Author Topic: Very much game-breaking bug present in current builds. Who's experienced it?  (Read 4557 times)

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
Just timer. Can't confirm any other effects but it really can't be good to have that timer so de synced.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Cobra

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
I suppose the timer being screwed up could have side-effects like changing the timing of SEXPs, but the "game breaking bug" appears to have been fixed, since I haven't experienced it since the 14th nightly.
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mjn.mixael

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
The bug did somehow stop that mission from proceeding.. so something's not quite right. He played that mission again on 3.7.4 and it worked just fine.
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Offline Cobra

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
How is it that I can play a 20 minute long mission and not have an issue? :wtf: Especially after the 14th nightly allowed me to progress past a point where the engine broke consistently.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Very much game-breaking bug present in current builds. Who's experienced it?
As I said, I can't 100% confirm that the timing issue is at fault here without more testing, but It might be throwing off some time-based SEXPs.
And even if it's not and SEXPs work just fine, it would still be nice to have the log show accurate mission times rather than counting a second for every 0.6 seconds.
« Last Edit: October 26, 2016, 07:29:41 am by FrikgFeek »
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Bryan See

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
I'm the only one who got many game-breaking bugs, including "not responding" and CTDs. Especially during the mission loading screen (can be resolved by some streaming mechanism), rendering of large numbers of models and effects (both of which can be resolved by instancing).
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Offline chief1983

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
Bryan, can you elaborate on your mission load crash?  I have seen one on Macs in recent builds that happens in the audio loading code, after starting to load beep_1.wav.  What streaming mechanism are you referring to?
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Offline Bryan See

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
The mission loading part. During this, I've made Alt+Tab to switch to another window in Windows 10. A crash, but a hang.

EDIT: I've also encountered this during rendering of beam effects at some point.
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Offline AdmiralRalwood

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Re: Very much game-breaking bug present in current builds. Who's experienced it?
The mission loading part. During this, I've made Alt+Tab to switch to another window in Windows 10. A crash, but a hang.
...Yeah, don't do that. FSO isn't actually hanging, but it has stopped responding to operating system events, so Windows thinks it has. (This was fixed in 3.7.5, but that obviously won't help anyone still using 3.7.4.)
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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.