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Archived Boards => The Archive => Neo Terra Victorious => Topic started by: Mobius on October 12, 2008, 06:29:12 am

Title: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 06:29:12 am
As you probably know NTV is back and needs new team members. If you want to join, post here. Don't forget to read the notes! :)


URGENT:

2-4 FREDders with good experience and enough spare time to do their job. If you think you're going to be busy due to RL issues either don't apply or limit your assignments according to your spare time.

Not needed at the moment:

1-2 Interface designer(s) able to create an NTF interface and command briefing ANI files. A Main Hall and animated ANIs, though greatly appreciated, aren't a priority now.


NOTES:

Please note that plotline-related discussions and such are very important and all team members are supposed to give their contribute. In order to join you must have a good-to-full knowledge of the FS2 main campaign and of the NTF rebellion in particular.

EDIT:


Applicants will be given a trial period prior to getting full access to the game. This is to prevent time wasters and those who are only trying to get access (Most of the team have experienced problems with people like that in the past). The length of the trial period will be based on the job being done, how well the applicant works with the team and how much progress is made. Any work made during the trial period will of course be credited if it is used in the final game regardless of whether or not the applicant makes it onto the team, provided the artist in question gives his/her permission.

We'll be doing pretty much the same thing with NTV. This time we intend to use trial periods as a way to check volunteers' capabilities and dedication since NTV is not a completely new game(like Diaspora) time wasters might want to get their hands on.


EDIT2:
As I said it's "pretty much the same", which means that there are differences. I expect all volunteers to pass the trial period and make it to the team but shouldn't that happen the stuff they made for NTV will be used in the release. The creator will obviously be credited for his achievements. Please take note of this before posting.

This applies to team members like interface, cb_ani and texture creators. FREDders should simply send a sample mission to me and wait. While we may decide to exclude textures and animations from a release pack we can't afford to undo FRED edits of various importance and remove WIP or completed missions.

The missions must be in FSO format and must not use mods. I personally want to check wheter or not a volunteer is able to use advanced SEXPs and other FRED2 Open features, so no missions designed with FRED2 and compatible with Retail FS2 will be valid.

Useless to say that all potential members will have to show interest on the project and partecipate to team discussions and eventually meetings.

EDIT:

For now on there will be a naming convention for sample missions:

A_<nickname>_<missionname>
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 12, 2008, 06:53:59 am
Are ass holes like myself allowed in?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 06:56:55 am
Do you want me to be honest with you?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 12, 2008, 07:03:39 am
:(
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 07:13:17 am
I am honest - giving your sudden inactivity on INFA Internal(and on INFA development in general) I don't know if you can work on NTV and come to something conclusive. You also have ED to think about and as far as I know it's taking precedence over anything else...we'll see later, ok?
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on October 12, 2008, 11:47:32 am
Mobius, for the Interface, I could just replace the logos with the NTF one and run it through the interface templates and possibly change the color. Would that do?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 12:15:58 pm
If I remember well there was a community member trying to create an NTF interface with very good results...I think it was FreeSpaceFreak...

We need to make sure that the NTF logo we're going to use it's a cool one, though...
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 12, 2008, 12:16:19 pm
Not the DEM one...
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 12:18:35 pm
Agreed, that's ":ick:" for modern standards...
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 12, 2008, 12:20:58 pm
I think it's an :ick: for all standards really.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 12:22:25 pm
Err...return on topic.
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on October 12, 2008, 01:14:32 pm
I think it's an :ick: for all standards really.
:(
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 01:15:36 pm
Uh-huh... :(
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on October 12, 2008, 01:19:52 pm
FSF released a beta of the interface, you know :P
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 12, 2008, 01:21:10 pm
Link, please?
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on October 12, 2008, 01:25:21 pm
First page:
http://www.hard-light.net/forums/index.php/topic,55599.0.html
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 12, 2008, 01:26:50 pm
:(
AGH DON'T BAN ME PLEASE!!!! :shaking:
Title: Re: Join Neo Terra Victorious!
Post by: Galemp on October 12, 2008, 05:37:02 pm
I have some NTF leftovers I provided to FSFreak for that purpose, including a CB Ani (which should really be tweaked.)  FlamingSword's templates are awesome.
Title: Re: Join Neo Terra Victorious!
Post by: Admiral Nelson on October 12, 2008, 07:46:35 pm
I don't suppose that anyone ever dug up the patched demo? :)  I started to add LS nebulae to that but stopped when I realized it was not the correct version.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 13, 2008, 10:43:01 am
Still need freders?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 13, 2008, 05:27:59 pm
If you provided some past work I'm sure they'd be happy to let you in.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 14, 2008, 01:39:03 pm
IMO it's very important to be an active member of the community. I wouldn't like to have to deal with vanished members.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 17, 2008, 07:59:37 am
Any room for ''light'' FREDers?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 17, 2008, 08:03:13 am
As the man himself said, there are two types of contributor. There are 'contributors' and there are contributors. 'Contributors' contribute nothing but contributors contribute something. If you're the former, then there's no place for you in any project.
Title: Re: Join Neo Terra Victorious!
Post by: Stormkeeper on October 17, 2008, 08:19:06 am
Any room for ''light'' FREDers?
How do you FRED light, anyway? :p
Title: Re: Join Neo Terra Victorious!
Post by: Mongoose on October 17, 2008, 12:10:54 pm
Less filling, tastes good?
Title: Re: Join Neo Terra Victorious!
Post by: Jeff Vader on October 17, 2008, 12:24:49 pm
FRED Light - Now with flavour.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 17, 2008, 12:31:27 pm
As the man himself said, there are two types of contributor. There are 'contributors' and there are contributors. 'Contributors' contribute nothing but contributors contribute something. If you're the former, then there's no place for you in any project.

I want to really CONTRIBUTE and be an active member of NTV. Is that clear?

How do you FRED light, anyway? :p

I was meaning I was not a pro... but I FRED well. Sorry.
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 17, 2008, 12:39:54 pm
I want to really CONTRIBUTE and be an active member of NTV. Is that clear?
Dammit everytime I try to be witty I end up offending someone...

Wait, isn't that the point? Hmmm...
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 17, 2008, 12:56:31 pm
Er... will you please let me in?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 17, 2008, 12:59:11 pm
Provide a piece of previous work first. If it's of good quality, then I'm sure they'd be happy to let you in (then again, that's what I said just now).

Well, you seem to be reasonably active anyway. Well, ultimately, it's the Mobster's choice.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 17, 2008, 01:00:21 pm
Send me a mission you designed and we'll let you know. :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 17, 2008, 01:39:38 pm
http://www.freespacemods.net/request.php?376 (http://www.freespacemods.net/request.php?376)

My worst one.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 17, 2008, 01:42:29 pm
I'd like to check your best one or, at least, an average one... ;)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 17, 2008, 01:59:40 pm
Just kidding, let's say that's the average one.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 17, 2008, 02:09:23 pm
Ok...Droid, are you available to test it and give me some feedback? :)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 17, 2008, 04:26:07 pm
When I opened it up it crashed on me. I used 3.6.10 open and debug. And just for the heck of it I also tried 3.6.9 but it couldn't find it. Other than that it looks pretty good. Hope this might help a bit... :nervous:
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on October 17, 2008, 05:13:39 pm
Ok...Droid, are you available to test it and give me some feedback? :)

Affirmative. I'll do that.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 18, 2008, 02:59:52 am
When I opened it up it crashed on me. I used 3.6.10 open and debug. And just for the heck of it I also tried 3.6.9 but it couldn't find it. Other than that it looks pretty good. Hope this might help a bit... :nervous:

I had many comments about this. However, there is a way to fix this problem whatever build your using. Open it with FRED 3.6.9\3.6.10 and press ''OK'' on every error. Then ''save'' and and play the mission with the same build.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 05:43:49 am
Code: [Select]
Error: A_eliexsam added Banshee.fs2(line 575:
Error: Required token = [#Wings] or [$Name:], found [+Use Table Score:] .

File: PARSELO.CPP
Line: 675


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 19, 2008, 06:04:29 am
That's a known problem. Use a newer build.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 06:06:49 am
Newer than 3.6.10 INF?
Title: Re: Join Neo Terra Victorious!
Post by: Stormkeeper on October 19, 2008, 06:31:28 am
Open the mission in notepad?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 06:38:41 am
And...? Check it via notepad without testing it?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 19, 2008, 07:46:55 am
Newer than 3.6.10 INF?
Yes
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 08:38:46 am
Such as...? :nervous:
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 19, 2008, 08:56:53 am
Uh check recent builds. Grab one of Chief's builds. It's the one I'm using and I get no problems with any of those missions.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 09:09:00 am
?

I've just checked, those builds seems to have undocking procedure issues. :(
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on October 19, 2008, 11:44:32 am
Uhh...yeah, I don't get where the goddamn use table score thing came from.
I was using the scripting build with the mission mainhall (relatively recent), and I still get those...
Well, I could manually remove them all, but that's just annoying.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 19, 2008, 12:55:22 pm
So...any suggestions?
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on October 19, 2008, 01:03:54 pm
Well, I could manually remove them all, but that's just annoying.
"Annoying" is par for the course in campaign design. ;)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 19, 2008, 01:29:46 pm
Oh, my god what I have done... :(
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 27, 2008, 02:04:01 pm
First post updated.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 27, 2008, 02:39:07 pm
So... I am going through this ''trial period'' and if I do well I am in the team. Did I get it right?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 27, 2008, 02:42:19 pm
First we need a mission from you, designed using FRED 2 Open and compatible with FSO, no mods(not even LS nebulae)... :)

EDIT: First post edited again to clarify my positions.  :D
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 27, 2008, 03:12:41 pm
You need a mission from me to get to the team or the ''trial period'' ?

Well... anyway, I am starting a mission now...
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 27, 2008, 03:23:31 pm
For FREDders it's pretty much something between. The sample mission should focus my attention on your FRED abilities...you'll then do 1 more mission for the main campaign and then join the team in a more, official way. :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 28, 2008, 07:12:03 am
Well... anyway, I am starting a mission now...

That mission will be the sample.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 28, 2008, 04:21:08 pm
Nice, I'll be pleased to test it as soon as it's done :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 30, 2008, 09:04:06 am
Ok. And I'll try not to keep you waiting for TOO long
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 30, 2008, 02:57:02 pm
Is there room for another FREDer, or does Romanmolf take the last seat?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 30, 2008, 03:17:13 pm
There's room for FREDders, yeah, but the team would like to have samples of previous work. :)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 30, 2008, 03:25:25 pm
Is it okay that I use an idea from the Fred Academy for a mission?
Title: Re: Join Neo Terra Victorious!
Post by: Galemp on October 30, 2008, 03:29:05 pm
No. You may not use any ideas from anywhere.







I'm kidding. Go ahead!
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 30, 2008, 03:34:29 pm
Jeeze you had me worried for a minute there. :lol:


I'm editing right now, I'll put it up in a couple minutes. Thx :)
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 30, 2008, 03:36:17 pm
I think it's better to send us two or even three samples of missions describing much different situations.

You don't necessarily have to make them from scratch, though - as far as I'm concerned you can use the same sample missions to join virtually any FS project and I don't mind if you've already sent them to another team. The most important thing is that they should express your FRED skills in the most accurate way. :)

Don't rush your missions, either. Give your best and test them extensively(intense testing leads to FRED edits that improve the mission). ;)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 30, 2008, 03:45:53 pm

Don't rush your missions, either. Give your best and test them extensively(intense testing leads to FRED edits that improve the mission). ;)

I've been working on this for around 3 weeks now. Hope that's long enough :nervous:
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 30, 2008, 03:50:33 pm
Ok... :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on October 31, 2008, 09:08:57 am
Also, can I base the mission on the fs2 campaign?
Spoiler:
e.g. the battle with the Sathanas
Title: Re: Join Neo Terra Victorious!
Post by: Snail on October 31, 2008, 10:12:37 am
As in, opening it up in FRED and expanding on it?

I'd say no...
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on October 31, 2008, 11:27:32 am
Also, can I base the mission on the fs2 campaign?
Spoiler:
e.g. the battle with the Sathanas
I don't think you need to prove your abilities with a mission about a battle with the Sathanas. Try with something else, if possible.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on October 31, 2008, 04:57:20 pm
I'm editing right now, I'll put it up in a couple minutes. Thx :)
I lied... (Takes a long time to debug and add final touches.)
I should have it up tomorrow I hope. Then you can have fun  :beamz: the Shivans.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 04, 2008, 01:04:16 pm
Also, can I base the mission on the fs2 campaign?
Spoiler:
e.g. the battle with the Sathanas
I don't think you need to prove your abilities with a mission about a battle with the Sathanas. Try with something else, if possible.

OK (http://www.freespacemods.net/request.php?401)
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 01:10:13 pm
The next time use MSN to send the file... ;)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 04, 2008, 01:19:07 pm
OK. So, you are going to test it and propably let myself into NTV?  :)
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 02:22:37 pm
Ok, I tested it. Please read carefully:

1) Yours is a scramble mission, this means that I couldn't verify your ability to set loadouts and ships. The mission should have provided info on your FREDding...setting "The Wall" as a scramble mission didn't help;

2) There are a few odd highlights in the briefing and the Knossos is set as unknown. These are minor glitches, though;

3) The mission doesn't use a starfield, which is of common use among FREDders. In order to use a starfield go to Editors ---> Background and write "starfield.pof", without the quotes, near  "Skybox Model" :);

4) I noticed that the Knossos is in the Escort List. Maybe you set this to monitor rebel activity around the portal  in a better way? You could have used a nav buoy to do that. It's only a suggestion, yours wasn't a mistake :);

5) The rebel strike force attacking the Monitor consists of countless waves of Lokis, Herc IIs and Zeus bombers. I've always considered wings with more than 3 waves an example of bad FREDding. The strike force should've been various, with different spacecraft classes attacking in different ways and in different numbers. The NTF had many Hercules, Ulysses and Medusa wings back then - it was evidenced by Endgame - and not only Herc IIs, Lokis and Zeus-class bombers ;);

6) One thing about the mission: it's meant to be the first part of Endgame but I don't see the GTC Fortune. Don't worry, I'm not going to blame you for this... ;);

7) There are no Return To Base, or RTB, directives. They're very important;

8) Brefing and debriefing stages are a bit too short, especially the debrief_success one...important events like the end of the NTF and Bosch's withdrawal shouldn't be explained in 3 lines ;);

9) At the beginning of the mission there's what seems to be a friendly Argo transport among the rebels(I guess it's the NTT Grall). The player can select its name in the orders menu(although he can't issue any orders);

10) I tested the destruction of the Monitor and realized that there are no messages about it. The mission, overall, isn't that chatty. Messages have their importance ;);

11) The failure debrief has no recommendation text(this is only a minor glitch, though :));

12) The mission has the "All Teams at War" flag which isn't needed in single player mode ;);

13) There's no AWOL debriefing stage, which is very important. Check Karajorma's FreeSpace FAQ and the FreeSpace Wiki, they can give you precious hints about AWOL debriefings;


Afterall all I can say is that I'd like to know more about your FREDding skills. You might make the changes I suggested and re-post the mission but I'd encourage you to create another mission from scratch and follow the directives posted above(strike force, starfield, AWOL, messages, etc. etc.). :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 04, 2008, 02:57:08 pm
The ''no RTB'', ''no AWOL'' and ''no message for Monitor boom'' didn't happen because I don't have the skills to do these. I just ''dang, I forgot!''. In the NTV team the mission would be tested hundreds of times to check the mission out and clean these errors.

Odd highlights? In stage 1 I have the Knossos which is where NTF's aiming and where the GTVA is going to kill'em all. In stage 2 there's the Monitor and the wings, which is what the stage is all about.

The Knossos is unknown because its neither NTF nor GTVA.


Well anyway, I'll fix it as soon as possible.

EDIT: Here  :D

[attachment deleted by necromancer]
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 03:05:03 pm
I would like to have FREDders that don't rely on testing so much. IMO it's too easy to come out with a simple mission and ask the others to fix it...I've experienced it before and I don't want to experience it again, when possible.

In stage 3 all ships are highlighted, just like in stage 2, which is strange. This is not a major problem so don't worry.

Good point, the Knossos could be unknown, but in FS2 its IFF was friendly. ;)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 04, 2008, 03:14:44 pm
I would like to have FREDders that don't rely on testing so much. IMO it's too easy to come out with a simple mission and ask the others to fix it...I've experienced it before and I don't want to experience it again, when possible.

Good point, the Knossos could be unknown, but in FS2 its IFF was friendly. ;)


IMO it's very important to work like a team.

Because :v: made the Knossos friendly, does it mean everybody should?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 03:35:49 pm
In fact I don't want to discuss about the Knossos' IFF. As I said it isn't important, at least not here.

It's important to work like a team, ok, but are you aware of the fact that it's unfair to let someone design simple missions because there will always be FREDders stubborn and masochist enough to upgrade those missions and delay the release even more?

IMO a FREDder working on a project should be nearly independent. I will probably edit all NTV missions in the future...it doesn't mean I'm willing to do most part of the job simply because my team mates aren't skilled enough to do basic things.

There's no offense, though. :)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 04, 2008, 03:40:42 pm
Here is the mission I've been working on. I've been de-bugging for some time now so I hope there aren't any bugs left.

[attachment deleted by necromancer]
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 03:48:26 pm
Holy mother of God, 202 kbs?!? ;7

I'll let you know... :)
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 04, 2008, 03:48:50 pm
Did you test my fixed mission, Mobius?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 04, 2008, 03:52:56 pm
Sorry, I didn't notice your edit. Are you sure you prefer to send me an upgrade instead of a completely new mission?

Anyway, I've updated the first post. For now on there will be a naming convention for samples.


dragonsniper: Your mission makes use of the GTF Kelpie and the new score features so I couldn't play it.. It should be on FSO standards with no mods.

Romanmolf: I didn't notice major changes in your mission...
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 05, 2008, 03:29:35 am
I did what you told me to. Well, anyway, I'll start another now.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 05, 2008, 11:36:16 am
Well, I also told you to arrange a better strike force...I can still see "<insert wing name> 25" in that mission.
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 05, 2008, 04:22:21 pm
Here is the mission I've been working on. I've been de-bugging for some time now so I hope there aren't any bugs left.
Hint: By right-clicking on "when" you can use 'Add Operator' to do more than one action for each event. You'll find it'll be a lot more efficient and easy this way.
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on November 05, 2008, 05:57:16 pm
So THAT's why its huge!
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 05, 2008, 07:13:35 pm
Here is the mission I've been working on. I've been de-bugging for some time now so I hope there aren't any bugs left.
Hint: By right-clicking on "when" you can use 'Add Operator' to do more than one action for each event. You'll find it'll be a lot more efficient and easy this way.
I realize that. I just didn't take the time to edit it. It's also all the ships that are in it that racks up the size.

dragonsniper: Your mission makes use of the GTF Kelpie and the new score features so I couldn't play it.. It should be on FSO standards with no mods.

Romanmolf: I didn't notice major changes in your mission...

I checked and couldn't find any Kelpie. Will it affect at all if I have the Transcend VP folder in use so I can play the campaign? And does "the new score features" mean music played from a folder instead of a soundtrack?
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 05, 2008, 07:58:33 pm
Here is the mission with music playing from a table. Hope that helps. And as I said up above, I checked each individual ship and never saw the Kelpie being put in use in the mission.  Hope it works :)

[attachment deleted by necromancer]
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 06, 2008, 02:39:45 am
I'm halfway my new mission now, please wait...
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 06, 2008, 01:30:36 pm
So THAT's why its huge!
That, an the absolutely insane amount of fighters, bombers and caps in the mission......
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 06, 2008, 04:08:44 pm
So THAT's why its huge!
That, an the absolutely insane amount of fighters, bombers and caps in the mission......
I know it's a lot of ships, but atleast I didn't put FRED's limit of ships in like I was going to do. :drevil:
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 07, 2008, 01:12:31 pm
I hope it's not a BoE, I don't know how to come to conclusions about someone's FREDding skills by testing that kind of missions.

I'm damn busy now...Droid, can you please test the mission? :)
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 07, 2008, 02:08:55 pm
I tested it, and I'm afraid to say, it wasn't as good as I expected. Read on if you can take criticism, skip to the end of the rant if you can't.

dragonsniper, I'm not trying to discourage you, but I couldn't help but notice the numerous flaws of your mission.  What follows is a long rant.

[rant]

Firstly, it throws me into the fray with no bearings and no objectives, immediately crashing into the Julius with an innumberable amount of friendly and enemy craft in the mission. Sometimes this can be a good thing if you want to give the player a real surprise, but this chaotic beginning made me struggle to keep alive on medium difficulty, a display of bad balance if you ask me. I couldn't get my situational awareness due to the immense amount of ships in the mission, which made me pretty disoriented. Again, this could be a good thing but in this case it wasn't. Additionally, since there was so much action at the beginning, I didn't have time to actually read the messages streaming by and had to press F4 to access the mission log to re-read the mission log. This is another common error.

The most fatal flaw in your mission, however, was the absolutely pointless Battle of Endor mission going on in the background. Apart from a bit of chaotic, insane action at the beginning, and a bit more fighting at the end, the entire mission was uneventful, and, I daresay, pointless. The battle between the 2+ Saths and the I don't have any idea how many allied ships had no significance to the player whatsoever. None of them attacked the Julius, and only fired on each other. This sucked up the resources on my computer, which usually runs at around 50-60 FPS. During the mission I had 20 FPS, due primarily to the pointless battle going on in the background. There's a time when you have to stop thinking about storyline and atmosphere and start thinking about gameplay.

It also struck me as pretty strange that Command seemed to have no problem sacrificing numerous allied destroyers and superdestroyers (!!) to save a corvette, and also the fact that Command seemed to have an ever lasting supply of warships which he only sent in on a whim. That was a nonsense. 10+ destroyers, sending them in to kill a few Shivan ships, ordering them to depart, and when the next Shivan wave came, Command sent yet more ships. Random violence in the background that made no sense whatsoever. There is a point where you have to stop thinking about how cool it would be to see a Hades fighting two Demons and a Sathanas and start thinking about realism and storyline.

Not only was the massive battle going on in the background pointless and of no significance to the player, it was also horribly scripted. All of the ships seemed to have either no orders or orders to attack other warships. Chase orders for warships are known to be very stupid as the AI does pretty idiotic things when given orders to attack other warships. The allied craft wobbled around, crashed into each other, and shot into each other's backs. When the Arcadia warped in (!!) it smashed into the Demon which went flying backwards at 500 m/s. One of the Orions at the beginning started moving around and splattered a fair amount of my wingmen.

From what I could see, NONE of the extra ships in the mission were needed. The only necessary ships were the Julius, the allied escort, and the enemy fighters. None of the Ravnas, Demons, Orions, Hades', Hatshepsuts or Sathanes needed to be there. Their presence was unjustified, badly scripted and, most of all, pointless.

[/rant]



I'm sure that you put a large amount of effort into this mission, dragonsniper, and I appreciate that. Unfortunately, a mission's quality is not determined by the size of the mission file nor the amount of effort that goes into it (though effort does play a large part). What matters is how much fun the mission is. To make a mission fun you need a mix of gameplay, storyline, atmosphere, etc. etc. This mission was not fun.

What you have made is commonly known as a Battle of Endor mission. Though it's not as bad as some Battle of Endor missions I've seen (namely my own), I do have to say it isn't the best. Mobius is capable of making excellent Battle of Endor missions. They work, they are fun. But that's because he is an exceptional FREDder... I'm not saying you're not one either, but it seems to me like you're just starting with FREDding. When you start FREDding I know it's tempting to use huge amounts of ships, because it's cool. But when you start off, you have to aim a bit lower. You can't run before you know how to crawl.

What I recommend you do now is start over. This time, make a simple mission. A convoy escort mission, or a little strike on an enemy cargo depot or something like that. Over time, as your skills get better, you'll be able to go back and make a better version of that huge mission. But for now, you gotta aim low and actually make some quality missions.

Every FREDder has made these mistakes at least once. I know I have. I know this may sound a bit patronizing but it's the truth. What you have to go back and do now is learn from your mistakes. :)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 07, 2008, 10:19:02 pm
Thx for the advice. It's nice to have someone that has FREDing talent over me to tell me the flaws. I'm working on another mission, however if you didn't like this one then you may not like the other one. Time to start from scratch I guess.

So for now can I take the FREDing spot as a no? And thanks for testing it. It's helped me realize a lot.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 08, 2008, 07:31:20 am
It's not a no. We simply let you design another mission. :)

The following is just a suggestion: you may wish to join the FSCRP...you'll need to test missions and do minor FRED edits. The FSCRP is being quite inactive(I can barely work on INFA, I don't know how to find spare time for the FSCRP) and needs more people. :D
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 10, 2008, 01:34:46 am
I'm going through briefings\debriefings on my mission right now... stay realy tuned!

EDIT: HERE (http://www.freespacemods.net/request.php?413)
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 14, 2008, 12:42:46 pm
Can someone test it for me, please? :)

Droid, are you there?
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 14, 2008, 02:09:05 pm
I playtested it.

It's a satisfactory mission. It's what I'd call a 'bare essentials' mission, it's short, and gives exactly what it says on the label. Not bad, but not great either.

First, there were quite a few spelling mistakes spattered around the mission. Should be easily fixed and not too much of a problem, but it does damage the professionalism.

I do have to point out that I did see a fair amount of workaround techniques. By this I mean doing the smallest amount of work possible to get the job done. The most notable of these is the waved wings. There are only a few ships in the mission, and it looks to me like you only waved them to keep the mission going without you needing to do so much work. Waved wings isn't the way to keep a mission moving, you should add more twists such as additional NTF cruisers warping in to reinforce the position and such. Waved wings are predictable and are a sign of laziness, especially if they're the only enemies in the mission.

A second thing was the lack of messages and events. There were so few messages that I didn't notice most of them. It's a major part of the mission which you're missing there and it doesn't help with immersion in the storyline. A few more messages would've been nice.




All in all, a good mission (really good seeing as you're just starting out). It was a lot better than I expected, but still, it could have some improvements.

:yes:
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on November 14, 2008, 05:50:40 pm
Can someone test it for me, please? :)

Droid, are you there?


I'll be busy for a while but I'll try this when I get the chance.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 15, 2008, 05:23:23 am
So... my mission was... practicly... good.  :nervous:
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 15, 2008, 05:39:58 am
So... my mission was... practicly... good.  :nervous:
It was okay since you're only a beginner FREDder but later on missions will have to be more complex. But don't that get you down, it was a good enough mission. :)

Whether or not Mobius, god of fredding, deems it satisfactory is another matter.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 15, 2008, 11:58:33 am
I have another mission here if you want to take a peek. I hope it's better than the last one.  :)

[attachment deleted by admin]
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 15, 2008, 12:17:07 pm
Now that's a normal size.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 15, 2008, 12:18:44 pm
Now that's a normal size.
I agree with that.

I got a little to crazy on the last mission. I guess I liked watching the big ships blow up.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 15, 2008, 12:39:30 pm
Quote from: Your Mission
We are the pirates and we are going to kill you. MUAHAHAHAHA!!!!!

I think that's a bit unrealistic...

The mission itself is a bit comfusing (dozens of GTVA, Pirate, Vasudan AND Shivan fighters and bombers killing each other to pick up 1 cargo container just doesn't look right) .
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 15, 2008, 12:47:24 pm
Quote from: Your Mission
We are the pirates and we are going to kill you. MUAHAHAHAHA!!!!!

I think that's a bit unrealistic...

The mission itself is a bit comfusing (dozens of GTVA, Pirate, Vasudan AND Shivan fighters and bombers killing each other to pick up 1 cargo container just doesn't look right) .
I could change the name of the event if it'll make you more happy.

And the fight for the 1 cargo container may be a bit much, but this was supposed to take place after the destruction of a Vasudan shipyard. Also, you can't know how important the cargo container is, as i don't say (probably to avoid this topic.) Maybe the cargo holds the blueprints to the beams that the Sathanas's have. I'm not even sure.
It was an idea that I had, so i put it together in 4 hours. I do know it's a bit more realistic than my last one. Plus I don't like the transport mission without a bit of action.

The shivans were there for the fun of fighting. There isn't any sort of transport that the Shivan's have. They just make it harder for you in the end.

Note: Only 1 pirate ship. However it doesn't pose ANY threat whatsoever as it is up 18000 meters and 8000 meters infront of where the cargo container is.:)
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 15, 2008, 12:57:04 pm
I have another mission here if you want to take a peek. I hope it's better than the last one.  :)
Yep, it is a lot better. :)

Only a few problems I saw with it.

There seems to be some problems with the directives. The directive to kill Virgo appears to not trigger correctly as it returns true before Virgo is destroyed. The directive to destroy Cancer wing appears twice. Shouldn't be too hard to fix here.

Secondly, balance. Much more balanced than the last mission, but still, a few problems. Firstly, Ptahs in the nebula. That is just sadistic. Something you'd do as an end of level boss or something to really screw with the player. A bit too difficult killing Ptahs in the nebula. I'd recommend changing them to a non-stealth fighter, like a Seth or something.

Also about balance, the Vasudans are a bit unbalanced. The Vasudans all appear at once, get killed, and stop coming. IMO it would have been much better if the Vasudans came in waves, that is, once Mu wing is destroyed, Nu wing warps in, once Nu is destroyed, Pi arrives. This lengthens the mission, as well as being more balanced.

And just a few more extra things. These things aren't very important, more like icing on the cake. Or sprinkles on the icing on the cake. Too many poofs made your nebula look weird. Try only activating the same color poofs, or at least the similar color poofs (ie. blue and purple or red and purple, not all simultaneously), or else the nebula looks funny. It's not too important but it is more pleasing to the eye to have a nebula that isn't hundreds of colors. ;)

The team loadout was also slightly weird. You should usually give the player the best suited loadout for that particular mission to save him the hassle of changing it himself. Also, Beta wing flying bombers was rather useless as there were no caps (save for the pirate's Fenris) to destroy. You might think of using reinforcement units that he can call in as well.

A bit more dialogue would be appreciated. The briefings could be a bit more detailed and warn the player of the multiple factions and their aims. Giving background info to the mission helps establish the atmosphere. This is especially important in this case since there are so many enemy factions in the mission, an explanation beforehand would give him an idea of what to do.

Oh, and avoid do silly messages like the pirate one. :D



Apart from those few errors (and my pet peeves), quite a good mission! There's still some room for improvement, but very nice anyhow. Gewd werk. :yes:
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on November 15, 2008, 01:52:29 pm
Here is the same mission with the following changes:

:The Vasudan fighters class has been changed.

:Some minor changes with the Events editor.

:Fixed the 'destroy Cancer wing' problem.

:Edited the Briefing and added to debriefing.

I'm still having a problem with Virgo being destroyed before conflict is even met. I'll work on it a bit, but advice on it would be nice.

:I got rid of the whole pirate thing. The ship is still there but no messages will be sent, and the ship will show no threat whatsoever. I didn't get rid of the ship because it would mess with the events and such.

Enjoy: :)

[attachment deleted by admin]
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 16, 2008, 04:29:55 am
Sorry, but I think someone is misunderstanding the purpose of this thread...it currently looks like some sort of FRED Academy branch whose task is to hunt down bugs in single missions released by FREDders.

One suggestion: anticipate the testers, play your missions and find out what's wrong or what can be improved. The NTV team's task is to test these missions and decide wheter or not FREDders should get it to the team - we have derailed.
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 16, 2008, 04:37:51 am
*Calls Moderator*

Couldn't you split the thread, then move it to the FRED section, under "NTV Auditions"?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 16, 2008, 04:39:32 am
No. I'll likely delete all these posts.

Now that I clarified everything things should tend to change...it's pretty obvious that finding so many glitches in a mission whose designer considers a good example of FREDding is a very bad thing.

Romanmolf, I think you need more practice. I'd suggest you to take a look at the FRED Academy...as soon as you get more experience and I'd be happy to get you in. :)
Title: Re: Join Neo Terra Victorious!
Post by: Snail on November 16, 2008, 04:44:01 am
Well, they're beginners.

Anyway, who are currently on the team (active members)?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 16, 2008, 04:45:32 am
Me and Droid803 with Galemp being pretty busy with other projects.
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 17, 2008, 04:05:06 am

Romanmolf, I think you need more practice. I'd suggest you to take a look at the FRED Academy...as soon as you get more experience and I'd be happy to get you in. :)


OK
Title: Re: Join Neo Terra Victorious!
Post by: Nuclear1 on November 17, 2008, 04:25:37 am
Do you have room for another FREDer? 

I can do some missions--I can't do half the campaign, but I'd like to help with a couple. :)

Previous experience:  Clicky. (http://freespacemods.net/download.php?view.259)
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 17, 2008, 10:49:11 am
Do you have MSN?

Do you think you have enough spare time to work on the project?
Title: Re: Join Neo Terra Victorious!
Post by: Romanmolf on November 17, 2008, 01:31:23 pm
I suppose he has already thought about that...  :rolleyes:
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 17, 2008, 01:44:04 pm
I want to focus on the matter - from his post I assumed he doesn't want to do a lot of missions. I didn't get any reference to spare time. ;)

Furthermore, an IM contact would make things easier. :D
Title: Re: Join Neo Terra Victorious!
Post by: Nuclear1 on November 17, 2008, 06:00:08 pm
Yes, I have  free time.  Not tons, but enough to work on a few missions.  :)

MSN Contact:  [email protected]
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on November 18, 2008, 01:13:33 pm
D'oh! I thought it was a friend of mine who added me today...not you...well...no problem, we'll discuss as soon as we get the opportunity... ;)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on December 13, 2008, 04:56:30 pm
Hope you don't mind me trying again. :)

[attachment stolen by Slimey Goober]
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on December 14, 2008, 03:41:15 am
You posted a mission about 30 days ago. What did you do in the past month? What happened to your FREDding skills?
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on December 15, 2008, 01:07:03 pm
You posted a mission about 30 days ago. What did you do in the past month? What happened to your FREDding skills?
What exactly do you mean? Do you mean that it took me WAY to long to FRED this mission (which I made in under 24 hours. The rest of the time I spent working on other small mission for myself,) or do you mean my FREDing skills are worse than they used to be?
Title: Re: Join Neo Terra Victorious!
Post by: Jeff Vader on December 15, 2008, 01:12:21 pm
I suppose he wants to know if or how your FRED skills have changed? I suppose he wouldn't be delighted to start testing a mission which shows that your skills are still at the same level they were before.

Do you mean that it took me WAY to long to FRED this mission (which I made in under 24 hours.
You just doomed yourself with this line.
Title: Re: Join Neo Terra Victorious!
Post by: Snail on December 15, 2008, 01:21:14 pm
What's so wrong with that? NGTM1R's capable of FREDding an entire 5 mission campaign in a weekend.
Title: Re: Join Neo Terra Victorious!
Post by: Jeff Vader on December 15, 2008, 01:23:56 pm
I take it he has more experience with FREDding. In the same manner an experienced coder can pull together a snake game in 15 minutes whereas a beginner might need even a week.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on December 15, 2008, 04:01:06 pm
You just doomed yourself with this line.
You mean you haven't been able to fred something in less than 24 hours without any bugs???

Any good FREDer can fred a mission that small in under 24 hours. It's easy if you have the time, just as any good writer can write a book in record time when they're "in the groove." To assume that I can't fred a mission in under 24 hours is an insult to my capabilities.
Title: Re: Join Neo Terra Victorious!
Post by: Droid803 on December 15, 2008, 08:09:52 pm
If its as simple enough to be done in less than 24 hours without any bugs, its hardly a good demonstration of skill. :doubt:
And Mobius is asking what you've learned over the last month, not questioning your speed.
Title: Re: Join Neo Terra Victorious!
Post by: eliex on December 15, 2008, 10:52:12 pm
Hope you don't mind me trying again. :)

Okay dragonsniper . . . I've tried out your mission and here are my opinions

Pretty good FREDding, just needs some time to quash those really annoying bugs.
- You should name your cruisers instead of just calling them, GVC Aten or GTC Aeolus.
-There are a few grammatical/punctuation errors there.

-An Aten cruiser mounting a BGreen?  :wtf: Uh, the Aten is quite weak as a cruiser so don't overpower it  :)
-You should divide your enemy bombers and fighters into different wings.
-Make the mission hard. I sat by the Aeolus without doing anything and no one died until the Vasudans turned rogue, in which that should have ended the mission.
-And finally . . . there's no way of winning the mission. When the Aeolus tells you to depart, your warp drive is locked so there's no way of escaping.

Just trying to help.  :)
Title: Re: Join Neo Terra Victorious!
Post by: Rodo on December 16, 2008, 11:19:12 am
-And finally . . . there's no way of winning the mission. When the Aeolus tells you to depart, your warp drive is locked so there's no way of escaping.

I fell to that one too... you got to get near the jumpnode to depart... I guess, a directive will prove efficient in that matter.
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on December 16, 2008, 05:17:23 pm
I guess so... I had a message from the Aeolus telling you to jump out at the node, but it was when the Vasudan's turned on you so it was probably tough to pick it out. I'll work on another, and make it harder. Thanks for the advice. :)

Title: Re: Join Neo Terra Victorious!
Post by: Mobius on December 21, 2008, 06:40:13 am
And Mobius is asking what you've learned over the last month, not questioning your speed.

Exactly. Dragonsniper, ask us to test a mission of yours only when you can give for sure that it has a few/no bugs and is, overall, good enough to attract our attention. IMO, key parts are:

- Proper grammar
Only if you're a native English speaker, otherwise forget about this part... I'm not a good English speaker myself. I wouldn't like native English speakers working as FREDders making a lot of errors, though.

- Proper naming convention
Ships should have their unique and acceptable names. I don't like adding prefixes to ship names so you should adapt your FREDding to that condition. For example, there will be no ships named "NTF Iceni" or "NTD Vindicator". Prefixes are for ship classes, only.

- Background creation abilities
If possible, create an exclusive background and use the starfield model life as skybox. Copying and pasting an already existing background doesn't give a good impression.

- Correct wing management
There should be various wings of various spacecraft in a mission, not 3-5 wings respawning 4+ times.

- Correct Alt-names management
You should also be able to handle Alt-names, which will be used in NTV. Player wings will also use nameplates so you'll have to use advanced SEXPs to change alt names according to the spacecraft class selected for the mission.

- Proper messages
Since NTV will feature characters you should be able to create discussions of various length showing your ability at adding messages. No missions with a limited and inconclusive number of messages.

- Briefings and debriefings
They should work properly and display all needed info. Very short briefing stages and only a few debriefing ones(success, failure and AWOL) aren't a good example. I usually write even 10 stages so I don't know why any potential NTV member wouldn't do that as well.

OPTIONAL:

- Cutscene designing abilities
Being able to design in-mission/separate cutscenes via FRED really boosts anyone's chance to join NTV(and, in the future, Inferno :D).
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on February 16, 2009, 07:48:48 pm
I finished a demo of a campaign I'll (hopefully) be finishing. All missions should work (except for mission 5 possibly.) I made a mistake in the campaign editor, and will fix the problem if/when I release the full campaign. Here's the link http://www.freespacemods.net/download.php?view.469 (http://www.freespacemods.net/download.php?view.469). I hope it's okay. It would be nice to have an already plotted out storyline to FRED. Thanks for the consideration.
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on February 18, 2009, 01:43:58 pm
Interesting...do you have any IM programs? :)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on February 20, 2009, 12:40:07 pm
IM?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on February 20, 2009, 12:44:34 pm
Instant Messaging programs, like MSN. I want to chat for a while before requesting internal access... ;)
Title: Re: Join Neo Terra Victorious!
Post by: dragonsniper on February 20, 2009, 01:06:16 pm
Okay, I think it's up and working. Do you want me to PM you the address/name?
Title: Re: Join Neo Terra Victorious!
Post by: Mobius on February 20, 2009, 01:16:44 pm
PM it to me and Droid, please. :)
Title: Re: Join Neo Terra Victorious!
Post by: ElMattador on September 29, 2015, 10:19:19 pm
any parts for zod voices?  I might have a solution.
Title: Re: Join Neo Terra Victorious!
Post by: Lepanto on September 29, 2015, 10:27:16 pm
I'm afraid this project is kinda long dead, sorry.
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on September 30, 2015, 01:39:44 pm
Even so, I'm interested in whatever this "solution" might be for Zod voices.  It could be used in other projects.
Title: Re: Join Neo Terra Victorious!
Post by: Iain Baker on September 22, 2018, 11:06:54 am
Hi there!

I tried booting NTV, but got an error, image attached.

Any help fixing this greatly appreciated.

Cheers :-)

[attachment stolen by Russian hackers]
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on September 22, 2018, 09:18:43 pm
That's a bug in weapons.tbl.  Not sure how it got there.  I just uploaded a fixed version.
Title: Re: Join Neo Terra Victorious!
Post by: Iain Baker on September 22, 2018, 10:04:28 pm
Yep, that worked a treat, thank you :-)

NB I did get the warning screen stating "there could be things missing, FS will try to run anyway etc." photo attached. Is this a problem? If so what would I need to do to fix it?

Cheers

PS apologies for the terrible photo, screen shot didn't work properly  :P

[attachment stolen by Russian hackers]
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on September 22, 2018, 10:37:46 pm
Yeah, that's a problem.  But NTV is one of those mods that was released for retail, without the benefit of a debug build to test it with.  It should work, because it worked in retail, but it would also be a good idea to fix all those debug errors.

I will have time in a few days to investigate those debug errors.  In the meantime, feel free to give it a test playthrough.
Title: Re: Join Neo Terra Victorious!
Post by: Goober5000 on September 24, 2018, 12:32:11 am
Got to it earlier than I thought.  Give it a try now; new versions are on the FSO Installer and Knossos.
Title: Re: Join Neo Terra Victorious!
Post by: Iain Baker on September 24, 2018, 12:22:29 pm
Yep, that worked a treat! :-)

Thank you for fixing this so quickly, much appreciated.