What is your general idea, Matth?
Automated table conversion for all the easy stuff (am already coding a FS table parser for that), and simplistic barebone placeholder cockpits/interiors for ships, for which I'll need someone who can actually model.
We're not there yet though. I'm at least trying to get a solid headstart with the parser thing, and I'll start experimenting with global automated table conversion with Void Destroyer, if only as a proof-of-concept thing.
The idea being to get the easy-but-boring parts of conversion as automated, solid and foolproof as possible, so we can focus on the actually problematic parts.
Obviously my dream would be to make any TC just by pressing a button, but we're not exactly there.
Who knows, maybe if I have time I can also code a mission parser for automated mission porting. Don't get your hopes up though, I'm basically working blind out here since we have no idea what SC's moddable files will look like. Hopefully we'll be able to get a clearer idea when we get to the alpha.