Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 17, 2018, 02:42:26 am
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Here is the nightly for 17 February 2018 - Revision 0178374
At least one of the nightly builds failed!
Group: MacOSX
nightly_20180217_0178374-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-MacOSX.tar.gz))
Group: Win64
nightly_20180217_0178374-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Win64.zip))
Group: Linux
nightly_20180217_0178374-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Linux.tar.gz))
Group: Win32
nightly_20180217_0178374-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180217_0178374/nightly_20180217_0178374-builds-Win32.zip))
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commit 738e4a8
Author: Fabian Woltermann <Fri Feb 16 09:49:11 2018 +0100>
Commit: Fabian Woltermann <Fri Feb 16 09:49:11 2018 +0100>
Remove unused variable
code/lab/lab.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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commit 85c2b3a
Author: faceman <Fri Feb 16 16:08:45 2018 +1100>
Commit: faceman <Fri Feb 16 16:08:45 2018 +1100>
Removes a magic number from ship.cpp
code/ship/ship.cpp | 16 ++++++++++------
code/weapon/beam.cpp | 1 -
code/weapon/beam.h | 3 +++
3 files changed, 13 insertions(+), 7 deletions(-)
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commit 508b8a1
Author: faceman <Fri Feb 16 15:12:25 2018 +1100>
Commit: faceman <Fri Feb 16 15:12:25 2018 +1100>
Fixes beam behaviour with additive/cap/etc damage types
code/ship/ship.cpp | 13 +++++++++++--
code/ship/ship.h | 2 +-
code/ship/shiphit.cpp | 5 +++--
3 files changed, 15 insertions(+), 5 deletions(-)
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commit 87bb2cb
Author: Fabian Woltermann <Thu Feb 15 14:19:59 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 14:19:59 2018 +0100>
Remove debris rendering for now
code/lab/lab.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 9e673ff
Author: Fabian Woltermann <Thu Feb 15 11:09:53 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 11:09:53 2018 +0100>
light_reset needs to be called on every frame. this also adds a trace scope to sunspot processing
code/lab/lab.cpp | 3 ++-
code/tracing/categories.cpp | 1 +
code/tracing/categories.h | 1 +
freespace2/freespace.cpp | 1 +
4 files changed, 5 insertions(+), 1 deletion(-)
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commit 126b671
Author: Fabian Woltermann <Thu Feb 15 11:01:34 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 11:01:34 2018 +0100>
Reset the background window when it's closed
code/lab/lab.cpp | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
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commit b0fc182
Author: Fabian Woltermann <Thu Feb 15 10:44:45 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:44:45 2018 +0100>
Fix crash when switching between weapons and ships
code/lab/lab.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
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commit 158292a
Author: Fabian Woltermann <Thu Feb 15 10:35:25 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:35:25 2018 +0100>
We can't show tech or external models yet
code/lab/lab.cpp | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
------------------------------------------------------------------------
commit 69f4fa6
Author: Fabian Woltermann <Wed Feb 14 17:10:26 2018 +0100>
Commit: Fabian Woltermann <Wed Feb 14 17:10:26 2018 +0100>
Remove unused variables
code/lab/lab.cpp | 3 ---
1 file changed, 3 deletions(-)
------------------------------------------------------------------------
commit 3b21b24
Author: Fabian Woltermann <Wed Feb 14 16:19:38 2018 +0100>
Commit: Fabian Woltermann <Wed Feb 14 16:19:38 2018 +0100>
A clean, up-to-date patch of the new lab code
code/globalincs/systemvars.cpp | 2 +-
code/globalincs/systemvars.h | 2 +-
code/graphics/2d.cpp | 104 ---
code/graphics/light.cpp | 27 +-
code/graphics/light.h | 3 +
code/graphics/uniforms.cpp | 10 +-
code/lab/lab.cpp | 2021 ++++++++++++++--------------------------
code/lab/wmcgui.h | 2 +-
code/model/model.h | 8 +
code/model/modelrender.cpp | 37 +-
code/model/modelrender.h | 3 +
code/ship/ship.cpp | 41 +-
code/ship/ship_flags.h | 11 +
code/starfield/starfield.cpp | 6 +-
code/starfield/starfield.h | 4 +-
freespace2/freespace.cpp | 10 +-
16 files changed, 825 insertions(+), 1466 deletions(-)