Can something like this be implemented ?:
The "surface shields" Flag works excellent, but would be possible to assing the ShieldHit every time a shoot hits the Ship Model, it seems that if you don't have the Shield Mesh the ShieldHit is ignored, after all the ShieldHit ANI is like a momentary Decal.......?
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The other feature is for the ships TBM, and Limit problems with maximum number of ships, I see there is +nocreate Flag that modifies the entry, the non-specified one which creates the entry. But wouldn't be possible to use something like +delete Flag to delete Entries ?. Where this would be helpful, an example:
Inferno MODs, specifically, for example I want to add a MOD to INFERNO (S:AH), add a few ships, which can be done through TBM, so changes are only specific....but as I add models the Ship Limit in the TBM will broke (INF R1 is really near the limit of allowed ship entries).
So, that way we could fastly get rid of the Ship that are unused by the MOD, or Sub-MOD in this case, without the need of doing a Full TBL all over again, with repited data, that mess the data of the TBL.
In a little summary, that way the INF R1 Ship.TBL will remain the same (like a universal SHIP.TBL), while the sub-MODS, could be get adapted only using TBMs.......which would make a lot of times easier to know the specific changes in the MOD and if that is impleted the deleted or non-used data. That could make an Update in INF or in a MOD, be applied really easier to the Sub-Mod, without the need of searching into a full TBL, which contains 80% the same data as the main MOD.
(yes, probabily that explanation is truly confusing.....right?.....then, it's not a real explanation)
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Thanks...