Flip: Um... if the screen is getting so red you can't see for long enough to actually impair anything, and you have anything even approaching a normal framerate, you're basically dead anyway, there's nothing you can do about it, and next time try
avoiding getting dozens of hostiles firing on you at once.
If not, you seriously need to stop dicking around with the table files, having a quadrillion hit points doesn't enhance the game and there's really no reason the coders should waste their time accomodating something you personally need but no sane person or campaign maker would find desirable.
Ice: Sentient onboard AI?
Or you could just say a tech was ****ing around with the soundbox on your fighter, which explains why you can hear explosions in space and so on.
Lightspeed: Eh, why not go for realism? At 5% your hull's already got one or more major fissures in it, you've got at best a fast leak in the cockpit, and your brain's being sucked out your ears while your blood boils and (if, say, something bigger than a crack has formed) you simultaneously freeze and explode- blackout.
Actually, that brings to mind something I've been wanting to ***** about for a while, but wasn't sure whether it was SCP-relevant- the amount of times my or another fighter has been shot to hell, is on the very verge of death with hit points in the single digits or only slightly higher- and all the subsystems are going fine. The
hell? The ship's probably literally being held together by a severely frayed cable at that point! In firing on it people
must have hit on or near one subsystem or other, they should all be in as bad a shape as the ship overall. If I specifically
target a subsystem and proceed to fire on the ship as normal (meaning, in my case, spraying shots more or less in the same compass direction as the target, and maybe ramming it once or twice for good measure), the system takes damage just fine. What gives- is this bad POF-editing, some wierd thing to do with the tables, or something the code could cover?