, at which point the 12th will engage in direct reinforcement of the 13th until the objective is accomplished.
Using this rapid, aggressive method of attack, the brigade should be able to push the Hussars away from Norr Forskning and enable us to secure our initial objective in a little more than a week – several days ahead of schedule.
Tophat will be providing aerial surveillance and spotting for allied artillery and aerospace assets. Combine forces haven't yet secured total aerospace superiority, so their efforts won't be the most effective, but they should soften them up a little bit before the battle is fully engaged.
Repair and reloading will be accomplished by our integral tech teams at the end of the engagements. Salvage and recovery ops by the same. In the event of pilots downed, 3rd Jump will be scrambled to perform SAROPS.
Allied 'Mech and conventional forces will not, say again not be in the area. We're on our own for this one.
For this operation, codename LIGHT HAMMER, command and control will be handled by Captain Roberts, callsign “Strobe”. Overall technical operations will be handled by Master Sergeant Kahiga, callsign “Red”. Field command will be delegated to Major Webb, callsign “Easy” for sub-op HAYMAKER, and to Lieutenant Yi, callsign “StarSlayer” for sub-op BRAWL. Captain Borham, callsign “Polly” will reinforce sub-op BRAWL and provide his lance to Lieutenant Yi's command for the duration of the sub-op.
In the event of the incapacitation of Major Webb, Lieutenant Gibbs, callsign “Duck” will assume field command for sub-op HAYMAKER. In the event of the incapacitation of Lieutenant Yi, Captain Borham will immediately assume command and complete the objective.
Call for salvage and recovery will be “Sunglare”. Call for withdrawal will be “Mirror”. Call for enemy retreating will be “Burnout”.
Going in with the vehicles this time. The Vedette is worth its weight in used toilet paper. Hetzers gonna hetz. SHD and VND to back them up, and a Brutus. Heard good things about the Brutus in my days with the AFFC. Hoping they're for real, we could sorely use the kind of firepower people talked about. Even the SHD doesn't give me a huge amount of confidence, but the VND will be welcome. Maybe we put the 'Mechs out front and the Hetzers get to combat range, good things happen.
Hearing things about SCPs in the opposing force and maybe a TBT. Lot of firepower there. Wish one of the AWS had come with us.
Corporal Ian Fatin, Callsign Patriot. Personal Log.
Looks like my yammering on about not having seen action in our last contract is biting me in the ass.
But at least our boss was kind enough to put my request for modification of our Wasps through to the techs, and both mine and Dereje's Mech have been converted from being an explosion hazard to having 3 Lasers, more firepower, less risk of getting blown up outright by a lucky shot to the torso.
Seems like the whole Lance has seen their mechs get refits to keep us from being blown to smithereens by our own ammo cooking off in the bins. Wonder if the boss deemed my note foreboding enough to do this or had lessening our ammo dependency as his first priority. Whatever the reason i'm grateful for having a little more firepower along with not needing ammo anymore. Besides, the 2-pack SRM launcher wasn't much to speak of anyway, and highly inaccurate to boot.
So, to get back at why my whining about not seeing action bit me in the ass.
Our lance is supporting the 13th Combat Lance in Op Light Hammer, our sub-op being Brawl. We are to harass the enemy FRR mechs and vehicles so they can't set up fortified positions until the 13th come in and take them off our hands for a proper curbstomping, luckily our new AeroSpace jock took out a Vedette Medium Tank, that coulda been a pain in the ass. According to him there's plenty of mechs to worry about though, 2 Scorpions and a Trebuchet. Well.. here's to a first sortie and a more or less whole mech to return with.
In the queue:Aw, I'm not in the queue?
IronBeer - Aerospace pilot "Wormwood"
Hobbie - MechWarrior "Hobbie" (conditional, Trebuchet)
that_guy_melvin - MechWarrior "Melvin"
Whoops, I missed your application in the thread somewhere. Refresh my memory?Ah, no worries; I expect to die horribly anyway.
This is totally awesome; if you need another 'Mech pilot to bravely get himself killed, "Archmage" reporting for duty.
Just an FYI, i'm in September 49 with my campaign and just found Thule on the map, noticed a nice little odd color in that area.Nope, Thule is in the Clan Ghost Bear invasion corridor. We're gonna get the entire 3rd Bear Strikers cluster on our heads. :)
Guess what, we get the bastards that get curbstomped in just over 8 years! Clan Smoke Jaguar gonna nuke us all!(it's their invasion corridor..)
Strobe, this is Easy. Hussar unit spotted moving north, break. Two lances, mixed vehicles and 'Mechs, break, approximately 40 kilometers south of objective alpha. Vehicles slowed by temperature, break, 'Mechs unaffected. Time is now 1641 lima. We are moving to engage, over.
Easy, Strobe. Roger that. Cleared to engage. Good hunting.
Strobe, Easy. Prep sunglare. There should be plenty for them to do by the time we're done. Out.
Rapier, splash one Bulldog.
Rapier, splash two. Bulldog two is down.
Easy, Cicada neutralized.
Duck, Bulldog down.
Rapier, splash three. Vedette down for the hat trick.
Easy, Locust down.
Duck, Mongoose is down.
Strobe, this is Easy. Sunglare. I say again, Sunglare. Get those salvage teams out there. We'll remain on station for one-five mikes before withdrawing to the rear for repairs.
Daybreakers smashed their opponents. No surprise there. FRR guys and gals apparently charged to melee range. Have to be careful about that when we face off, the SCPs are pretty fast. We copied flash traffic from the JumpShip reporting the arrival of unknown ships. They've passed along IDs as they were able to make but they think their WarBook is on the fritz. A Black Lion.
There hasn't been a Black Lion in the Inner Sphere since Kerensky packed up and hauled ass. There haven't been any WarShips at all in the Inner Sphere since the Second Succession War, when the LCS Invincible misjumped on the way back to Tharkad. That was nearly two centuries ago.
Please God, let it be a WarBook glitch.
Wait, it's clan time already?
Just so everybody is aware, the Clans don't hit Thule until March of 3050. It's still June 3049 here. There's nearly another nine months to go before they show up. Plenty of chances to get the company beaten into splinters long before the Ghost Bears show up.
I'm leaning hard toward the planetary assault (also because it puts us in the FRR through early 3050), but please, discuss.
...The Clan Invasion visits Thule in the very beginning of March, 3050. Our contract is up on March 7, 3050. We'll have roughly a week of OH **** time to fight the Clans before the contract is up...
3049-05-28
...
That ends the relevant portions of May. Next post will be the first week of June and then the first week of our contract. Planetfall is less than two weeks away.
Clans are in for a hurting regardless :3
And that pilot - he's what, as good as Kai Allard-Liao? :p
More or less. Certainly up there with the best of the best.Clans are in for a hurting regardless :3
Well, if you can get them into a bidding war, you're basically set for a huge win (But then, it took the IS a long time to figure out how clan honor works, and I do not know how much of that particular set of rules is represented in the game)
Scotty posted a little bit about what will happen. I don't think there was any provision for accidentally running into them, Ghost Bear doesn't exactly seem the "sneaking around, posing as garrison" type. He mentioned that the employer has a chance to extend the contract and use us to fight though.
Strobe, this is StarSlayer. We have visual on a two lances of enemy units in 1st Hussar markings just over 20 km from objective alpha. They are moving north toward the objective at roughly 35 km/hr. Unit composition is six 'Mechs, two vehicles. Current time is... 1104 lima. Please advise.
StarSlayer, Strobe. Confirmed visual on two lances of Hussar units two-zero clicks south of objective alpha, moving north. 12th Scout is on station and able to assist. Advise you hold distance for five mikes and then engage. Allied air support should be able to assist. A flight of Sholagars is en route, ETA... three mikes. Designate target now, over.”
Strobe, StarSlayer. Roger that, holding distance. Target is designated for air support. Time to engagement is... four mikes. We'll keep a seat warm for you at objective alpha. Out.
mother ****..
Esa is one lucky sonuva beetch. How the hell did we manage to get ANYTHING back without controlling the battlefield though? O.o
I think we should consider investing in more medical personnel. I have a hunch we might need it.
Also, is it me or are our vehicles supremely unlucky, even by BT standards?
There's a reason Tophat has been sortieing three times a day every day since BRAWL went down. His surveillance has kept the Hussar unit that did the deed in view the entire time, and we know exactly where they are. Once Brawl went down, and the 12th and 13th were forced to withdraw, the Hussars quit the field, perhaps fearing an additional combat against the still relatively fresh - and newly pissed off - Daybreakers. They withdrew, allowing the Brigade repair teams to drag a few otherwise inoperable units off the field. Most were still lost.
The Daybreakers continued on mission, using the window gained from the Hussars' retreat to take the research facility that was the initial objective, mere hours behind the initial schedule, and well within contingency schedule limits. Now, objective secured and with the newly reformed 12th Medium Combat Lance conducting a guard operation, the Daybreakers are free to exact revenge on the fleeing Hussars. In the interim, the Hussars have managed to functionally repair most of their units, though any vehicles have long been left behind in the frigid cold. What's left for the Daybreakers to hunt down is a pair of Medium lances.
As soon as the Hussars realized they were being actively tracked by Brigade aerospace assets, they immediately fled to the closest population center on this continent, a city by the name of Umpikuja, where they took up positions designed to inflict serious punishment on anyone that dares root them out. The Daybreakers are up to the challenge, and will approach from the North side of town.
Meteorological surveys report a moderate winter storm approaching the city, which should hit less than an hour before Brigade forces enter the outskirts. Forecast calls for a good amount of snow. Temperature for the operation is projected to be a balmy -37 centigrade.
After reviewing battlecam footage from BRAWL, Captain Roberts has put out a 5,000 credit bonus for whoever can down Captain Lewis Cameron and his Trebuchet.
I have decided to refit the Hetzer we still have to an artillery support vehicle. The AC/20 is gone, replaced instead by a Thumper field artillery piece and a few tons of ammo for it.A G.W. (Geschutzwagen) Hetzer, hmm?
QuoteI have decided to refit the Hetzer we still have to an artillery support vehicle. The AC/20 is gone, replaced instead by a Thumper field artillery piece and a few tons of ammo for it.A G.W. (Geschutzwagen) Hetzer, hmm?
Who's gonna end up being the scumbag(s) driving it?
Oh, no, this is not a G.W. Hetzer, this is something far, far worse: STURMHETZER.
(And I'm pretty sure the G.W. is for Granatwerfer, not Gesuechtzwagen as that name belongs to the Hotchkiss tanks converted to carry the PaK 40 as tank destroyers.)
Welp don't blame me I just took it from this picture (http://wiki.worldoftanks.com/images/0/00/GWtiger1.jpg) so if I got it wrong, then whoever made this picture got it wrong.
And isn't the Sturm- prefix used for assault guns (which it already was, prior to conversion)? :p
Besides, it's clear to me after a few games with the Hetzers that the correct term is Granatpanzer. ;)Terminology aside, how are we going to actually handle this nascent artillery group? Are the arty vehicle(s) going to be in their own lance?
Oh god, I hope IronBeer's LP is safe!Relax. I'm not planning on very frequent updates, but I plan to keep picking at the LP for a good long while. Barring any catastrophic !!FUN!! that is.
That seems like a pretty silly reason to refuse to use the software, tbh. Especially when you could roll your own build with the feature removed.
I must know: What happened to Captain Borham?
I signed up 75% expecting to explode spectacularly so I vote yes.Well said. I'd like to know what happened to my proxy and everybody else.