Author Topic: Robert Space Industries. From the Wing commander + sequels makers  (Read 73893 times)

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Offline Killer Whale

  • 29
  • Oh no, not again.
Re: Robert Space Industries. From the Wing commander + sequels makers
[from parallel topic]
Wait, is this like in-game purchases? I kinda remember how much flak Mass Effect and other games had when they tried to pull stuff like this off.
Yeah, CIG will have to be very careful with how they proceed. It was a crowd funding campaign with rewards, currently it's like a preorder bonus, hopefully it doesn't turn into much more. Asking for money so they can make the game is one thing, if they continue as they are after release then it could go badly.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Robert Space Industries. From the Wing commander + sequels makers
What is your general idea, Matth?
Automated table conversion for all the easy stuff (am already coding a FS table parser for that), and simplistic barebone placeholder cockpits/interiors for ships, for which I'll need someone who can actually model.

We're not there yet though. I'm at least trying to get a solid headstart with the parser thing, and I'll start experimenting with global automated table conversion with Void Destroyer, if only as a proof-of-concept thing.

The idea being to get the easy-but-boring parts of conversion as automated, solid and foolproof as possible, so we can focus on the actually problematic parts.

Obviously my dream would be to make any TC just by pressing a button, but we're not exactly there.

Who knows, maybe if I have time I can also code a mission parser for automated mission porting. Don't get your hopes up though, I'm basically working blind out here since we have no idea what SC's moddable files will look like. Hopefully we'll be able to get a clearer idea when we get to the alpha.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Luis Dias

  • 211
Re: Robert Space Industries. From the Wing commander + sequels makers
I'll tell you what, Matth, if you can pull that off I'll buy the game just to play your mod ;).

 

Offline Mikes

  • 29
Re: Robert Space Industries. From the Wing commander + sequels makers
I want "GTVA Citizen TC" now :)

 

Offline Luis Dias

  • 211
Re: Robert Space Industries. From the Wing commander + sequels makers
Damn now I am left with this bizarre wet dream of some crazy and competent developer taking the FS ip, licence the CryEngine and whatever Roberts has added to it and make a FS2 remake. Bah what are the odds.

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Robert Space Industries. From the Wing commander + sequels makers
DING!

13 Million!

Frigate and Command & Control Center for the Constellation, Retaliator, Idris and bigger Capships - DONE!
Star Citizen No. 250

 

Offline AtomicClucker

  • 28
  • Runnin' from Trebs
Re: Robert Space Industries. From the Wing commander + sequels makers
I doubt gameplay would work at all without at least a working modelled cockpit that your character can go in and out of. Too many gameplay mechanics seem to rely on that. And this is already making ship conversion a whole larger pain in the ass than necessary.
Wouldn't we be able to slap a generic modelled cockpit on every new ship? Like when we import the same pilot model for FS strikecrafts?

I would argue this for Lore merits: it's easier to work from existing designs and adapting them to different models that eventually turn into new types of ship: i.e. Hornet and Superhornet. So a series of models could use a unified cockpit/UI layout while differentiating exterior designs but a similar layout for innards. In idiot speak, keep the innards the same and have twenty million paint jobs.
Blame Blue Planet for my Freespace2 addiction.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Robert Space Industries. From the Wing commander + sequels makers
Yeah, that doesn't really sound adapted to a smooth FS-to-SC conversion process.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mikes

  • 29
Re: Robert Space Industries. From the Wing commander + sequels makers
I doubt gameplay would work at all without at least a working modelled cockpit that your character can go in and out of. Too many gameplay mechanics seem to rely on that. And this is already making ship conversion a whole larger pain in the ass than necessary.
Wouldn't we be able to slap a generic modelled cockpit on every new ship? Like when we import the same pilot model for FS strikecrafts?

I would argue this for Lore merits: it's easier to work from existing designs and adapting them to different models that eventually turn into new types of ship: i.e. Hornet and Superhornet. So a series of models could use a unified cockpit/UI layout while differentiating exterior designs but a similar layout for innards. In idiot speak, keep the innards the same and have twenty million paint jobs.

Or you simply ignore the innards and go with the traditional HUD only approach ala Freespace, when you make a total conversion.

Don't take me wrong... I absolutely love the amount of detail and the ability to actually see the insides of your ships that SC offers.... but that doesn't mean every mod/total conversion has to adhere to it.

 

Offline Patriot

  • 28
Re: Robert Space Industries. From the Wing commander + sequels makers
The only reason to adhere to that is if you want your ship models to be an official part of the in-game universe.

an FS mod's aim would want to avert that, as FS and SC are not the same universe, as far as i've read into it anyways(which is not a whole lot, i admit)

 

Offline Luis Dias

  • 211
Re: Robert Space Industries. From the Wing commander + sequels makers
It would be really cool to see a swarm of Sathanases killing off everything in SC's universe, and everyone around was like "WTF?!??!"

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Robert Space Industries. From the Wing commander + sequels makers
Well, if someone makes a server based around the FS2 events...
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Patriot

  • 28
Re: Robert Space Industries. From the Wing commander + sequels makers
 :bump:

https://robertsspaceindustries.com/comm-link/citizens/13163-Fan-Spotlight-Fan-Ship-Designs

Anyone seen this?
I really like the 4th ship, 2nd ship is pretty cool too

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Robert Space Industries. From the Wing commander + sequels makers
Yes, I've seen this. If that's the best the RSI fans can do, they're gonna be blown out the water when we start converting some of the fan made stuff from here. This selection is pretty underwhelming...
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Robert Space Industries. From the Wing commander + sequels makers
Get Steve-O to show them his stuff. :)

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Robert Space Industries. From the Wing commander + sequels makers
If that's the best the RSI fans can do...
It isn't. Some models and concept drawings are very well done, particularly those made by Hazz and Henry H. Pashkov (Strannik). Evolution pulled off a pretty good transport as well.
Admittedly, the number of good fan-made works in the modding forum is extremely low when compared to the total number of threads.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Robert Space Industries. From the Wing commander + sequels makers
As a follow up to the conversation from there...

I very much feel like the persistent universe part of SC has been overselled somewhat. It makes sense, as it is what attracts most people.

However, a AAA-grade 50+ missions coop-capable SP campaign is nothing to be ashamed of. Obviously, as with everything regarding SC, this is assuming it lives up to expectations. Quantity doesn't necessarily mean quality.

If it ships with a good mission editor, this could however become very interesting...
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Nakura

  • 26
  • Zombie Heinlein
    • Rebecca Chambers Fan Club
Re: Robert Space Industries. From the Wing commander + sequels makers
Discussing this on IRC right now, I will totally be donating to this when I'm not so strapped for cash!

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Robert Space Industries. From the Wing commander + sequels makers
I'm calling it, the majority of the 50+ missions are going to be patrol missions.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Robert Space Industries. From the Wing commander + sequels makers
Don't forget the escort mission every 5 missions, and the assault mission every 8 missions.