Ok, I have played through the first 14 missions of act 1.
So far I'm really liking it. Both the atmosphere, wingmen, and setting seem really fitting into the FS2 narrative. Liked the storytelling, the in-mission cinematics, and the mission balance (with an exception).
It seems really polished and that stands out.
That sound when support rearms your maxims kinda scared me!
BTW Cool argos don't look at explosions.
So here are some typos and thoughts about some missions:
Called us in instead of in us
Whait instead of Wait - Abayomi after golf docks with fort summit
Abayomi - Me going to the BRIG instead of brick
The squad warping together kind of stuff-love it. Makes it feel like a coordinated squadron.
Man some objectives are hard, like disabling all the enemy fleet's beams before they can shoot the kokopo.
M07 (willard investigation)
Monaghan talks to himself (that message should be from Abayomi)
Crystal clear misspelled
M11 (Asteroid base evacuation)
Asteroid base: Belive me, it does. (believe)
M12 (Ghost ship)
Briefing: Situation is highly versatile? (volatile?)
M13 Sold down the river
Man what a mission. Hard as heck. I see no way to save the Argus. Those stealth fighters among all the fighting, beams, bombs, where especially hard to pinpoint.
M14 (Switching off the light)
MAN this mission was tough. The Andraste kept being pummeled by the sobek. I replayed it like 3-4 times before i cheated my way through this one. I /K the sobek and everything else went my way. Blasting 3 separate satis with shields on a pegasus takes it's due time and that it exactly what I didn't have. Also disabling beams in a pegasus isn't ideal. I went for the subsystems first tho, maybe i should've went for the satises first...I'll give it another go this way.
Debriefing: Not a single soal instead of soul.