A bit of background of how it came to beBack at the beginning of 2009 when my education in game design was showing no signs of improving (No really, it was a messy bunch and a waste of time) I started looking for something else to do and found my answer on HLP when I started exploring the forum through the search function (which was not the crappy google search we have now
) looking on the possibilities of Freespace 2 modding. When it became clear somewhere in April that I would quit my study I threw all my time and devotion into learning about getting models from max into fs2, normal maps, uv unwrap, tables, FRED, effects and making head ani's. I came up with grand ideas and a campaign setting that I had to cut down dramatically when I started to realized just how limited a one man team is
I desperately wanted to avoid looking like newbie #145124 with 'epic campaign idea #13' that would never get off the ground so I decided to stay off the radar until I actually had something to show. However I recently also started to realize that just releasing a campaign out of the blue will run the risk of being overlooked when nobody heard of it before. So in a effort to generate some interest in the project I created this thread.
So what is Wings of Dawn?As much as I love Freespace, its story and its ships, I really wanted to use the freespace engine to create my own universe. Freespace has a lot of conversions and mods of different universes but very few that are not based on an already existing IP. So I threw my love for anime and sci fi together and let myself be inspired by games like Starcontrol 2. Unfortunately this created something that I have a hard time summarizing into a synopsis.
Let's just say that WoD will feature a dynamic, polished and diverse campaign with (hopefully) memorable characters, a (again hopefully
) interesting story and a light hearted setting. Around 30 missions (of which 15 are done and being tested by my awesome testplayers) and ~15 unique (low poly) ships (and a bunch of variations on those ships). Utilizing a lot of the latest features added to the freespace engine by the SCP team.
A few screeniesI should still get to work on a new better trailer but right now this is the only video material I have ready on the web
http://www.youtube.com/watch?v=6jKbXswXUpI needless to say, this is old material, but still relevant.
http://www.youtube.com/watch?v=zS2JlnZz-sk Opening video
At the current rate of progress it will probably still take me a month or three to get the last bunch of missions+assets done so if this somehow managed to get your interest, don't hold your breath
[Disclaimer: Yes: I am aware that my ships are low poly and could do with better textures. Yes: I am aware I'm only mediocre in drawing at best. Low poly models is a design choice, I just can't spend 3 months on one model to bring it up to superduperHTLHLP standards if I actually want to release something in my life time. And I don't want to take the easy way out by using a mod pack for this campaign. I have no real excuse for the textures, I just suck at it. I only ask for your understanding that this is a one man project and that I don't have a team of highly skilled monkeys at my disposal like for example the blue planet team]